Encouraging PvP - A Guide


Carnifax

 

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I am trying to think of a "Event" that will give everyone a equal chance of winning i dont want to just do another event as i know what the out come will be. So thinking cap is on any ideas please pass my way.

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aye, been thinking bout something like that myself for the past 2 months or so.. talked bout it with SG a few times but afraid there still hasnt been any real outcome of that, if we do manage to think of something i'll send you a msg..

thusfar the only thing I know of that will level the playing field somewhat is a random draw of teams, so not only the ultimate pentad teams stand a chance of winning. Kinda like 3vP if you understand what i mean.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

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3vP was good cos it had little to do with Skll but the luck of the draw. Maybe something along them lines but played through alot quicker


 

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Aye, problem with 3vP however was that sometimes you would get some really unlucky draws kinda rendering you hopeless. Still 3vP mustve been the best arena fun I ever had.

Thing is, you do also want some skill factor involved and not solely luck of the draw. However I agree that you should look for something like 3vP if you want to introduce some new people (or "casual" PvPers) to PvP events.

Currently I'm still looking into the option of a S4-esque, longterm, tournament. Had a design a while ago but it showed some flaws in it. Bit too busy with RL stuff to dedicate some time to it, but i tend to do it once . Also if you ever need any help organizing the new event drop me a line and i'll be happy to help.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

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I am trying to think of a "Event" that will give everyone a equal chance of winning i dont want to just do another event as i know what the out come will be. So thinking cap is on any ideas please pass my way.

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define equal chance? do you mean for the single player or teams?


 

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3vP was good cos it had little to do with Skll but the luck of the draw. Maybe something along them lines but played through alot quicker

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This would be an awesome idea. I think something like this should be done again, hopefully we can get a good number of applicants, which will be the hard part - considering it seems half the players hate pvp.


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

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How about grading players interested based on their skill, Enhancements and character AT powers.

Then split everyone up into teams based on that. Then the experienced players will have to help the inexperienced who are on their team if they want to win. The inexperienced improve and the experienced get more PvP. Of course the fast learners and better trainers have the advantage.


 

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3vP was good cos it had little to do with Skll but the luck of the draw. Maybe something along them lines but played through alot quicker

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3vP was ok, although it might have irritated those who were serious about winning.


 

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How about grading players interested based on their skill, Enhancements and character AT powers.

Then split everyone up into teams based on that. Then the experienced players will have to help the inexperienced who are on their team if they want to win. The inexperienced improve and the experienced get more PvP. Of course the fast learners and better trainers have the advantage.

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A nice idea.. but hard to work with. How would you class "skill". I can say I'm an average PvPer, but others may say I'm better/worse than average. Same with powersets, do you base it per character and how? or do you base it on teams? For instance a FF/ defender might not be much of a threat solo, but all changes when in a team.

It's a nice concept I do admit, but I think its too hard to effectively work with. Plus the thing you might get is that the experienced people in team A will aim for the inexperienced people in team B. Which, again, differs on what role that certain player is fulfilling in a team. For example an experienced blaster in team A, can easily gun for inexperienced empath in team B with little threat.

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3vP was ok, although it might have irritated those who were serious about winning.

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Well it depends with what your purpose you host an event. Is it to really see who is "the best" or do you just want a fun time PvPing? If its the latter I think 3vP was a great concept.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

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A nice idea.. but hard to work with. How would you class "skill". I can say I'm an average PvPer, but others may say I'm better/worse than average. Same with powersets, do you base it per character and how? or do you base it on teams? For instance a FF/ defender might not be much of a threat solo, but all changes when in a team.

It's a nice concept I do admit, but I think its too hard to effectively work with. Plus the thing you might get is that the experienced people in team A will aim for the inexperienced people in team B. Which, again, differs on what role that certain player is fulfilling in a team. For example an experienced blaster in team A, can easily gun for inexperienced empath in team B with little threat.

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Indeed, grading could get complicated and some people might not like being graded or at least having their grades displayed.

If I was to grade myself on my main character Enervator:

Intelligence: High '10' (How well you play this character)
Strength: Low '3' (Damage Output)
Speed: High '8' (Manouverability)
Durability: Low '2'(Resistance/Defence)
Energy Projection: High '9'(Buffs/Debuffs)
Fighting Skills: Low Solo '3', High in Teams '9' (Fight solo or in teams)

If I was going to grade Transonic, I'd put his durability at medium and raise his strength.

If I was going to grade a stone tank i'd say his speed was low and his durability was very high.

You could give each category a number from 1 to 10 and then add up the numbers for a Total. e.g. 44 out of 70


 

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If I was to grade myself on my main character Enervator:

Intelligence: High '10' (How well you play this character)
Strength: Low '3' (Damage Output)
Speed: High '8' (Manouverability)
Durability: Low '2'(Resistance/Defence)
Energy Projection: High '9'(Buffs/Debuffs)
Fighting Skills: Low Solo '3', High in Teams '9' (Fight solo or in teams)

You could give each category a number from 1 to 10 and then add up the numbers for a Total. e.g. 44 out of 70

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I really like this idea , and just to see how I would do in this marking scheme

Passive Wavelength:

Intelligence: 8
Strength: 7
Speed: 6
Durability: 5
E.P: 9
F.S: solo 3 team 9

Total: 38 solo 44 team

Perhaps another category should be added for buffers? i.e. type of buffs/debuffs? so they could be grouped + divided accordingly (i.e. empaths would probably have their own group, then slows, res buffs/debuffs, end drain... maybe a few others I can't think of right away.

If so then

Buff Type: Res Buff/debuff


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

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Are these stas for dice-based tabletop PvP? Dungeons and Gankings?

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You're just bitter cause your total would be zero


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

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Are these stas for dice-based tabletop PvP? Dungeons and Gankings?

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You're just bitter cause your total would be zero

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That depends on how the grades are worked out


@Golden Girl

City of Heroes comics and artwork

 

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Actually 3vP was pretty balanced (in that if you got an extremely gimped team drawn it'd be re-drawn at least partially).

It was fun.


 

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3VP was great fun. It seemed to get derailed by the World Cup rounds going on in the latter part, but otherwise worked really well.

Think the ratings are a great idea, but maybe a little unweildy to manage to get a bit of a faster arranged and played version going?


 

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You, as always, have my full support.

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cheers chezza!


 

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If I was to grade myself on my main character Enervator:

Intelligence: High '10' (How well you play this character)
Strength: Low '3' (Damage Output)
Speed: High '8' (Manouverability)
Durability: Low '2'(Resistance/Defence)
Energy Projection: High '9'(Buffs/Debuffs)
Fighting Skills: Low Solo '3', High in Teams '9' (Fight solo or in teams)

You could give each category a number from 1 to 10 and then add up the numbers for a Total. e.g. 44 out of 70

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I really like this idea , and just to see how I would do in this marking scheme

Passive Wavelength:

Intelligence: 8
Strength: 7
Speed: 6
Durability: 5
E.P: 9
F.S: solo 3 team 9

Total: 38 solo 44 team

Perhaps another category should be added for buffers? i.e. type of buffs/debuffs? so they could be grouped + divided accordingly (i.e. empaths would probably have their own group, then slows, res buffs/debuffs, end drain... maybe a few others I can't think of right away.

If so then

Buff Type: Res Buff/debuff

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I like the idea but this sort of grading would be too complex and too detailed. Im thinking along the same route with a lot simpler grading system. Remember each grade is a class rather than a players skill level.

Grade A
Tanks/Scrappers/Brutes

Grade B
Blasters/Stalkers

Grade C
Controllers/Masterminds

Grade D
Defenders/Corrupters


Hmmmm lights are flashing in my head plans are coming together! keeps ideas coming.


 

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Dominators should probably be in B or C.


 

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I would consider them more in controlling grade. Grade C

Sorry knew i forgot 1 AT.


 

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I managed to miss out on 3vP, I ocaisionally fight in the zones but generally the atmosphere of there and arena put me off. If there was something like 3vp again I'd bet you'd see a lot of non PvPers involved


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

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The only thing that puts me off PvP is uneven teams. Hopefully a lot of non PvPers do join in as the more the better. I'd still split up the experienced PvPers as well as sorting them by AT as a team that knows what its doing is more dangerous than certain combinations of AT. Blaster/Empath teams are always lethal.


 

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I managed to miss out on 3vP, I ocaisionally fight in the zones but generally the atmosphere of there and arena put me off. If there was something like 3vp again I'd bet you'd see a lot of non PvPers involved

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This generally the thing i come across most. Most none PvP'ers are put off by the constant spam on arena chat and the pwn chat in the zones it doesnt fair well for new players. Maybe the players involved in this sort of thing could restrain them selfs a little when it comes to thinking about what channel they use and for what reason if a subject is related to PvP or just because its easy?
Would it be fairer to use a tell or a global channel? I know for one i dont monitor /Arena channel for PvP anymore as theres too much spam for my liking

As for the "Event" Im chasing up some leads atm and finding out a couple of things before i post details. Just let you know that it will be fair to new players as well as experience ones.

One question i'm struggling to find the right answer for is.
Where do i hold the event ? Union or Test Server?


 

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One thing that might not be practical for short events, is maybe some form of prelims and "weight classes". You got the lightweight/heavyweight thing in terms of level, but you might also try to implement a system that bases it on skill/experience. Grading in numbers, I'd have to agree will be too complicated. Grading in ATs.. I think the sets within an AT are too diverse to just grade em by that. By that I mean, using the AT grade system listed above, somebody with say an Ice/Nrg tank would have an advantage over his opponent's team with a Stone/Ice tank.

Ofcourse, its hard to make prelims work as that, in itself, is a PvP event. Also if you want to integrate the new PvPers with the hardcore PvPers, you'll still have a gap in between. However I do think it might be nice for some people to practice a bit in PvP against opponents that wont immediately slaughter them.

A way that maybe might work is people starting with sayin in what class they want to be put (new, average, hardcore, or something along those lines). You have a few fights within each class to see if people didnt specifically put themselves in a lower class just for easy victories. After a few fights you'll easily see in what class certain ppl belong.

Problem as stated before is that above solution wont work with short events but will only work if you have a big S4-esque tournament I believe. As stated in a previous post I'm still looking to organizing one of those, just coming 2 weeks or so I wont have time for it to make concepts

As to the question of Union vs Test, thats a tough cookie. As far as I know there are plenty of people who dont have Test for various reason (lack of disk space is a common one), hence you'll alienate a fair bit of people with that. People who dont want to install Test server just for a casual PvP event. On the other hand, Union will alienate the new players on the other servers. I'd say poll on at least defiant how many people would be interested. If there are enough there to have an event of their own, try to see if somebody on Defiant can help you host it on that server. If need be I'm willing to loiter around on Defiant, still know a fair amount of ppl there, including some of the PvP community.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

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Strangely enough, I seem to agree with Stage. Although a point-based system would be better, it is not practical for the purposes of a tournament like this (and rather subjective). A simple division system in which people self-classify themselves (which is of course also subjective, but less so) could be better. That way beginners can fight beginners, and the same with casual/hardcore players. 3 levels would be ideal, but maybe 2 is enough complication already. Add in some 3vP randomness and it would make a great tournament which could appeal to a wider playerbase while still allowing for bragging rights among the usual suspects.


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

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Only thing as stated, is this "self classing" needs some form of prelim to make sure people dont deliberately classify themselves into the wrong class. I can say I want to play in the "new" players pool, then bring my fully IO'd PvP build to the match and well.. still put off new players . However I'd say 2-3 rounds, monitored by some "judge" ideally, will easily get rid of those kinks.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright