New Set: Time Control
when i saw the title of this topic i was thinking 'hows this gonna work? O.o' but after reading it, it looks really good!
good job, you'd make Dr Who very proud
5: Time Shift
Like Illusion Control's Invisibilty, this is a 2-type "self" and "group" affect. Time Shift will shift you in time to a specific location of your choice, like Teleport.
Self Teleport
6: Group Time Shift
Shift your whole group in time to a different location.
AoE Ally Teleport
Isn't that just.. Teleport and Team Teleport?
I think that's EXACTLY like TP and Team TP, actually...
Oh, and
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1: Time Blast
Suck a object out of another time and use it against your enemy. Has KB.
Moderate DMG, Foe Knockback
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Propel by any other name. FAR too powerful for tier 1, and the rest of the set does very little damage at all. You wouldn't last 5 minutes.
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
8: Time Machine
Use a time machine to take a group of enemies to somewhere else in time. Similar to Teleport Foe, but transports a group.
AoE Foe Teleport
Also..
Wormhole with another name AND none of the stun/damage of wormhole..
A troller set, with no ST hold or AoE Hold? Instead you've got a travel power, and an annoying team travel power to replace them...
I've seen this idea done far better IM, this one has too many holes in it imo. The pet is also fantastically specific...perhaps something akin to Singularity ('Rip in time'/'Paradox'/'Anomalie') or some such?
/Unsigned, ill thought and wouldn't transfer well into the game
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I think that's EXACTLY like TP and Team TP, actually...
Oh, and
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1: Time Blast
Suck a object out of another time and use it against your enemy. Has KB.
Moderate DMG, Foe Knockback
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Propel by any other name. FAR too powerful for tier 1, and the rest of the set does very little damage at all. You wouldn't last 5 minutes.
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May I remind you that Illusion Control has a High DMG Tier 1? Also, Fire Control has a Moderate DoT and a Immob? Psychic also has Moderate DMG and a Sleep.
Check the facts.
Also, as I said Ill Control has a Self Invisibility and Group Invisibility, this is a Self TP and a Group TP. Is there anything wrong with that? I've never seen Superior Invisibilty and Group Invisibilty cause any outrage.
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May I remind you that Illusion Control has a High DMG Tier 1?
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With a drawback. It's illusionary damage, and heals back over time
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Also, Fire Control has a Moderate DoT and a Immob? Psychic also has Moderate DMG and a Sleep.
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Fire also has holds! Zomg!
Psychic is a blast set, not really comparable
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Check the facts.
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Good advice
Personally I dont see how TP and team TP = Invis and Team Invis...maybe im missing something?
Its not a *bad* idea, just could use some work. Maybe some more characterful stuff;
Ravages of Time
Extreme DoT
Your foe is slowly crushed as you warp their time field in various different ways at once.
Time Loop
Hold, moderate DoT
You trap a foe in a time loop, forcing them out of sync with normal time. This desyncing also causes moderate damage.
^ Now NPCs can experience lag-death too! Well, sorta not really, but hey.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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May I remind you that Illusion Control has a High DMG Tier 1?
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With a drawback. It's illusionary damage, and heals back over time
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Also, Fire Control has a Moderate DoT and a Immob? Psychic also has Moderate DMG and a Sleep.
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Fire also has holds! Zomg!
Psychic is a blast set, not really comparable
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Check the facts.
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Good advice
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1. Your enemy usually is dead in the next 5-10 seconds, so does it really matter?
2. I have indeed no reply to that matter...because I don't know what you're talking about
3. It's a Control set as well, it's like comparing Half-Life to Halo. Sure in Half-Life you only get a crowbar at the start but then you get guns. So then they're both comparable, aren't they? Same thing with with Controller sets.
4. Thank you
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Personally I dont see how TP and team TP = Invis and Team Invis...maybe im missing something?
Its not a *bad* idea, just could use some work. Maybe some more characterful stuff;
Ravages of Time
Extreme DoT
Your foe is slowly crushed as you warp their time field in various different ways at once.
Time Loop
Hold, moderate DoT
You trap a foe in a time loop, forcing them out of sync with normal time. This desyncing also causes moderate damage.
^ Now NPCs can experience lag-death too! Well, sorta not really, but hey.
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1. It couldn't work mate it's too overpowered. Maybe a Scrapper/Blaster power but definetely not Controller.
2. Good idea. I like it.
It breaks the core rules of ALL power sets. Apart from HEATs, NO powerset has any kind of travel power; that's what the pools are for.
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
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May I remind you that Illusion Control has a High DMG Tier 1?
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With a drawback. It's illusionary damage, and heals back over time
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Also, Fire Control has a Moderate DoT and a Immob? Psychic also has Moderate DMG and a Sleep.
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Fire also has holds! Zomg!
Psychic is a blast set, not really comparable
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Check the facts.
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Good advice
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1. Your enemy usually is dead in the next 5-10 seconds, so does it really matter?
2. I have indeed no reply to that matter...because I don't know what you're talking about
3. It's a Control set as well, it's like comparing Half-Life to Halo. Sure in Half-Life you only get a crowbar at the start but then you get guns. So then they're both comparable, aren't they? Same thing with with Controller sets.
4. Thank you
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The Crux of the problem IM, is that you're putting forward an idea for a set. Normally this would have to be well thought out. Your argument for having propel as a tier 1, despite the fact it *may* be a bit overpowered, is that the drawback on its closest rival 'doesn't matter'. I'm afraid for numbercrunching and set creating, it really does matter.
Also: A control set without HOLDS!! is total [censored] IM. Replacing them with some awful travel power (meaning they can skip the pools, something reserved for Khelds, and already makes them a little overpowered (though only in that sense).
Ever had Team TP used on you. Had it done recently? It's bloody annoying. It also bypasses tp prompt. Annoying and useless. Guess it's something to skip.
Don't compare cross sets. Half-life to Halo = dire argument for your point. So what if psy has a moderate dmg sleep, does that mean your control set should? Look across the other sets and compare yours, the lack of holds, and the useless travel power clones taking up power picks = massive flaw (imo, of course)
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Personally I dont see how TP and team TP = Invis and Team Invis...maybe im missing something?
Its not a *bad* idea, just could use some work. Maybe some more characterful stuff;
Ravages of Time
Extreme DoT
Your foe is slowly crushed as you warp their time field in various different ways at once.
Time Loop
Hold, moderate DoT
You trap a foe in a time loop, forcing them out of sync with normal time. This desyncing also causes moderate damage.
^ Now NPCs can experience lag-death too! Well, sorta not really, but hey.
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1. It couldn't work mate it's too overpowered. Maybe a Scrapper/Blaster power but definetely not Controller.
2. Good idea. I like it.
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Dunno about overpowered. It is only a damage power, something that trollers dont often have. It also has no effects. If it was a Hold, extreme, that would be.
Also, I never quite get the levels they put on damage. Maybe I mean Superior, or high? -shrug-
Anyway, this is a suggestion thread people, make some, dont just say 'Its **** I dont like it it will never work'. Well, you can but meh.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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It breaks the core rules of ALL power sets. Apart from HEATs, NO powerset has any kind of travel power; that's what the pools are for.
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At the risk of seeming pedantic...
What the hell, I'm a pedant, live with it.
Kinetics has a Superspeed substitute (only usable on self if you're prepared to aggro a mob) and AoE Superjump substitute. The latter's definitely viable as an alternative to the pool version, if you can get by with temps before it's available.
more pedantry: IR is not a toggle so the buff can were off mid jump, not so with the travel powers, the same with BS, there duration is on a timer, rather than when you want to turn it off.
while they can be substitutes, they are not the equal of the power pools.
Granted, but IR's certainly usable as an alternative to fullblown SJ. Which I feel invalidates the words (my emphasis) "NO powerset has any kind of travel power" I was quibbling with.
IR is perma without any recharge reduction, isn't it?
Yup; adding a recharge reduction can give you a bit of extra discretion about when you recast it, mind.
Strikes me as an ok start to a set - change some of the immobs to holds (as why would freezing a mob in time immob them but leave them free to attack - that's not exactly frozen in time).
I'd also maybe look at having some sort of time-based effects attached to the attacks... maybe slight slows/-recharge on the enemy. Or even, at the risk of treading on hasten/kinetics toes, a positive time-based buff. These would have to be minor side effects though, rather than cherry picking bits of other sets/pools.
My biggest issue may actually be the opening line of the OP:
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I know this has prob been suggested before, but it's such a original idea.
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Really not sure how something can be an original idea when it has probably been suggested before...
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3: Fear Past
Make your enemies fear and regret their past decisions. A small AoE with Minor DMG and a chance for Immobilize.
AoE, Minor DMG, Chance for Immobilize
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Just love the idea of my enemies frozen into inaction thinking Damn I forgot to cancel the milk before trying to take over the world.
The power is called Fear past - the description says it makes enemies fear and regret... so where the heck is the fear element? It has damage and a small chance to immob... power effects and name/description don't gel.
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9: Summon Mender
Summon a Ouroboros Mender to assist your cause. This Mender has 3 attacks: Time Blast, Time Portal, and Fear Past.
Summon Pet
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Kinda like the idea of a mender coming - makes about as much sense as any other single-model/entity. At least the menders are already ingame and involved with temporal-editing shenanigans.
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Granted, but IR's certainly usable as an alternative to fullblown SJ. Which I feel invalidates the words (my emphasis) "NO powerset has any kind of travel power" I was quibbling with.
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Thing is the rest of the set isn't a buff/debuff which the only other set based travel powers do belong to.
This is more or a cop out the: 'I can't think of a decent power that both fits the overall theme and has any application in a control set' type of choice.
I really like the idea of this set, yet I agree with some peoples comments that it needs work. Ive had a go at recreating the set using some of your ideas and looking at other controller sets. It is influenced by Gravity in a few ways yet Ive tried to add in some unique powers. I think it may need some balancing and a couple of powers I dont think are traditionally controller but what do you think?
1. Slow Time
Ranged, Minor DoT (Smashing), Foe Immobilise, -recharge
You slow time around a single foe. Weaker foes will be completely immobilized and there recharge slowed. Stronger foes may not be immobilized but will still have there movement and recharge slowed. The stress of this on the target causes minor damage over time.
2. Stop Time
Ranged, Minor DoT (Smashing), Foe Hold
You stop time around a single foe! Weaker foes will be completely held. Stronger foes may not be immobilized but will still have there movement speed slowed. Because of the ripples in time caused by this foes around the affected target will have there movement speed slowed. The stress of this on the target causes minor damage over time.
3. Time Blast
Ranged, Moderate Damage (Smashing), Foe Knockback
You manipulate waves of energy to send a powerful blast at your foe. The impact of this may be enough to send them flying!
4. Out of Time
Targeted AoE, Foe Disorientate
You open a flash in time at a targeted location, briefly overlapping two time zones. This is a very shocking experience and any foes caught in its effect will become disorientated.
5. Time Shift
PBAoE, Team +Defence, +Resistance (all but psychic), -Movement
You shift yourself and those around slightly out of phase with this time stream. This makes you harder to hit and slightly resistant to all damage except psychic. However, because you are trying to move through two time streams at once those affected have there movement speed reduced.
6. Mass Stop Time
Targeted AoE, Minor DoT (Smashing), Foe Hold
You stop time around a group of foes! Weaker foes will be completely held. Stronger foes may not be immobilized but will still have there movement speed slowed. The stress of this on the target causes minor damage over time.
7. Future Sight
PBAoE, Team +Accuracy, +Defence
You are able to control time so that you and those close to you can see a few seconds into the future for a limited period of time. Those affected get a bonus to their accuracy and defence because they can predict the enemiesÂ’ movement. However, once the effect wears off you are left tired and lose endurance (this only affects the user and not any teams mates that were affected).
8. Time Fissure
Targeted AoE, Foe Slow, -recharge, Fear or Confusion
You open up a fissure in time at a targeted location. Any foes in its area of effect or who pass through its area effect are affected. All foes are slowed by the powerful time waves emitting from it. However, because of the ever changing nature of the fissure foes are constantly being exposed to different time lines. This will either cause fear or confusion in them.
9. Big Bang
Targeted AoE, Summon Big Bang: Ranged, High Damage (Fire, Energy, Smashing), Taunt, Foe Stun, Knockback
You open up a hole in time to the Big Bang itself! Energy from the big bang is constantly escaping the hole hitting foes. The power of these attacks are strong enough to stun foes and send them flying.
Although the hole is only open for a short while it is immobile. It can also be targeted by foes who will do there best to destroy it in an attempt to protect themselves. The Big Bang has some resistance to Smashing and Lethal Damage and is unaffected by status effects.
Thinking about it you could always replace the smashing damage element of the early powers with energy just to make it a bit more different from gravity
Yeah I feel that is a good set you've made up there Rendraka. Espicially like Big Bang idea.
I like the new set suggestion, just not the Big Bang. If anything, make it like a nuke. Or a Paradox, which is more like a Singularity, but with its own powers and such. The current tier 9 just seems way too powerful.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I know this has prob been suggested before, but it's such a original idea. Here's a idea of the powers I made...it's a Controller Primary set, kay?
1: Time Blast
Suck a object out of another time and use it against your enemy. Has KB.
Moderate DMG, Foe Knockback
2: Time Lock
You lock your enemy in time, leaving him/her immobilized. Also does some Minor DoT.
Foe Immobilize, Minor DoT
3: Fear Past
Make your enemies fear and regret their past decisions. A small AoE with Minor DMG and a chance for Immobilize.
AoE, Minor DMG, Chance for Immobilize
4: Time Portal
Send a enemy through a twirling time portal to their doom. Does High DMG.
High DMG
5: Time Shift
Like Illusion Control's Invisibilty, this is a 2-type "self" and "group" affect. Time Shift will shift you in time to a specific location of your choice, like Teleport.
Self Teleport
6: Group Time Shift
Shift your whole group in time to a different location.
AoE Ally Teleport
7: Time Edit
Edit time to your own will to damage your enemies, and possibly immobilize them.
Moderate DMG AoE, Chance for Immobilize
8: Time Machine
Use a time machine to take a group of enemies to somewhere else in time. Similar to Teleport Foe, but transports a group.
AoE Foe Teleport
9: Summon Mender
Summon a Ouroboros Mender to assist your cause. This Mender has 3 attacks: Time Blast, Time Portal, and Fear Past.
Summon Pet
Hope you like it!