Veteran Respecs and Civilians in Mayhem missions


Assailant

 

Posted

Two rather different subjects, but while Im here;

1. Why are the civilians in Mayhem missions targetable? It the most annoying thing, trying to cycle through targets, and you keep wasting powers on them. Can they be made either un-targetabble, a la Hero-side, or can they be killable, which is perfectly fitting for villains and will add much entertainment and a sense of satisfaction -nods-

2. The Veteran respecs require you to visit the trainer. Now, blue side, not a problem. Galaxy City? Piece of cake! Villains, however, get a lovely jaunt to Nerva, which is NOT an easy zone. Whats even more annoying is that the respec text says, visit either the trainer OR type in /respec...which does not in fact work. Le very annoying. Can that be fixed/made easier?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Everything is harder villain side, it's cause we're supposed to get all angsty and do evil deeds in our rage!


 

Posted

Point 1: I want to see defeatable civilians too, but apparently such a thing is wrong and naughty, and not permissible in a Teen-rated game. [politics]Ironic given a certain superpower's 'acceptable civilian casualties' tactics in warfare. [/politics] Give them five hitpoints like the Giant Monster 'Sally' and never give a badge reward for them, and I'll be happy with that.

Point 2: I agree on this. The Nerva-slog as I call it is pretty laiden with horrible death for anyone not at least level thirty. Doable, but hard. Much like getting to Steel Canyon Icon to change your char costume if you're level ten. Or one.


 

Posted

Teen-rated game...that's American rating. It's PEGI rated 16+ for CoV for its obvious more EVIL content and 12+ for CoH. But since the two have "merged" they are now 16+. So that would be allowed, from my own personal experenice you are allowed to shoot innocents in Splinter Cell but it was GAME OVER and Pandora Tommorow of that was rated 12+...or we could just say that the civillans were "severly injured". I want to face Osama Bin Laden in the game, kick his south side in for his EVIL acts. Of course that's not going to happen either.

Yeah, I agree with 2. I usually don't respec until higher levels when I start to question my build but sometimes when my build hits underground I will do it low level. So I am all with this.


 

Posted

Ah, now you see, I quite like the fact that the peds can be targeted, my thugs/dark MM sees them as the healing targets when things are going pear-shaped!

Although if you target by double clicking a power it won't choose a ped if there's a mob to hand (I don't think).

And as for Arbiter Lupin, I must admit I've never really had much of a problem getting there, and of course once you hit level 14 you have your travel power and you're sorted!


xxx Ethan xxx

Yes, I'm one of those sad folk on twitter!

"Do not underestimate the power of Shiny�" - Mothers_Love

 

Posted

[ QUOTE ]
Ah, now you see, I quite like the fact that the peds can be targeted, my thugs/dark MM sees them as the healing targets when things are going pear-shaped!

Although if you target by double clicking a power it won't choose a ped if there's a mob to hand (I don't think).

And as for Arbiter Lupin, I must admit I've never really had much of a problem getting there, and of course once you hit level 14 you have your travel power and you're sorted!

[/ QUOTE ]

Well, make it at least that you can defeat them. After all, its not like theres blood or anything. No different from defeating an NPC enemy. And besides, these are VILLAINS for pete sake.

And 14 with a travel power is all very well...what if you dont plan on having a travel power? Or dont have a temp power to hand? Had that on my first VEAT, it was a nightmare, as I needed to respec the power in.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

1st i can see a point especially at low levels since its annoying hitting civilians when you have too few attacks and long recharge times, however at later levels i normal hit them just for fun since its not really an issue then. However i wouldn't mind seeing civilians actually become defeatable since they annoy me to no end so yes to this.

point 2 also yes however keep the trainer in nerva and add an additional one for the lower zones, somewhere inside a building like the super villain group registration building in port oaks so you''ll be safe from raids and local mobs, while also doing the opposite hero side adding a trainer to an outside higher level area, can't go wrong with talos


 

Posted

[ QUOTE ]
Much like getting to Steel Canyon Icon to change your char costume if you're level ten. Or one.

[/ QUOTE ]

Don't use Steel, go to the Indy Port one from King's Row.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Use civvies for AoE attacks.

Job Done

and why respec a VEAT before you need to? You get one at 24 that's mandatory and if you need to respec much before then start again f Nerva's too hard



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

I must admit I would really like to be able to hit civilians with my attacks. And it would fit well with in the comic book world.

Imagine this: and ice based villain walks in to and bank and blast all the guards and customers alike with a freeing ray, covering them in a layer of ice. Then order the tellers to show him the vault. After cooling down the vault door and shattering it, the hero arrives. The hero is then faced with the dilemma, save the civilians or chase after the bad guy.


 

Posted

[ QUOTE ]
Two rather different subjects, but while Im here;

1. Why are the civilians in Mayhem missions targetable? It the most annoying thing, trying to cycle through targets, and you keep wasting powers on them. Can they be made either un-targetabble, a la Hero-side, or can they be killable, which is perfectly fitting for villains and will add much entertainment and a sense of satisfaction -nods-


[/ QUOTE ]

You can hit them with the FF first power (can't remember the name, Force Bolt maybe?). I used to giggle on my MM sending them flying away while my thugs worked on foes


 

Posted

[ QUOTE ]
Use civvies for AoE attacks.

Job Done

and why respec a VEAT before you need to? You get one at 24 that's mandatory and if you need to respec much before then start again f Nerva's too hard

[/ QUOTE ]

Because, it being my first VEAT, I borked the build, maybe? I had no travel, no temporary travels (missed the missions or failed them cos of pants teams) and it was unbearable. So it was necessary.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

perhaps injuring too many civillians gets teh attention of a hero , keep hitting civvies, and tougher heroes turn up to track you down as well as a "mark" that you'll be hero hunted every time you return to Paragon until you are sent to Jail at which time the mark will be cleared because you will have learned your lesson... until you target the civvies again


 

Posted

[ QUOTE ]
Use civvies for AoE attacks.

Job Done

and why respec a VEAT before you need to? You get one at 24 that's mandatory and if you need to respec much before then start again f Nerva's too hard

[/ QUOTE ]

But what about non-VEATs?

I tend to respec every character at 22 with a Vet reward, hero and villain, lets me cash in my DOs, spec in Stamina and set up slots for SOs.

It'd be a nice QoL thing not to have to travel to do it, and then travel again to the appropriate shop (I also do it at 27 and 32). So make it do what it says it allows and let /respec work with em.


 

Posted

[ QUOTE ]
Two rather different subjects, but while Im here;

1. Why are the civilians in Mayhem missions targetable? It the most annoying thing, trying to cycle through targets, and you keep wasting powers on them. Can they be made either un-targetabble, a la Hero-side, or can they be killable, which is perfectly fitting for villains and will add much entertainment and a sense of satisfaction -nods-


[/ QUOTE ]

Yes it is anoying. Very anoying even sometimes. But the Devs did it on purpose. As you notice they keep running over towards you in a lot of missions. Just to stand in the way and be anoying.

I would like to be able to mow them down if they annoy me to much. But that would spoil their purpose to annoy us and probably make the game to violent.

However there is a plus side to things. Something the heroes lack.

At least we can WRECK things and get badges for it as well. Which is nice.


 

Posted

[ QUOTE ]
[ QUOTE ]
Two rather different subjects, but while Im here;

1. Why are the civilians in Mayhem missions targetable? It the most annoying thing, trying to cycle through targets, and you keep wasting powers on them. Can they be made either un-targetabble, a la Hero-side, or can they be killable, which is perfectly fitting for villains and will add much entertainment and a sense of satisfaction -nods-


[/ QUOTE ]

Yes it is anoying. Very anoying even sometimes. But the Devs did it on purpose. As you notice they keep running over towards you in a lot of missions. Just to stand in the way and be anoying.

I would like to be able to mow them down if they annoy me to much. But that would spoil their purpose to annoy us and probably make the game to violent.

However there is a plus side to things. Something the heroes lack.

At least we can WRECK things and get badges for it as well. Which is nice.

[/ QUOTE ]

Yes, the wreckage is both satisfying and useful...
But too violent? Like I said, theres no blood. And is ramming a katana through someones spinal cord not violent? Or burning them alive with a flamethrower? Or ripping them into little bloodied chunks with four spider arms of doom -gribble-

*ahem*
But yeah...Just one of those things >.>


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Power Rangers has been said to be the most violent television series ever. And it's aimed at children, who are below the age of sixteen.

There is more violence in cartoons than any video game. Most of the video games that have such violence are being played by the aforementioned kids anyway. I justify nothing, but wonder just why CoX has to be so tame. Even in Neverwinter Nights, one can set the violence level so that death sometimes causes the opponent to explode in a shower of blood and parts.


 

Posted

[ QUOTE ]

Yes, the wreckage is both satisfying and useful...
But too violent? Like I said, theres no blood. And is ramming a katana through someones spinal cord not violent? Or burning them alive with a flamethrower? Or ripping them into little bloodied chunks with four spider arms of doom -gribble-

*ahem*
But yeah...Just one of those things >.>

[/ QUOTE ]

You are right of course. If push comes to shove. You are playing a character that is supposedly hurting, maiming killing fellow human beings. That is very violent of course.

But there is a slight difference between fighting armed and dangerous opponnts you have to take down to get your objective and killing unarmed innocents just for the fun or lazyness. It is a bit more evil on the evil scale.


 

Posted

The games rated 13+ isnt it? Or similar, I think. 12+ maybe.
There are films and such that are rated PG, and games that are rated lower, that have much worse stuff in. Civilians dying, being flung around like ragdolls, the whole upheaveling shenanagins.
Theres not even any blood. Come on. Its as evil as 'They've gone to a better place'...

"More evil in the charts than an Al Qieda suggestion box". (endquote) XD


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

CoX is now rated 16+.


 

Posted

In a game the player is an active participant, as opposed to in a movie where the viewer is a passive recipient. So games tend to be judged harder then movies.
Any way, it just not PC to kill “innocent bystanders”, so it will properly never happen.


 

Posted

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Any way, it just not PC to kill “innocent bystanders”, so it will properly never happen.

[/ QUOTE ]

yeah, thats more of an evil MAC user thing.....


 

Posted

Thanks for the info on the rating, Ly.
Anyway, ket me get this straight. More evil than robbing banks, gunning down security guards, ripping the angry dead out of their graves, stealing, kidnapping, brutal intimidation and blakcmail alongside many and varied forms of crime some of which dont even exist in the real world...?

Slightly daft, mkay?
Just make tha damn things untargetable. Problem sorted. You can still get you attack-heals offa cars and such


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Then there is the one mission where you go to paragon to kidnap civilians to turn over to Doc V’s minions. Or the one where you kidnap civilians on Mercy Isle to turn over to a mad scientists for use as lab rats.
Toughs are not evil at all... that’s just business, right?


 

Posted

[ QUOTE ]
Then there is the one mission where you go to paragon to kidnap civilians to turn over to Doc V’s minions. Or the one where you kidnap civilians on Mercy Isle to turn over to a mad scientists for use as lab rats.
Toughs are not evil at all... that’s just business, right?

[/ QUOTE ]
But maybe they don't die! Maybe the Vash are just bringing them back to their sewer-lair for tea and scones