Redesign Travel Power Pools


Assailant

 

Posted

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Fun: Not having to waist so much time between missions in the early levels.


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waist?
if thats a problem you better not pick a travel power and work those flabby lovehanders to get a slim waist!


 

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By any chance have you been playing Heroes a lot more the Villains? Personally I have played almost exclusively villains until mid December, before that I never managed to get a hero past level 5 before I gave up on them.

[/ QUOTE ]I had the exact same thing for a long time.
Eventually I figured out that it's actually because Hero Archetypes are boring.


 

Posted

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Not having to waist so much time between missions in the early levels.


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Rather than running to the missions, avoiding mobs, try killing what you encounter. You will hit level 5 before your third mission that way, and no time is wasted.


I really should do something about this signature.

 

Posted

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Not having to waist so much time between missions in the early levels.


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Rather than running to the missions, avoiding mobs, try killing what you encounter. You will hit level 5 before your third mission that way, and no time is wasted.

[/ QUOTE ]Example: Kalinda's first mission (Defeat Burch) is so damn far from Fort Darwin that I usually get to level 4 before I make it to the mission door.

I'm level 8 or 9 when I finish the last mission in Mercy and then I kill a few Luddites in Cap au Diable to hit level 10. I skip Port Oakes entirely.


 

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Actually, this is already happening (to some extent) with the 60 month vet reward:

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I did not even know that one, I do not tend to read about the things I can not get.
I doubt that that I will ever make it to 60 months, it is still another 3 and a half year away for me. Further more I do not find the argument “you only have to wait 5 years to be able to get a travel power with one power choice” a valid argument. If that solution is technically possible it should not be limited to 5 year veterens. If anything it should be a argument for redesigning the 60 month vet reward.

[/ QUOTE ]Well I don't find your arguement that they should change how the travel powers work now valid either. I'm still a year off getting that badge and I find the current setup just fine.

You describe the requisite power as a 'throw-away' but I find that there is always one useful power in all the travel pools:

Leaping/Flight - The attacks for both have a form of knockdown which stops foes attacking you and the other combat toggles provide a small amount of defense to ALL damage types.

Speed - Hasten is not only good for increasing your attack rate but counteracting those slow powers that get throw about by various foes, usually in the form of ice or psychic blast.

Teleport - Recall friend can make you the toast of the team, brining people quickly back to the fight and TP-Foe can help to pick off enemies that you want to fight first.


If you team often (like the aforementioned sewer run) and stick to one alt at a time then you will get to the current travel power level of 14 before you know it.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

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Sure villain side I can get a character to level 10 in one evenings play, but hero side it take me 2 or 3 nights. Only ever gotten 2 heroes past 14 before they became to boring to play.

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I suspect this is the nub of the problem. It's not the travel powers that are boring it's how you perceive the game.

I dislike your suggestion so won't support it



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Travel powers work fine.
Stamina does not.
-lets zombie horse out for daily flogging-

Anyway, my main question is WHY the hell are you doing missions before levels 5? Heroside runs very, VERY simply;

-Do Tutorial (optional, its a free lvl for not much work)
-Beat up street mobs
OR
-Sewer Run. This will guarentee a slew of lvls really fast, so long as the team is not made of total morons.
-Lvl 5. Proceed to Hollows, complete arcs. Ton of Exp for End of Arc bonus. Teams can run arcs multiple times for loads of exp.

Villain side its even easier.
-Tutorial (optional)
-Street slaughter. Head up to Mercy zone asap. Slaughter your way into Port Oakes.

Unless you are dead set on doing the content, the beginning contacts are so NOT worth it, once you done the little horrors for the umpteenth time. Honestly...Villains is SO much worse for inital contacts. Heroes have;
-1 for each origin in Atlas, then 1 for each in Galaxy.
-Total of ten possible contacts from the start.

Villaings get;
-2 contacts. No choice of zones. 1 follow up contact. Same every time.

VEAT and HEAT contacts dont count.

Just...laaaaaaaaame


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Not going to quote the whole post Tech, but essentially..

^^This

Villain side ESPECIALLY for brutes (and probably for dominators too) levelling simply by street hunting is so much faster than missions. The groups tend to be larger and a little easier to find so you can keep fury / domination up a whole lot easier. Level 5 in about 20-30 minutes, off to PO 3 paper mishes mayhem mish (which of course were DESIGNED for a brute ) bosh.. jetpack.

*edit*.. not sure why we seem to be seeing more suggestions where people want stuff but by playing the game less. Imagine if these ideas were implemented; we'd then be getting threads whining saying "I got so much stuff before lvl 5, now I'm lvl 20 and it's just the same old grind"


@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat

 

Posted

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Not going to quote the whole post Tech, but essentially..

^^This

Villain side ESPECIALLY for brutes (and probably for dominators too) levelling simply by street hunting is so much faster than missions. The groups tend to be larger and a little easier to find so you can keep fury / domination up a whole lot easier. Level 5 in about 20-30 minutes, off to PO 3 paper mishes mayhem mish (which of course were DESIGNED for a brute ) bosh.. jetpack.

*edit*.. not sure why we seem to be seeing more suggestions where people want stuff but by playing the game less. Imagine if these ideas were implemented; we'd then be getting threads whining saying "I got so much stuff before lvl 5, now I'm lvl 20 and it's just the same old grind"

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Yeah. I always vote for 'More options = better'. There should be a whole slew (sp?) of options for villains. Kalinda could be made a magic contact, and add in some sort of mage for the non-arachnos choice. Add in a Huntsman for the arachnos natural choice, and maybe Burke as the non-arachnos. Then re-do Creed as a Science contact, moving him much closer to the start, or something, and maybe an Arachnos techie/arbiter as the alt version. Then bung in tech and mutant (some sort of registration officer, and a rogue one?) and that'd be a helluva lot more choice.

In a game thats quite a lot about choice, limiting said choice is never a good thing. This is why I get frustrated with Villains, love it though I do. The only 'choice', sort of is between Sharkhead Isles and Nerva, and thats barely. Aside from that, Villains is SO much more linear than CoH;

Mercy - PO - Cap - Sharks/Nerva - Martial - GV

Whereas Im not even going to try to map Heroes out.
Either opening up both sides to all or adding in new zones is the way forward.
Travel powers are fine as is, IMO at least. They're useful and good for adding character. What would be BETTER is if you didnt need to waste three power choices on auto-powers (for the most part). Yes, I mean the fitness pool, may it rot in hell


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Well, technically, people complained about CoH having too many zones before CoV was made.


 

Posted

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Villain side its even easier.
-Tutorial (optional)
-Street slaughter. Head up to Mercy zone asap. Slaughter your way into Port Oakes.

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Especially on villains I do the first arc... if for no better reason then for the phone number. I mean, Khalinda's fairly fun to take on a date, when she gets that uniform of, well.. helmet at least


oh okay it's to call her for te cape alright, I admit it!


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

Slightly OT, I've always wondered why you have an "Arachnos" and "Non Arachnos" starting option, but your patrons are all Arachnos lakeys. I'd like to see some "Non Arachnos" patrons too, with some of the nicer powers from the EPPs thrown in there (tho I realise these would need to be balanced against the existing PPPs)


@SteelRat; @SteelRat2
"Angelina my love, I'm a genius!"
"Of course you are darling, that's why I married you. Physically, you're rather unattractive"
http://faces.cohtitan.com/profile/SteelRat

 

Posted

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Slightly OT, I've always wondered why you have an "Arachnos" and "Non Arachnos" starting option, but your patrons are all Arachnos lakeys. I'd like to see some "Non Arachnos" patrons too, with some of the nicer powers from the EPPs thrown in there (tho I realise these would need to be balanced against the existing PPPs)

[/ QUOTE ]I keep saying they whould use some of the AVs from Viridian's tea party as non-Arachnos Patrons. To tie them into the Project: DESTINY storyline, you could be an infiltrator who gets caught up in the whole mess halfway through.
Or, eh, if the devs really want to keep the game Arachnos-centric, just have the player betray the non-Arachnos patron after the 2nd arc (like you do to Recluse's henchmen anyway) and end up in a situation where the player and Patron are forced to help Arachnos with the project anyway.


 

Posted

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Slightly OT, I've always wondered why you have an "Arachnos" and "Non Arachnos" starting option, but your patrons are all Arachnos lakeys. I'd like to see some "Non Arachnos" patrons too, with some of the nicer powers from the EPPs thrown in there (tho I realise these would need to be balanced against the existing PPPs)

[/ QUOTE ]I keep saying they whould use some of the AVs from Viridian's tea party as non-Arachnos Patrons. To tie them into the Project: DESTINY storyline, you could be an infiltrator who gets caught up in the whole mess halfway through.
Or, eh, if the devs really want to keep the game Arachnos-centric, just have the player betray the non-Arachnos patron after the 2nd arc (like you do to Recluse's henchmen anyway) and end up in a situation where the player and Patron are forced to help Arachnos with the project anyway.

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I wanna work for Countess Crey


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

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I wanna work for Countess Crey

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Play a hero - you'll get plenty of opportunities


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

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Travel powers work fine.
Stamina does not.
-lets zombie horse out for daily flogging-



[/ QUOTE ]Your opinions but nothing to back up either

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Anyway, my main question is WHY the hell are you doing missions before levels 5? Heroside runs very, VERY simply;

-Do Tutorial (optional, its a free lvl for not much work)
-Beat up street mobs
OR
-Sewer Run. This will guarentee a slew of lvls really fast, so long as the team is not made of total morons.
-Lvl 5. Proceed to Hollows, complete arcs. Ton of Exp for End of Arc bonus. Teams can run arcs multiple times for loads of exp.

Villain side its even easier.
-Tutorial (optional)
-Street slaughter. Head up to Mercy zone asap. Slaughter your way into Port Oakes.



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probably because people like doing missions as opposed to street sweeping and given that you should gain around a level per mish solo it not exactly what you would call slow. Considerably faster in a team.
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Unless you are dead set on doing the content, the beginning contacts are so NOT worth it, once you done the little horrors for the umpteenth time. Honestly...Villains is SO much worse for inital contacts. Heroes have;
-1 for each origin in Atlas, then 1 for each in Galaxy.
-Total of ten possible contacts from the start.


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and those 10 still all give the same 2 initial arcs , redside the two contacts also give different arcs
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Villaings get;
-2 contacts. No choice of zones. 1 follow up contact. Same every time.

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There's two follow up contacts not one.
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VEAT and HEAT contacts dont count.



[/ QUOTE ]Why not?
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Just...laaaaaaaaame

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Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

QR

1 follow up contact redside, one for each starting contact.
Kalinda - Mongoose
Burke - Creed
Always the same.

VEAT and HEAT contacts dont count because they are always the same too. Also, Heroes get either Shadowstar or Sunstorm depending on which epic they use, whereas VEATs only get the one. Admittedly they get more as those arcs go on, so that kinda balances out. But, either way, will always be the same contacts.

As for the Fitness arguement, if it wasnt a tad unbalanced then only people that wanted it would pick it. As is, anyone who doesnt pick /regen, /WP or certain ATs pretty much has to take it, or else they'll be resting every other, if not every mob, and running out of end all the time mid fight. Sure, you can slot for end red, at the cost of accuracy and damage and other things that are also necessary, crippling you in other ways.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Actually, this is already happening (to some extent) with the 60 month vet reward:

City Traveller
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For the 60 month veteran reward, players receive the City Traveler badge, an additional Character Slot, 5 Reward Merits, and will be able to access the Flight, Superspeed, Teleport, and Superleap Power Pools at level 6 without having to take a tier 1 or 2 power in that pool.

Note: that the Tier 4 powers (Team Teleport, Group Flight, Whirlwind and Acrobatics) are unaffected and their availability is unchanged by this.

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Wasn't aware of this - Roll on next Feb.

Thanks NC