Presenting Issue 16: Power Spectrum!


3dent

 

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But doesn't WoW have some sort of buff refusal option? How does that work?

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On WoW, you can right click on a buff icon to remove it from yourself.


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WoW isn't unique in that, at least one other MMO I've played allowed you to remove buffs by Shift+Right clicking on the buff icon. Mind you in that MMO you were restricted to how many buffs you could have on you at any one point so being able to choose which ones to remove in favour of new ones was quite helpful.

Also, it only worked on buffs of course, not debuffs, in case anyone was wondering.

Despite bringing the subject up, I'm still in two minds about the buff colours. I can see both sides of the point (Buffs should reflect the giver's choice in colours but the colours might look ridiculous) and while a refusal or removal may be more aesthetically pleasing, the results of the buff itself may be welcomed.

Any of the solutions given which gives the recipient a choice (buff refusal/buff removal/buff colour reset) would be appreciated. To further the refusal idea, why not have selectable options in the menu giving: Refuse All buffs, Accept all buffs, Accept team member buffs only etc..

Perhaps couple that with an additional setting choice of a 'player determined' which when ticked, if someone attempts to buff a player outside of the settings above (i.e. player set to team buffs only and non team member attempts to buff) then an accept/refuse prompt appears.

Only issue with this is the animation for the buff looking disjointed between being casted and being accepted. Mystic Fortune was made with an accept/refusal box in mind, the other weren't.


 

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To further the refusal idea, why not have selectable options in the menu giving: Refuse All buffs, Accept all buffs, Accept team member buffs only etc..

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That would be perfect in many aspects of the game, but during MS raids.. buff meh silly lol


 

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Why are people thinking in way too complicated terms?
Make it a tick/no-tick option like accept team teleport, but on a broader scale:

Buff Powers: Player Coloured, Yes/No

No means that you only see the default colour. Yes means you see the colour that the player applied to the power.
Simple


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I agree with Alpha on this. A simple option similar to xp earning would suffice.
Buff colours: default/customised.
Or perhaps another that expands to default colours for all powers that aren't your own, default colours for only buffs applied to you, or custom colours for all.
Something like that.


 

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"Gather for bubbles!"

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I suppose he needs to do something since Michael went


Zhaan, Chakyra, Fiorina 161, Aeryn, Polly Nation, Dee Pression, Shazanne, Night Jester and too many more to mention.

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Green and Pleasant Land 75966

 

Posted

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Why are people thinking in way too complicated terms?
Make it a tick/no-tick option like accept team teleport, but on a broader scale:

Buff Powers: Player Coloured, Yes/No

No means that you only see the default colour. Yes means you see the colour that the player applied to the power.
Simple

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But that wouldn't solve the problem of unwanted buffs - there should be an option to turn them all off as well.


@Golden Girl

City of Heroes comics and artwork

 

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But that wouldn't solve the problem of unwanted buffs - there should be an option to turn them all off as well.

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Wasn't this thread about the colours and not about wanting it or not?
I just want to be able to NOT receive bright pink sound aura coupled with minty green ice and maybe a hint of blue-ish fire shields..
Want the buffs, but the colors.. noooo thankyouverymuchly


 

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GG, as far as I can tell, you are the only person talking about that. Everyone else is talking about a client-side "do not display custom colours" option. Get with the conversation and stop trying to force it into an off-topic discussion of something that you want.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

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GG, as far as I can tell, you are the only person talking about that.

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er... actually, Croesis is the first person that mentioned being able to cancel buffs, and Zortel has spoken about it too, all GG is saying is to make it an option at casting, like with MF, instead of a cancel option like the others have said!


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

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GG, as far as I can tell, you are the only person talking about that.

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It's a natural progression if you're talking about disabling the look of buffs
If the devs would go to the trouble of allowing players to turn off buff color effects, then they should also allow players to turn off the actual stuff that buffs do.


@Golden Girl

City of Heroes comics and artwork

 

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GG, as far as I can tell, you are the only person talking about that.

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er... actually, Croesis is the first person that mentioned being able to cancel buffs, and Zortel has spoken about it too, all GG is saying is to make it an option at casting, like with MF, instead of a cancel option like the others have said!

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Indeed. Someone should lrn2read.

Anyway as GG said it was a natural progression. There are two trains of thought, both originating from the point that with new colours comes great chances for griefing. The immediate solution to it (other than reporting the griefer) would be either to have the ability to turn off any buffs at will or have them change to normal colour on the person.

If I'm honest I'm leaning more to the side that buffs should reflect the chosen colour of the caster (because the majority of people buffing will not be griefers) else what is the point in choosing them? This really leaves a turn off option which gives the recipient a choice; put up with the colour and the benefits of the buff or turn it off and lose those benefits. No having cake and eating it too, just because you don't like a chosen colour.

Having said that, that's just my opinion, either solution would be welcomed (in varying degrees) I suspect.


 

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Re: Canceling Buffs, try doing a 3 year suggestions search...

Back OT...
It seems to have some of the same colour selections as per the standard costume colours, and some shade specific...
http://twitpic.com/bgt0l
http://twitpic.com/bi5h9


Nuff Said...
Coolio Wolfus leader of Coolio�s Crusaders on Union.
Tekna Logik leader of Tekna�s Tormentors on Defiant.
AE arc 402506, 'The Rise and Demise or Otherwise of Tekna Logik...'.

 

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Re: Canceling Buffs, try doing a 3 year suggestions search...

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With the new options coming in, a fresh conversation on the topic instead of simply leaving it or necroing an old thread is fine. In fact it's even more pertinent and appropriate appropriate now. And since this thread is about colour customisation and the abilities of creating very undesirable buff colours and the associated grief potential, it's not exactly off topic.


 

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It's a natural progression if you're talking about disabling the look of buffs
If the devs would go to the trouble of allowing players to turn off buff color effects, then they should also allow players to turn off the actual stuff that buffs do.

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Sorry, no. All colours are rendered client-side. Yes, the server is telling the client what to display, but the client is where the option to not display custom colours would be stored. So disabling the "look of buffs" has nothing to do with the ability to disable the buffs themselves, which is information handled server-side. That makes it a QoL change vastly outside the scope of recolouring.

I do not deny that as a QoL issue it would be nice to be able to remove unwanted buffs, but as far as I can tell it frankly has nothing to do with the ability to colour them and/or display the wanted and/or unwanted colours. In fact, an option for "do not display custom colours" is undoubtedly hugely easier to implement than a command that actually adds or removes something from a particular character.

Hands up who wants to take time in the middle of combat (simultaneously) accepting or denying any and all of: Speed Boost, Fulcrum Shift, Transfusion, Transference, Inertial Reduction, Siphon Power, Shadow Fall, Deflection Shield, Insulation Shield, Dispersion Bubble, Force Bubble, Radiant Aura, Accelerate Metabolism, Sonic Barrier, Sonic Haven, Disruption Field, Clarity and Sonic Dispersion... because that's what my regular All-Defender Team would end up having to do. Even that aside, if you would rather have the (complex coding required) ability to cancel buffs (whether when activated or after they're on the character) rather than revert them to their "natural" colour scheme, I suggest the... umm... Suggestions forum.

Oh, and as for "lrn2read", there's no need to get personal, but my response is "learn to write" - I apparently misread what you said, Croesis (having read what you wrote as actually being an on-topic point about colour, since that's what you started talking about, not buffs as a whole), so next time make what you say clearer, hmm? "It" is the indefinite article and can far too easily be misconstrued without clarification.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

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It's a natural progression if you're talking about disabling the look of buffs
If the devs would go to the trouble of allowing players to turn off buff color effects, then they should also allow players to turn off the actual stuff that buffs do.

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Sorry, no. All colours are rendered client-side. Yes, the server is telling the client what to display, but the client is where the option to not display custom colours would be stored. So disabling the "look of buffs" has nothing to do with the ability to disable the buffs themselves, which is information handled server-side. That makes it a QoL change vastly outside the scope of recolouring.


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That doesn't matter - if we're talking about disabling the color of buffs, then it's totally ok to discuss the need to be able to disable the effects that buffs cause too.


@Golden Girl

City of Heroes comics and artwork

 

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Oh, and as for "lrn2read", there's no need to get personal, but my response is "learn to write" - I apparently misread what you said, Croesis (having read what you wrote as actually being an on-topic point about colour, since that's what you started talking about, not buffs as a whole), so next time make what you say clearer, hmm? "It" is the indefinite article and can far too easily be misconstrued without clarification.

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No one else seemed to have trouble in understanding what I wrote. If you had read the entire post properly, you would have understood it like the others. Considering that an entire conversation was born of my originating comment and you just waded in to troll GG's post just shows that you didn't even initially read my post or any of the posts on the subject previous to GG's post. Hence the lrn2read, not just my post but also the thread itself.

Anyway, back OT. An option to revert the colours would be simpler to achieve, even though it would negate the choices of colour the buffer has made for their character, but would solve the issue.

The option to remove unwanted buffs would be harder to implement (possibly the addition of a termination code for each buff available in-game and associating that code with the appropriate buff icon etc.. I'm no coder or Dev) but would also mean that the buffer's colour choice actually means something and would solve any issue of unwanted buffs/griefers.

Either would be fine, both great but if we could only have one, I'd prefer the second.


 

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Again, people are being really, really overcomplicated when they really don't need to.

Options:

Buffs/Debuffs

Colour Options: Default/Player Customised
Buff Acceptance: Always/Prompt/Never

It really is that simple. I dont know if the actual programming would be simple or not, but what the options should be is.
Although why on earth people would refuse buffs when there are no limits, like other games, is beyond me.

Stupid fleshlings...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Although why on earth people would refuse buffs when there are no limits, like other games, is beyond me.

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Well it may seem silly to some, but it also seems to be perfectly reasonable to others. I agree though that perhaps it is getting a bit complicated, but as pointed out earlier, a prompt window for every buff would get annoying and silly in a group mission. Plus at the moment buff powers aren't designed to have a few seconds decision time within their animation like the MF buff does.

However when someone is standing there trying to have a conversation or RP and someone who can buff passes by feels the need to buff everyone they can in the area (this is pre colour customisation btw) is annoying, especially if you're trying to take screenshots too.


 

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Although why on earth people would refuse buffs when there are no limits, like other games, is beyond me.

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Well it may seem silly to some, but it also seems to be perfectly reasonable to others. I agree though that perhaps it is getting a bit complicated, but as pointed out earlier, a prompt window for every buff would get annoying and silly in a group mission. Plus at the moment buff powers aren't designed to have a few seconds decision time within their animation like the MF buff does.

However when someone is standing there trying to have a conversation or RP and someone who can buff passes by feels the need to buff everyone they can in the area (this is pre colour customisation btw) is annoying, especially if you're trying to take screenshots too.

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I apologise, that is a damned good reason, one I had forgotten. I obviously haven't been hanging around the Toolshed (Blue side Pocket D ) as much as I used to...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Although why on earth people would refuse buffs when there are no limits, like other games, is beyond me.


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Well, something like Speed Boost can make you run into walls or overshoot your target, and things like that ice armor just looks ugly on most avatars.


@Golden Girl

City of Heroes comics and artwork