i13 Base cost changes


Angelic_EU

 

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Well, a way around that might be to move the access area of the editor from the base entrance room to the SG Registrar in City Hall - so instead of being inside the base and working on it in "real time", you'd actually be editing a copy, while the actual base remained in its usual state until you'd clicked to apply the changes to it - and it could maybe autosave every 5 minutes or so to reduce the loss of work a computer crash might cause.

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Or they could just do what people have been asking for from day 1 and add an off map storage room for items.

Which i cant see being any harder than that idea.

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the other option of course is have the ability to return crafted items to your base items list thingy makes it a lil more fidley but means no real risk of breaking the editer because of a crash or finshing with things not reachable and the likes

one coment that did interest me tho was at the bottom of the base notes where it said when they switch back on base raids you can choose to have your base stay the way it is and not be raidable or change it so sounds like there is going to be some sort of change to how the bases are vied by the game and how raids and the likes are worked are going to be revamped just a matter of playing the waiting game and hoping its not going to be another two years till its all complete


There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's

Darklords of the Underworld/Lords of Light forums [url="http://www.armleg.com/dlotu"]www.armleg.com/dlotu[/url]
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Well, a way around that might be to move the access area of the editor from the base entrance room to the SG Registrar in City Hall - so instead of being inside the base and working on it in "real time", you'd actually be editing a copy, while the actual base remained in its usual state until you'd clicked to apply the changes to it - and it could maybe autosave every 5 minutes or so to reduce the loss of work a computer crash might cause.

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Or they could just do what people have been asking for from day 1 and add an off map storage room for items.

Which i cant see being any harder than that idea.

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the other option of course is have the ability to return crafted items to your base items list thingy makes it a lil more fidley but means no real risk of breaking the editer because of a crash or finshing with things not reachable and the likes

one coment that did interest me tho was at the bottom of the base notes where it said when they switch back on base raids you can choose to have your base stay the way it is and not be raidable or change it so sounds like there is going to be some sort of change to how the bases are vied by the game and how raids and the likes are worked are going to be revamped just a matter of playing the waiting game and hoping its not going to be another two years till its all complete

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Iv just lost interest in it all Bru, they could have done something thats been asked for in this issue for bases instead of all this [censored] with salvage.

The eternal carrot/soon/next issue/ about bases has grown real stale.


 

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Well, a way around that might be to move the access area of the editor from the base entrance room to the SG Registrar in City Hall - so instead of being inside the base and working on it in "real time", you'd actually be editing a copy, while the actual base remained in its usual state until you'd clicked to apply the changes to it - and it could maybe autosave every 5 minutes or so to reduce the loss of work a computer crash might cause.

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Or they could just do what people have been asking for from day 1 and add an off map storage room for items.

Which i cant see being any harder than that idea.

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the other option of course is have the ability to return crafted items to your base items list thingy makes it a lil more fidley but means no real risk of breaking the editer because of a crash or finshing with things not reachable and the likes

one coment that did interest me tho was at the bottom of the base notes where it said when they switch back on base raids you can choose to have your base stay the way it is and not be raidable or change it so sounds like there is going to be some sort of change to how the bases are vied by the game and how raids and the likes are worked are going to be revamped just a matter of playing the waiting game and hoping its not going to be another two years till its all complete

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Iv just lost interest in it all Bru, they could have done something thats been asked for in this issue for bases instead of all this [censored] with salvage.

The eternal carrot/soon/next issue/ about bases has grown real stale.

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Posi hinted all your bases belong to us, well he has proven yes we do, so theyve made the decision to mess up bases. And PvP.

This is shaping out a really nice issue. Also, Pain Dom feels meh... /end sarcasm


 

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Can I ask: do I have to sell the stuff now in the SG base in order to take advantage of the re-pricing or I can do it (and still get the refund) after i13 is out?

Thanks


 

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Can I ask: do I have to sell the stuff now in the SG base in order to take advantage of the re-pricing or I can do it (and still get the refund) after i13 is out?

Thanks

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Do it once i13 comes out, you wont get any refund till then.


 

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After


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it seems to me that the rewards/refunds are getting disproportionately larger the bigger your SG base gets (and therefore presumably the bigger the SG gets, hence the less you actually need any sort of cash-back). While adjusted room pricing goes some way to breaking down the massive barrier between the bog standard base-line functionality you can buy with 15 members and buying your first proper control and power generators, it's still a substantial problem. Add to that the rent that even the smallest one-room one-man operation can generate if they put a single useful device in their base and you're basically slamming the base door shut on the fingers of all the small SGs. It doesn't make much sense - Surely each milestone should be slightly harder to achieve rather than getting progressively easier, so as to coax you along and keep you playing without ever giving you a task so insurmountable that you give up and leave the base system behind?


 

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it seems to me that the rewards/refunds are getting disproportionately larger the bigger your SG base gets (and therefore presumably the bigger the SG gets, hence the less you actually need any sort of cash-back). While adjusted room pricing goes some way to breaking down the massive barrier between the bog standard base-line functionality you can buy with 15 members and buying your first proper control and power generators, it's still a substantial problem. Add to that the rent that even the smallest one-room one-man operation can generate if they put a single useful device in their base and you're basically slamming the base door shut on the fingers of all the small SGs. It doesn't make much sense - Surely each milestone should be slightly harder to achieve rather than getting progressively easier, so as to coax you along and keep you playing without ever giving you a task so insurmountable that you give up and leave the base system behind?

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I think you got the wrong end of the stick, this has dumbed bases down so far that if even a 1 man SG cant get what he wants, he aint trying hard enough.

Things do get progresively harder as you grow, its only going to be easier for big sg's because they have already put the effort in, not because it was given them free.

Its never been easier or cheaper for a small sg to get what they want as they grow than it will be in i13.


 

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I think you got the wrong end of the stick, this has dumbed bases down so far that if even a 1 man SG cant get what he wants, he aint trying hard enough.

Things do get progresively harder as you grow, its only going to be easier for big sg's because they have already put the effort in, not because it was given them free.

Its never been easier or cheaper for a small sg to get what they want as they grow than it will be in i13.

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Couldn't disagree with that last sentence, give the cost reductions (some of them huge) that are on the way.

As a 1(-ish) man SG owner, I did feel that some of the costs involved before were way too large, though. Looking at plot sizes, and going from memory, the original prices meant that if you wanted to increase the initial size at all you were looking at a cost of 1.5 million. That's just to get up to the next largest size beyond the initial 8x8, rather than anything truly huge, and was more than a little daunting.

Similarly if you start wanting next-tier control or power (both rooms and the kit to go in them) you're suddenly looking at prices of the order of a million.

I'd have no problem at all with things getting progressively harder, or having top-tier stuff that really does need a good-sized "real" SG to afford, but as it was pre-I13 the sudden huge leaps in price tended to keep solo SGs stuck at the very bottom end of things.


 

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I think you got the wrong end of the stick, this has dumbed bases down so far that if even a 1 man SG cant get what he wants, he aint trying hard enough.

Things do get progresively harder as you grow, its only going to be easier for big sg's because they have already put the effort in, not because it was given them free.

Its never been easier or cheaper for a small sg to get what they want as they grow than it will be in i13.

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Couldn't disagree with that last sentence, give the cost reductions (some of them huge) that are on the way.

As a 1(-ish) man SG owner, I did feel that some of the costs involved before were way too large, though. Looking at plot sizes, and going from memory, the original prices meant that if you wanted to increase the initial size at all you were looking at a cost of 1.5 million. That's just to get up to the next largest size beyond the initial 8x8, rather than anything truly huge, and was more than a little daunting.

Similarly if you start wanting next-tier control or power (both rooms and the kit to go in them) you're suddenly looking at prices of the order of a million.

I'd have no problem at all with things getting progressively harder, or having top-tier stuff that really does need a good-sized "real" SG to afford, but as it was pre-I13 the sudden huge leaps in price tended to keep solo SGs stuck at the very bottom end of things.

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im with stand of on this one because in some cases it wasnt easy for even larger sgs likes of dark lords to increase to second and thrid teeir stuff infact dark lords is still fighting to get the third teir power because of the badge linked to it but initaly it took us a while to get to the point where paying for plot then room were an effert and a number of the groups in our coalitions had similar problems

now with i13 the bigest hurdle for most sgs (that is if ive read the info correctly) the rent and plot upgrades have been completly reworked to a managble lvl for everybody . its still gona be an effert for one man and small sgs to get a base but no where near as bad as it used to be and the chalange will still be there for the larger sgs to get the large base if they wont it


There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's

Darklords of the Underworld/Lords of Light forums [url="http://www.armleg.com/dlotu"]www.armleg.com/dlotu[/url]
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I dunno. The Avengers were a huge super-team - they got a Mansion.

The Champions were a five-man team. They had a floor of an office block.

I always look at other games and hear of 'Guilds' (not 'just' WoW) and think "large, established group of players that induct new players and basically act as a large family/group." A Super Group, to me, was the same concept. The base of a Super Group, although expensive (and yes, price cuts were nice) was a symbol of success for a super group. Now...well, we've already said that a one-man SG can build his base.

Then again - Batman had the Bat-Cave, Superman had that...ice palace thing. I suppose this is why I don't read DC comics...


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In someways i see these new changes as awesome as well as annoying too. A few issues ago the Swords used to be a large SG, big enough for the sg to split up and do heroside v villain side base raids (which was awesome btw) now days we are stuck with 2 moderately sized bases with only 4-6 people left to earn prestige for and to be blunt its turning out to be too much of a chore. Seeing as how these changes are now going to make it so that i don't have to waste loads of personal time doing prestige farming, I'm all up for the price changes since it means we can now expand the base to the size we always wanted, without having to worry about rent all the time.

On to my next point i do agree however that it is somewhat redundant that in order to get back a lot prestige i am going to have scrap everything and then rebuild it all again. Unless the dev's give us a of site storage room for all our base items which we have been asking for for ages. Overall i believe the base building interface should of been changed first before introducing all these price changes, other then that the new prestige prices are welcome and so is the massive drop in rent.


 

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You won't have to rebuild it all at once - just remake a room here and there every week or so, and you'll soon have done the whole base.


@Golden Girl

City of Heroes comics and artwork

 

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Is nice that the prices are being revised for allowing the expansion of the bases. Ive been wanting to extend my bases plot size for some time and this will certainly allow me to do jsut this.

and is good that the invention salvage is being used in creation of the base items.


@Snow.
Defiant: Snow + many other alts

Arc ID 61069

 

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and is good that the invention salvage is being used in creation of the base items.

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Whats good about it?


 

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I feel sorry for our architects that have to, when their time allowsm, selling and replacing each and every piece of item in the base. *shudder*.
Oh well, with this upgrade (and some time), the maze will truly be a maze
But as said, this is the beginning of a revamp of the base system. And it will make it cheaper to replace lost turrets and items after a base has been raided.


Personally... Im buying and keeping base salvage... just for concept and their names


Lady Arete on Unionhandbook
My Excel Badge tool

 

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I feel sorry for our architects that have to, when their time allowsm, selling and replacing each and every piece of item in the base. *shudder*.

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hmm thanks for the pity but i spent a bit of time on test and personally i cant wait to completely tear down our base and rebuild it (and i dont care how weird that makes me )

i love the new prices (lookin forward to the 20x24 plot)

i'm still undecided on the salvage issue though but i'll give them the benefit of the doubt until it goes live at least

and finnally the removal of the raid pathing is one of the best things there, as it also allows items to be floated so much easier, just one thing does anyone know if that change is going live? because ive seen no patch notes about it?


 

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and is good that the invention salvage is being used in creation of the base items.

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Whats good about it?

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Well, it's more streamlined having just one type of salvage.


@Golden Girl

City of Heroes comics and artwork

 

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Well, it's more streamlined having just one type of salvage.

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I'd change that to will be more streamlined, but expect to see the markets go mental for a few weeks (if not longer)

and ofc its less likely for members to give up invention salvage, that doesn't affect me too much we already have everything in the base but i feel sorry for anyone starting a new SG


 

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Well, it's more streamlined having just one type of salvage.

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I'd change that to will be more streamlined, but expect to see the markets go mental for a few weeks (if not longer)

and ofc its less likely for members to give up invention salvage, that doesn't affect me too much we already have everything in the base but i feel sorry for anyone starting a new SG

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completly agree it can be difficult enuff to convince people to loose some inf to earn prestige let alone giving up there hard earned salvage as well but thats been just one of the big concerns about this new system since it was anounce pitty none of the red names have bothered to respond to any of these concerns yet


There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's

Darklords of the Underworld/Lords of Light forums [url="http://www.armleg.com/dlotu"]www.armleg.com/dlotu[/url]
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Hard earned? The salvage inventory fills up pretty fast - you somtimes even have to delete stuff from it if it becomes full during a mission


@Golden Girl

City of Heroes comics and artwork

 

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Hard earned? The salvage inventory fills up pretty fast - you somtimes even have to delete stuff from it if it becomes full during a mission

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Which isnt actually going to help anyone with a base needing salvage either is it.


 

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Well, getting too much is still better than getting too little - you can just delete the stuff you don't need to make space for the stuff that you do need


@Golden Girl

City of Heroes comics and artwork

 

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Hard earned? The salvage inventory fills up pretty fast - you somtimes even have to delete stuff from it if it becomes full during a mission

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Which isnt actually going to help anyone with a base needing salvage either is it.

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the problem isnt how hard it is to earn the problem is getting the members to donate it because simpley put the invention salvage is a dam good source of inf especialy below 20 saving for your first real set of enhancements at 22.

not take into acount people now have two builds on every toon (ye i know not everybody will do this) this means they are going to be wonting that inf even more as well as creating a greater need across the board for the invention salvage on the market as its demond for that on builds and base construction arives.

before every day members had no need for base salvage and it sold for pennys so it was never a problem to get them to donate it to the base it was also relatively easy to pick up on every day gaming so no realy issue now thats gone

so there is alot of facters working against the new salvage system.


There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's

Darklords of the Underworld/Lords of Light forums [url="http://www.armleg.com/dlotu"]www.armleg.com/dlotu[/url]
Scotlands Bru ill/emp troller lvl 50
Monster Bru SS/stone brute lvl 50
Carman thugs/dark mm lvl 50