Multi - Builds
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You always know your posting to a forum when people get pedantic on you.
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Fixed for pedantry.
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Refixed for reality.
Seriously, though LB. Since I've been back in game, all your posts have been like this. I've never seen anything positive from you. If you expect me to take your views seriously you actually need to have some form of balanced and realistic opinion, and quit thinking that your views on how the game is are universally correct.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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How are other players using their second build on the likes of Scrappers and Tanks?
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I want to test out the new PvP a bit before I decide if I need a special PvP build or not.
Pre-I13, I did ok in PvP, so I guess I was balanced between PvP and PvE, but if the new PvP changes affect MA/Regan a lot, then I'll make a second build to cope with them - I have a little cash to invest in new IOs
@Golden Girl
City of Heroes comics and artwork
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How are other players using their second build on the likes of Scrappers and Tanks?
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I can't see a lot of point on a scrapper, although I don't doubt someone will find something.
On a tanker I think the standard solo/team split applies. Soloing as a tanker now, your defences are too strong, your attacks are too weak, and you probably have some teaming-only powers like Taunt taking up early power selections.
I'm planning to rework tankers around a tauntless build that cuts some defences - for instance I figure soloing you can go Resist Physical Damage not Temporary Invulnerability, and save a bit of blue into the bargain.
Then the team build can drop a few powers taken to ease soloing - particularly crash-powers like Rage.
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How are other players using their second build on the likes of Scrappers and Tanks?
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I can't see a lot of point on a scrapper, although I don't doubt someone will find something.
On a tanker I think the standard solo/team split applies. Soloing as a tanker now, your defences are too strong, your attacks are too weak, and you probably have some teaming-only powers like Taunt taking up early power selections.
I'm planning to rework tankers around a tauntless build that cuts some defences - for instance I figure soloing you can go Resist Physical Damage not Temporary Invulnerability, and save a bit of blue into the bargain.
Then the team build can drop a few powers taken to ease soloing - particularly crash-powers like Rage.
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I'm wondering about a fear heavy Dark/Regen build but am waiting on a hero planner to work out what to do.
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You always know you're posting to a forum full of pedants when people get pedantic on you.
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Fixed for pedantry.
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Fixed for even more pedantry
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The shame, the shame...
\em Hands in "Pedants' Club" membership card.