Earth Assault - speculation begins!


Blue_Note

 

Posted

You are too kind
And Mudpots on a domi, now that's something!


 

Posted

Quote:
Originally Posted by Blue_Note View Post
You are too kind
And Mudpots on a domi, now that's something!
Just like with Chilling Embrace I'd expect one portion of the Dominator version to get nerfed, most likely the minor DoT element so its just the slow left.


 

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Originally Posted by Shannon_EU View Post
[ QUOTE ]
For those that missed it, someone has posted the powerset here as seen in Comic Con, they are:

1. Stone Spears (4 sec rech, 2.1 sec animation)
2. Stone Mallet
3. Tremor
4. Hurl Boulder (8 or 10 sec rech, 2.5 sec animation)
5. Power Boost
6. Heavy Mallet
7. Seismic Smash
8. Mud Pots
9. Fissure

2.1 sec animation for your tier 1 blast? Ouch, I know one power I can save slots from at least...

[/ QUOTE ]

Stone Spears? Never heard of that but I think it's a way of making it as able as the other assaults. They could of gone with "Throw Rock!" but that would be a bit meh for some I wager. Still Throw Spears makes me wonder though. I get the stone spearhead thing but then ya need a pole so I'd imagine with this its one long stone spear. I'd sooner throw a stone club, a simple adaptation of throwing knives would do and it would be lighter on the animation time, about 1 second but I guess ppl will love throwing a spear and being Caveman-like.

That seems like an awful lot of melee type powers. And IMO Power Boost to the earth set is a bad idea. I would much rather see a build up for it.

You figure most of the powers in the earth control primary wont benefit from power boost anyway, and though you can take other primaries IMO sistered sets like earth control/earth melee should mostly be designed in order to compliment each other.

Now the same could be said for an Aim power. Earth primary has already a ton of -def in it making aim also kinda a waste. I think a build up or some type of firey embrace power designed specificly to ehance the earth damage type would be a better fit.


 

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Originally Posted by QuiJon View Post
I think a build up or some type of firey embrace power designed specificly to ehance the earth damage type would be a better fit.
Except Fiery and Electricity already have Build Up and Fiery Embrace, not to mention with so many melee powers, Earth benefits well from the modifier.

But I opt we wait and see.


 

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Got to agree I'm not really seeing the point of Power Boost in Earth Assault especially as with that heavy melee preference that the set has the last thing you want to do is increase the likelihood of you sending your target flying.

Also why would Fire and Elec having build up exclude Earth getting it?


 

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I prefer Power Boost. I want the extra stun time on Stalagmites. But since the set is new, and therefore I dont have any time invested into it, I wouldnt be unhappy with something else. PB is just a preference.

Lewis


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Posted

Powerboost plus the fact that with a couple of primaries you will have 2 AoE Stuns and a readily available AoE Immo, the likelyhood of taking damage would be low, and getting it to a permadom level with two AoE stuns that would auto stun even bosses would probably make you a great asset on a lot of teams. Fire/Earth is going to probably be a great set considering you get Flashfire, Hot Feet, 2 ST holds, Fissure, Mud Pots, and 3 little damage dealers.


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Originally Posted by TheMESS View Post
Got to agree I'm not really seeing the point of Power Boost in Earth Assault especially as with that heavy melee preference that the set has the last thing you want to do is increase the likelihood of you sending your target flying.

Also why would Fire and Elec having build up exclude Earth getting it?
Power Boost doesn't affect Knockback anymore, so that's not an issue.

No, I don't think it does. For one, Fire has Fiery Embrace, not build up. For two, Energy and Ice both have Power Boost, so the argument could swing both ways. I, for one, like the idea of Earth's Embrace, though the Devs might be reserving that for a potential future Earth Epic (like the Controllers have).


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Quote:
Originally Posted by Diellan_ View Post
Power Boost doesn't affect Knockback anymore, so that's not an issue.
.
It dosent? well thats a good then


 

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I'm waiting to see the details, but if we aren't given low or no damage versions of Mudpots and Seismic Smash I'll probably roll a Fire/Stone. Slot the immob for damage and completely ignore the ranged attacks in /Stone. The PBAoE will still be godawful slow but at least the rest of the set should flow well.

It's too bad they didn't just go all melee considering how terrible the ranged attacks are. I'd take Stone Fists over either of them. I'll probably fill the gaps with pool attacks though. They won't be as smashy as Stone Fists, but they'll do methinks.

It's got me thinking though...anyone know offhand which sets have immobs that don't do -KB? I can't remember except I know Fire and Ice both do. For someone who really wanted to get the most out of the KD in /Stone a primary that didn't shut it down might be nice.


 

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Originally Posted by Supernumiphone View Post
It's got me thinking though...anyone know offhand which sets have immobs that don't do -KB? I can't remember except I know Fire and Ice both do. For someone who really wanted to get the most out of the KD in /Stone a primary that didn't shut it down might be nice.
Gravity is the only one whose immobilizes don't have -Knockback (its holds still have it, though). Grav/Earth might actually work well, since Earth can help with Grav's mitigation issues, and Grav can supply Lift to help with Earth's poor ranged damage. The whole no -KB thing also helps.


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Posted

Quote:
Originally Posted by Diellan_ View Post
Gravity is the only one whose immobilizes don't have -Knockback (its holds still have it, though). Grav/Earth might actually work well, since Earth can help with Grav's mitigation issues, and Grav can supply Lift to help with Earth's poor ranged damage. The whole no -KB thing also helps.
Good point, I can see some good mileage out of Fissure + Crushing Field to give grav doms a good backup aoe mez. Propel/Lift will also let a stoney have a full range combo when they need to keep out of melee (provided the thought of Throw Boulder and Propel does not drive them completely batty), plus the two go together quite nicely thematically.


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