Religeous Origin


Baeleos

 

Posted

Short and Simple, A new Origin, Religeous, basically for Monks, Priests, Angels, Demons and the like.

The Origin Temp power is something along the lines of "Epiphany" a blind and hold power with minor damage.

we would need a new set of enhancements and stores/Quatermasters but I'm gueesing they could just turn an old building new/place another arbiter with something in his hand like a book

Enhancements would focus on 4 types: Blessing, Curse, Selestrial and Gospel. Blessing being Heals and Buffs, Curses are Debuffs and damage, Selestrials would be Speed (both travel and recharge) and hight and gospel would be all the others.

There we go, Nothing much, but would benefit players on characters


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Posted

Not gonna happen because of too many potential (and rather obvious, if you think about it) problems.

Religion-drawn powers, and magical creatures like angels and demons fall under the Magic origin in CoX currently.


 

Posted

Doesn't Magic and Natural already cover this?

[EDIT] Dammit Col, you ninja'd me!


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Posted

Magic or Natural. Done.


 

Posted

mage users are magic in origin.. Magic invokes Angels, demons, and beings from beyond. Those beings are therefore also magic in orgin.

Not needed as new one.


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Posted

[ QUOTE ]
we would need a new set of enhancements and stores/Quatermasters but I'm gueesing they could just turn an old building new/place another arbiter with something in his hand like a book

[/ QUOTE ]

And over on the hero side, you need an entire new set of level 1-5 missions, and a new 'organisation' which comes out of nowehere. And a new set of stores (or churches, ever noticed there are no places of worship in Paragon City?). You would also need to add loads of new villain groups since DO/SO drops are typed on the origin types of the villains.

It would be huge amounts of work, for no real benefit aside from allowing people who don't think 'magic' covers relgious characters because "religion isn't magic."

My main, War Crow, started out as a priest of the Morrigan, so would actually fit this proposed origin. He's magic origin, however, and not because there was no Religion origin available.

Actually, I think Religion was probably an Origin at one time, like Incarnate, and like Mutant did not exist until the atomic bomb tests. Origins come and go, and Religion is one that no longer applies in this modern setting. But it might have once.


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Posted

Think this would be too controversial origin or AT.
Some people would find angels and demons too religious, and may find it objectionable to their own religous beliefs.

Its like someone making a character called 'God' and then portraying God to be a ******.

I myself dont have a problem with it, but I can see where some people might not like their religious icons being represented in a game.

Plus, angels arent recognised in all religons, so, making them recognizable in a game would be like ncsoft endorsing that religon.


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Posted

No, no, no, no, NO.

Too much chance for EXTREME controversy. Plus all the complications detailed previously.

Very, very, very /unsigned.

Magic/Natural do the job quite nicely, thanks.


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Posted

[ QUOTE ]
Plus, angels arent recognised in all religons, so, making them recognizable in a game would be like ncsoft endorsing that religon.

[/ QUOTE ]

Expect 'Angel wings' to be renamed 'Dove-wings' then and 'Demon wings' to be renamed 'Scary bat-wings'?


 

Posted

Yeah, what others said... a big fat NO on this one.


 

Posted

Havn't you noticed there are no Churches/mosques/synagogues in Paragon City or the Rogue Isles.

Religeon is controversial in Europe. It is much much more so in the US.


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Posted

And, while there are demons in the game, there are no angels except those made by the players. The demons are summoned by magic wielding bad guys and are obviously of nefarious purpose. There's no major controversy there. Most religions have 'demons' in them in some shape or form.

Angels do exist in almost all religions, but only because 'angel' is a Hebrew word for 'messenger' and plenty of religions have "messenger's from G/god" in them. However, the form they take varies far more wildly than demons (which can often change shape anyway).

I have a feeling that the actual 'theology' for the CoX universe is that 'gods' are just really-very-powerful-beyond-comprehension beings and that no religion is right. It doesn't actually make a difference and it avoids having the controversy that actually would arise in the US over settling on one religion.

Of course, you can argue that religion is actually under-represented in the game. Afterall, I'd imagine Rhode Island is about as religious as the rest of the East Coast and there should be a few churches about the place at the very least.


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Posted

I got a char who is half angel and half demon... hows that for controversy!?!


 

Posted

[ QUOTE ]
I got a char who is half angel and half demon... hows that for controversy!?!

[/ QUOTE ]

About as controvercial as my slippers. I thought just about everyone had a half-angel/half-demon... at one point until they learned better.

Edit: Actually, if you're talking the judao-christian concept of angels and demons, they are the same thing so your charcater is just all angel. It's just that one of the parents fell.


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Posted

okay guys, I get the point it sucks, but no need to push it out too far now, its only a suggestion, if your against a new origin then dont have a fit over it ¬_¬


A total of 14 of my nerves have been harmed in the making of this post...

 

Posted

[ QUOTE ]
okay guys, I get the point it sucks, but no need to push it out too far now, its only a suggestion, if your against a new origin then dont have a fit over it ¬_¬

[/ QUOTE ]

It doesn't, as such, suck. It's just that adding origins is hard work and there's no real benefit to it. I doubt we'll ever see the Incarnate origin in anything other than NPCs.


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Posted

The only reason this would even exist is for fundamentalist twerps who don't like that the word 'magic', a surprisingly wide ranging descriptor, also has definitions of illusion and being 'not real'. Funny, since the whole idea came initially from the mysticism of religion.

Gods, God, Angels, Demons and any other such religious thing is magic. If they don't like it, then they shouldn't have spent all that time believing in magic really. I arch an eyebrow and produce a flood, it's magic, God arches an eyebrow and prduces a flood, it's not magic? Whatever.


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Posted

I'm starting to wonder if you're coming up with ideas just for the sake of coming up with ideas

As others have said there is no need for a religious origin due to both the likely controversy and the fact it falls under the existing Magic origin.

If you read the lore you'll see that magic originally came from the Gods in the CoH/V world anyway. The goddess Tielekku was first to discover it, she taught it to her students - the god Ermeeth and the goddess Hequat - and they in turn taught magic to their mortal followers - the Oranbegans (now the Circle of Thorns) and the Mu, respectively.


 

Posted

[ QUOTE ]
[ QUOTE ]
okay guys, I get the point it sucks, but no need to push it out too far now, its only a suggestion, if your against a new origin then dont have a fit over it ¬_¬

[/ QUOTE ]

It doesn't, as such, suck. It's just that adding origins is hard work and there's no real benefit to it. I doubt we'll ever see the Incarnate origin in anything other than NPCs.

[/ QUOTE ]

Oh I think you are wrong there. A lot of issue 12 seems o be laying the story groundwork for Incarnate epic origin.

However, that won't be just like the other origins, it will have special advantages and drawbacks.


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Posted

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However, that won't be just like the other origins, it will have special advantages and drawbacks.

[/ QUOTE ]
Ever since they introduced Nemesis Staff and Blackwand as permatemp vets rewards the origins haven't been quite equal.

True that incarnate looks like it may well be an origin surpassing the existing ones for impact/complexity (maybe like comparing EATs to other ATs?), but it's worth remembering that not all current origins are truly equal.


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Posted

You can have "offical" religous content in a fantasy MMO, but it doesn't work very well in a modern one - by "official", I mean stuff made by the devs, like temples, churches, religous themed powers and so on.
It's ok in a fantasy world, because it isn't our world - but for something like CoH, it wouldn't work - the game lore doesn't really allow for the existence of conventional religions, as it contradicts conventional religions way too much.


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Posted

[ QUOTE ]
[ QUOTE ]
However, that won't be just like the other origins, it will have special advantages and drawbacks.

[/ QUOTE ]
Ever since they introduced Nemesis Staff and Blackwand as permatemp vets rewards the origins haven't been quite equal.

True that incarnate looks like it may well be an origin surpassing the existing ones for impact/complexity (maybe like comparing EATs to other ATs?), but it's worth remembering that not all current origins are truly equal.

[/ QUOTE ]

I'd have to say that any implementation of the Incarnate origin I can think of would be bound to create unbalanced characters. As in, it would create characters which massively outshine the existing origins.

Everything I've read in the I12 content would seem to suggest that the Incarnate origin is largely defunct and extremely rare in the current world. There are thwo people who did get their powers from Zeus' Fountain, one who may have, and a probably survivor of the First Age of Heroes.

It could well be leading up to opening up the Well of the Furies for players, but I personally hope not. We'll be flooded with them.


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Posted

In CoX, epic does not equal more powerful.

I'm sure any advantages Incarnate origin gets will be balanced by drawbacks.

There are an awful lot of references to incarnates in issue 12. the ITF, the villain Midnight Squad arc, Midnighter Archavist etc.


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Posted

Just... no.


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