First Serious Blaster Build, so hold your sanity.
Level 38: Time Bomb - Drop this one. Nobody wanna wait for 15 sec to it to explode, 99% change it miss mobs u focusing on. Replace it by tripmine, way way better. Fast recharge, stack 4-5 together, calltrops on it and lure em in
Level 10:Targeting Drone - give it a end-red
Munition Epic is a bit weird choice, this way you will face redraw animations on a non-weapon toon. But as i see its concept wise... But if you plan to use it not much, i wuold rather go sleep grenade (stack with sonic) and LRM missile. Freeze ray is annoying redraw, or you have this for a ranged hold?
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
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Yep it is weird i know also i can say it is kinda weak compared to other epics. I thought two sleep powers will be over kill but now i am checking epics from the Mid's Hero Designer maybe Force Mastery can be an option. You know gadgets can create force fields. Also there is Force of Nature. Will it be wise to launch it after Nuke?
I can change epics to PFF/Repulsion Field/Force of Nature. If i recall correctly after Nuke blasters left without Endurance, will blues help in this situation? If so i can raise my PFF and will be safe for a while.
Knightly, have just got a second account or something, it seems you are making characters left right and centre...
Anyway...
I'm going to ignore the IO set slotting for the moment. I'm not sure whether you plan to PvP, I'm assuming you aren't. This looks a bit like a respec build rather than a levelling build to me.
As a devices blaster, 6 slot all your blast powers, your secondary has pretty much no way of filling in your attack chain so you will be blasting constantly. Luckily Sonic is pretty good for an attack chain.
Get Amplify ASAP, blasters thrive on Build Up and Aim. Unfortunately as Devices has no Build Up you need to rely on only Amplify for your damage boosting. I'd only slot Amplify with recharge too unless you PvP.
Web Grenade, I've found is generally not that useful and when it is the single slot is enough, unless you plan to use for some other reason. Maybe I'm overlooking something though like it's -recharge, or that you like a particular set bonus.
Caltrops, I'd say the same about, it's fine with just 1 slot ( recharge ) and is best used as a buffer between yourself and the melee people in the team. Solo, I put it at corners or directly onto the spawn to give you more time. IMO it is only useful as a damage power if combined with a hold. If you use a immob you get range attacked.
Smoke Grenade is a stealth power. The to hit debuff is pretty rubbish (-3.5%) and doesn't stack. This also gets reduced by the level modifiers so in reality it is less than that, much more so if you are fighting +3s.
Howl should be 6 slotted definitely, it is your most team friendly damage power, especially as it does -res for 8 seconds or so.
Consider getting Taser and Screech. The 2 of them will stun a boss. Also Screech has the longer -res debuff of all the powers ( apart from dreadful wail ) so is useful on Bosses/AVs.
@Unthing ... Mostly on Union.
Gadgets indeed can, look at the /trap FF-gen
1 i would skip, Repulsion Field. Even 3 End-Red slotted this thing drains your energy in seconds, pretty lousy power.
After a nuke, 1 blue and PFF keeps you safe long enough for the 10sec -recovery to be over and regen normaly again. FoN also have a increase recovery iirc, slotted you can hit cap resist with Temp.inv. Nice power to have, crash is bitty annoying. Sonic nova has a stun in it, making it abit safer to use.
I went Ice on my nrg/ice blaster, the powers itself are ok (ranged aoe sleep, toggle -slow/recharge) and hybernate is a lovely power with no crash and awsome regen/recov. 3 recharge and its up quite fast actualy.
I had FoN on my first blaster (main) but its too situational to be used. AV fights are great for it, you can go in melee safely (but you're dev, wouldnt be needed). So since you fight 99% ranged, i would go for either Ice or Elec.
As EMP of elec already give a 10 sec -recov, it works great with Sonic Nova. Run in, Aim->EMP->Nova. I am sure 99% of mobs that survive this will be badly mezzed (EMP and sonic nova do stun, so even bosses stun). Also Elec has a nice cone power, great in chain with your sonic cone (same range iirc - damage is okish). Shield is nice, SL/NRG resist.
Fire is okish, char, fire shield (not often u face alot fire/ice dmg though), Bonfire (... well u gotta love it) and Rise of the phoenix, the selfrez with stupid damage but 5 or 10 sec immume to all.
Ok that was epic story, i know you want to stick concept, but you also need to look for balance in the sets. That like i see EMP->Sonic Nova as a great combo, -regen/-resist/stun from 1 blow and you only need to worry about 1 time 10sec -recov only.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
Thanks mates. I read all your advices and changing build for more good one i guess.
As Unthing's question. Nope i don't have a second account... yet. But every hero i create is a part of a main story going on in my head. To make a long story short; Psy-knight recovered his old memories of his old group, which make a stand against Rikti on Eastern Europe & Middle East. Now he is trying to re-form old balanced Victorious Six. According to Tsuchi Kato (MA/Inv Scrapper ) old group's success depended on the balance of Japanese Tradional Elements ( Kaze (Wind), Tsuchi (Earth), Sui (Water), Hi (fire), Kû (void/heaven) and one least know element Shiki (Consciousness). And Psy-knight as Shiki and Beloved of Apollo (Rad/Archery) as Kû, they are now looking for others to set the balance. Old Kû Hamiye and tsuchi Tsuchi Kato about to being parents they can't take place in new V6. Also both Hamiye and Psy-knight getting precognitions of a new thread from Rikti (I10).
So this is why i am making new toons nowadays. I am sorry if i've been annoyance to someone. Just want to know what i am doing.
Thank you very much for your efforts and guidence again.
Sirens Song + Time Bomb = Yum Yum
Glad to see more people choose Sonic as time goes by.
I'd almost definitly try and fit Screech in there somewhere as well, I don't suppose you'll be using this toon to PvP?
No PvP for now. But i will do a PvP toon in the future and it will be a defender, as everybody keep saying Defenders suck on PvP maybe try to form a PvP defender team. (Possible sets for PvP defender are FF or Storm maybe TA)
Hmmm what do you think about Sonic/Fire combo? I think i go with that concept instead of copying Banshee.
Wow, nice story there. Only how can you fill in Sui, only asumed in form of ice. Kaze, i asume storm? But where will your sonic be in? I would say Ku or Shiki, but you have them already.
I'm still planning a sonic/dev toon, but unsure if i wanna do another blaster. I do know i most probably go sonic/dev/elec for previous mentioned reasons.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
This is why i am going for Sonic/Fire. Hero will be named as Figân-i Zûmrud (Wail of Phoneix in old turkish and possibly in arabic). So he'll be Hi from elements in english Fire.
Kaze can be Force Fields too. ^_^
Sonic/Dev would make a very nice PvP zonal toon I thinks. Oh if only I had the time and patience!
Also, Sonic/Fire = PBAoE pwnage :P
After a nrg/ice and Ar/ice, i have all the patience in the world
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
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Also, Sonic/Fire = PBAoE pwnage :P
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Sonic/Fire might be quite solo unfriendly early on. However it makes up for that in high damage team friendliness, especially at low levels before there is much in the way of AoE.
Siren's Song and the DoT from the fire powers are going to be at odds though. So really the only synergy you have there is the -res from Howl and the AoE damage from the 2 PbAoEs.
@Unthing ... Mostly on Union.
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Siren's Song and the DoT from the fire powers are going to be at odds though.
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I was thinking of using the 2 Sonic powers (Howl then Sirens) for -Res, then stroll in and use the 2 PBAoE powers from fire.
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Ar/ice
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Poor, poor you. *pats Sin*
If you wanna use -res, sonic/NRG or sonic/elec would benefit waymore. stack bunch of -res and TF/bonesmasher do pretty crying damage.
And really, AR/ice aint that bad.. well.. ok.. nvm that
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
Yuh, my Son/NRG does absolute silly ST damage, completely agree with you there, but for group damage I can't think of a better secondary to go with Sonic then Fire.
(seriously though, AR/Ice..... really? )
Oh Sonic/Elec sounds fine for a air based hero. But i don't have enough paitence and will to play anymore on the Hero Designer.
I gave up the fire because it need hero to be on land for most powers.
I will think about it tonight. I have time 'till Monday anyway. On worst case i will make a Fire/Son controller or Storm/Sonic defender for that team.
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Siren's Song and the DoT from the fire powers are going to be at odds though.
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I was thinking of using the 2 Sonic powers (Howl then Sirens) for -Res, then stroll in and use the 2 PBAoE powers from fire.
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Siren's Song doesn't have -res. It could be used to hold the enemies in place though for safety.
Even so that's 2 + 3 + 1.5 = 6.5 seconds animation time you have to fit into a 8 second debuff, which is doable, especially if you use follow.
If you have to repeat it, the Siren's Song wouldn't work because Combustion has a 7 second DoT. That's what I meant by being at odds with Siren's Song.
@Unthing ... Mostly on Union.
I've got about 30 seconds to rattle this off so I'll comment on the power picks rather than slotting for now.
Get Amplify and Siren's Song early. Amplify ups your damage and Siren's Song is what makes soloing safe.
Secondly, pick up Shout the moment it becomes available. Outside of your nuke, it's your most powerful attack and although short range is still ok and does mighty damage.
And finally, although Shockwave is an okish control power early on (prepare to get lectured by people who hate Knockback though ), respec it out the moment Screech becomes available. As a Blaster, you have very little mezz resistance and I find that disorientating the stunner before they stun you will up your survivability a lot.
I love my Sonic/Energy and yes, the damage she can do is stupid sometimes.
Hope that helps!
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
Last night make two different blasters and wander in outbreak a little. Sonic/Dev and Sonic/Elec. I think i will go with Sonic/Electric.
I will post a build later.
Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php
Preacher Man: Level 50 Mutation Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Electric Mastery
Hero Profile:
Level 1: Shriek -- Acc-I(A), Dmg-I(3), Dmg-I(7), Dmg-I(40), EndRdx-I(46)
Level 1: Electric Fence -- Acc-I(A), RechRdx-I(46), EndRdx-I(48)
Level 2: Scream -- Acc-I(A), Dmg-I(3), Dmg-I(5), Dmg-I(19), RechRdx-I(37), EndRdx-I(37)
Level 4: Howl -- Acc-I(A), Dmg-I(5), Dmg-I(7), Dmg-I(19), RechRdx-I(37), EndRdx-I(40)
Level 6: Hover -- Flight-I(A), Flight-I(11), Flight-I(11)
Level 8: Shout -- Acc-I(A), Dmg-I(9), Dmg-I(9), Range-I(25), RechRdx-I(31), EndRdx-I(36)
Level 10: Swift -- Flight-I(A)
Level 12: Amplify -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Fly -- Flight-I(A), Flight-I(15), Flight-I(15)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Sirens Song -- Acc-I(A), Acc-I(23), Sleep-I(23), RechRdx-I(25), RechRdx-I(40)
Level 24: Lightning Clap -- Acc-I(A)
Level 26: Screech -- Acc-I(A), RechRdx-I(27), EndRdx-I(27)
Level 28: Thunder Strike -- Acc-I(A), Dmg-I(29), Dmg-I(29), Dmg-I(34), RechRdx-I(43), EndRdx-I(46)
Level 30: Aid Other -- RechRdx-I(A), Heal-I(31), Heal-I(31)
Level 32: Dreadful Wail -- Dmg-I(A), Dmg-I(33), Dmg-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Power Sink -- RechRdx-I(A), RechRdx-I(36), EndMod-I(36)
Level 38: Aid Self -- RechRdx-I(A), Heal-I(39), Heal-I(39), Heal-I(39)
Level 41: Shocking Bolt -- Acc-I(A), Acc-I(42), Hold-I(42), Hold-I(42), Hold-I(43), RechRdx-I(43)
Level 44: Charged Armor -- ResDam-I(A), ResDam-I(45), ResDam-I(45), EndRdx-I(45)
Level 47: EM Pulse -- Acc-I(A), RechRdx-I(48), RechRdx-I(48), RechRdx-I(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Here's the build. I think this one is better than others, i hope.
3 dam in shout is a must.
6-slot aid self, take the slots from aid other or something.
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Also, Sonic/Fire = PBAoE pwnage :P
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Sonic/Fire might be quite solo unfriendly early on. However it makes up for that in high damage team friendliness, especially at low levels before there is much in the way of AoE.
Siren's Song and the DoT from the fire powers are going to be at odds though. So really the only synergy you have there is the -res from Howl and the AoE damage from the 2 PbAoEs.
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My blaster, Loud Speaker, is Sonic/Fire. Im the only one I have seen.
There is no particular synergy.
Siren's Song is not suited to any AoE. So i dont use 'em.
What I do find is that /Fire allows me to do lots of AoE damage that Sonic is sadly missing. Allows me to be more of a team blaster.
Standard tactic is teams is to start with build up / amplify, use Howl for cone damage and -res, Jump in to mob unleash /Fire PBAoEs, jump out again may have time for a few ST attacks on boss/Lt, Howl cone again, jump back in etc etc. An entertaining dance.
Only lvl 33 at the moment so looking forward to Burn and Hotfeet (slotted with slow) to really up the AoE damage.
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Standard tactic is teams is to start with build up / amplify, use Howl for cone damage and -res, Jump in to mob unleash /Fire PBAoEs, jump out again may have time for a few ST attacks on boss/Lt, Howl cone again, jump back in etc etc. An entertaining dance.
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My Fire/Fire Blaster used to do the same, I call it the Blaster Hokey Kokey.
@Unthing ... Mostly on Union.
I take this blaster is already 50?
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Finally i get into blasters. After making several of them i decided to make a Sonic Blaster. So this build can be totaly suck and insane, i warn you to hold your sanity.
Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php
Chatter-bug: Level 50 Mutation Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Shriek -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(5), Entrpc-Dmg/EndRdx/Rchg(19), Entrpc-Heal%(37)
Level 1: Web Grenade -- RtngG-Acc/Rchg(A), RtngG-Acc/EndRdx(7), RtngG-Immob/Rng(31), RtngG-Acc/Immob/Rchg(43)
Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37)
Level 4: Caltrops -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(17), P'ngTtl-Rng/Slow(40), P'ngTtl--Rchg%(43)
Level 6: Howl -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(7), AirB'st-Dmg/Rchg(17), AirB'st-Dmg/Rng(43)
Level 8: Shockwave -- Acc-I(A), Dmg-I(9), RechRdx-I(9), EndRdx-I(46)
Level 10: Targeting Drone -- RechRdx-I(A), ToHit-I(11), ToHit-I(11)
Level 12: Hover -- Flight-I(A), Flight-I(13), Flight-I(13)
Level 14: Fly -- Flight-I(A), Flight-I(15), Flight-I(15)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Shout -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Build%(31), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(40)
Level 24: Smoke Grenade -- RechRdx-I(A), ToHitDeb-I(25), ToHitDeb-I(25)
Level 26: Sirens Song -- Hbntn-EndRdx/Sleep(A), Hbntn-Acc/Rchg(27), Hbntn-Acc/EndRdx(27), Hbntn-Sleep/Rng(39), Hbntn-Acc/Sleep/Rchg(40)
Level 28: Amplify -- RechRdx-I(A), RechRdx-I(29), ToHit-I(29), ToHit-I(34)
Level 30: Cloaking Device -- EndRdx-I(A)
Level 32: Dreadful Wail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 35: Aid Other -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(36), Mrcl-Heal/Rchg(36), Mrcl-Rcvry+(36)
Level 38: Time Bomb -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Body Armor -- Aegis-Psi/Status(A), Aegis-ResDam(42), ImpArm-ResDam(42), ImpArm-ResPsi(42)
Level 44: Cryo Freeze Ray -- G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(45), G'Wdw-Acc/EndRdx(45), G'Wdw-Hold/Rng(45), G'Wdw-Acc/Hold/Rchg(46), G'Wdw-Dam%(46)
Level 47: LRM Rocket -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Aid Self -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(50), H'zdH-Heal/Rchg(50)
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Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Advices and critics all welcome.
I go for Munitions Mastery because i want him to be like Banshee from X-Men, i mean only super power will be sonic.