Another use for the branching powerset tech


Assailant

 

Posted


I realise this is a type of power customisation but i believe its possible under the current tech so should be implementable

the one thing that has always annoyed me about the elemental melee sets (and those sets that borrow from them) is there's no consistent to the powers look what i mean is that some powers are weapon based (fire sword, Ice Sword, Stone mallet) while others are strait forward hand based (cremate, frozen fists, seismic smash) now i understand that some people probably like the mix of weapons and non weapons but personally i would prefer one or the other so I'm suggesting that the same tech used to do the splitting powers for VEATs be used to create weapon and non weapon versions of elemental melee sets within the same power.

as a example I've knocked up a example stone melee set

1. Mallet Jab 1.Stone Fist
2. Stone Mallet 2.Stone Punch
3. Heavy Mallet 3.Stone Smash
4. taunt
5. Build Up
6. fault
7. hurle boulder
8. tremour
9. Mallet Smash 9.seismic smash

both powers would have exactly the same stats the only difference being one would use the mallet the other would use your fists also if you took mallet jab you couldn't take its alternative power stone fist

also if the tech worked it could be expanded to other power sets maybe to give martial arts a few different moves


 

Posted

I do support this. Main reason why I do not touch Fire Melee on tankers is the mix of weapon attacks.
/signed
It is a form of power customisation made a wee bit easier.


 

Posted

/signed

Though I'd expect something like that to happen in a sequel, more so than some massive overhaul patch. But, here's to hoping, 'eh?


 

Posted

It would be nice to have, and sounds very doable. A bit like having 2 identical stone set where only the animations varied.
/signed

That being said, I do not think there is a lot of hope for this one being implimented.


 

Posted

Technically possible - but the animations could risk looking a bit too generic (i.e. stone mallet, bigger stone mallet, mallet's stone mallet, etc). Plus it'd be a lot of animation work.

If there was a way to hoof out the animations for the gaps then I'd be up for this. On the other hand I am running my Fire Scrapper atm and like the variety of animation


 

Posted

Yes this is a thing i could approve of.


 

Posted

fantastic idea! /signed


 

Posted

Like the idea /signed


 

Posted

/signed
It may not sound much, but its just that extra bit of variety which can be really nice. And being able to slightly customise the weapons used (if any) would be so nice. An example is my archery/fire samurai demon blaster, who has a good bow, but when using fire sword pulls out a scimitar. Id rather it was a katana. Admittedly that might take more time, given the new looks that would have to be applied, buts its bascially just weapon customising, which is already in, right?


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Posted

Seemingly not if i remember corectly the elimental weapons arent actually weapons there just power FX. Of course if they were going to the trouble of reanimating things converting the elimental weapons to actual weapons could be done at the same time maybe.


 

Posted

[ QUOTE ]
Seemingly not if i remember corectly the elimental weapons arent actually weapons there just power FX. Of course if they were going to the trouble of reanimating things converting the elimental weapons to actual weapons could be done at the same time maybe.

[/ QUOTE ]

I remember Praf quoting on another topic that brought up customising fire/ice/earth weapons, and I'm sure he'll point out again that it's something they actually said could happen. I cannot seem to find the post at the moment or I'd post the quote here.