Dark armour and heal badges
Which was first: Heal Badges or Scrappers Dark Armor?
I would guess the heal badges, as such they may not be configured to read dark heals on either side... OOPS!
I would guess at a fix coming Soon...
Additional note: The healing badges are for healing others (not yourself) whilst you are in supergroup mode.
Heal badges aren't currently awarded for self-heals. Fact for all self-heal powers. If I had to guess why is that self-heals are too easy to abuse for getting the badge without actual effort and/or that the self-heal code somehow interacts with the regeneration code making regen count towards the badge if self-heal was part of it.
Don't think this needs "fixing"
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iirc I think it has something to do with self heals not counting as the badges are for healing others.
If self heals counted my regen scrapper would probably have them all by now.
I don't really see them changing this as it would be too exploitable, enter mish, kill all mobs but one (or however meany you can safely survive), set heal on auto and go afk for the night. Voila healing badges for no work while you sleep.
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I don't really see them changing this as it would be too exploitable, enter mish, kill all mobs but one (or however meany you can safely survive), set heal on auto and go afk for the night. Voila healing badges for no work while you sleep.
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I suppose it doesn't really matter how easy it is for the different powersets to get badges. My Archery/Devices blaster finds it extremely tricky sometimes to get badges (I don't see me ever getting the MoSTF or RV mob badges), but I guess my tanker would be more capable of it simply because he's a better build. THat doesm't mean that the tanker is exploiting, though, it simply means that the class is more suited to a playstyle. The "exploiting" angle doesn't really wash, for me. I don't like that the class is able to afk/auto the badge, but that's the way the class was made... it wins in some ways where other classes lose.
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I've got toons that have never healed anyone but themselves and yet somehow have worked towards the badge to quite some extent. I no idea why.
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I've got toons that have never healed anyone but themselves and yet somehow have worked towards the badge to quite some extent. I no idea why.
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I've noticed this on my Scrapper too, although I put it down to using the tempory power to repair the nuclear power plant core in the respec TF I once did.
Also pets under your control that heal you or your teammates count toward the badge.
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[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
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although I put it down to using the tempory power to repair the nuclear power plant core in the respec TF I once did.
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This does count, as does any healing you do with tempory powers. As Amy is a pet she would earn you points too.
I think it's perfectly reasonable that self heals don't count towards this badge.
I really should do something about this signature.
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I don't really see them changing this as it would be too exploitable, enter mish, kill all mobs but one (or however meany you can safely survive), set heal on auto and go afk for the night. Voila healing badges for no work while you sleep.
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This is how I get my "damage taken badges" (with rest on instead of self heals)
@True Metal
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While i love my dark armour scrapper to pieces, one thing that does bother me about it is that the most powerfull heal in the game doesnt event count towards any of the heal badges.
I tried searching but couldnt find a reasonable explanation for this
So my very simple suggestion is to make dark regenerations heal count towards the heal badges! It doesnt increase regeneration, it gives you hit points back.
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