Psionic Blast
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because Psionic Blast, although unresisted by most AT's, has a fairly low damage output.
[/ QUOTE ]It really doesn't. Although since the blaster version has aim, they're probably dropping TK blast or will dom, which would drop the damage considerably.
But if the defender version was ported directly, the damage would be quite high.
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if the defender version was ported directly
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This being the key falicy that invalidates all the "OMG Psi blasters" posts on the US forums.
I really should do something about this signature.
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I want to know everyones thoughts on how it will affect PvP and PvE in the game
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I don't think it will change PvE all that much. There are plenty of enemy factions with Psi Resist out there anyway.
As for the new secondary... my guess is it will be some sort of Mind Manipulation. There are plenty of Psychic powers to make up this set and if I recall one of the red names mentioned they'd created a totally new power to go in the secondary set anyway
I don't think it is going to be as much of a big deal as many people are making it out to be... I'm far more scared about the possibility of Fire or Electric Scrappers
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if the defender version was ported directly
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This being the key falicy that invalidates all the "OMG Psi blasters" posts on the US forums.
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The defender version of Psi blast ported should come with higher dmg as well based on the Defender version of Sonic blast and the blaster.
The difference that will define things imho will be range tweaking and animation/casting times.If range comes as is i am worried
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Another thing I'm wondering is, what secondary powerset do you think Blasters will get? I've heard a few people saying Psionic Manipulation, and I doubt this greatly, simply because they'd have to introduce new powers. I'm thinking either some form of Dark Manipulation or Earth Manipulation, perhaps even Thorny Manipulation.
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Suppose I was very wrong indeed here, makes me wonder what Mental Manipulation will consist of...
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if the defender version was ported directly
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This being the key falicy that invalidates all the "OMG Psi blasters" posts on the US forums.
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The defender version of Psi blast ported should come with higher dmg as well based on the Defender version of Sonic blast and the blaster.
The difference that will define things imho will be range tweaking and animation/casting times.If range comes as is i am worried
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The defender version of psi blast has artificially inflated damage, because it doesn't have Aim. Add Aim, the base damage comes down.
The defender version of psi blast has artificially inflated damage because 4 years ago the devs where worried it would leave you defenseless against undead and robots. Take that away, and the damage comes down.
The defender version of psi blast has an inflated damage/activation time ratio, because activation times where not included in the base damage when they where first calculated. Castle now has a new system for calculating damage that includes activation times. So expect damage to come down (or activation times to go up).
Range, I expect will remain as is. However, I expect corruptors to get the blaster version of psi blast in the next round of PP. Also, keep an eye on what Fortunatas will be able to do.
Afterthought:
Once the damage numbers actually come out, watch for all the "OMG they nerfed psi blast" whines!
I really should do something about this signature.
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Another thing I'm wondering is, what secondary powerset do you think Blasters will get? I've heard a few people saying Psionic Manipulation, and I doubt this greatly, simply because they'd have to introduce new powers. I'm thinking either some form of Dark Manipulation or Earth Manipulation, perhaps even Thorny Manipulation.
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Suppose I was very wrong indeed here, makes me wonder what Mental Manipulation will consist of...
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From Lighthouse:
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Quote:
As a reminder of the scope of Powerset Proliferation, it was to port existing powersets, not to create new ones. While some people consider the Blaster Psi secondary to be a new one, it's not - it's pretty much Dom Psi moved over (with balance tweaking).
EDIT: and it's not as crazy as some are making it out to be. Please wait to see it in beta before you go off the deep end, thanks!
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Thanks to Harv for passing it on.
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The defender version of psi blast has artificially inflated damage, because it doesn't have Aim. Add Aim, the base damage comes down.
The defender version of psi blast has artificially inflated damage because 4 years ago the devs where worried it would leave you defenseless against undead and robots. Take that away, and the damage comes down.
The defender version of psi blast has an inflated damage/activation time ratio, because activation times where not included in the base damage when they where first calculated. Castle now has a new system for calculating damage that includes activation times. So expect damage to come down (or activation times to go up).
Range, I expect will remain as is. However, I expect corruptors to get the blaster version of psi blast in the next round of PP. Also, keep an eye on what Fortunatas will be able to do.
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Interesting! Didnt know this thanks for the info. I am really interested in Fortunatas yes since the villain epic is what attracts me most atm.
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Afterthought:
Once the damage numbers actually come out, watch for all the "OMG they nerfed psi blast" whines!
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Hahhahaha i ll die laughing with this.
Can someone post the link to the Dev post that says Psi Blast will have Aim, please. I remember reading it, but I can't remember where.
It was in a thread that got deleted.
He didn't actually confirm it would have aim. It was more like:
US Forumite: "Psi blast doesn't have Aim"
Castle: "Are you sure about that?"
I really should do something about this signature.
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Also yeah:
Psi Blast
Aside from /em and /elec what else would a pvp minded player pair it with? I was thinking /dev but that would be stupid. Edit: cuz psi blast has no aim.
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Are you sure? And before making TOO many plans, take into consideration that Blasters get a new secondary, too. It *may* change plans a bit (unlikely, but y' never know!)
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That quote?
Only that sounds more like...
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Aside from /em and /elec what else would a pvp minded player pair it with?
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Are you sure?
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...and not...
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Edit: cuz psi blast has no aim.
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Are you sure?
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Just how I read the post.
Gonna have to agree with TG here, im more interested in the new villian EpicĀ“s, or the fact that defenders get iceblast and cold domination.
The thought of facing a Psy or ice/cold defender with Psy or Powermastery in a 1 on 1 in pvp is just lol?
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Also yeah:
Psi Blast
Aside from /em and /elec what else would a pvp minded player pair it with? I was thinking /dev but that would be stupid. Edit: cuz psi blast has no aim.
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Are you sure? And before making TOO many plans, take into consideration that Blasters get a new secondary, too. It *may* change plans a bit (unlikely, but y' never know!)
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That quote?
Only that sounds more like...
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Aside from /em and /elec what else would a pvp minded player pair it with?
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Are you sure?
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...and not...
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Edit: cuz psi blast has no aim.
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Are you sure?
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Just how I read the post.
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Yeah, either reading is possible. I think it is not unreasonable to conlude that Psi Blast may or may not be given Aim, but if it is it's base damage would be reduced accordingly.
I really should do something about this signature.
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Yeah, either reading is possible. I think it is not unreasonable to conlude that Psi Blast may or may not be given Aim, but if it is it's base damage would be reduced accordingly.
[/ QUOTE ]And Aim would most likely remove one of the big hitter attacks.
Or move subdue to the secondary as a t1 immob?
Subdue, as is, does far more damage than other blaster secondary immobs.
I really should do something about this signature.
I'm guessing bye bye will domination for aim
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Subdue, as is, does far more damage than other blaster secondary immobs.
[/ QUOTE ]It makes sense that subdue could be moved though. One of the rednames (Can't remember) Was being really ambiguous about Aim in Psy Blast, implying it's a possibility. Also, it could have damage lowered.
But meh, TK thrust is more likely as a t1.
Another reason not to move Subdue to the secondary is it has exactly the right animation time for Defiance 2 blaster tier 2.
But I wouldn't rule it out as a posibility.
One issue with having TK Thrust, is it is very similar to TK Blast (apart from range). Would the devs want a Psi/Mind blaster to have so much overlap? on that issue, Will Domination and Mesmerise are also somewhat similar (apart from amount of damage), which could also influence the powers available for Mind Manipulation.
I really should do something about this signature.
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Another reason not to move Subdue to the secondary is it has exactly the right animation time for Defiance 2 blaster tier 2.
But I wouldn't rule it out as a posibility.
One issue with having TK Thrust, is it is very similar to TK Blast (apart from range). Would the devs want a Psi/Mind blaster to have so much overlap? on that issue, Will Domination and Mesmerise are also somewhat similar (apart from amount of damage), which could also influence the powers available for Mind Manipulation.
[/ QUOTE ]TK Thrust And Mesmerise are status effect powers with damage. TK blast and Will domination are damage powers with status effects. That's how I sees it, so the secondary effect, in that respect, might be nerfed. TK thrust and Mesmerise probably have enough of a damage gap now, and TK thrust is melee. It could become a power thrust sort of thing.
Looks like you where right about Subdue.
However I was right about this:
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I'm guessing the numbers behind the Psi/Mind powers will be tweaked downward to balance this set.
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Fixed that for you.
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and also,
when Castle posted this:
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Psychic Shockwave for Dominators is an AOE power which does damage as it if it a single target power. For Blasters, this will not be the case -- the AOE divisor will be in place. In other words, divide damage by 4.75.
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The imediate response of the US forums was:
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Seriously. What in the hell.
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Which I think I also predicted...
I really should do something about this signature.
Psychic Sream would normally be expected in a Psi Blast primary right?
With it's inclusion in /Mental Manipulation is it right to assume it's not going to be in the Psi primary, and that Subdue now wouldn't be either?
What might make up the two possible vacancies? I guess Aim would be the most likely candidate? And is it likely to assume that he expected TK Blast, Will Domination etc are staying in?
Just some wild speculation points I guess I'm looking forward to finding out about .
Yeah. The only reason I can think of for shunting Psi Scream across would be a shortage of suitable powers for the secondary.
However, there are a couple of dom powers which could be used in the primary, in addition to Aim, e.g. Psionic Dart, Levitate.
You could end up with a Psi Blast primary something like this:
1) Psi Dart
2) Mental Blast (but with the Subdue animation)
3) Aim
4) Psionic Lance
5) TK Blast
6) Will Domination (damage/activation nerfed)
7) Psi Tornado
8) Scramble thoughts
9) Psi Wail
I really should do something about this signature.
Psionic Dart, I don't know. Like the Flares of Psi' lol . I can see it going in there tho...
Looks a likely list though, although maybe some of the ordering would be different. I think Mental Blast would be animated as is though?
Bet you were wondering when you'd see this thread.
So here it is folks, widely unresisted damage, long range and -recharge debuffs to boot. I want to know everyones thoughts on how it will affect PvP and PvE in the game, I've heard alot of people saying it will kill PvP, however, I'm certain Fire Blast and Ice Blast will outperform it in most situations because Psionic Blast, although unresisted by most AT's, has a fairly low damage output.
Another thing I'm wondering is, what secondary powerset do you think Blasters will get? I've heard a few people saying Psionic Manipulation, and I doubt this greatly, simply because they'd have to introduce new powers. I'm thinking either some form of Dark Manipulation or Earth Manipulation, perhaps even Thorny Manipulation.
What do you think?