A swan song for Ignite?


Col_Blitzkrieger

 

Posted

In a move that, while long expected, brings despair to my heart, Ignite is finally being brought into line with other, non-uber and godlike, powers.

I've seen a lot of guides claiming that Ignite is situational at best, or hard to use, or just plain pointless. But hardened AR blasters know the truth.

It is (was) the single most damaging power in our arsenal in terms of damage/endurance/second.

So as an ode to Ignite, I would like to propose an ITF. Perhaps one controller, one Tanker, and a whole crowd of AR blasters. The aim?

To take down Romulus using Ignite alone.
To show that Ignite was once one of the best.
To remind future generations of the place that Ignite once had.

Any interest?


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

Heh oddly enough MaX told me on MSN that AR was dead, I'd just skipped over the notes for AR as it isn't really my thing but then went back and reread it all. Its a shame to see the final nail hit the AR coffin


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They were appropriately appalled
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They're now putting it all together.
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spider, brilliant!"

 

Posted

The death and burial of AR was set in stone for a while now. They just kept nerfing it.

Now they've nerfed Ignite, you can't really recommend the powerset, at all.

Ignite...once a great power of its time. Now it lies in a grave.

Every player should go to Ignite's grave, place a beautiful flower, and say the words:

"Never forget."

If every player says that, and means it, maybe it will never be forgotten.


 

Posted

This is btw done once. We took down the freak AV (forgot his name), with 1 Fire tanker and 7 AR blasters. Yes that was fun, but pretty much any other sortlike setup with other sets would do it 5 times faster.

No Aim, mainly SL, if it wasnt you it would root you for ages (FA and FT), the everlasting redraw in combo with your secondairy.. no good, no good at all.

I will say goodbye to Ignite on my Ar/Ice in style:
LOOK!! Burning ice!!
(icepatch/ignite).

The only light on the end of the tunnel, beanbag and slug got a lower casting time, along with FT/FA. But wont compensate my loss of ignite.

(and probably, merc wont get this buff )

Hm, now checking Corrupter patron powers, probably the reason it got heavy nerfed. 2 sets have aoe immobilize, being a /kin or such it was a tad too strong. But the original set, AR/dev get hit straight in the face of this.


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Posted

Well only found out about this nerf today . This gimps my blaster, (Sights), its a sad, sad day. The fun I used to have laying down ignite on a mob surrounding a tanker, followed by flame thrower and if the tank was good and still held them, full auto.......


 

Posted

Just FYI, you do know that the cast times got chopped down, right? In some cases they're under half what they were. In general, the preamble from most attacks has been removed. It makes redraw much more bearable, and lets you lob out attacks much faster. This also means you're Rooted less often. It feels like the same changes performed on Scrapper weapon sets, only the cast times and animations have been shortened even more.

Take a look at the Live numbers and compare them with Mids' to see what's new.

The only question you need to ask is if you think a 20 second recharge on Ignite is worth it.


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Posted

For sure, I'm not complaining about the changes to AR. They're overwhelmingly a sturdy buff. It's just a shame that a power so often overlooked is finally going the way it should have gone long ago.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

with a 1 or 2 slotting with recharge, surely its still useable? I mean, they haven't nerfed the damage, have they?
Anyway, still taking it on one (possubly both, cant remember) of my AR/Ice blaster.

I still think they need to fix re-draw. Y'know the mini powers, like taser dart, mutgaen and the like? Them and brawl dont cause re-draw, why can't they simply work off that?


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Quote:
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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

[ QUOTE ]
Y'know the mini powers, like taser dart, mutgaen and the like? Them and brawl dont cause re-draw, why can't they simply work off that?

[/ QUOTE ]Because those power animations actually have several versions of themselves and it'd be an awkward coding nightmare to start engineering clones of each non-weapon click power in the game for each possible weapon powerset combination. Brawl in itself is one of the most complex powers in the game because of this. It's not as simple as simply ticking a box that says "don't put gun away when punching".


 

Posted

The reduction in activation times for most of the other attacks is very useful but a 20 second recharge on ignite means it can only be used once per fight, in any ordinary fight anyway. It's not useless by any means but it's nowhere near as useful as it used to be.

Just needs a slight change in tactics


 

Posted

[ QUOTE ]
with a 1 or 2 slotting with recharge, surely its still useable?

[/ QUOTE ]

Already had it with three recharge!


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

[ QUOTE ]
[ QUOTE ]
with a 1 or 2 slotting with recharge, surely its still useable?

[/ QUOTE ]

Already had it with three recharge!

[/ QUOTE ]You had three recharge enhancements in a power with 3 seconds base recharge?

Do you people realize that this set is named "Assault Rifle" and not "Flamethrower"? It can shoot bullets and stuff too.


 

Posted

The DPS/End on Ignite is absolutely immense. Seriously, vast. Get an Immob'd or fear-immune AV (most of them), and the damage from repeated ignites is just... well... magnificent.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

[ QUOTE ]
The DPS/End on Ignite is absolutely immense. Seriously, vast. Get an Immob'd or fear-immune AV (most of them), and the damage from repeated ignites is just... well... magnificent.

[/ QUOTE ]

Yep, it was one of my most used powers. Only problem now is that 20 second recharge. Most mobs are off and running unless you are lucky enough to get more holds stacked on them before the thing has recharged so getting ignite on a target more than once is not going to be easy.


 

Posted

Did you know that Ignite has this awkward pause during which you just stand there ...


 

Posted

[ QUOTE ]
Did you know that Ignite has this awkward pause during which you just stand there ...

[/ QUOTE ]

They all have that pause, just that AR's are longer than most.


 

Posted

[ QUOTE ]
The DPS/End on Ignite is absolutely immense. Seriously, vast. Get an Immob'd or fear-immune AV (most of them), and the damage from repeated ignites is just... well... magnificent.

[/ QUOTE ]
But, it was a compensation against the lack of aim. Specialy end content there was a vast majority that has a very high resistance against SL, only ignite and (back then gimped) flametrower could do other damage.

Added, the rooting still makes AR (and archery to a lesser) a 'below' avarage set compared to all the others (except psi ).

I did enjoy my AR/ice really alot, sidenote it was slotted more expensive then any toon i probably had next to my tanker, ignite was part of this attack.

Buckshot still is [censored] for my /ice, icepatch needs mob on them, not knocked off them (along with that grenade). Flametrower became a slight bit better, but imho still not par with flame or ice breath (they have sortlike cone abilities).

And dispite rednames might state so, redraw wil always be an issue, even with spines (domi or sortlike). After all these years it still is weird that a brawl attack can be done holding the gun in your other hand, but any other power from a /secondairy using the exact same hand has to magicly remove the weapon.


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(50)MaceX/(50)Encore

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