i14 - Question on Mission Creater


Angelic_EU

 

Posted

I know that we will be able to create your own enemy in i14 mission creator. But how about the mission map? Are we going to have the flexibility to creat our own mission maps to suit our own story arc?

I read somewhere a while ago that map creater is one of the many things that players want. Did the devs mention that they are going to do it?


 

Posted

No mention, but it is very unlikely that such a feature will be in at launch.

Eventually perhaps, but I expect to see the SG base editor sorted out first.


I really should do something about this signature.

 

Posted

I got the distinct impression that you would select one of the (insert big number) existing maps. Which is disappointing but far less likely to produce maps which don't function properly.


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Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

And hopefully, some of the lesser used maps (Paragon Dance Party/Smokey Hellions map/Freakolympics etc.)

We don't see them nearly enough and some of them would fit great into some of my planned story arcs.


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

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Posted

yeah, same.

I have been doing a lot of sightseeing trip lately trying to see what kind of maps I could possibly use. Went around most of the Rogue Isle and Paragon. Also did a lot of story arcs too. Yes, there are some maps that I can see myself using. But some others do need a lot of imagination and adaption in order to fit my story arcs.

No, not complaining; don't get me wrong. I am actually excited about the Misison Creater. Let us hope that Map Creater will become reality in the future (or perhaps some kind of modification/light customerisation function to the existing maps)


 

Posted

This is a useful resource from the wiki that lists a lot of the unique maps in CoH/V, which although for the use of demo editing is a good resource for when we get the Misson Creator


 

Posted

they already stated that they want to make the mission creator complete or not at all, so if the enemy creator is in, i don't think they are gonna leave out the mission map creator.


 

Posted

[ QUOTE ]
This is a useful resource from the wiki that lists a lot of the unique maps in CoH/V, which although for the use of demo editing is a good resource for when we get the Misson Creator

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That is a fantastic resource, so many lovely maps!


�How do I like my MMOs? I like them the way Paragon Studios used to make them.� - a fitting tribute from kiasa.org

EU, Union mostly.

 

Posted

aye but probably not at launch as many of said since the most common demand is obviously custome enemie groups/allies


 

Posted

[ QUOTE ]
they already stated that they want to make the mission creator complete or not at all, so if the enemy creator is in, i don't think they are gonna leave out the mission map creator.

[/ QUOTE ]

This is another one of those, "yes, and the resources required to achieve it will be significant enough to delay the Architect into 2010," conversations.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

To be honest it is unlikely. Most of the maps in the game are semi random based on the computer placing tile sets in a random but pre-determined fashion to avoid rooms with no doors, corridors with no openings etc. A few are tailor made like freak olympics but it would be a lot of work for the devs to create a map editor complicated enough to appeal to the total design freaks but easy enough to use that the less talented amongst us can cope with. I find the base editor simple but trying to decorate it drives me mental. If there was a set of predesigned rooms I could use then edit for uniqueness I'd be happy. Oh, and the ability to move it without having to delete or move half the stuff in it before I can place a room. just let me place the rooms first then I'll worry about whether I can actually get into them. I want to be able to move everything to the side then decide where they are going. After that i'll decide where the doors go


 

Posted

At the start, we'll only be able to select from a list of several hundred premade maps - being able to place individual rooms and corridors and so on is possible, but Positron said it'll require a lot of work, and won't be at launch.


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
[ QUOTE ]
they already stated that they want to make the mission creator complete or not at all, so if the enemy creator is in, i don't think they are gonna leave out the mission map creator.

[/ QUOTE ]

This is another one of those, "yes, and the resources required to achieve it will be significant enough to delay the Architect into 2010," conversations.

[/ QUOTE ]

Putting on a stern face:

So stop requesting things that will delay the deadline back to i15! I want the mission creator even if it is not avle to do everything i dreamt of.


 

Posted

[ QUOTE ]
To be honest it is unlikely. Most of the maps in the game are semi random based on the computer placing tile sets in a random but pre-determined fashion to avoid rooms with no doors, corridors with no openings etc.

[/ QUOTE ]

Shows how much you're paying attention.

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A few are tailor made like freak olympics

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The maps are all pre-laid out with random(-ish) mob and glowey placements. I think they are constructed from 'tiles,' but not randomly by the game engine.

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but it would be a lot of work for the devs to create a map editor complicated enough to appeal to the total design freaks but easy enough to use that the less talented amongst us can cope with.

[/ QUOTE ]

Oh yeah... in spades. As an example, the executable for the neverwinter Nights module editor is several times the size of the actual game which ran the modules.

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I find the base editor simple

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And remember that the base editor does not allow for changes in level, or multiple floors, or doorways, or interior partitions, or windows....


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.