Upcoming "Flares" buff??!?


Archy

 

Posted

From here, BackAlleyBrawler says:

[ QUOTE ]
[ QUOTE ]
Fix Flares:

Much like the first power of the Radiation Emission set (Neutrino Burst?), because the damage is soooo pitiful...

...this power should animate and execute at a much higher rate.

It is a pathetic excuse for a blaster power (and as far as I can observe) is usually skipped due to its ineffective nature. So why have it?

This is a request. Heck after playing for 42 months plus, I believe this should be a demand.

Simple, eh?

[/ QUOTE ]

This is weird...I was just about create a thread about this very issue.

One of the thigns we want to do for blasters is normalize the attack times for all of the 1st and 2nd tier powers. What we'd like to shoot for is a 1 second activation time for 1st tier powers, and a 1.67 second activation time for 2nd tier powers.

Some powers, would simply need to have their animations changed...Flare being one of the biggest offenders. That in turn would probably require their FX to change a bit (namely timing).

Is everyone OK with this? We've been really hesitant to change animations and/or FX and certainly wouldn't do it without it being necessary and I just want to gauge people's reaction to how married they are to the current Flares' animation.

This is your chance to speak up against changing the animations...if you're shy about doing it here in the forums, feel free to send a PM to me or Castle about it to voice your opinion privately.

[/ QUOTE ]


 

Posted

All i can say is WOOOOOOOOOOO

Make it so


 

Posted

All i can say is WOOOOOOOOOOO

Make it so


 

Posted

More like read the exact part:
One of the thigns we want to do for blasters is normalize the attack times for all of the 1st and 2nd tier powers. What we'd like to shoot for is a 1 second activation time for 1st tier powers, and a 1.67 second activation time for 2nd tier powers.

This means for ALL sets, including AR (oh redraw) and the most hated nrg tier1.

Ok i like, DO IT NOW!!!


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

I would suggest letting the enemy mobs keeping the old Flares I'm thumbs up for Fire having a new minor damage power as long as the activation time is quicker . Not too sure on this "all powers will have same activation times", as that's what made most of the powers unique... and yes, I know Radiation has hideous activation times, especially for its AoE, but how many other powers get to form a ball of radiation and lob it at opponents with a mushroom cloud?


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Dubious, really.

Every issue recently has seemed to include small buffs that effect the strongest sets the most.

More damage for Fire Blast, better animation time for Bitter Freeze Ray, quicker animation time for Flares....

Perhaps it would make more sense if they looked at an overall balance on the blast sets, rather than knee jerk reactions to individually weaker powers within otherwise good sets.

All the blaster changes I've seen both implemented and discussed recently have seemed very poorly thought out from an overall balance point of view. This fits the trend.


 

Posted

My first blaster was Ice, all others since have seemed very slow in comparison, and I rather like the difference. Ice seemed really fast, and my endurance dropped fast!


�How do I like my MMOs? I like them the way Paragon Studios used to make them.� - a fitting tribute from kiasa.org

EU, Union mostly.

 

Posted

[ QUOTE ]
Perhaps it would make more sense if they looked at an overall balance on the blast sets, rather than knee jerk reactions to individually weaker powers within otherwise good sets.

[/ QUOTE ]

From the Dev quote: "One of the thigns we want to do for blasters is normalize the attack times for all of the 1st and 2nd tier powers. What we'd like to shoot for is a 1 second activation time for 1st tier powers, and a 1.67 second activation time for 2nd tier powers."

As Sinergy says, this actually points more towards balancing rather than buffing individual powers.

I'm really hoping that this also ends up being extended to certain tier 3 blast powers like Sonic's "Shout".
Hideously long animation times is pretty much all that's stopping Sonic from being on-par with Fire and Ice.


 

Posted

it might be the start towards the more 'balanced' among all sets. The snipes are all the same (well, only 4), but all the other powers can really need some 'looking at' (FA vs RoA, Firebreath vs Flametrower, etc etc).

If we remove the 'element resistance' part of each set, their vary massive in DPS, where control and 'aoe' has no to little affect on their balance.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

[ QUOTE ]
[ QUOTE ]
Perhaps it would make more sense if they looked at an overall balance on the blast sets, rather than knee jerk reactions to individually weaker powers within otherwise good sets.

[/ QUOTE ]

From the Dev quote: "One of the thigns we want to do for blasters is normalize the attack times for all of the 1st and 2nd tier powers. What we'd like to shoot for is a 1 second activation time for 1st tier powers, and a 1.67 second activation time for 2nd tier powers."

[/ QUOTE ]

Unless they also have the same damage, endurance cost and secondary effects, that is not really a balancing exercise.

That's without even considering the first two powers within the context of the sets as a whole.


 

Posted

The endurance cost of Tier1/2 is nearly nectectable compared to the full set of Blasters. It balance alot as secondairy effect is greater with the 'fast cast' powers then the slow casting (AR, energy), It brings the weaker back to the stronger ones, so very well a balancing effect.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Flares buff?

Neh, still do naff damage.

Buff Ice plz!


 

Posted

"and a 1.67 second activation time for 2nd tier powers"

This is a 39% increase to the activation time of fire blast and a 67% percent increase to the activation time of ice blast (according to figures quoted in Mids' designer).

All my fire toons have a great attack chain without flares and this seems to be the consensus amongst other fire blasters I have played with. I can't see why anyone would bother building in a weaker power, just because of the lower activation (although I acknowledge everyone has their own preferences and playstyles).

I won't be looking forward to the increased times for the ice and fire tier 2 powers if this goes ahead.


@Electronuts

 

Posted

[ QUOTE ]
"and a 1.67 second activation time for 2nd tier powers"

This is a 39% increase to the activation time of fire blast and a 67% percent increase to the activation time of ice blast (according to figures quoted in Mids' designer).

All my fire toons have a great attack chain without flares and this seems to be the consensus amongst other fire blasters I have played with. I can't see why anyone would bother building in a weaker power, just because of the lower activation (although I acknowledge everyone has their own preferences and playstyles).

I won't be looking forward to the increased times for the ice and fire tier 2 powers if this goes ahead.

[/ QUOTE ]

This.

It's a [censored] nerf for Fire and Ice DPS at the lower levels and in PvP. If anything buff the other sets to bring them in line.


 

Posted

So this brings Fire and Ice in line with Archery?? Screw that [censored]. If I wanted crappy animation times, I would've rolled Archery.


 

Posted

Ice will gain on tier 1, loose little on tier 2.

Elec/energy/AR will be the big gainers, energy has a 2sec tier 1 and elec is not far behind with both. Ice and fire tier 2 however has to give in Fire gains alot though, flares, ice tier 1 minor (0.17sec).

So its more like the nrg/elec/AR vs ice/fire/sonic balance, as Archery already has 1/1.67. Yeah, i like it

And to the 2 above, remember from PvE PoV.. PvP is always second


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

[ QUOTE ]
And to the 2 above, remember from PvE PoV.. PvP is always second

[/ QUOTE ]
This has nothing to do with PVP. Animation times can get you killed just as easily in PVE as well. I have Ice, Fire and Sonic blasters, played and deleted an Energy Blaster. I still prefer my Ice and Fire in PVE, even though the Sonic has a better secondary effect. This is all due animation times. This includes the tier 2. I can't stand getting rooted while blasting and seeing some purple boss moving towards me.

I need to be quick on my feet and animation times over 1 second do not help with that at all.

Don't get me wrong, I do like the idea behind the animation fixes, but I don't agree with the proposed animation durations. I'd say 1 second animation for the tier 2 and below 1 second for the tier 1. Maybe like 0.67 for Tier 1.


 

Posted

I'm more concerned about the reasons behind this Tier 1/2 rebalancing: Defiance 2.0 is coming whether we like it or not...


 

Posted

[ QUOTE ]
[ QUOTE ]
And to the 2 above, remember from PvE PoV.. PvP is always second

[/ QUOTE ]
This has nothing to do with PVP. Animation times can get you killed just as easily in PVE as well. I have Ice, Fire and Sonic blasters, played and deleted an Energy Blaster. I still prefer my Ice and Fire in PVE, even though the Sonic has a better secondary effect. This is all due animation times. This includes the tier 2. I can't stand getting rooted while blasting and seeing some purple boss moving towards me.

I need to be quick on my feet and animation times over 1 second do not help with that at all.

Don't get me wrong, I do like the idea behind the animation fixes, but I don't agree with the proposed animation durations. I'd say 1 second animation for the tier 2 and below 1 second for the tier 1. Maybe like 0.67 for Tier 1.

[/ QUOTE ]
^This.

I don't see how this change will stop the entire AT from underperforming or even help lead towards that when it actually penalises some current sets.

It'd be like increasing Fire Armour's S/L Res but lowering Invul's too.


 

Posted

This is interesting:-

[ QUOTE ]
[ QUOTE ]

QR

Castle or BaB:

All I want to know at this point is whether this is a done deal?

[/ QUOTE ]

Pretty much. However, it's *not* defiance 2.0; it's a defiance 2.0/Fury hybrid approach. AoE effects will count for less than Single Target effects, as well.

[/ QUOTE ]


"I know 653 ways to kill a man. Fist to the face is #56."

 

Posted

Oooooh.

[ QUOTE ]
[ QUOTE ]

So, can you tell use more details, the basic principles if not the actual numbers?

[/ QUOTE ]
Sure. Each time you attack, you get a stacking damage buff with a fixed duration. The value of that buff is determined by the attack fired, and single target attacks will provide a larger effect than AoE attacks (they'll be calculated using the inverse of the number of targets calc used for damage/end costs.) Duration and actual numeric values aren't final yet.

That's on top of the 12.5% Range Damage increase and the cast through status effect for tier 1 and 2 powers.

[/ QUOTE ]


"I know 653 ways to kill a man. Fist to the face is #56."

 

Posted

Lets take the numbers from Tomax:
Sonic : 1.33 / 1.67
Fire : 2.17 / 1.2
Ice : 1.17 / 1.0
nrg : 2.0 / 1.67
elec : 2.0 / 2.07
AR : 2.2 / 1.87
Arch: 1 / 1.67

tier 1, 1 remain, 6 become faster.
Tier 2: 3 remain, 2 slower, 2 faster

If you rely that heavy on 0.5 seconds with Ice, i serious dont know how you play the set. As for Flares, you might ask TG about the purple IO set you can slot with it..


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

[ QUOTE ]
This is interesting:-

[ QUOTE ]
[ QUOTE ]

QR

Castle or BaB:

All I want to know at this point is whether this is a done deal?

[/ QUOTE ]

Pretty much. However, it's *not* defiance 2.0; it's a defiance 2.0/Fury hybrid approach. AoE effects will count for less than Single Target effects, as well.

[/ QUOTE ]

[/ QUOTE ]

Wonderful, so Defiance is now going to be a mish-mash of not three, but four ideas.


 

Posted

I'm pretty sure it will work way better then current defiance Dispite the 1/1.67 upcomming fix.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

I will be consoling myself with the damage buff, that's for sure.

I'm a sucker for elegant solutions and this new Defiance just isn't.


...

In an effort to be more helpful and less ranty, here's the lastest from Castle:

[ QUOTE ]
Each time you attack, you get a stacking damage buff with a fixed duration. The value of that buff is determined by the attack fired, and single target attacks will provide a larger effect than AoE attacks (they'll be calculated using the inverse of the number of targets calc used for damage/end costs.) Duration and actual numeric values aren't final yet.

That's on top of the 12.5% Range Damage increase and the cast through status effect for tier 1 and 2 powers.

[/ QUOTE ]

Source.