i15 Powerset Proliferation


3dent

 

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Pulse Rifle for corrs and blaster
Fiery Melee for stalkers*(screw dot bugging placate, i want assasins burnination)
Ice Melee for stalkers
Cold for trollers/defenders/masterminds
Sonic resonance for masterminds
Traps for troller/defenders
Claws for brutes
Katana for brutes
War Mace for scrappers
A new no lethal/smash melee set.

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What did i miss here?!


Consciousness: that annoying time between naps.

 

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elec melee and armour for tanks and scrappers

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This.

Reason being, atm tankers do not have a specific set to resist energy damage better than other types of damage. Ok in pvp it doesnt make as much difference anymore, but its still a hole in my eyes.

The entire set could prove a godsend to tanks who have endurence issues.

[/ QUOTE ]It would also steal the position of "Squishiest Tanker primary ever" from Fire Armor. It'd suck horribly.

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And yet, of the four brutes in my signature, the Fire/Fire is by far the squishiest. Sure, the EM/Elec is the next squishiest, but then the other two are a very survivable SS/DA and an unkillable Axe/WP.

Ok, the primary adds some mitigation (though the Fire/Fire kills big spawns faster, just not single targets), and admittedly my EM/Elec has Aid Self (because the Devs were crazy enough to create a pure resist set without in-set regen or a heal), but great all round resists combined with Power Surge as a panic button does not a squishy make. Actually my lowbie L25 Mace/SR feels squishier than the EM/Elec too (though I expect/hope that will change at higher level), as does my EM/EA Stalker (but his low HP adds bias to that).

So I think Electric Armour could work fine for a teaming tank providing you had a heal-heavy Defender/Controller to back it. A self-heal and/or +HP is about all that Elec lacks - it has very few resist/status holes.


 

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Zero defense and zero health management (the two go hand-in-hand in teams, as you can't use Aid Self with 16 mobs punching you with no defense) does a squishy make indeed. Also, I was talking about Tankers - it works for Brute DPS due to playstyle and AT design differences. It's still the squishiest Brute secondary without counting primaries or pool powers (Elec/Elec/Mu suddenly becomes very survivable due to being a very effective sapper). Look at Stalker Elec Armor to see that it just doesn't work on other ATs.
Heck, Power Surge would add less to a Tanker than it does to a Brute. They share the same caps, but a Tanker has higher normal resistance. While this sounds like an advantage, it just means they gain less of a mitigation increase. Their roles are different, too - villains don't need much tanking. Heroside, a Tanker is expected to take pretty much all the hits, and in a large team Elec will get chipped down very fast without being able to do anything about it.
Buffs and heals don't fix it, since they're outside effects - with enough buffs and heals, anyone capable of taking agro can tank even without an armor powerset.

Also it'd suck horribly for a solo tank - for a solo Brute it provides unlimited endurance so they can maintain maximum Fury and destroy things before being killed. A Tanker has mediocre damage constantly. Fire Armor has Burn and Healing Flames for extra mitigation and health management, despite lower resist numbers.

Elec needs -something- before being proliferated to anyone expected to take a punch. Sure, my main can tank the LGTF due to damage being most energy/psi, but gets pasted in the ITF. They really ought to remove Conserve Power (from both Elec and Energy, and put it in Mu Mastery) and replace it with something for health management (a heal, a dull pain clone, a regen buff, anything), or at least a defense toggle or something.


 

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Traps/A... Could be nice alternative to /dev blasters and TA/A. Although their main buff and their heal are a bit difficult to use in teams, and their attacks/debuffs are all either weak or "mines" of some sort...


 

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Archery & Trick arrow for Corruptors


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YES PLEASE!

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Abso-frikkin-lutely. I want this more than anything. Despite the disappointments of the last few issues (though I do like MA), even if I15 only contained Archery/TA Corruptors I'd be blissfully happy I can't see any reason why they won't get it - it's as obvious as Thermal/Fire Defenders.

Oh and Brutes/Tankers had better get Spines/ (imagine it with Stone Armour or Ice Armour...) plus Claws/ and Broadsword/, Controllers need /Traps (Grav/Traps...) and /Cold, /Ninjitsu for Scrappers (replace hide with a zero-cost stealth toggle) plus every melee set they don't currently get, and Ice/Ice for Stalkers...

... or I'll cry!

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Agreed - Apart from the whole that's all I want to see in I15 stuff!


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

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Zero defense and zero health management (the two go hand-in-hand in teams, as you can't use Aid Self with 16 mobs punching you with no defense) does a squishy make indeed.

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With 2 Interrupt Reducers in Aid Self and sensible timing the only time I can't get the power to fire while being punched in the head by half a dozen mobs is on Quicksand/Caltrops or similar patches, or against certain DoTs. But sure its not ideal.

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It's still the squishiest Brute secondary

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I've only played Energy Aura on a Stalker to 50, but I've seen plenty of /EA brutes dying in droves on TFs/SFs I've done, and from my own experiences its pretty squishy as well and I know my Fire/Fire brute is horrifically squishy with very similar slotting to my EM/Elec brute.

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Look at Stalker Elec Armor to see that it just doesn't work on other ATs.

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I'd argue that resist sets just don't work on stalkers full stop - I love the archetype but they even make Dark Armour look bad.

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Elec needs -something- before being proliferated to anyone expected to take a punch. Sure, my main can tank the LGTF due to damage being most energy/psi, but gets pasted in the ITF. They really ought to remove Conserve Power (from both Elec and Energy, and put it in Mu Mastery) and replace it with something for health management (a heal, a dull pain clone, a regen buff, anything), or at least a defense toggle or something.

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I do wholeheartedly agree with you on this - Conserve Power is totally excess to requirements imho and is the logical place for a heal or fast-regen power. I was dismayed when the pathetically small heal was added to /EA's energy drain, as it probably precludes a change that would turn Conserve Power into a useful heal. Oh and I'll defer to you on the rest that I didn't quote, as my experience with Tankers is limited (i.e. I haven't got one to 50 yet).


 

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Pulse Rifle for corrs and blaster
Fiery Melee for stalkers*(screw dot bugging placate, i want assasins burnination)
Ice Melee for stalkers
Cold for trollers/masterminds
Sonic resonance for masterminds
Traps for troller/defenders
Claws for brutes
Katana for brutes
War Mace for scrappers
A new no lethal/smash melee set.

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What did i miss here?!

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*whistles*


 

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How are stacking acid traps and a -1000 regen weak?


 

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How are stacking acid traps and a -1000 regen weak?

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They aren't but they're "mines".
Haven't got my /traps MM to that point, but in a bang-bang, everything's dead, move to next room team there just isn't time to use powers like those


 

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Poison for heroes under a new name huh? well lets think what kinda goes with it.... I'd say either Alchemy or Chemicals

oh and can we get Poison for corruptors too? I have an idea for a mad scientist themes if that would be implemented


A total of 14 of my nerves have been harmed in the making of this post...

 

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Archery for Corruptors
Claws for Brutes
Ninjitsu for Scrappers
Superstrength for Scrappers
Forcefields for Corruptors
Dark Blast for Blasters
Elec Melee for Tankers and Scrappers


 

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oh and can we get Poison for corruptors too? I have an idea for a mad scientist themes if that would be implemented

[/ QUOTE ]Got any ideas for a new Tier 9 power?


 

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I'd be well interested in a Psionic Blade/Psionic Armour Stalker...that is al...wait.. Ice/Cold Controllers..Pirate/Ectoplasm Masterminds and Trap Control/Assault Rifle Dominators....A new AT that does Melee/Range Single Target DPS Damage (only for balance) with Armours in both Primary and Secondary so I can get a MA/Archery Scrapper despite Archery/MA being sort of possible, Sorcery, oh and a Care Bear Stare Powerset.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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oh and can we get Poison for corruptors too? I have an idea for a mad scientist themes if that would be implemented

[/ QUOTE ]Got any ideas for a new Tier 9 power?

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Keep it as is but change it to a targeted aura like those of rad maybe?


 

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Bored now.


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