Weapon Animation
Nope, all will cause redraw effect, that's why swords have an inherent 5% accuracy, to compensate the redraw.
The redraw is a myth
Not that it happens but that it takes time.
Because it dosent.
So unless it is the visual that trubels you dont worry.
And if it is the visual worry on my friend.
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The redraw is a myth
Not that it happens but that it takes time.
Because it dosent.
So unless it is the visual that trubels you dont worry.
And if it is the visual worry on my friend.
[/ QUOTE ]
Purely a matter of visuals .... so I'll have to remain worried
I think what he means is the animation time is the same regardless of redraw or not. it was discussed and confirmed by a redname on the US boards that the total activation time of a power is the same regardless of redraw or not.
Defiant 50's
Many and varied!
@Miss Chief
Brawl used to cause redraw IIRC - it was given a few more animations for weapon using sets at some point. So unless the devs decide to do new animation for the pool attacks, they'll continue to cause redraw.
@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"
I'm sure that Kick from the fighting set doesn't cause redraw.
It never did when I had it on my storm/archery defender.
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I think what he means is the animation time is the same regardless of redraw or not. it was discussed and confirmed by a redname on the US boards that the total activation time of a power is the same regardless of redraw or not.
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Exactly. I think it was Castle who explained that the weapon-draw animation was fully compensated for by a faster attack animation following. So, you could switch between weapon attack and unarmed attack all night long and still attack just as fast as anybody else. Well, it would look kinda stupid though.
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
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I'm sure that Kick from the fighting set doesn't cause redraw.
It never did when I had it on my storm/archery defender.
[/ QUOTE ]Actually, with your bow out, brawl IS a kick. That might be it.
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I'm sure that Kick from the fighting set doesn't cause redraw.
It never did when I had it on my storm/archery defender.
[/ QUOTE ]Actually, with your bow out, brawl IS a kick. That might be it.
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This time spirit is actually right
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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I'm sure that Kick from the fighting set doesn't cause redraw.
It never did when I had it on my storm/archery defender.
[/ QUOTE ]Actually, with your bow out, brawl IS a kick. That might be it.
[/ QUOTE ]
This time spirit is actually right
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:O
And when, pray tell, have I been wrong? Your lack of faith is disturbing!
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I think what he means is the animation time is the same regardless of redraw or not. it was discussed and confirmed by a redname on the US boards that the total activation time of a power is the same regardless of redraw or not.
[/ QUOTE ]
Exactly. I think it was Castle who explained that the weapon-draw animation was fully compensated for by a faster attack animation following. So, you could switch between weapon attack and unarmed attack all night long and still attack just as fast as anybody else. Well, it would look kinda stupid though.
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I could bet real money this isnt the case for war mace but I need to do some tests.
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I'm sure that Kick from the fighting set doesn't cause redraw.
It never did when I had it on my storm/archery defender.
[/ QUOTE ]Actually, with your bow out, brawl IS a kick. That might be it.
[/ QUOTE ]
This time spirit is actually right
[/ QUOTE ]
:O
And when, pray tell, have I been wrong? Your lack of faith is disturbing!
[/ QUOTE ]
OMG Spirits been right!!!
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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I think what he means is the animation time is the same regardless of redraw or not. it was discussed and confirmed by a redname on the US boards that the total activation time of a power is the same regardless of redraw or not.
[/ QUOTE ]
Exactly. I think it was Castle who explained that the weapon-draw animation was fully compensated for by a faster attack animation following. So, you could switch between weapon attack and unarmed attack all night long and still attack just as fast as anybody else. Well, it would look kinda stupid though.
[/ QUOTE ]
I could bet real money this isnt the case for war mace but I need to do some tests.
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If weapon isn't drawn then draw+activation=2 secs
If weapon is drawn then activation=2 secs
(Only examples)
Are there any attacks from the Power Pool sets that will not cause your Primary weapon (BS, Claw or Katana) to vanish, and thus need to be re-drawn when you do attack with a Primary. I know that Brawl with Katana allows you to hit with the grip of your sword. Everything else seems to re-quire a weapon re-draw