Personal living space with account wide storage?


AzureSkyCiel

 

Posted

I believe you will find that I deleted that post as it came across rather spitefully. But I stand by the assertion that the storage costs will be non-trivial if every single character (not account) in the game were to get a personal base. And I'll leave it at that.


 

Posted

[ QUOTE ]
But I stand by the assertion that the storage costs will be non-trivial if every single character (not account) in the game were to get a personal base.

[/ QUOTE ]

You can assert what you like; you can assert that there are geese on the Moon. But unless you actually have an argument to support your position, especially when the contrary position does have a strong argument from someone who understands what storage actually costs, you might as _well_ be asserting that there are geese on the Moon.


 

Posted

[ QUOTE ]
[ QUOTE ]
But I stand by the assertion that the storage costs will be non-trivial if every single character (not account) in the game were to get a personal base.

[/ QUOTE ]
You can assert what you like; you can assert that there are geese on the Moon. But unless you actually have an argument to support your position, especially when the contrary position does have a strong argument from someone who understands what storage actually costs, you might as _well_ be asserting that there are geese on the Moon.

[/ QUOTE ]
Sorry I must have missed your red name.

Because I could have sworn that without actually knowing how much storage you need per/house, knowing how much storage costs means squat. Your argument is 'I know how much storage costs .: I'm right and you're wrong'.

I don't know how much specifically it will take on a per/house basis. But then nor do you. And while it is very interesting to know that I can get a terabyte HDD for 60 quid it doesn't actually change what I'm saying. When the strong argument you think you have revolves around the fact that data is cheap, and you do have a good point. But as neither of us can know how much data we're going to be storing we can't know the final price. Nor whether or not that amount of data is trivial or not.


 

Posted

To be fare you don't have to be a red name to work out storage costs in general terms as its simple a matter of size = cost so say 10Gb = £10 and of course as we would be talking HDDs the price is not fixed as the higher in capacity the HDD the lower the cost per Gb normally.

Of course for exact pricing we would need to know all kinds of extra information such as what kind of hardware they were curently running and what kind of space a PEAR would take up but considering currently its perfectly possible for every hero and villain out there to create there own personal base there must be some provision for needing that amount of storage.


 

Posted

[ QUOTE ]
Because I could have sworn that without actually knowing how much storage you need per/house, knowing how much storage costs means squat.

[/ QUOTE ]

But again that is hardly a complete mystery. There are two approaches that suggest themselves. One is to speculate about how much data a base could possibly take up, assuming that the implementation is fairly naive. Obviously any competent programmer can do that.

The second is to notice that in late 2005 it was feasible to offer every toon the ability to create their own SG base (which obviously is of comparable size to any sensible implementation of houses) and that storage is enormously cheaper now than it was in 2005.

By analogy, if you tell me Positron owns a bicycle, and ask me how much it weighs, I'll guess about 10kg. I could be wrong - it could be 4kg of carbon-fibre confection, or it could be 40kg of cargo trike - but if you say "you don't know, so it might weigh fifty tons", I'm still going to laugh at you. We don't know exactly how much storage a house would consume, but I think we can be confident it would not need hundreds or thousands of times as much storage as an SG base, and it would be that sort of level that would make the cost significant.


 

Posted

Okay, so Posi owns a bike, now you'll tell me its a mountain bike?

No.

I know the data will take up space.

Neither of us know how much space it will take.

But it will be one of the things that should the devs implement player housing they will look at.

How hard is that to understand?

If the solution suggested in this thread is overly complicated, eg a house for every single character in the game. Which is more than what the base costs would be bearing in mind that originally it wasn't realistic to expect everyone to be able to make a one person base. It will take up more space than if the suggestion in this thread is not overly complicated. eg if the house is on a per account basis.


 

Posted

[ QUOTE ]
Neither of us know how much space it will take.

[/ QUOTE ]

Neither of us knows _exactly_ how much, but we don't need to, because any reasonable estimate makes the cost of that space microscopic. Being wrong by a factor of ten or even a hundred would merely make it "very small" rather than "too small to count".

[ QUOTE ]
Which is more than what the base costs would be bearing in mind that originally it wasn't realistic to expect everyone to be able to make a one person base.

[/ QUOTE ]

It certainly was realistic to expect that. It was _true_, with the release of bases, that everyone was able to make a one person base. Not everyone did by any means, but of course if the storage costs were at all significant then NC would have had to worry about the worst case. And that's with 2005 storage costs, which were over four times as high as they are now!


 

Posted

Balls I'm out of this, not even sure why it is worth arguing the toss, rest assured I won't bother arguing with you again.


 

Posted

[ QUOTE ]
Balls I'm out of this, not even sure why it is worth arguing the toss,

[/ QUOTE ]

Certainly your position seems quite indefensible, so that seems best.

In reply to (yet another) deleted comment, no, I'm not saying the devs won't think about the storage requirement. I'm saying when they _do_ think about it they will go "Oh, about the same as bases. That's basically nothing. OK, then."


 

Posted

[ QUOTE ]
In reply to (yet another) deleted comment, no, I'm not saying the devs won't think about the storage requirement. I'm saying when they _do_ think about it they will go "Oh, about the same as bases. That's basically nothing. OK, then."

[/ QUOTE ]
So it will be thought about.


 

Posted

[ QUOTE ]
[ QUOTE ]
I'm saying when they _do_ think about it they will go "Oh, about the same as bases. That's basically nothing. OK, then."

[/ QUOTE ]
So it will be thought about.

[/ QUOTE ]

That strikes me as every bit as blindingly obvious as it is irrelevant to the question of whether the disc space requirements could be prohibitive or even particularly significant, which is what we were actually talking about. It also wasn't being disputed by anyone, so I don't know why you are so eager to demonstrate it.

You also seem a bit confused about whether you're posting to this thread, not posting to this thread, or posting and then deleting all the comments immediately.


 

Posted

I know with the SG's you can customize a base, but haven't you ever wanted to own your own house or mansion with other players as neighbors?

I used to play Star Wars Galaxies and they have something called housing, in SWG you can buy a different sized and/or different kind of house for your player to live in. You can place furniture, weapons, armor, etc. in these houses. You can also allow anyone to enter or just your friends and your other characters.

This is my dream for CoH and CoV. But instead of the weapons and armor you could have a costume closet where you would go to, to change your costumes if you had other costume slots. You could add things to it just like you can a base but you couldnt make more rooms, you would just buy a preset empty building that you could customize the inside of it.

Maybe you have a jacuzzi on your back porch and want to have a private party with all of your friends. Maybe you want to invite all your friends over and see how they like the new surround sound that came with your disco ball! Or you could just have a casual discussion over the game with a nice cup of tea.

You would have to pay upkeep just the same way you have to with the base except with influence or infamy. There would be certain people you could buy house deeds from, once you get this house deed you just go to a new zone that Paragon could make for placing houses in. You just open up your salvage menu click on the deed and then place the house where you would like to have it.

Maybe an SG would like to have its own office building where players would go into then sign up to join the SG at the front desk. All of these things could be used to bring players into the wonderful world of CoH and CoV. They could also be used to satisfy the role play hungry players' needs to plan an attack on an SG or just sit down and talk. I was going to post a thread something like that then I saw this thread, I do agree and those are some of my suggestions!


 

Posted

Quote:
Originally Posted by Orius View Post
oh and for people who say "IT will never happen" that response was common to threads suggesting side-switching not too long ago
Well, that was the common but inaccurate response.
I think the devs have said that they can theoretically do just about anything suggested in the suggestions forums... But in reality there are various constraint factors and it's only in rare cases is something truly impossible by the game's engine (like long skirts and robes), and some of the constraints are just the time and manpower that would need to be invested into it to make it right.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Well, that was the common but inaccurate response.
I think the devs have said that they can theoretically do just about anything suggested in the suggestions forums... But in reality there are various constraint factors and it's only in rare cases is something truly impossible by the game's engine (like long skirts and robes), and some of the constraints are just the time and manpower that would need to be invested into it to make it right.
There is also the rare idea that players have asked for that the devs have flat out said they will not work on because they don't want it in the game.

This isn't one of those tho so once again /signed for personal housing.


 

Posted

I very much agree with the concept of personal housing, but I DO NOT WANT a retread of the base editor. I want something much, much simpler, something like the costume editor, something we can use to build a base essentially from drop-down menus or our of large-scale ready-made parts. I DO NOT WANT to have to place every single little light bulb, every single beaker on the counter, every single chair around the table and even the handles on the cupboards. I don't want a poor man's 3D Studio Max.

What I want is one of two things:

1. An RTS-style compound editor where you can place pre-built buildings on a large plot, building your own city section or militaty base. Alternately, an X-Com-style underground base builder where you place entire pre-built rooms to forge your own complex.

2. A system of dropdowns which would let you pick between basic framerwork for your home (base, apartment, cave, Pacific island village), then pick from a variety of subcategories for each framework (the look of the control centre for the base, the look of the kitchen for the apartment, the look of the great hall for the cave, etc.) and go down from there.

Either of those systems will be drastically less customizable than current bases, but I don't WANT this much customizability, because it makes the system far, far too unwieldy.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I do like those ideas here, especially regarding the part that you could use our currency (infamy and whatever) finally for something else; I am sure it will give the game even more .
I would suggest for my part, that you can use the base-teleport-point not just to port to your base but also to your home (I mean which hero or villain does want everbody to see where he/she lives). But instead of entering the base you appear in front of your appartment door or in the garden of your house.
For the optical part I could imagine, that one could choose the size of his appartment linked to the size of his/her character (so a lvl 10 character can only have a 1-room-appartment a lvl 30 can have a penthouse appartment or little house while a lvl 50 character can have a castle, big-hollywood-type house or whatever).
Of course the appartments below a 3-room-appartment would be free and after that it would cost rent depending on the size.
A real bonus in my book here would be the idea of secret rooms in your house or appartment (for your costume, a computer or a base-porter to your sg-base) .
Oh and of course it would be absolutely terrific if you could create a design for the front-view (which you see when you appear in front of your home).

Of course as far as I see it, anybody who does not choose a job when he leaves the game would after that existed just go home and would not get any bonus for that - so he would have to conciously choose to do a job!

So much for my part here - I know that those ideas have been mentioned already I just wanted to sum up where I agree


 

Posted


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Sure, but they will never do it.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Someone must be pretty bored at work to necropost a 2 year old thread


 

Posted

Hi all,

Please refrain from necro-posting in threads that have been inactive for some time. If you wish to discuss a topic discussed in an older thread, please do so in a new thread.

Thank you,
Moderator 13