Give Mace a Chance


Alphane

 

Posted

Hello there. My name is Aubergine Man, and I'm here to make a case for a special friend of mine.

People nowadays are constantly asking for new power sets (or rather, a certain few people repeatedly), but I have an alternate proposition. Why don't we pull War Mace out of solitary confinement and rehabilitate it with the rest of society?

Many have a power set they dislike, but although I'm sure some of you will spring to its defense, I have never heard anyone say anything positive about war mace - a fully functioning powerset with animations and multiple weapon options. Surely it would save the devs a lot of work making a new tank set if they just upped the stats on mace a bit (and maybe renamed a few of the powers. Come on Devs, bash? That's a bit poor)?

To cut to the chase, what I propose is this - that mace be tweaked to make it a more viable option for the serious tanker, rather than just a comedy or 'nooby' option. As I have said earlier, I am sure many people will disagree, arguing that War Mace is a finely groomed stallion of a powerset, but when I see it sitting at the bottom of the tanker secondary sets screen, I only see a worn out mule, a viewpoint shared by many of my friends. It's not too late to save it from the knacker's yard!

*Prepares for the flames*


 

Posted

Hi. My name is Chatarsis and I have positive things to say about War Mace.
Love the way the stuns helps with my primary(dark). And the mace choices are nice(only negative thing is that it's missing a ballmace with no spikes).
I like the animations aswell even if they are shared with powers from other sets. Maybe a tad bit low damage but that is fine on tankers.
(these are ofcourse my opinions and might not be shared with others)

And Bash? Would Smash be a better name?

Since W is the last letter(english anyways... ÅÄÖ forever!) it does make sense that it is at the bottom of the list.

And did you just call me a funny noob for choosing mace on my tanker?


 

Posted

[ QUOTE ]
a fully functioning powerset with animations and multiple weapon options.

[/ QUOTE ]

Mace has these things. Why don't you try it.

It has also been buffed fairly reciently with animation time reductions and AOE increases.

It is a much stronger set than you think.


I really should do something about this signature.

 

Posted

I have whistfully considered making a shovel wielding charachter at one point, but there's no hard hat in this game so the chatacter concept fell through


 

Posted

Already beat you too it. Made a miner called Sweaty Pete.. Deleted him though =P


 

Posted

Wait until next issue, when we get Shields you will see more Axe, Mace or Broad Sword characters around.

As others said Mace has a nice damage and good side effects. No i don't have a mace tank, even Morningstar is my favorite weapon in Fantasy games the sound fx of war mace is annoying for my ears.

If they change that i want to make a fantasy mace tank


 

Posted

My WP/Mace was built more on a concept than anything else (A Hill Billy wielding a 'Tech' mace, what else do you do with a big lump of shiney metal?) But I found the set worked nicely. Mace may not be as damaging as Axe, but its more so than Ice, and has some great controlls. I think it's a good alrounder really. Not that special, but not as bad as people think.

Would be nice if it got more buffs though


 

Posted

[ QUOTE ]
rather than just a comedy option.

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Vhot am beink dis, comrade? Are you suggestink dat Vhar Mace veilding tanker unt hero ov Revolution Igor Blimey is beink some kind of comedy characters? Bah! Is beink foul slanderink unt if repeatinks are takink places Igor vill be vreakings revenges on your personages! I vill vreak you up gut unt proper!


 

Posted

[ QUOTE ]
[ QUOTE ]
rather than just a comedy option.

[/ QUOTE ]

Vhot am beink dis, comrade? Are you suggestink dat Vhar Mace veilding tanker unt hero ov Revolution Igor Blimey is beink some kind of comedy characters? Bah! Is beink foul slanderink unt if repeatinks are takink places Igor vill be vreakings revenges on your personages! I vill vreak you up gut unt proper!

[/ QUOTE ]
For some reason I feel a strong urge to /sign this.


 

Posted

i don't like the mace that much, it's like you're waving a stick.....
if they change the animation a bit to make it look like it's waving a heavy mace, then it's going somewhere.


 

Posted

[ QUOTE ]
[ QUOTE ]
a fully functioning powerset with animations and multiple weapon options.

[/ QUOTE ]

Mace has these things. Why don't you try it.

It has also been buffed fairly reciently with animation time reductions and AOE increases.

It is a much stronger set than you think.

[/ QUOTE ]


My point exactly - it IS a fully functioning powerset with choices, that's what I'm saying. However, I did not know it had been buffed, despite trying it.

Thanks Chatarsis for the feedback, your comments have given me hope. And no, you're not a funny noob, rather a prophet who has shown me the light.


 

Posted

[ QUOTE ]
I have whistfully considered making a shovel wielding charachter at one point, but there's no hard hat in this game so the chatacter concept fell through

[/ QUOTE ]

Similar thing happened to me wanted a huge mutant baby weilding a massive rattle, couldn't find the options in the charecter creator though even if I could I don't know if I'd have been happy without a suck thumb emote!


 

Posted

[ QUOTE ]

Thanks Chatarsis for the feedback, your comments have given me hope. And no, you're not a funny noob, rather a prophet who has shown me the light.

[/ QUOTE ]
/sig


 

Posted

[ QUOTE ]
However, I did not know it had been buffed, despite trying it.

[/ QUOTE ]
This is half the problem, tbh - in online games once a power/set gets a bad rep for having been weak or nerfed once, then that can carry through in the playerbase consciousness even when it is no longer true.

Mace used to be known as one of the weakest melee sets, but now it has been fixed and is meant to be pretty good now - but for players who don't read forums/patch-notes and haven't tried it in ages the set will continue to be seen as a weak set and they'll continue to push negative vibes around in-game about it, despite the fix.


 

Posted

I'd use it for concept reasons if they simply gave me a proper baton to use, a good straightstick.


Chairman of the Charity of Pain; accepting donations of blood and guts.

Prophet of the Creamy Truth; "If it's empty, fill it with cream."

 

Posted

I have a WM /WP brute. And the one think I would like the most to change about the set would be the animations. (yes I know it will never happen) Holding a sledgehammer half way down the handle just look wrong, especially compared to how NPC’s and the temporary power looks (two handed over the head blow).

But maybe that is because my charter is a brute /shrug.

On the power level it is ok as long as you do not run in to EB’s with a high Smashing/lethal resistance, I had one mission where I was fighting an arachnoid EB and I could not damage it more then its regain, and it could not damage me more then my regain. But that is what Shiva Shades and Nuclear Strikes are for right?


 

Posted

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I'd use it for concept reasons if they simply gave me a proper baton to use, a good straightstick.

[/ QUOTE ]
A US style cop's "night stick" would be good, as would a cricket bat and maybe a hockey stick.

Though the concept I'm probably going to use when I get around to playing a War Mace brute will look somewhat like my forum avatar, but with a Mr Punch puppet demeanour - "that's the way to do it!" BAM!


 

Posted

[ QUOTE ]
[ QUOTE ]
However, I did not know it had been buffed, despite trying it.

[/ QUOTE ]
This is half the problem, tbh - in online games once a power/set gets a bad rep for having been weak or nerfed once, then that can carry through in the playerbase consciousness even when it is no longer true.

Mace used to be known as one of the weakest melee sets, but now it has been fixed and is meant to be pretty good now - but for players who don't read forums/patch-notes and haven't tried it in ages the set will continue to be seen as a weak set and they'll continue to push negative vibes around in-game about it, despite the fix.

[/ QUOTE ]
that's the same thing what happened with assassins in GW, most newbies play it from the beginning and it has a bad name, seen as a n00b class.
but while they just begon playing, experienced players that play the assassin has the same problem getting in a party, while they are actually good.
and after a small buff, they continue to be seen as a bad class.

currently, i'm close to immortal as an assassin, but because of the bad reputation the newbies made, it's hard to get in a team.


 

Posted

[ QUOTE ]
that's the same thing what happened with assassins in GW, most newbies play it from the beginning and it has a bad name, seen as a n00b class.
but while they just begon playing, experienced players that play the assassin has the same problem getting in a party, while they are actually good.
and after a small buff, they continue to be seen as a bad class.

currently, i'm close to immortal as an assassin, but because of the bad reputation the newbies made, it's hard to get in a team.

[/ QUOTE ]
It happens in pretty much every MMO tbh. Playerbase perception is a very difficult thing to overturn. It can even be tainted by other MMOs, such as players coming here from other MMOs and expecting all defenders to be healers.

Your example is as much about how other players perceive players of a certain class/archetype and that's a large part of it too. People start to generalise in-game - oh all rogues/stalkers/assassins are selfish gankers, all clerics/defenders/priests are main healers, warriors/tankers/guardians are the only viable tanks, or whatever, and the generalisations stick, even when it is no longer true for the class as a whole, or not true for the individual, or other classes can fill those roles just as well.

I must admit one of the things I like about CoH/V is you never get players identifying themselves by/as a single class/archetype and hating on most of the others - that's rife in other MMOs, leads to class generalisations, and it's really stupid too. I think it doesn't happen here because most of us level so fast and alt so much that most of us play most of the archetypes anyway - that makes for a much better understanding of team roles and what other archetypes are capable of.


 

Posted

What's needed is a publicity campaign.

I propose the forming of an SG for Mace users which will proselytise Mace use and show how good it can be.

It will be called The Wack-a-Mole Club.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.