Mission Architect Academy


3dent

 

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Entire custom villain contents? Black Moosa is GO!


 

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How big is your list of story arcs to make at the moment FFM? I know mine is 7 fully planed out, around 20 half planned arcs and god only knows how many more ideas.

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Oh, not that many... 2, maybe 3.. hundred.

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Just noticed this:
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Each account can have up to 3 published story arcs.
A story arc can be made of up to 5 missions.
Up to 25 objectives in each missions.

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Hmmm, choose wisely then. I hope thats meant to be 3 active story arcs.


 

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Ooh new box going on shelves, Cox: Architect Edition (from the audio @ 42:35)

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I cant find that button


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

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Ooooo good find Mother

Weeee I think I'm started to get excited about this issue now! The UI looks rather sleek too


 

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Ooh new box going on shelves, Cox: Architect Edition (from the audio @ 42:35)

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I cant find that button

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It's not working in IE. I had to install Firefox...


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

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And why is that Floaty? hmmm? what reason could that possibly be?

Perhaps IE has a few flaws. Sucking for instance.


 

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And why is that Floaty? hmmm? what reason could that possibly be?

Perhaps IE has a few flaws. Sucking for instance.

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Perhaps, but FireFox smells funny.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

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Is it me, or does the Architect building look out of place there? Doesn't fit the style of Atlas at ALL!


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Neither does Wentworths
But adding variety to the normal city zones is a good thing


@Golden Girl

City of Heroes comics and artwork

 

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Ooh new box going on shelves, Cox: Architect Edition (from the audio @ 42:35)

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I cant find that button

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For some weird reason It works in Opera 9.6, Chrome and Firefox 3 but not in IE7. :/ (this box HAS quite a collection of browsers...)


 

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Looks at the screenies... Magnifies... "Ambush details"? "Patrol details"? Custom minions? Wasn't there alot of doomsaying on them being unavailable at launch?


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Another reason for the change from I13 to I14, perhaps


@Golden Girl

City of Heroes comics and artwork

 

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Looks at the screenies... Magnifies... "Ambush details"? "Patrol details"? Custom minions? Wasn't there alot of doomsaying on them being unavailable at launch?


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Another reason for the change from I13 to I14, perhaps

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They specifically said that they only guarantee custom bosses at launch, even with the delay.

With even most basic implementations of ambushes and patrols, though, I'm much more optimistic that we will get interesting (gameplay-wise) missions. I just hope these options won't be gone by the release...


 

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They say XP and Inf will be the same as normal missions - is that a change from what they said about reduced rewards for MA misisons, or are they still going to make less phat lewt drop?


@Golden Girl

City of Heroes comics and artwork

 

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Well, as far as I understand it always was "no completion rewards, no drops" (except for Architect merits), they always promised XP and Inf/prestige for defeats.


 

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There will be destructable objects and Defendable objects available on maps in the Mission Architect according to Positron.


 

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There's an article over on mmorpg too

Linky

Mostly the same info, but one or two extra bits like

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The Hall of Fame is where the best player rated content goes. To get to this rank you need to have over a 1000 votes with an average of 5 stars (we round up). Getting into the Hall of Fame changes your standing in the mission browser, moving it further up the cue.

Becoming a Dev Choice story happens when one of us (the developers) sees content that we feel best represents what Architect can be, good story and fun gameplay. Getting into Dev Choice actually elevates you beyond Hall of Fame and gives your mission the same sort of rewards and drops you would get outside of Architect. The only difference being that you get a ticket bonus at the end of a mission as opposed to an experience bonus.

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Ooh new box going on shelves, Cox: Architect Edition (from the audio @ 42:35)

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The new box is going to include both the Pc and Mac client as well according to MMORPG.com's coverage.


 

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There will be destructable objects and Defendable objects available on maps in the Mission Architect according to Positron.

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It really sounds like they're going all out with this, giving us almost every possible feature to create missions - which makes sense if they're going to have a new version back on the shelves.
(Which, strangely enough, will be kinda close to the launch of CO )


@Golden Girl

City of Heroes comics and artwork

 

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Ooh new box going on shelves, Cox: Architect Edition (from the audio @ 42:35)

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The new box is going to include both the Pc and Mac client as well according to MMORPG.com's coverage.

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Halle-Berry-Lujah for new box goodness


Is it time for the dance of joy yet?

 

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This is all sounding better and better.


�How do I like my MMOs? I like them the way Paragon Studios used to make them.� - a fitting tribute from kiasa.org

EU, Union mostly.

 

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There's an article over on mmorpg too

Linky

Mostly the same info, but one or two extra bits like



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or this:
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We’re granting full experience (XP) and influence rewards for defeating enemies in player made content. We’re also giving players tickets in place of random drops. They can take these tickets to an Architect ticket vendor and redeem them for various in game rewards, such as enhancements, recipes and salvage. We’re also allowing players to purchase unlockable content with their tickets. They’ll be able to get maps, costume pieces and different characters.

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and later:
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Players collect tickets as they go through content. Once they’ve collected enough tickets they can go to a ticket vendor and purchase exactly what they want as far as rewards go.

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