TA/A Defender
So... You're looking for advices or just giving the build away?
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
Opinions alwasy wanted
Slotting:
. Flash Arrow: I would never slot it. But I guess you did it for IO bonuses so it's all good.
. Acid Arrow: IIRC it isn't auto-hit. Either you pick Aim and pop it before using AA, or place at least 1 Acc IO in there.
. Fly: Move those 2 extra slots to swift. The flight speed should stay nearly the same and it would boost your runspeed and Hover aswell.
. Oil Slick: It is such a sweet power to have it maxed. I really would consider to go 3Rech/3Dmg instead.
. Stunning Shot: Needs accuracy.
Powers:
. Flash Arrow: Read above.
. Ice Arrow: You'd be better off debuffing. I only find this power useful for trollers
. Stamina: It is skippable. Especially with Conserve Power and a couple EndRec bonuses
. Ranged Shot: Again, you'd be better off debuffing Take Aim instead (use it before RoA, Oil Slick, Stunning Shot and Acid Arrow).
PS: Personally I love Explosion Arrow. Lovely animation and OK damage.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
- Flash Arrow: Bonuses and ability to spam the chance for -recharge chance.
- Acid Arrow: It doesn't accept Acc IOs according to Mids
- Fly: Really?
. Oil Slick: Tempting, but I felt that -res, -recharge would be more useful for Lt/boss which it might not kill outright(considering planning to team)
- Stunning Shot: It's the lev 49 power I got stuck with, not overly bothered.
- Ice Arrow: Maybe. According to mids thought it's currently spamable for constant hold with nice damage potential. Sounds like a nice st power if solol
- Stamina: Possibly, It might respec it out and put leadership in (only other thing I'd want) - but the I might need it.
Oil Slick - doesn't take Acc IOs, so I assume Aim wont affect?
Aim - Might swap stunning shot for it.
Explosion Arrow: Why would I want to risk knocking them back out of the debuff AoEs?
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if you're going down the leadership line then you need Stamina IMO. I don't have it but I only run hover as my only toggle so can easily get away with Vigilance. In fact i think I only have 1 End Red in my entire build although I do have Conserve Power for those monets after I've dropped Emp Arrow.
Flash arrow is an OK debuff but AFAIK if you get a proc it'll aggro. I do say AFAIK because I'm not 100% sure. Ice arrow is overlapping and you can hold an lt or minion for ages with power boost if so desired. Acid Arrow needs accuracy and it's AoE isn't very big either. It should take Acc recipe IO's, can't see why it shouldn't.
Defiant 50's
Many and varied!
@Miss Chief
This is just more of a reflection from me, looking at and back on my own TA, which probably won't change a thing for anyone else but I am all for sharing like it or not
Flash arrow is unresistable. I 3 slot it for tohit debuffing with what you have chosen and save 2 slots because Rechg is never really a problem as its easy to get rechg to meet durations with haste. So the rechg buff is small, and for me the +dam buff is moot as 2% of nothing is nothing.
I have been thinking about Fly lately. Fly without swift (due to no fitness pool) and making it as end friendly as hover almost by having 2 end slots in it and not slotting hover at all. Fly is great with med pool. Fly up out of the interruptability areas and cheap kb protection. I like it. In some missions it pays to play grounded though.
Temp Invuln is just S and L. I planned on aid self at that level. I haven't been one shotted yet when maging or been without the opportunity to aid self. Aid others to top up peoples health removing between fight downtime and often mid fight.
Leaderships is good for pvp like base raids. Maneuvers stacking to Flash Arrow. Assault stacking to disruption or acid (which all means by people doing more damage per end they save end). Tactics stacking to Acid arrow and your own accuracy in landing acid arrow. None of these are really needed but Vengeance is always sweet. Having med pool as well can mean venge and resuscitate, instant save, removal of someones downtime and quickly gettin the team back to full effectiveness.
EMP is such a major end suck. Conserve energy for after. My staminaless TA whose running leaderships with hastened conserve energy and powerboost is looking like she needs stamina atm but she isn't reasonably end slotted yet. I keep getting good recipes and using her inf for them and putting off upgrading enhancements for lvls out of financial tightness. It can be done though. I'd do it if I slot up (-5 slots atm) but 99% of the time there is a kin in the team these days and a good one always sbs you.
In playing one I never solo, with each mob I debuff and normally Rain of Arrows would be a first attack after debuffs landing on dead foes. Some fights just last the time of 3,3 seconds with some teams, I could open with rain of fire and still the arrows land on dead foes. Hell by the time Oil slick goes down and lights we are in the next group. Both powers become unnecessary powers in large teams. I like them both to happen as everything is dead cos it just makes me laugh.
With the latest cast changes it has pushed stamina as an absolute necessity for soloists I'd imagine. Stamina 3 SO slotted is possibly equal to a SO end slot in everything usually, I would forget end slots in this case I'd imagine except on EMP !!
I got a Tanky friend who will tank anything with just a TA. So I am continuing with my journey. To be on teams with ppl needing a healer without realizing there isn't actually a definite need even against AVs would suck...for me anyways. Entangling arrow might be all a team needs to do an AV with at times, in places.
In most large teams and even small teams I feel like most my attacks would just sit there cos after debuffs its over. I have ldrships and med instead.
I personally think though there is so many ways to make a TA and for it to work, the main thing is just to make it fun.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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- Acid Arrow: It doesn't accept Acc IOs according to Mids
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I'm pretty sure it does.
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- Fly: Really?
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Yes. Swift boosts both runspeed and flightspeed. Put some Flight IOs in there and hover will be fast aswell.
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Oil Slick - doesn't take Acc IOs, so I assume Aim wont affect?
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I tought it would affect Damage, but it probably doesn't.
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Explosion Arrow: Why would I want to risk knocking them back out of the debuff AoEs?
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I just said I like the power. I team 99% of the time, so there is a good chance I have a troller on my team with -kb immobs. Besides, I like to use it when I streethunt.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
Acid arrow definitely accepts Acc as I had two in mine before I picked up tictacs (I found two acc meant I was more sure to get all debuffed with it)
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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- Acid Arrow: It doesn't accept Acc IOs according to Mids
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I'm pretty sure it does.
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- Fly: Really?
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Yes. Swift boosts both runspeed and flightspeed. Put some Flight IOs in there and hover will be fast aswell.
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Oil Slick - doesn't take Acc IOs, so I assume Aim wont affect?
[/ QUOTE ]
I tought it would affect Damage, but it probably doesn't.
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Explosion Arrow: Why would I want to risk knocking them back out of the debuff AoEs?
[/ QUOTE ]
I just said I like the power. I team 99% of the time, so there is a good chance I have a troller on my team with -kb immobs. Besides, I like to use it when I streethunt.
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no need to reply all that to me i didnt say it
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
My main bug bear is that there's so much Enemy Targeted AoEs.
I want to be firing my debuffs are targeted AoEs...that's how a really Archer would do it
Slightly off topic but IIRC, the boost to flight speed that Swift gives is pretty tiny in comparison to run speed. I seem to recall seeing figures in another thread that suggested that slotting three Fly SOs in Swift would be less than a second Fly SO in Hover. I'll have a look around and see if I can confirm it.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
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no need to reply all that to me i didnt say it
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I usually do Quick Reply. It happens to reply to the last post. I'll be more careful next time tho.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
[ QUOTE ]
Slightly off topic but IIRC, the boost to flight speed that Swift gives is pretty tiny in comparison to run speed. I seem to recall seeing figures in another thread that suggested that slotting three Fly SOs in Swift would be less than a second Fly SO in Hover. I'll have a look around and see if I can confirm it.
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That's right; if fly speed is what you are interested in, than a slot in Fly or Hover gain much more than the same slot in Swift
Fly is ~135% fly speed, while Swift is only ~13%, so with 3 SO you end up with ~30%
oil Slick and Disruption Arrow are targeted AoE's as is Rain of Arrows.
Defiant 50's
Many and varied!
@Miss Chief
[ QUOTE ]
My main bug bear is that there's so much Enemy Targeted AoEs.
I want to be firing my debuffs are targeted AoEs...that's how a really Archer would do it
[/ QUOTE ]
I really didnt understand that but I love AoEs.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Think he meant he'd prefer all debuffs to be Ranged Location AoE (like DA and OS) rather than Ranged AoE (AA, PG and EMPA).
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
[ QUOTE ]
Think he meant he'd prefer all debuffs to be Ranged Location AoE (like DA and OS) rather than Ranged AoE (AA, PG and EMPA).
[/ QUOTE ]
You lazy bum!
(DA=Dark Armour; OS=Operating System; PG=Petrifying Gaze; AA=Arctic Air. EMPA=Empath on alcohol?)
You confuse us with these talks. All this combined might make a rather interesting combo though
There's pretty much two types of ranged AoEs in Trick Arror.
Positional - Oil Slick, Disruption Arrow (And Rain of Arrows from Archery). You click the cursoer where you want to the center of the AoE to be.
Targetted - Acid Arrow, Glue Arrow, Poison Gas, Flash Arrow. The enemy you have in the target box is the center to the AoE.
I'd like more of the former
[ QUOTE ]
There's pretty much two types of ranged AoEs in Trick Arror.
Positional - Oil Slick, Disruption Arrow (And Rain of Arrows from Archery). You click the cursoer where you want to the center of the AoE to be.
Targetted - Acid Arrow, Glue Arrow, Poison Gas, Flash Arrow. The enemy you have in the target box is the center to the AoE.
I'd like more of the former
[/ QUOTE ]
Yep, glue should really be positional.
Poison Gas looks like it should be but its not a placeable any more, its just a standard AOE with lingering fx nowadays (doesn't matter if someone wanders into the AOE after its cast, they still won't be affected by it)
EMP is a targetted AOE as well (rightly so)
Glue should be, because it's brilliant for agroing mobs and then using to make a get away.
I didn't know that about Poison Gas...
Most of TA's don't stack right? But I'm I right in thinking the "new" version of a power replaced the old version?
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Glue should be, because it's brilliant for agroing mobs and then using to make a get away.
I didn't know that about Poison Gas...
Most of TA's don't stack right? But I'm I right in thinking the "new" version of a power replaced the old version?
[/ QUOTE ]
Poison Gas used to be a targetted placeable, it worked like Glue Arrow and acted something like the Poison Traps, with a sporadic Sleep tick, but got weakened in testing so it became a direct target move. The FX are a throwback to its previous way of working.
Acid Arrow & Flash Arrow don't stack. As far as I know most of the other powers do, if you can fire em off quickly enough.
*Edit : I'm sort of sure that Poisons damage debuff doesn't stack either but Red Tomaxes site seems not to list items that won't self-stack any more.
Worse. Testing decision ever.
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Worse. Testing decision ever.
[/ QUOTE ]
I know!
If anything they should have changed it to a fear or something, so mobs could fire back if attacked but then go back to cowering. The one-hit sleep is fairly useless.
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Worse. Testing decision ever.
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I know!
If anything they should have changed it to a fear or something, so mobs could fire back if attacked but then go back to cowering. The one-hit sleep is fairly useless.
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Especially because it clashes with Acid Arrow's damage ticks
On the other hand, being a clicker myself, I don't mind those being targetted; it feels more fluid alternating blasts and debuffs using the same target compared to having to activate+pointing with the mouse
Totally PVE focus, and mainly teaming.
It's got an awful lot of procs in, and designed for maximum potential debuffage...
Level 1: Flash Arrow DarkWD-Slow%(A), DarkWD-ToHitDeb/Rchg(3), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb(21)
Level 1: Snap Shot Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36)
Level 2: Glue Arrow ImpSwft-Dam%(A), P'ngTtl--Rchg%(5), RechRdx-I(48)
Level 4: Aimed Shot Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(31), Dev'n-Acc/Dmg/EndRdx/Rchg(34)
Level 6: Hover Krma-ResKB(A)
Level 8: Poison Gas Arrow IComa--Rchg%(A), CSndmn-Heal%(9), FtnHyp-Plct%(9), RechRdx-I(17), RechRdx-I(40)
Level 10: Blazing Arrow Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(11), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(25), Dev'n-Acc/Dmg/EndRdx/Rchg(31)
Level 12: Acid Arrow Achilles-ResDeb%(A), LdyGrey-%Dam(13), Posi-Dam%(13), LdyGrey-DefDeb(23), LdyGrey-DefDeb/Rchg(23), LdyGrey-DefDeb/Rchg/EndRdx(25)
Level 14: Fly Flight-I(A), Flight-I(15), Flight-I(15)
Level 16: Entangling Arrow TotHntr-Dam%(A), TotHntr-Acc/Rchg(50)
Level 18: Disruption Arrow RechRdx-I(A), RechRdx-I(19)
Level 20: Ice Arrow P'ngTtl--Rchg%(A), NrncSD-Dam%(21), G'Wdw-Dam%(45), ImpSwft-Dam%(46), G'Wdw-Acc/Rchg(46), G'Wdw-Acc/Hold/Rchg(46)
Level 22: Fistful of Arrows Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(42), Det'tn-Dmg/EndRdx(43), Det'tn-Acc/Dmg/EndRdx(43), Det'tn-Dmg/EndRdx/Rng(43)
Level 24: Swift Run-I(A)
Level 26: Oil Slick Arrow P'ngTtl--Rchg%(A), Achilles-ResDeb%(27), Dmg-I(27), Dmg-I(29), RechRdx-I(29), RechRdx-I(31)
Level 28: Ranged Shot Mantic-Dmg/EndRdx/Rchg(A), Mantic-Acc/Dmg(36), Mantic-Dmg/EndRdx(37), Mantic-Acc/ActRdx/Rng(37), Mantic-Dmg/ActRdx/Rchg(37)
Level 30: Health Heal-I(A)
Level 32: EMP Arrow G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(33), G'Wdw-Acc/EndRdx(33), RechRdx-I(33), G'Wdw-Acc/Hold/Rchg(34), EoCur-Acc/Hold/Rchg(34)
Level 35: Stamina EndMod-I(A)
Level 38: Rain of Arrows Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40), RechRdx-I(40)
Level 41: Conserve Power RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Power Build Up RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Temp Invulnerability Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(48)
Level 49: Stunning Shot Stpfy-KB%(A), Stpfy-Acc/Stun/Rchg(50), Stpfy-Acc/Rchg(50)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Vigilance
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