PvP Community Wishlist (taken from US boards)
Although i agree with it, you gotta remember PvE will come before PvP in any MMO. Maybe after i11 and before i12 really kicks off in the ncsoft HQ, a look back at certain things might, well, get sorted...
I'll reserve any hope though of anything getting 'fixed' and 'sorted' though
Looks very solid for me and really hope someone takes notes. I am glad they didn't mention killing the bug that sometimes transfers a hero/villains to your mish. I have been waiting for that one for an age and would like to thank Islash for making my dream come true last nite .
Heros
Max Powerz: Lv 50 Tanker
Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.
My Brute - http://maxy-khaos.mybrute.com/
LF SG! Arc ID# 193083
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Looks very solid for me and really hope someone takes notes. I am glad they didn't mention killing the bug that sometimes transfers a hero/villains to your mish. I have been waiting for that one for an age and would like to thank Islash for making my dream come true last nite .
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bah, lucky
Yeah really thorough list. I like the idea of a pvp contact on the dev team, if you can sort out that then the rest could be a possibility.
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Didnt like all the moaning about cage lol
The defeat list is annoying when you're trying to keep track
Also, a bounty system in each zone would be great - it'd state, in nice clear writing at the top oif the screen, that
everyone in the zone was a part of PvP, willingly or not
@Golden Girl
City of Heroes comics and artwork
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Didnt like all the moaning about cage lol
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Valid, though, seeing as you can pretty much get near Perma again.
Also, is that really true that Scrappers don't figure in high level team PvP? If it is, then why?
@Golden Girl
City of Heroes comics and artwork
They have [censored] damage, and no range. And cant taunt good
They all deal smash/lethal dmg, but dark and the toxic part of spines. S/L is so resisted in pvp i would be safe by merely standing using my defender with heal on auto for a whole duel vs a scrapper, provided im not mezzed
spines is used most for the range as well, and dark melee is lacking because it doesnt have a proper build up.
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spines is used most for the range as well, and dark melee is lacking because it doesnt have a proper build up.
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This. Spines doesn't have the highest damage by a long way, but it's way easier to kill mobile targets with spines compared to a melee set.
Also DM has retardedly huge animation times on all its good attacks (well ok, shadow maul, but that's a massive part of the DPS) so it makes the whole set worthless really when combined with the lack of build up.
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Also, is that really true that Scrappers don't figure in high level team PvP? If it is, then why?
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Like I said the last time I brought my scrappers to a high level PvP competition (1 Vs 1, not team) - bringing a scrapper to one of those things is like bringing a spoon to a knife fight I tried my Spines/Inv scrapper at one of the test server team nights as well a fair while back and I felt equally useless then too - buffing and ranged characters were contributing more than me to the fight by several orders of magnitude (note: my inexperience with high level team PvP was a contributing factor too). Zonal PvP is the only time I've every felt that my scrapper was doing well enough to feel like others should fear him.
Defiant 50�s: Generalissimo, Righteous Bob, Splortch, Brutus Cayuga
Union 50's: Chimera Obscura, Diet Anthracite, Grim Proctologist, Puny Little Minion, Raging Bitumen
In Soviet Russia, mission farm you!
Pretty good wishlist. I agree with it.
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Didnt like all the moaning about cage lol
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Valid, though, seeing as you can pretty much get near Perma again.
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Not really. You can only cage one person and even then it's hard to keep it on them perma. If they give -res to caging, FF gets nerfed even more. DOES IT REALLY NEED MORE NERFS??
Cage doesn't need a nerf, what's next nerf tk? We already got a few cries on union crying for it to be nerfed.
Yes, my fire/ff is overpowered.. gimme some nerfs plx!!
There's a few things on there I agree with and a few I don't think really need attention, but for the most part it's good.
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Cage doesn't need a nerf, what's next nerf tk? We already got a few cries on union crying for it to be nerfed.
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tk and cm imo
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Cage doesn't need a nerf, what's next nerf tk? We already got a few cries on union crying for it to be nerfed.
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tk and cm imo
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interested in why you would nerf tk? heard you moan about cm already
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
TK for it needs 4 inspis to counter, doesnt have to pass an acc check in pvp either and affects all toons alike, not having to stack on any.
CM i would half its duration, at least
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Cage doesn't need a nerf, what's next nerf tk? We already got a few cries on union crying for it to be nerfed.
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tk and cm imo
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Increase Density FTW. Your can't say TK isn't easily countered. How many kins are there?
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TK for it needs 4 inspsis to counter, doesnt hav to pass an acc check in pvp either and affects all toons alike, not having to stack on any.
CM i would half its length of time, at least
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It also has a huge end drain and takes a while to recharge.
Repel powers can be resisted though, with the right buffs/shields and there are hardly enough repel powers in the game to warrant there being more.
The duration of CM though... you mean make it more like Increased Density? That would make is 60 seconds instead of 90. Would make life a lot harder for some Empaths. Maybe that's not a bad thing, although I found keeping ID on a 8 man team perma, pretty much takes up most of my time. Kinda makes me an ID Bot. It would be a lot more bearable with a shorter recharge and animation time though.
good list btw, I agree with most of it, except the cage nerf
PvP Community Wish List.This is a first draft and i have to say this is an awsome compilation of ideas and fixes and i wish the devs take some notice in this.Hopefully with the acquisition by NC some development regarding PvP will take place.