RP Architect Missions Discussion
i guess if one plans to use a mish as a RP location .one could send in a cleaner Toon to kill all the unwanted mobs , and just leave one in some side area out of the way ..i would think , with the 8 toon limit that these locations would be for specific RP bits , not a "hang out "
location ...
now when is the .."extra 4 hours in a day ,so i can work on the MA system , Booster pack coming out ? ?
Architect What it is, and what it is not.
Architect is...
A tool for creating customised missions.
A way to use the costume creator without going to Icon or rolling a new toon.
Architect isn't...
Going to let us drop into maps for RP without there being any mobs around.
Going to give us all the flexibility we want.
As I see it, the biggest single advantage that architect will grant to RPers is as a "GMing" tool for people running plots - you could quite easily craft a mission including a boss-type of your choice, with glowies available to trigger patrols and ambushes (defined before going in as GM tools or normal glowies). The clues and dialog can be used to further the plot, and the "GM" can take the part of characters on the fly when things deviate from the script (I say "when" in the certain knowledge that they will).
Gone can be the days of saying "Having listened to the conversation, I snipe at Ebil Bad Guy" - the "GM" can just click an appropriate glowie, and everyone can head to wherever Ebil Bad Guy spawns to have a real scrap with him.
I like the idea of being able to write my own story arcs, sure... but I like the idea that I'll be able to create missions specifically to cater to a plot a whole lot more.
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*
Just on the "empty map for RPing" thing there is this quote from PohSyb which might be of use to you guys.
Just remember to tell everyone not to touch the glowie button of doom.
http://boards.cityofheroes.com/showf...=#Post13208597
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Can I make a mission that doesn't spawn anything until you trigger some kind of event, like the trap for Nocturne in the Faultline Dam, and if so, how do I achieve that? I don't seem to have any control over regular spawns, other than saying what enemy group they are.
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There are two main spawn types in most missions. One is used for ambush, boss, patrol or destroy object details, the other is used for battle, rescue, escort, ally, or defend object details. (Some maps have additional spawntypes that are not overrideable by the MA).
Lets pretend you picked a map with 15 of the first type and 15 of the second type. If you wanted it to be empty until your trap is hatched, you could add a patrol detail with quantity 15 and and a battle detail with quantity 15. Next, add a collection detail and have both the patrol and battle trigger on completion of the collection.
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That does not get you an 'empty map for RPing' unless someone goes in and clears all the static mobs you can't avoid having. All that does is state which kinds of triggered spawns there are. If you don't want them, you just don't create them. Unless I missed the 'don't create any static mobs' option somewhere.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Hmm.. I dunno Birdy. It sounds to me like the two groups of 15 actually take up the entire mission worth of spawns, so that nothing at all will spawn UNTIL the glowie is clicked. Someone needs to test this... Anyone reading from home and has the test server setup?
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
You're missing something, Birdy - using those spawn triggers seems to actually draw down the numbers of static mobs that spawn - I once had an almost empty office map except for the last level because I had a number of ambush, glowie-click and boss spawns active in it.
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*
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Hmm.. I dunno Birdy. It sounds to me like the two groups of 15 actually take up the entire mission worth of spawns, so that nothing at all will spawn UNTIL the glowie is clicked. Someone needs to test this... Anyone reading from home and has the test server setup?
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Anecdotal evidence only, but it seems to be true. "Using up" the available spawn options with ambushes, patrols and so forth reduces the number of static spawns that get created in the game. I noticed it on the first day of Closed Beta. It is a feature. It is WAI.
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*
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That does not get you an 'empty map for RPing' unless someone goes in and clears all the static mobs you can't avoid having. All that does is state which kinds of triggered spawns there are. If you don't want them, you just don't create them. Unless I missed the 'don't create any static mobs' option somewhere.
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Hmm, from reading that thread I think it does, it creates exactly the same sort of "map is empty until trigger is pulled" map you get on the Nocturena Dam ambush mish, which is entirely empty of everything until the glowie is pressed.
Then all the patrols and the static mobs pop into place.
Guess it's worth a try, though I'll not be trying it right now. I've used up my enthusiasm for the day. :s
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
I'm curious, how many of you have planned mission arcs?
How many of those are to be used for RP, and how many are just for story telling (whether to RP or not)
@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity
If you have nothing useful to say, you have two choices: Say something useless or stay quiet.
i have three planned arcs...however map limitation have already push one to the back burner
of the three one is to expand on some old RP ..a return of ..type thing ...more story style
other two very RP -ish ...
It does Carni.
Just for fun I decided to make the faultline ambush map. I filled it up with lots of patrols and when you entered... there was no Group
Lady Arete on Unionhandbook
My Excel Badge tool
I have an arc planned, if I can be bothered to finish it.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Been working on a new RPVG with EmperorLol from the moon, does get pretty boring out here in the countryside..
Six Sigma, an organization that is willing to offer hospitality to outcasts of society for small errands.
Although Villains, the members of the group are more on the "branded evil" side, and have mostly just done things that weren't 'bad' in their eyes.
This new VG features an intuitive ranking system, where new players enter one of three 'Divisions', and either stay a Division Member, or try work their way up the ranks, finding out the secrets and background of the group.
We'll be using Mission Architect arcs for players who want to go for the rank above Division Member, which is captain of the Division (Named 'Lunate'. Cool, right? ).
Due to some IC rules, players need to consider carefully if they really want to know what the Six Sigma is.. "Only dead men can keep secrets."
We'll be launching this group officially when i14 hits live (We need the Super Leader rank for it to work), and please do speak up if you want to hear more, critique is always welcome.
@MidnightGuard - on Union you may know me as:
Mr. Vile - Electroman X - Zenodorus - Battler
Naga Knight - Stinkspitter
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Due to some IC rules, players need to consider carefully if they really want to know what the Six Sigma is..
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I actually feel really bad mentioning this but I just came off a Team Leading course at work and...
Sorry....!
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
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...I just came off a Team Leading course at work and...
Sorry....!
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[cynic]
*stifles chortle* Don't you just love the way corporate management lap up these flavour-of-the-month management tools? Now if only they paid as much attention to running their businesses efficiently as they do to paying consultants to sell them manuals that describe exciting new ways to reinvent common sense, wouldn't it be nice?
[/cynic]
please Sir , i want to hear more ...
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Due to some IC rules, players need to consider carefully if they really want to know what the Six Sigma is..
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I actually feel really bad mentioning this but I just came off a Team Leading course at work and...
Sorry....!
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NO, NO, DON'T LISTEN TO HIM AAA
But yeah, the name and the way the leaders of the group seek to squeeze every little efficiency percentage out of the members is based on the six sigma business management strategy.
The motto will be something along the lines of "Failure once in 506,842,372 times."
Yay, someone wants to hear more, so forgive me for derailing this topic a tad.
The whole thing is still WIP, but I'll explain what we have settled on so far.
Division Member
As I mentioned before, when you enter the group, you start out as a Division Member. Everyone starts out in the Combat Division, and may then move over to either the Arcane Division or Technologic Division.
This is only if your character is a mystic or scientist of some sort, who seek to better themselves through magic or technological means. I.e. using the facilities the Six Sigma offers.
Members may also stay a member of the Combat Division, if they find that they're better off just fighting with whatever abilities they have.
Each of these Divisions will be assigned small tasks once in a while by their Lunates. Think of them as chores. Assassination, salvaging some items, or maybe disrupting a ritual somewhere. The goal of these tasks usually depend on your Division.
While seemingly meaningless tasks, they are utterly confidential, and spilling information without permission will result in execution.
Division Members are allowed to resign from the Six Sigma after permission from their Lunate.
Lunate
There is one Lunate per Division, and being one is somewhat tough. Lunates represent the whole Division, and if a member breaks a rule, it's up to the Lunate to discipline that member, lest the Inquisitors take the matter into their hands.
Lunates must also be present at all meetings, so players must be pretty active to have the position.
The tasks given to the Division Members are given by the Sigma himself, through the Inquisitors.
Lunates may also assign tasks to the Division Members for the sake of the Six Sigma, but these must be reported in to an Inquisitor first.
If one wants to become a Lunate, they will be put through some tests and trials, and asked if they really want to do this. Becoming Lunate means learning of the background and secrets of the Six Sigma, and as thus, there is no going back.
Members may hear of Lunates who've "resigned", but in the Six Sigma, "resigning" can mean mean two things; KIA, or betrayal and following execution. We simply cannot have people walking freely around the Rogue Isles with such valuable information about the Six Sigma.
If a Lunate is not promoted to Inquisitor during the process of a Division Member taking their position, they will become Division Members themselves. A Lunate demoted to Division Member will still be unable to leave the group, and will be watched slightly more than other members.
Usually in this case, the Lunate often becomes Inquisitor shortly after, after doing their best to prove themselves.
Inquisitor
Inquisitors are bloodthirsty, evil, superhuman Arbiters with OCD and a license to kill.
Inquisitors are handpicked by the Sigma from the whole of the Six Sigma. To become one, you must have outstanding loyalty to the group, leadership attributes, and extraordinary fighting skills, as well as be able to keep secrets to your death for the Six Sigma.
Inquisitors are mostly former Lunates who were promoted when another took their position.
Inquisitors handle internal affairs in the group, and receive orders directly from the Sigma.
If an Inquisitor receives a mission from the Sigma, they may use any means necessary to complete it, and not even a Lunate may have a word in.
At the same time, they make sure everyone are abiding by the rules of the Six Sigma. "You break the rules, they break you." If a member has ticked off an Inquisitor when it's VG-related, Inquisitors are allowed to godmod, after giving the member some chances to redeem or excuse themselves.
I.e., they -will- break you, literally, if needed. Of course, even more the reason Inquisitors are very carefully picked, and don't think the players are actually godmodding [censored]s, since it's a rule for the Inquisitor to /tell the other player what they're going to do to them, as a final warning. Whatever happens to your character can be fixed or healed afterwards, too.
Architect missions regarding the Six Sigma
Since it's not out yet, and I'm kinda writing this from Japan, we don't know a whole lot about how we're going to do this.
Players -will- be allowed to fight an Inquisitor eventually, just because they are so overpowered.
We'll be looking for a way to make some MA arcs seem "real-time", by having a player have to obtain information IC that will allow them to complete a MA mission easier/correctly, to add in some extra fun.
Uniforms
So far, Combat Division has been assigned the color blue, Arcane Division red, and Technologic Division green. Still slightly undecided.
Lunates will wear white clothes, and their Division's color, as well as a specific cape pattern representing the Division. Division Members are not required at any time to wear an uniform, but we're more than happy to "hand one out" to those who ask.
Inquisitors will wear black and purple, and Sigma is as of yet undecided.
The uniform itself is undecided, as we'd like to see how that "cloak" that's coming with the Magic Booster looks.
That's all for now!
@MidnightGuard - on Union you may know me as:
Mr. Vile - Electroman X - Zenodorus - Battler
Naga Knight - Stinkspitter
I'm curious why you didn't make a seperate thread for this VG
@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity
If you have nothing useful to say, you have two choices: Say something useless or stay quiet.
so what level toons are you pitching at MG , and from you first post [ QUOTE ]
Although Villains, the members of the group are more on the "branded evil" side, and have mostly just done things that weren't 'bad' in their eyes.
[/ QUOTE ]..does this mean you dont want real criminals ? or do you mean you do not want "evil" characters ie half demon ,pet puppy roasting ,random decapatating , kill all humans , cyborg ultra killing machines types ?
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so what level toons are you pitching at MG , and from you first post [ QUOTE ]
Although Villains, the members of the group are more on the "branded evil" side, and have mostly just done things that weren't 'bad' in their eyes.
[/ QUOTE ]..does this mean you dont want real criminals ? or do you mean you do not want "evil" characters ie half demon ,pet puppy roasting ,random decapatating , kill all humans , cyborg ultra killing machines types ?
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More people who do what they want, but don't think them selves evil?
Brawling Cactus from a distant planet.
hmmm still bit confusedimacated ..i mean Tomb does what she wants ..but is pretty much on the evil side of the graph ......
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hmmm still bit confusedimacated ..i mean Tomb does what she wants ..but is pretty much on the evil side of the graph ......
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But do they see themselves as evil or not?
Some one could say kidnap the homeless and perform tortures experiments on them, with the rest of the world calling them evil, the kidnapper could see themselves as doing what's "good" or "necessary"
Brawling Cactus from a distant planet.
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hmmm still bit confusedimacated ..i mean Tomb does what she wants ..but is pretty much on the evil side of the graph ......
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Law-breaking, but not totally immoral. I.E, Dr Doom saving Sue Richards and her kid. He's a villain, but he's still not completely 'dark pit of oblivion' evil.
I think? -shrug-
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I've created this as a separate thread in its own right, as I don't think it's necessarily appropriate for other threads to be filled up with this stuff.
This thread is for discussing the Architect game feature as it applies to RP; Hints, tips and tricks for creating RP missions in Architect; Discussion of specific missions and their use for RP.
I would prefer (once I14 has gone live) that notification of Architect Plot Missions either get another thread (RP Architect Missions Notification?) or that each mission get its own thread.
Take it away...
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*