New Set: Time Control


ArticFire

 

Posted

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I like the new set suggestion, just not the Big Bang. If anything, make it like a nuke. Or a Paradox, which is more like a Singularity, but with its own powers and such. The current tier 9 just seems way too powerful.

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Thanks for the feedback Phantoms, Techbot

I thought some of the powers were a bit on the powerful side so tried to balance them(like the -movement and the endurance drain on a couple) and thats why I made Big Bang time limited (based on Lightening Storm from Storm Summoning Set). My initial idea was to have a pet similar to the Singularity but because the set already feels similar to Gravity in a few ways I decided not to go in that direction although it is a valid idea. I like the idea of idea of a nuke so how about this:

Paradox Bomb
PBAoE, High Damage (Energy/Smashing), Foe Knockback, -Movement, -Recharge, Stun, Self -Recovery
You muster all your strength to fold the power of time around you in an attempt to create a temporal paradox. The resulting temporal explosion sends foes flying dealing high damage (although it varies). The residual temporal energy may leave foes slowed or even stunned. However the immense strain of this leaves you drained of Endurance, and unable to recover any Endurance for a while.

I made it high damage instead of extreme to help balance it out so it can have the -movement, -recharge and possible stun elements. What do you think? Another idea that came to mind is:

Breaking Fate:
Self Rez, Ally Rez, Special AoE, Minor Damage (Smashing/Energy), Foe Knockback, Self -recovery
As you see yourself and your allies fall you use your power over time to change the past and break the path of fate. You and a random number of your allies (minimum 1, max 3) will be revived. Your allies will gain hit points and endurance based on the number of people revived (the more revived the less hitpoints/endurance), you however will only gain your hitpoints and won't be able to recover endurance for a short while due to the sheer strain of changing time. As your body and those of your allies readjust to the time stream you will be very briefly invulnerable. Because of the temporal shockwave sent out by this power foes around yourself and any revived allies will be sent flying and will receive very minor damage. The recharge on this power is very long. You can only activate this power if you have fallen yourself.

This i think is a bit powerful, so im thinking of some ways to counterbalance it, such as making the invulnerability only a few seconds (5 maybe) or just limiting the rez to you and one ally. Also thinking because it is random who is revived it is a little risky. Possibly even remove the damage aspect completely. Also it only works if you have died as well, so you may have to sacrifice yourself to revive your allies


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Posted

The paradox looks pretty neat now, not too overcooked.

The rez I actually like the idea of. I dont think theres much like it. Yes there are self rezzes, and ally rezzes, but not an AoE rez. I think take out the invulnerable bit though, as the knockback should mean most foes will be away anyhow. And probably remove the damage.


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