WP Taunt aura


Cognito

 

Posted

Interested to know... Ive just got my WP tank to level 9. Has unslotted RTtC.

I appreciate its early days - and its only a side "project".

But this seems to be the worst taunt aura ever? I can barely tell the difference if its on or off? Im mainly familiar with Ice Tanks (and its obviously unfair comparison), but even compared to Blazing Aura it seems rubbish.

Anyone at higher levels finding any "difficulties" with this aura?


 

Posted

Anymore details? I have only got to lvl 5 so far. My working hours change on a daily basis and I have barely been on, what can I say.."Roll on xmas".


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

ive got a WP to 22 and yes, its definitely not up to the standards im used too :/


UNION
Officer Cuffz lvl 50 Inv/Nrg Tank
Badge lvl 50 dwarf/human Peacebringer
Dark Air lvl 50 Ice/Cold Corruptor
Ayre lvl 50 Storm/Elec Defender

Total Cat: @Officer Cuffz

"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.

 

Posted

Limited expeerience. Was duoing with a freind who has a level 20 WP Scrapper.

Was running RttC. at level 9. No taunt slots.

To be honest, I couldnt tell the difference if it was on or off. I was running it, enemies clearly debuffed, and yet they simply ignored me and turned to pound my scrapper partner.

I probably got more than 50% aggro - but it was performing really really, exceptionally, badly.


 

Posted

[ QUOTE ]

To be honest, I couldnt tell the difference if it was on or off. I was running it, enemies clearly debuffed, and yet they simply ignored me and turned to pound my scrapper partner.


[/ QUOTE ]You're both running a taunt aura, and the scrapper is going to deal more damage, so of course you're going to lose aggro.

Try playing with it in a team without other taunt auras.


 

Posted

[ QUOTE ]
To be honest, I couldnt tell the difference if it was on or off. I was running it, enemies clearly debuffed, and yet they simply ignored me and turned to pound my scrapper partner.

[/ QUOTE ]
If your partner was an Invul scrapper they'll be stealing aggro off any sort of tanker. Clicky.


 

Posted

Sorry MaX, but this has happened even against scrappers NOT running their taunt aura in my case.


UNION
Officer Cuffz lvl 50 Inv/Nrg Tank
Badge lvl 50 dwarf/human Peacebringer
Dark Air lvl 50 Ice/Cold Corruptor
Ayre lvl 50 Storm/Elec Defender

Total Cat: @Officer Cuffz

"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.

 

Posted

[ QUOTE ]
[ QUOTE ]

To be honest, I couldnt tell the difference if it was on or off. I was running it, enemies clearly debuffed, and yet they simply ignored me and turned to pound my scrapper partner.


[/ QUOTE ]You're both running a taunt aura, and the scrapper is going to deal more damage, so of course you're going to lose aggro.

Try playing with it in a team without other taunt auras.

[/ QUOTE ]

Never happened with my Ice tank, though.

Havent tested with the other taunt auras.


 

Posted

Ice has two taunt auras.


 

Posted

[ QUOTE ]
Ice has two taunt auras.

[/ QUOTE ]But doesn't need more than one.


 

Posted

TBH, I've not had a problem with my WP tanker; in fact, it seems to keep the aggro better than my inv can. Obviously I have to herd up a group first (to avoid any stragglers) but - unless I've got a fire blaster on the team - I seem to hold pretty much all the aggro.

Only time I've seemed to lose the aggro is when I've teamed with a friend of mine who's (you guessed it) an ice tank. But it works pretty well cos he can herd the big group together and I dance around him picking up the stragglers. Doesn't matter then if you have an energy blaster hoofing minions halfway across the screen cos I can 'go fetch'

I've duo'd with my tanker, I've been on teams of 8 - I seem to be able to hold the aggro just fine - and that's with no taunts slotted in my aura. No idea why other people have been having problems.


 

Posted

[ QUOTE ]
[ QUOTE ]
Ice has two taunt auras.

[/ QUOTE ]But doesn't need more than one.

[/ QUOTE ]

But they're the best and second best looking things in the set.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

To be honest, I couldnt tell the difference if it was on or off. I was running it, enemies clearly debuffed, and yet they simply ignored me and turned to pound my scrapper partner.


[/ QUOTE ]You're both running a taunt aura, and the scrapper is going to deal more damage, so of course you're going to lose aggro.

Try playing with it in a team without other taunt auras.

[/ QUOTE ]

Never happened with my Ice tank, though.

Havent tested with the other taunt auras.

[/ QUOTE ]

Just posted something related to this in the Blaster forum.

I've been playing my Fire/Ice (ranged) Blaster a good bit lately, and I've had the fortune/misfortune to team with a number of WillPower Tankers since last issue.

There seems to be something fundamentally wrong with RTTC. Willpower Tankers don't appear to be able to hold aggro off my Blaster to save themselves, whether it's a simple thing like laying down an Ice Patch (which technically shouldn't draw any aggro) or a more understandable thing like [Aim/BuildUp + FireBall + FireBreath], I'm pulling far, far more aggro than is reasonable to expect from a Tanker. And said Blaster has a Stealth IO in Sprint, which in theory should be reducing his threat level.

Now most of the WP tankers I've come across in PUGs have been /Energy without any noticable AoEs, so I'm fairly sure that it's Willpower's aura that's at fault. There is definately a slight taunt effect to it because enemies will initially turn and attack the tanker, but even when the tanker is well within the aggro cap, AoEing the enemies around him will instantly draw 30-50% of them onto me every single time. It seems as if either the duration of the taunt aura is too short, or the radius of the effect is too small. Either way, it's very frustrating not to be able to open up on a large mob when a tanker is in the middle of it, running their taunt aura and "gauntleting" away with ST attacks.

The way Willpower's aura appears to be currently performing reminds me of trying to tank for an 8-man PUG with a Peacebringer Dwarf. Essentially, very difficult. It's certainly not a patch on how solidly I can hold aggro with my INV/SS tanker, since even without Footstomp he can reliably hold aggro from multiple Fire Blasters. The Willpower Tanks I've been teaming with, on the other hand, appear to be no better at holding aggro than your average Spines/Regen Scrapper.


 

Posted


wouldnt surprise me if they missed a "." somewhere, making the duration of 12 seconds to be 1.2 seconds...

Youre not imagining things, theres threads on US forums about the same thing.

apperantly Castle found "something" in the INV taunt aura that it shared with WP aura, but from the post it might as well been something wrong with the scrapper version of it that let it steal aggro from tanker version.

And that is not the case. Theres something wrong with Tanker version of RttC, I dont know what, but I want it fixed..


UNION
Officer Cuffz lvl 50 Inv/Nrg Tank
Badge lvl 50 dwarf/human Peacebringer
Dark Air lvl 50 Ice/Cold Corruptor
Ayre lvl 50 Storm/Elec Defender

Total Cat: @Officer Cuffz

"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.

 

Posted

Good to see its not just me then. There def seems to be something up with it from my persepective.

Hopefully enough concern raised to draw Dev's attention to this?


 

Posted

Thankfully my INV/SS Tanker is on my first account, and my Fire/Ice Blaster is on my alt account.

I did a bit of testing, and found that my Blaster couldn't reliably pull aggro from an AFK INV Tanker surrounded by Carnies with Invincibility enabled unless the amount of foes around him were greater than the aggro cap. Any foes I pulled were ones that defaulted to the "prefer range" behaviour and stood outside Invincibility's range. When I put the Tanker's Footstomp on Auto, I couldn't pull aggro to save myself.

I don't know what's up with Willpower, but if my Blaster sneezes the wrong way it overcomes RTTC. It'd likely be much harder to pull aggro from a WillPower tank that's Taunting and using AoEs (eg, Footstomp), but the whole point of a Taunt Aura is to keep nearby foes anchored on the Tanker. At present it's simply not WAI.


 

Posted

no dev post on it yet, as far as I can see. i hope it has been tagged as an issue.


 

Posted

DOOOMM!! thinking

Or, WP has the new specs of the taunt-aura's, as they make it way to easy for agro-management. So tankers need to actively use taunt and attacks to keep agro


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

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Posted

[ QUOTE ]
DOOOMM!! thinking

Or, WP has the new specs of the taunt-aura's, as they make it way to easy for agro-management. So tankers need to actively use taunt and attacks to keep agro

[/ QUOTE ]

I bloody hope not..


UNION
Officer Cuffz lvl 50 Inv/Nrg Tank
Badge lvl 50 dwarf/human Peacebringer
Dark Air lvl 50 Ice/Cold Corruptor
Ayre lvl 50 Storm/Elec Defender

Total Cat: @Officer Cuffz

"When I say interview, I mean engage in combat and defeat..." -Laura Brunetti, on how to deal with Warriors.

 

Posted

Id rather not too, but actually taunt aura's do make it slightly too easy!


 

Posted

I gave it another try last night, tested fire ice and WPs arua's versus a AR/ice blaster. I didnt see any noticable difference in agro, they kept punching the tanker, only once in a while 1 mob game after me.

Even tried the shoot-group-run-behind-corner, where the tanker was at the corner letting all mobs walk into the aura, non got through to me.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Well, at the moment RttC doesn't make anything too easy at all (at least for teammates who rely on brutes/tanks holding aggro ). To the contrary: It makes aggro management utterly unpredictable as opponents seem to lose aggro between two ticks. Many, many times it has happened when duoing with a corrruptor that I was standing in the middle of some mobs and one enemy suddenly turned around, attacked the corruptor and turned back to face my brute again directly afterwards. This has some comedy value with slow attackers who look at me for two to three seconds without doing anything at all, turn around, hit the corruptor, turn back, stare at me for another two to three seconds, turn around, hit the corruptor etc.
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Even tried the shoot-group-run-behind-corner, where the tanker was at the corner letting all mobs walk into the aura, non got through to me.

[/ QUOTE ]
Tried the same in a brute/corruptor duo and felt utterly ignored when most mobs just ran past me.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.