A Few Suggestions.


Arctic_Princess

 

Posted

Hey guys, i was thinking about how the game could be improved and here are some of my suggestions. I'm not sure how many have been suggested before as i've only just started to use the forums again. What does everybody think do these and i'd like to know whether you agree or disagree with any.

1.) Make it so that if you have memorized a recipie, you don't need to buy the salvage for it before you can craft it? The reason i say this is mainly because it costs so much to buy salvage these days which in turn makes it very expensive to craft recipies even after memorizing them. With the way the market is atm its costing 500k+ to make a level 50 IO (one memorized) so its going on the market at 600k-800k (way to expensive in my opinion). If the salvage isn't needed once a recipie is memorized (obviously needed before being memorized) the effects on the market would be benifical. After a couple of weeks the salavge prices would drop as less people are needing them and more people would craft the higher level IOs and they'll be put on at a more affordable price, (This could even encourage people to make a second build as it becomes more affordable). In general i think this would help to make the market more stable.

2.) Increase the number when bidding to buy enhancements to be 10? It can be a real pain when needing to buy lots of enhancements and being able to buy 10 at a time at a more affordable price can encourage people to use the AH more.

3.) Increase the salavge drop rates slighty more in teams, or maybe do a special event weekend that has double salavge drop rates? This is another idea to try and fix the markets after MA farming took over. If the first option was chosen its yet another reason for people of all levels to find teams.

4.) I think Galaxy city needs a couple of extra things added to it. Whether it is a Wentworths or something i believe it'll help. Atlas Park is by far the most comman starting zone, and if you start and Galaxy the zone is practially dead and if a new player starts the game in Galaxy then he/she is going to find it seriously hard to get a team until they work out how to use the train. I think that either Galaxy city needs to be encouraged a little more, or it should be removed as a starting city.

5.) In Co-Op zones i think its very important to allow limited trading. Maybe in Cim and RWZ you can trade inspirations only? There have been too many times i have done TF's with 7 heroes and only 1 villian, the villian has died and needed to go hospital as no-one can give him an awaken. I think it should be inspirations only however.

6.) Failing that there should be a store similar to the one in Ouroboros. Because leaving the zone to go Ouro to buy inspirations will result in a player being kicked. It can be quite hard to get hold of Inspirations in those zones espeically during Co-Op TFs. A store selling inspirations could help this. (I'm not sure if one exists, but if it does i don't know about.

7.) Remove XP all together from the MA. I know this one has been suggested before but its a very good idea. Maybe increase the infulence rates while doing MA missions, or tickit drop rates, or a few more badges or allow proper reward merits for doing the missions? Say 1 merit for every 5 missions. I'll show you a convosation that is the reason i am saying this. As i won't name and shame on the fourm (its not allowed) i will use "X" as the other person in the convo.

X : Hey i'm a level 49 scrapper is there any room in your team
Heyman : Yeah sure
*team invite sent*
X : What zone are you in?
Heyman : Peregrine Island....
X : How do i get there?
Heyman : Through Ouroborus is the quickest way
X : Whats that?
Heyman (now quite angry as it becaome obvious he mostly powerlevled in MA): Okay scrap that, go through steel canyonn and then to talos island and take the ferry.
X: Umm, how to i get to Steel?
Heyman : Have you ever left atlas park??
X: No
*X has been kicked from your team*

I'll leave it as those 7 now and add some more later.


It's now Issue 21 and I am back!
My new Global is @Zyhar
Currently enjoying the Exalted Server!

 

Posted

1) Not needed since salvage prices aren't that much if you are willing to wait a bit.
3)Why? Just because you want it now? Anyway salvage has been going back to normal since the ticket nerf commons have gone down and rare's gone up since there's not much surplus.


 

Posted

7) Sure, if you want to kill the feature they spent 1 and a half issues making stone dead.

I'd be for removing Inf rewards, they make no logical sense, and removing the MA from all zones less than level 10.


 

Posted

[ QUOTE ]

3)Why? Just because you want it now? Anyway salvage has been going back to normal since the ticket nerf commons have gone down and rare's gone up since there's not much surplus.

[/ QUOTE ]

most of these aren't aimed at me. I have alot of inf on heroes and i never wait to buy something, i'll always increase the price (usually by 1,000 for salavge, 10,000 for enhancements, 100,000 for invention recipies, and 1,000,000 for purples) until i get it.

The point is that salvage is still at too high prices for a lot of people. The salvage being so high then means that alot of people will continue to put it at that price (there are many people that try to get as much as they possibly can for stuff) and we will keep going around in circles with the market until something is done. The salavge price also effects the enhancment prices. For example, a lvl 50 IO costs 400k to make (once memorized) and then 50k for a luck charm, 50k for something else, and 100k for something else (quite realistic due to the current market) so then the enhancement costs 600k to craft and going on the market for 700k. 700k is way to much for a basic IO, and this was about the price of many of them the last time i checked (granted this was 2 days ago). There are about 91 slots that need slotting, if you don't bother with rest, sprint and brawl, so thats about 63 million just to slot your charactor with Basic IOs. Too much, especially if you want 2 builds...

At least sorting out the salvage like i said in point 1, would mean that the IO's can be sold at a near enough fixed low price.


It's now Issue 21 and I am back!
My new Global is @Zyhar
Currently enjoying the Exalted Server!

 

Posted

[ QUOTE ]
7) Sure, if you want to kill the feature they spent 1 and a half issues making stone dead.

I'd be for removing Inf rewards, they make no logical sense, and removing the MA from all zones less than level 10.

[/ QUOTE ]

The main problem isn't the influence though. Its people starting to play COH and getting to level 50 within a couple of days. Even with all of what Posi has said about it, people still farm it, and the new players that came and farmed to 50 are still here, still not knowing about the game and not really doing much.


It's now Issue 21 and I am back!
My new Global is @Zyhar
Currently enjoying the Exalted Server!

 

Posted

[ QUOTE ]
[ QUOTE ]
7) Sure, if you want to kill the feature they spent 1 and a half issues making stone dead.

I'd be for removing Inf rewards, they make no logical sense, and removing the MA from all zones less than level 10.

[/ QUOTE ]

The main problem isn't the influence though. Its people starting to play COH and getting to level 50 within a couple of days. Even with all of what Posi has said about it, people still farm it, and the new players that came and farmed to 50 are still here, still not knowing about the game and not really doing much.

[/ QUOTE ]

Personally (and I've been in Atlas as a newbie this week and Cap soloing Ma Missions) I've noticed a dramatic drop-off in farming since the Comms Officers patch.

Either way I'm pretty sure that making the MA a worthless dinosaur that few people bother with is not the way to go.

I'd be happy with XP Caps on missions in there rather than no XP. I like running random MA missions on my Brute solo. If the XP was removed totally I'd completely abandon the feature, as would the vast majority of players. Meaning Arc Writers would get even more frustrated that no-one was bothering with their arcs (or just Hall of Fame ones if they still gave XP. And if that WAS the case you'd see a whole raft of other problems with Writers getting frustrated because no-one bothered with their "rewardless" arcs and a lot more Rating Cartels as people tried to leverage their arcs into the Hall of Fame).

Oh, I'd certainly pull the Auto-sk feature too. That alone is probably the worst cause of newbies getting PLed around


 

Posted

[ QUOTE ]
X : Hey i'm a level 49 scrapper is there any room in your team
Heyman : Yeah sure
*team invite sent*
X : What zone are you in?
Heyman : Peregrine Island....
X : How do i get there?
Heyman : Through Ouroborus is the quickest way
X : Whats that?
Heyman (now quite angry as it becaome obvious he mostly powerlevled in MA): Okay scrap that, go through steel canyonn and then to talos island and take the ferry.
X: Umm, how to i get to Steel?
Heyman : Have you ever left atlas park??
X: No
*X has been kicked from your team*


[/ QUOTE ]

And this is making the situation better how? This guy, who is most probably on his first toon, will not be encouraged to team outside of the MA if thats how people treat him. You would have been better to have encouraged him and shown him how to get there, explained the benefits of regular missions etc, so that he learns for his next toon and in encouraged to stick around a little.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
7) Sure, if you want to kill the feature they spent 1 and a half issues making stone dead.

I'd be for removing Inf rewards, they make no logical sense, and removing the MA from all zones less than level 10.

[/ QUOTE ]

The main problem isn't the influence though. Its people starting to play COH and getting to level 50 within a couple of days. Even with all of what Posi has said about it, people still farm it, and the new players that came and farmed to 50 are still here, still not knowing about the game and not really doing much.

[/ QUOTE ]

Personally (and I've been in Atlas as a newbie this week and Cap soloing Ma Missions) I've noticed a dramatic drop-off in farming since the Comms Officers patch.

Either way I'm pretty sure that making the MA a worthless dinosaur that few people bother with is not the way to go.

I'd be happy with XP Caps on missions in there rather than no XP. I like running random MA missions on my Brute solo. If the XP was removed totally I'd completely abandon the feature, as would the vast majority of players. Meaning Arc Writers would get even more frustrated that no-one was bothering with their arcs (or just Hall of Fame ones if they still gave XP. And if that WAS the case you'd see a whole raft of other problems with Writers getting frustrated because no-one bothered with their "rewardless" arcs and a lot more Rating Cartels as people tried to leverage their arcs into the Hall of Fame).

[/ QUOTE ]

Okay maybe that is a better idea. I'm turning into a dev where i am seeing a problem so wanting to totally destroy that part of the game for everyone.

*snaps out of it*

But for now the problem still stands, new players with completely powerleved 50 haven't lost access to them. (yes they were completely powerlevled, i've seen people with AE badges, Thrill seeker badge, and an infulence badge or 2 and thats all)

This is why something needs to be done, and although many different things have been mentioned about it, i thought i would include it in this thread as this thread was mainly suggestions invovled with the games economy


It's now Issue 21 and I am back!
My new Global is @Zyhar
Currently enjoying the Exalted Server!

 

Posted

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[ QUOTE ]


Personally (and I've been in Atlas as a newbie this week and Cap soloing Ma Missions) I've noticed a dramatic drop-off in farming since the Comms Officers patch.

Either way I'm pretty sure that making the MA a worthless dinosaur that few people bother with is not the way to go.

I'd be happy with XP Caps on missions in there rather than no XP. I like running random MA missions on my Brute solo. If the XP was removed totally I'd completely abandon the feature, as would the vast majority of players. Meaning Arc Writers would get even more frustrated that no-one was bothering with their arcs (or just Hall of Fame ones if they still gave XP. And if that WAS the case you'd see a whole raft of other problems with Writers getting frustrated because no-one bothered with their "rewardless" arcs and a lot more Rating Cartels as people tried to leverage their arcs into the Hall of Fame).

[/ QUOTE ]

Okay maybe that is a better idea. I'm turning into a dev where i am seeing a problem so wanting to totally destroy that part of the game for everyone.

*snaps out of it*

But for now the problem still stands, new players with completely powerleved 50 haven't lost access to them. (yes they were completely powerlevled, i've seen people with AE badges, Thrill seeker badge, and an infulence badge or 2 and thats all)

This is why something needs to be done, and although many different things have been mentioned about it, i thought i would include it in this thread as this thread was mainly suggestions invovled with the games economy

[/ QUOTE ]

In regards to the Economy I'd give it a "Wait and see what impact the recent changes have made" approach, the Auction House typically takes a while to adjust to changes made.

I'd be for Salvage & Recipe drop chances increasing according to Team Size though, in the same way XP rewards currently scale.

And as an event I'd welcome a "Double Salvage & Recipe Drop" weekend too, just as a special event to get people back in the game and running normal missions as oppose to MA farms.


 

Posted

I'd say someting similar to patrol exp...
Can gain a maximum of 5 levels in the MA as holographic training, until you gain 5 levels normally,
(Every normal level then gained would allow you to gain another via the MA)

Also MA power leveled characters could get flagged in a similar way to kheldians, but instead of random nictus they could get random Boss level ambushes!
(I heard $name isn't a real $faction so lets go get em...)

-----

As for the OP,
1. Ever tried making something without the parts?
I would suggest a salvage type vending machine for Bases/Uni's which would allow you to buy at basic value, non sellable salvage for any recipe you have memorised.

I feel this would make the cost required to get these badges more favorable.

Just my 2 inf...


Nuff Said...
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Posted

[ QUOTE ]
[ QUOTE ]
X : Hey i'm a level 49 scrapper is there any room in your team
Heyman : Yeah sure
*team invite sent*
X : What zone are you in?
Heyman : Peregrine Island....
X : How do i get there?
Heyman : Through Ouroborus is the quickest way
X : Whats that?
Heyman (now quite angry as it becaome obvious he mostly powerlevled in MA): Okay scrap that, go through steel canyonn and then to talos island and take the ferry.
X: Umm, how to i get to Steel?
Heyman : Have you ever left atlas park??
X: No
*X has been kicked from your team*


[/ QUOTE ]

And this is making the situation better how? This guy, who is most probably on his first toon, will not be encouraged to team outside of the MA if thats how people treat him. You would have been better to have encouraged him and shown him how to get there, explained the benefits of regular missions etc, so that he learns for his next toon and in encouraged to stick around a little.

[/ QUOTE ]


Okay, point definitly recived and understood so.

http://uk.boards.cityofheroes.com/showfl...vc=#Post1363368


It's now Issue 21 and I am back!
My new Global is @Zyhar
Currently enjoying the Exalted Server!

 

Posted

1) Big no. As in really big no no no.
2) Fine with me
3) See 1 and let me emphasize more NO. Let's not encourage the farmers more shall we?
4) Yes GC could use some loving but so many places do and this is not going to happen soon.
5) /Signed, that sure is a pain
6) In RWZ you can buy inps inside the MA building. Might as well put something similar now in ITF I guess.
7) No. Don't destroy this grand thing just becasue we have farmer problems. Don't throw out the child with the bathwater.


 

Posted

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7.) Remove XP all together from the MA. I know this one has been suggested before but its a very good idea.

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This I would hate. Because, having run characters from 1-50 a number of times, I'm glad to have some new missions to be able to do it with. I've done 1-20 so many times I know the missions off by heart.

I'd only be willing for them to remove xp from MA if they also add another half-dozen contacts, at each level band, with entirely new story arcs.


However, it turned out that Smith was not a time-travelling Terminator

 

Posted

With regards to MA: I've been using the system to level (as intended) and, trust me, it made a new villain much more bearable (no travelling, when being KO'd no running almost a mile back to the AE and just as importantly (I feel) NO Kalinda and Burke!

Galaxy City - yes it needs love. A few zones need love. I'm prepared to wait a few more issues yet, however, until this happens. In fact Atlas and Galaxy need a re-jig (all that wasted, warehouse space for instance). Removing it will make a fair few Roleplayers unhappy too...

I have also noticed a dramatic increase in drop rates in 'regular' missions. So much so that I've become quite rich in influence (for me, anyway). I've also noticed that a lot of bits of salvage have dramtically decreased in value over the past couple of weeks.

And I couldn't agree more with banishing the auto-sk feature. Get rid of that (making the MA act like regular missions - keep the auto-exemp feature naturally) and powerlvelling would, imho, decrease (although, again, I've seen a dramatic decrease in this and the sight of all those Fire/Kins in PI and Ouroboros actually made me smile for a change! ).
Let's face it, you could still do a mission with 'easy' mobs (The Family spring to mind) and go in as a level one.

Also, remove influence from non-HoF/Dev's Choice missions. It doesn't need to be there.


 

Posted

People farm on MA now? MA is a good way to get Level 50 quick? How's that?

I got blind invited into an MA farming team once (I didn't knwo it was MA farming, I left after we finished the mission) and I can't understand how people can farm it after the nerfs. The xp was nothing extraordinary, and you don't get xp for completing the mission. Now I cannot understand how someone could powerlevel on it. I play at a VERY slow and leisurely pace, and I think that in that mission, I think I had the worst xp/hour ratio I have ever had before (excluding times when I've racked up a bajillion debt, because I was still getting xp, I just wasn't taking all of it).

Could someone explain to me how this could possibly be farmed after the nerfs?



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Posted

[ QUOTE ]
People farm on MA now? MA is a good way to get Level 50 quick? How's that?

I got blind invited into an MA farming team once (I didn't knwo it was MA farming, I left after we finished the mission) and I can't understand how people can farm it after the nerfs. The xp was nothing extraordinary, and you don't get xp for completing the mission. Now I cannot understand how someone could powerlevel on it. I play at a VERY slow and leisurely pace, and I think that in that mission, I think I had the worst xp/hour ratio I have ever had before (excluding times when I've racked up a bajillion debt, because I was still getting xp, I just wasn't taking all of it).

Could someone explain to me how this could possibly be farmed after the nerfs?

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Okay sure.

1stly a glowie was put into a mission. Clicking the glowie would complete the mission.
Secondly an AV was put into the mission, Req or Vanessa (48-52) and would spawn from the glowie objective being completed so you never have to face it.

This is part 1, and this part would mean that everybody below level 46 was auto Sked to level 46.

The mission was then all custom enimies, these varied alot and i haven't tried them all so i'll just explain mine.
Mine was all luits (there would never be a boss or minion whether there were 3 people in the team or 8)
The luits were all DB/Regen set to standard. This would mean it only had the 2 weaky rubbish attacks (leathal damage, wouldn't scratch my controller) and the regen had nothing in the way of defence at standard.

2 fire/kins would then clear the whole map, this would take around 4 mins. In that time a level 1 had now got to 12-14.

Rinse and repeat. Yes its been nurfed a tiny bit now (i don't know if more recent has happened, not done this in about 3 days now) but still no match, and could still easy get from 1-50 in 4-6 hours depending on the quality of the 2 fire/kins.

AutoSk meant no-one had to move from the door.

Hope that helped you understand, and it probably wasn't the best idea explaining on the forums in case people tried it, but you asked.


It's now Issue 21 and I am back!
My new Global is @Zyhar
Currently enjoying the Exalted Server!

 

Posted

So basically you want to put the game on easy mode, no thanks.


 

Posted

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1.) Make it so that if you have memorized a recipie, you don't need to buy the salvage for it before you can craft it?

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This would defeat the object of memorizing a recipe.

If you memorize the recipe to a cake, for example, you do not instantly have the ingredients to make that cake do you?


 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
X : Hey i'm a level 49 scrapper is there any room in your team
Heyman : Yeah sure
*team invite sent*
X : What zone are you in?
Heyman : Peregrine Island....
X : How do i get there?
Heyman : Through Ouroborus is the quickest way
X : Whats that?
Heyman (now quite angry as it becaome obvious he mostly powerlevled in MA): Okay scrap that, go through steel canyonn and then to talos island and take the ferry.
X: Umm, how to i get to Steel?
Heyman : Have you ever left atlas park??
X: No
*X has been kicked from your team*


[/ QUOTE ]

And this is making the situation better how? This guy, who is most probably on his first toon, will not be encouraged to team outside of the MA if thats how people treat him. You would have been better to have encouraged him and shown him how to get there, explained the benefits of regular missions etc, so that he learns for his next toon and in encouraged to stick around a little.

[/ QUOTE ]


Okay, point definitly recived and understood so.

http://uk.boards.cityofheroes.com/showfl...vc=#Post1363368

[/ QUOTE ]

These posts are pretty much pointless. Not even the most hardcore MMORPG players get into a new game they discover and start powerlevelling straight away.

I was a veteran lineage 2 player for 3 years before playing COV, who grinded up characters to lvl 76/80 easily and faster than most people. But when i came into COV as a fresh and new player, did i start farming? No. I knew it existed of course, and whenever i got offers i turned them down because i knew i wanted to learn to play the game the right way.

People aren't stupid, and this 'encouraging' bullcrap doesn't help anything. Players know they need to learn to play the game the right way before farming, which is exactly how most people do it. If you are already a pro at the game, or experienced, then farming on a 2nd toon is ok.


 

Posted

For someone who's new, knowing what is and isn't going to level you beyond what you should be leveling isnt easy. Remembering that you are new. Sure you know the concept of farming (assuming they are experienced MMO'ers) but you don't know just how much (an exploit in this case, as we are talking to those who leveled within days) will get you.

Now anyone who's in any way shape or form mature enough to understand most gaming concepts will know and pick up COX rather quickly (a few weeks). Into the bargain you'll only come those that haven't picked up the game quickly, for whatever reason.

My point being you'll never see those that have, only those that are still struggling to get the game (and would therefore have 1-30 levels to understand the game alot better)


 

Posted

People who have picked up the game, and are struggling, will still know what farming is, and it generaly applies to the same situation no matter the MMO.

If you do something that gets you alot of EXP over again, you can call it farming. This way, even the newest COV player can start levelling themselves up without actually playing the game (which i would advise against)

However, after having levelled 1-50 the conventional way so you understand the game and can play it well, you should be allowed to farm on your other toons, because you already know the nuances of the game, and aren't a n00b so to speak, which was my point.


 

Posted

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These posts are pretty much pointless.


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It was made obvious extremely quickly that you don't agree with any of these ideas. Thats fine, there will always be good idea's and bad ideas. These were obviously some of the bad ones...

I do not however need anyone putting anybody down, calling their suggestions pointless or anything else. None of the suggestions are pointless as their is a reason for every suggestion made (whether they are good or bad)

So i would kindly ask for you to get off of your high horse and just say they are a bad idea, instead of calling the post pointless.
Thanks


It's now Issue 21 and I am back!
My new Global is @Zyhar
Currently enjoying the Exalted Server!

 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />

These posts are pretty much pointless.


[/ QUOTE ]

It was made obvious extremely quickly that you don't agree with any of these ideas. Thats fine, there will always be good idea's and bad ideas. These were obviously some of the bad ones...

I do not however need anyone putting anybody down, calling their suggestions pointless or anything else. None of the suggestions are pointless as their is a reason for every suggestion made (whether they are good or bad)

So i would kindly ask for you to get off of your high horse and just say they are a bad idea, instead of calling the post pointless.
Thanks

[/ QUOTE ]

You've misconstrued what i said. I never called your suggestions pointless, i said those 2 posts i quoted were pointless, due to the fact you were both assuming new players act in exactly that way when they don't.

You were both talking as if this supposed new player was ignorant of the difference between farming and normal levelling, when in actual fact very few, if any new players are.

What i was tryintg to get at is, the hypothetical reasoning behind those posts is VERY unlikely to be an actual situation, so there was no need to make a point of it.


 

Posted

Ahh, except that Heyman's first post that you quoted was an ACTUAL occurence. It did happen, and from what others have said has happened a few times. My point is that if you do come across this then you should take the time to help said player out rather than just kicking them. There was nothing hypothetical in the post.