Tough choices for emp's
If the second time you save the Blaster, and then the Tanker dies, followed by a few team members... you'll feel even more sorry.
I always try to keep the tank up. In the past I have made the wrong choice (funny the team wasn't happy ). The hardest I've had is a full team with two tanks that was manic.
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Well, I sometimes run into situations like this, and all I can say is that yes I would save the tanker every time there was a critical situation with everyone at low health. Reason being that if your tank goes down, it leaves some of the other team members vunerable as there is no tank holding that aggro. Playing a blaster regularly also, I am also happy to eat the ground so the tank can stay up. At the end of the day, no guilt should be felt on your head as long as you have a bit of fun frantically healing and doing your best to keep things in line, its the duty of a Defender . Pencils have erasers, empaths have rez, it's all good.
Tanker was the right choice, as he should be keeping the aggro off the others in turn.
If I see a "take it all" tanker then he gets fort, other people generally need fort for damage.
If i see a "take some of it" tanker I give fort to everyone else.
When it comes to having to heal 2 people at once this shouldnt happen really but needlessly does, then I have a choice, sometimes its quicker to heal one than go for a mindchange and end up healing no one, but usually its the one with the most aggro, because once they drop the aggro shifts and it could be on someone else.
As an empath most of my levelling was spent only having to heal one tanker, more time for other stuff. Around empaths tankers should be getting and taking it all doing their best to keep damage from even being inflicted on the rest of the team, but this is not always fun, especially for blasters and one may go to low health and find themselves simply forted.
I find empathy a bugger to play requiring alot of concentration to the buff symbols as I rather perma cm people or see the buff on people before they have to ask. Very reactive set spoilt by long action times that counter reaction, but on tanks you have that little bit of extra time to react.
If one person needlessly gets themself in over their head the choice isnt tough.
People can expect Perfection when they give Perfection
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I agree you did the right thing Lav, i would always heal tank first for the sake of the rest of the team. I always feel guilty when playing my empath though if i lose someone and if i lose them twice that is terrible, i guess the guilt wears off in time though and you just do the very best you can. I need to play hazey heal only in short bursts though or else i would go nuts i think, sooo frantic on larger teams.
Fort the tank, voila
Or just Aura the blaster and heal other the tank, if you don't have fort.
You did the right thing by healing the tank. The way I work is Fort on the Tank and Scrappers, CM everybody else. CM priorities for me are other defenders, 'trollers then blasters. Kheldians get both CM and Fort unless in Dwarf form then its only Fort, CM if asked.
And yes, you do feel guilty when you lose someone. Part and parcel of being an Empath.
uber fort the blaster and heal the tank, job done
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And yes, you do feel guilty when you lose someone. Part and parcel of being an Empath.
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Dunno about feeling guilty... I'm generally chuckling behind the keyboard because my Vig is running full guns.
I Fort the frontliners. I can keep 4 Forts up reliably (5 sporadically, if I'm really on the ball) which is usually enough for the tank, whoever's doing the most AoE damage and whoever I think would be most [censored] off by a red glowy bit ruining their perfectly planned costume.
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
DEfinitely the tank first, especially if the tank is redlining. Also, depending on your power choices - Absorb Pain on the tank, Heal Other on the blaster, and then hope you aren't getting any aggro yourself. Plus the blaster is more powerful when on low hp's so that could work in the team's favour. If you can't heal the blaster in time then your rez will get the blaster back in action pretty quickly.
[B]Order of the Cruciform/Crucified Swords[/B] - [B]Defiant[/B]
50's - Tridento (claws/invul scrapper), Robo Medic MkIV (empath/rad defender), Entrino (dark/dark defender) & Captain Wombat (thugs/traps mastermind)
[I]@EU-Cambo[/I]
Slightly off topic - I'm about to 3 slot my fort with IO's - what's the best way to slot it - offensively or defensively?
I always slot defensively - the tohit buff is pretty huge already.
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
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Slightly off topic - I'm about to 3 slot my fort with IO's - what's the best way to slot it - offensively or defensively?
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forget IOs, for fort its 3 membranes HOs all the way. if u can spare extra slots after that its range common IOs
Always heal the Tanker as all others also say, thats the way it shoud go.
Hey Blasters know each Carpet in Paragon so they know how much agro they coud take, if the same dyes twice its his fault not yours, and if Tank is dying it coud hurt the entry Team. So you made an good Choice.You dont have to feel guilty if you safe the Team, and hey thats why you get an Resurect Power
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Always heal the Tanker as all others also say, thats the way it shoud go.
Hey Blasters know each Carpet in Paragon so they know how much agro they coud take, if the same dyes twice its his fault not yours, and if Tank is dying it coud hurt the entry Team. So you made an good Choice.You dont have to feel guilty if you safe the Team, and hey thats why you get an Resurect Power
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<<<< Would prefer Fortitude to a ressurect.
Hahaha. Why you need a tanker at all? Bring a few trollers and all is solved even at a better rate. And pass them the buffs+heals pwwwls
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Slightly off topic - I'm about to 3 slot my fort with IO's - what's the best way to slot it - offensively or defensively?
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forget IOs, for fort its 3 membranes HOs all the way. if u can spare extra slots after that its range common IOs
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Thanks. However, having just done a quick look about I find that their asking price is in the millions
Healing Dart is only about lvl 22...may need to wait a while for those HO's...
I also felt guilty the other day, not because of who I healed, but my choice in skills. My empath was level8 and I was the only empath in the team of 8 and they kept calling for CM, to which I replied I didnt have it, I chose res. They were ok with it in the end, but said they would have preferred CM. I am new to the game, and even newer to empath's and I am trying to choose my skills to aid my team more, but without making life too hard for myself (like taking a heal skill instead of a travel pool for instance) *as a side note: I usually made the melee class of the group priority, tank taking preference, casters shouldn't be in the thick of things imo*
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casters shouldn't be in the thick of things imo*
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You don't need to be in melee to get aggro, you just need AoEs. Blasters and Controllers certainly AoE alot.
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I also felt guilty the other day, not because of who I healed, but my choice in skills. My empath was level8 and I was the only empath in the team of 8 and they kept calling for CM, to which I replied I didnt have it, I chose res. They were ok with it in the end, but said they would have preferred CM. I am new to the game, and even newer to empath's and I am trying to choose my skills to aid my team more, but without making life too hard for myself (like taking a heal skill instead of a travel pool for instance) *as a side note: I usually made the melee class of the group priority, tank taking preference, casters shouldn't be in the thick of things imo*
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on the other hand there are a lot of players out there who would rather you took fortitude before cm, so this just illustrates you cant please everyone all the time, do your best and enjoy the game
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so this just illustrates you cant please everyone all the time, do your best and enjoy the game
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Of course, pleasing me all the time works fine
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so this just illustrates you cant please everyone all the time, do your best and enjoy the game
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Of course, pleasing me all the time works fine
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...careful - you'll go blind
Do any of you other healers sometimes fell guilty for the decissions you have to make? Last night i had a team of 8 and was the only healer. We had 3 blasters but only one tanker, I had to chose who to save when the tanker and a blaster both ran low at the same time. I chose the tanker for the sake of the team. This happened twice since I was the only healer of 8 and again I saved the tanker. I felt guilty for letting the blaster rack up 2 sets of debt. How do you other healers operate in these situations? Would you also save the only tanker or save the balster the second time, would you feel guilty or just shrug it off. Let me know please. Angie/Lavendala