Solo Scrapping


DSorrow

 

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That's the thing with Inv and SR its all a case of turn on your toggles and let the dice roll. Regen and DA give you something extra to think about.

Best not to bait FireKitty, you'll get burned.


 

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As for comparisons to Elude etc, which Paragon Protector do you have to most trouble with when it pops its tier 9 defence? The MoG'd one.


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Don't give me this. You don't know what defenses have npcs, what devs planned for them ... Just because the stupid npc using elude can't heal and is dieing faster. I don't know why but I was killing fast MoG npcs with my BS ...

And which scrapp(except DA which doesn't have) using last power do you guess dies easier in PvP during the time he's using it, not while side effect in a scrapp vs scrapp duel? Hint: It's a rethorical question.

Any secondary can be nice and fun in PvE, but how good is in PvP, considering that the player has skills?
Regen is the easiest way to play a scrapp. Any newbie can play it. That's why I learned to play scrapps because DM/regen was my 1st 50. And comparing regen with SR in 38+ pvp I must say: regen sux.
I rest my case.


 

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You're almost right there, I don't like regen because I feel it's overpowered easy mode. Besides, I don't like to be clicking more than one heal, I prefer the laziness of the toggles, turn on and forget. You're wrong on the healings though, I don't think I ever asked for healings on any of my scrappers. Not saying I don't ever need them of course, it's just I don't like to beg for heals, if I am good enough to get in trouble, I should be good enough to get out of trouble.

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At the end of the day it is what playstyle people prefer.

Regen has a much more active playstyle, requiring tactical use of powers (when to heal etc) compared to SR's fire-and-forget toggles.

I like to actually participate in my survival which is why I like Regen - although I had great fun playing my Kat/SR to 50 a couple of months ago, so I am probably just a bit unsure which playstyle I like.


 

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I like to actually participate in my survival which is why I like Regen - although I had great fun playing my Kat/SR to 50 a couple of months ago, so I am probably just a bit unsure which playstyle I like.

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No no play an invulnerability until you get Invincibility at lvl 28, to see how much do you have to participate in your survival.
The scheme is the same, using dull pain and later Aid Self at the opportune moment. The thing is you taunt all the foes around you with Invincibility, you don't have heal, just dull pain, and to get a little extra recov and regen (what regens have plenty) you have to take fitness. And Aid Self doesn't work all the time(interruptible), of course if you take Medicine.
Then you can talk about "participating in your survival".


 

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That's not participating that's relying on passive powers and they're even worse than toggles (at least you have to turn toggles on).
The way you're describing Inv isn't participation it's just an exercise in masochism.


 

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That's not participating that's relying on passive powers and they're even worse than toggles (at least you have to turn toggles on).
The way you're describing Inv isn't participation it's just an exercise in masochism.

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Oh, but trust me, it's sooooo funny, specially from 40+ and the Clockwork King involved
To be fair to invulnerability, now you can get quite easily (and quite expensively also) a psi dmgres between 20 - 30% making the set far more interesting. Still can't tell you how much more interesting because I am still working to get all the sets required for my Kat/Inv.


 

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That's not participating that's relying on passive powers and they're even worse than toggles (at least you have to turn toggles on).
The way you're describing Inv isn't participation it's just an exercise in masochism.

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Exercise in masochism. Heheh, funny expression, it remindes me of my nightmares with psi/negative bosses, but sorry no. The way I'm describing Inv it's an exercise in how an inv scrapp is meant to be played. Hellooooouuu .. you don't have for nothing auto-taunt, extra defense and tohit bonuses for melee foes, in Invincibility and also higher dmg res to smash and lethal.
I guess the 1st part(phrase) of the reply is referring to regen because - what passive powers for Inv are you talking about? I rely on my toggles, Inv passive powers defense/dmg resist simply sucks. It's like they could not exist. Some of them I can skip, to take other better powers.
Inv is about taking hits and resisting damage like a pseudo tank, as much as possible, ideally until you kill your foes. Took me a while to get use to the idea, after playing my SR.
Between these 3, Regen, SR and Inv, last 1 is the most challenging to play, but I like it most, because is the less self centered scrapp build. Invincibility is there to help you and in the same time to help the team, inv being the best choice for a pseudo tank scrapp build, good for the team.


 

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I would say DM/SR or DM/DA

But then I've always had a thing for the darkside.....


 

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Between these 3, Regen, SR and Inv, last 1 is the most challenging to play, but I like it most, because is the less self centered scrapp build. Invincibility is there to help you and in the same time to help the team, inv being the best choice for a pseudo tank scrapp build, good for the team.

[/ QUOTE ] Sorry, don't buy that one. "Self centred" is a matter of perspective. I've teamed with plenty of scrappers as my empath and the ones that require the most attention are the /Inv. SR scrappers only need a Fortitude and the occasional heal when they do get hit, Regens only need assistance when things go really wrong. So Inv not being "self centred" is a bit inaccurate as, in my experience, they demand more attention from support ATs compared to other Scrappers who are less demanding on the teams' resources. I think you have "self centred" and self sufficient confused.


 

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I totally agree with you, every scrapper has strong and weakest points and although inv scrappers can sometimes perform as a tank (pseudo-tank), but I think it's wrong to call the other scrappers self centered.
How can a DA scrapper be called self centered? DA offers protection to every kind of damage, plus 3 damage mitigation auras available and a very powerful heal, a regen who turns red into a mob just have to hit dull pain and instant healing and you just watch him kill foes like a Duracell bunny, that can't be called self centered, a SR scrapper, if hit, only has to activate a self heal (or pop in 1 - 2 greens and a purple) and watch him dance "can't touch this".
In fact, now that I come to think, scrappers are the AT's who need less attention.


 

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SOLO MA/REGEN FTW


 

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MA/SR - lower levels you will struggle and not see the positives that it brings. However once your in the high end of the game you will be basically farming missions due to the quickness of your attacks and the lack of damage that you are taking (this of course only reflects if you've slotted your toon well). Personally i havent taken aid self on my SR toon YET (getting it late 40s) since you'll find that you do get hit hardly ever.
Pvp wise . . . . . its good in general zonal pvpin with general pvpers. However against the more experienced pvpers who would have enhanced more acc in their attacks you will have a much harder time surviving.
If you want to build a scrapper that has a bit of everything (ST, PBAoE, heals, end recovery) then pick katana/regen. If you want a good concept toon with a high survival rate (high lvls im basing this on btw) then pick MA/SR. For more of a challenge pick DM/INV.


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

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Sr can be a frustrating set sometimes. You can be walking through the mobs with hardly a scratch then suddenly you have a bad numbers roll and thinsg ahve gone [censored] up then you're either clicking on the elude button for dear life (If you have it by then!), running away, screaming for a heal/trying desperately to click on that aid self button or face down wondering why you thought skipping Aid self was a good idea, and why you haven't had a green insp drop all mission.

I prefer Invuln, at least you have an idea of what damage is going to come in and you can (sort of) plan for it and have an idea when everything's going to go bad. If you're not fast with your fingers/the mouse then Regen can be tricky to play sometimes, and because they basically have no res, you being hit for 100% of the damage 100% of the time unless you take something else.


Defiant 50's
Many and varied!
@Miss Chief

 

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Between these 3, Regen, SR and Inv, last 1 is the most challenging to play, but I like it most, because is the less self centered scrapp build. Invincibility is there to help you and in the same time to help the team, inv being the best choice for a pseudo tank scrapp build, good for the team.

[/ QUOTE ] Sorry, don't buy that one. "Self centred" is a matter of perspective. I've teamed with plenty of scrappers as my empath and the ones that require the most attention are the /Inv. SR scrappers only need a Fortitude and the occasional heal when they do get hit, Regens only need assistance when things go really wrong. So Inv not being "self centred" is a bit inaccurate as, in my experience, they demand more attention from support ATs compared to other Scrappers who are less demanding on the teams' resources. I think you have "self centred" and self sufficient confused.

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But do you know why they need attention?
Because they are the only scrapps with taunt aura. If I'm fighting in a team without a tank or with a tank which has only taunt aura, I take all(or a part of) the aggro on me. If the tank has taunt and I'm near the tank I still get more than 2 foes on me because I auto taunt. And this power set is about resisting hits not dodging them in general.
Now talking about invincible mishs with foes +2,+3,+4
So I take the usual foes on me and the psi bosses also. And after 2 psi attacks and the usual lethal/smashing dmg combined sometimes with elemental and negative dmg sometimes(depends on foes) I am dead instantly without having the time to use dull pain or inspir or smth to save my butt.
But guess smth else also. If you are playing in a team with an inv scrapp who knows what to do and has a good healer behind him you are as safe as with a tank.
I usual go and heard the mob and go after corner, use dull pain, then I go and move through the mob to taunt again, healer healing me and I corner kill among with AoE from blasters and trollers. However this doesn't work if the trollers and blasters AoE before I pull them after corner.
Sometimes I am with 2 foes after me taunted and I go and attack the foes that are almost killing a blaster. I just have to go there and I get that aggro on me also.

When playing regen or SR I haven't died so much as with this inv scrapp, but I can't remember being so useful to the team doing 2 things in the same time.
With SR and regen you go in the middle of the mob to "pseudo tank". After blasters and trollers begin to AoE, foes forget about you and maybe face plant those AT. With inv they can forget about you also, but depends on the person if he choose to go remind the mob who's taunting. Depends on the healer also if he knows to heal. You are invulnerable just on the copyrighted paper from Cryptic/NC soft. In real action you sure take a hell lot of damage. I'm just wondering if the devs put the right numbers for dmg resistance in PvE.
DA has 3 mitigation auras which he can choose to use or not to aggro on him, invul has Invincibility which you have to use because you suck without it, but in this way you also taunt, but regen and SR don't have anything in the secondary useful for team (only for the benefit of the scrapp so this give me the right to call those power sets self centered.
All told me that a scrapp should never have taunt on him(and for a good reason - not face planting), but you see invul scrapp has auto taunt, so sorry, that oblige the person playing inv to be/become a better team player
Sorry Steampunk I see only a regen in your sig. Maybe you are right, but you should play an inv scrapp to at least 30 and see if you are right.
Maybe I am wrong, but at least I speak from experience.

And I went way off topic on this thread I won't comment further.

I recommend SR for solo. And BS for primary, so you can do extreme damage, if you are ok with a slower attack.
On BS/SR you MUST take (for solo PvE - slotting attacks with 3 acc/3dmg) fitness, hasten, quickness and conserve power to balance slow recharge and heavy endurance.
Or slot your attacks with recharge and end redux and toggles with 2 end redux.


 

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I managed just fine tonight playing a pseudo tank against +1s and +2s - that is, until people were randomly TP'd about the map and herds were broken Oh, and that first room... woah boy...


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

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Ok you've lost me in the wall of text. It seems you're half complaining that Inv scrappers got a rough deal with having a taunt aura thrust upon then and then you hold it up as virtue and service to the team.
In a small team without a genuine tank an Inv scrapper will be a better stand-in for a tank than any /Regen or /Sr. They have a Tanker primary as their secondary, it's to be expected. However the benefit of /regen and /Sr scrappers in a team is they do not draw from the team resources as they are, for the most part, Self Sufficient, they bring plenty of damage output to the team and require little in return allowing defenders and controllers to focus on the task at hand rather than worry about some attention seeking Inv scrapper trying to play martyr.
When it comes down to it a Scrappers' purpose isn't to tank, it's to do as much damage to the enemy as possible. You want to be a tank? Play a Tank don't go half cut with a scrapper. In fact if there is an honest to goodness tank in your team then benefit brought by an Inv scrappers' taunt aura is virtually squat unless the tank (or possibly the rest of the team) is shockingly incompetent.

And don't play the you haven't got X in you sig so you don't know what you're talking about. The two toons in my Sig are the first ones I got to 50 in each game. I see no reason to post any of the other 13 I have (which includes an Inv Brute and Tank thankyou very much). I am well aware of how Inv works, it's not rocket science.

However as correctly you pointed out this is drifting off topic as the thread is about Soloing and therefore team benefit is irrelevent along with the validity of the "Inv isn't selfish like the other secondaries" argument as Regen is probably the best suited for soloing as it is the most self sufficient secondary available (with Dark Armour matching it later in the game). SR may be able to cope later on but you'll find it awkward early on and at some point you'll have to decide whether or not to sacrifice two power choices to get a self heal.


 

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Steampunk is right, however, I fail to see the big problem about Inv scrappers, they have a cycle exactly as any other sets. You have Regen which is pretty consistant going from lvl 16 onwards, DA and SR which are late bloomers and start catching up from lvl 35 onwards and Invulnerability, which breezes you through early lvls and starts having real trouble from lvl 40 with certain foes. Does Invulnerability need to be played differently than other scrapper sets? yes, but so does regen, and DA and SR and if we include primaries it spreads over.
I have found soloing with scrappers equally easy or difficult, the only thing that changes regarding sets is at which lvls do you find soloing easy or difficult. From lvl 40 onwards, if you want to do the praetorian AV arcs, you will have to team anyway. I know now maybe someone can say "I soloed all AV's with my scrapper" etc..., but where's the fun on that? The real fun for scrappers after lvl 40 is to team and if possible with other scrappers on team, so you can mock whoever faceplants before you or being mocked when it's you the first faceplanting scrapper. As usual, some AV's will make some sets faceplant easier than others.

Anyway sorry for drifting. To OP, any of the scrapper choices you proposed on your post will do great for soloing at some levels and will make you struggle at others, exactly as any scrapper set combination, so choose the one that fits your concept for the toon. If it's just for steaming off for half an hour every now and then, any scrapper combination will do just fine, so go for concept or looks or anything you feel like