Knight Stalker The Ultimate Spines/Regen
Awesome build. Very nice.
My slotting /Regen side is very similar to yours, can I ask what the recharge on the powers is like over on the /Regen side of things?
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with the added accolades that KS has makes him virtually impossible to kill in a 1 v 1 PvP battle.
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You lost 3-0 last time we tried IIRC *whistles*.
Seriously tho, very exhaustive and well constucted build, can't really comment much as I haven't tried a single invention yet, but looks promising. Any chance of an inventions guide in short?
I said 1 v 1 not 3 v 1
Recharge on heals is faster than normal nothing fantastic
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with the added accolades that KS has makes him virtually impossible to kill in a 1 v 1 PvP battle.
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You lost 3-0 last time we tried IIRC *whistles*.
Seriously tho, very exhaustive and well constucted build, can't really comment much as I haven't tried a single invention yet, but looks promising. Any chance of an inventions guide in short?
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Was pre controller epic nerf gonna be fun to see you kill a regen on your trolelr now
3 x 1? it was just my fire/ff troller .
Anyway great guide as I said, one of these days I'm going to have to study a bit about IO's, as I hardly got a hint of the slotting
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with the added accolades that KS has makes him virtually impossible to kill in a 1 v 1 PvP battle.
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You lost 3-0 last time we tried IIRC *whistles*.
Seriously tho, very exhaustive and well constucted build, can't really comment much as I haven't tried a single invention yet, but looks promising. Any chance of an inventions guide in short?
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Was pre controller epic nerf gonna be fun to see you kill a regen on your trolelr now
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No it wasn't, it was on test after the nerf :P
And don't take every little silly comment at heart lol
fair play but that was preI9 also and silly pinning in the corner of Arena is hardly called skill...
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Any chance of an inventions guide in short?
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How do you mean
Never said I was skilled for that, just that it could be done... although you are right, it was before i9, and I'm only on SO's, so I probably wouldn't be that lucky if we tried now .
About the inventions guide... a short, brief explanation of the uses, been trying to get to know a bit of it this afternoon but somehow I seem to find the info all scattered and imprecise
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Never said I was skilled for that, just that it could be done... although you are right, it was before i9, and I'm only on SO's, so I probably wouldn't be that lucky if we tried now .
About the inventions guide... a short, brief explanation of the uses, been trying to get to know a bit of it this afternoon but somehow I seem to find the info all scattered and imprecise
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You should try paragonwiki, everything is pretty well explained there plus there is a list of sets with the bonuses they grant.-
I like this build a lot is very nice and have saved it in my favourite builds.I would like to know though why not rather go for perma dull pain + near perma build up combined with fast reconstruction,perma hasten and an extremely low IH recharge (about 120 seconds).
In other words why prefer in PvP regen over fast recharge that would allow take all spike dmg going on in PvP. (Perma dull pain + reconstruction every 18seconds)
TBH i didnt even think about it. I have felt since ED that even tho everyone complained about it i felt it brought a new dimansion to playing a Regen and envolves more skill. I adapted to ED was happy with the way things were going. I carried on with the way the game was going. When IO came into play I looked at the options and decided that best thing was to try and get IOs that would continue to do exactly what ive been doing before IOs but with the added Kick. Like i said the orignal post I aimed for 4 things Regen most important and Max HP.
I could be wrong but after testing im impressed with the results.
Results:
Can stand toe to toe with Monster in PI and withstand the damage indefinitely. might not be a big thing to you was great to me.
Can withstand a full fury attack from a EM brute only hurting 15% from a ET attack. without DP.
Guess in short its my concept that stopped me looking at that option I want to feel vulnerable at times i didnt want to have to rely on DP all the time and i want to use IH as a last option.
I hope this helps you understand why i choose this option
yep thanks for clarifyingi understand and i agree on the fact that Regen required more skill after ED and in general i understand your choice.
I was toying with a build similar to yours you just completed what i was toying this so i am saving it in my builds hehe.
For the record i was toying also a recharge build for pvp with regen managed to get it down to perma dull pain and hasten plus really fast attack cycles and still maintain a good regen. But seems to suffer a tad to recovery compared to yours which is all around and i like it.In prolonged fights especially yours is definitely a winner.Good job
Perma hasten... dude i miss that
I was thinking why not go with doctor thingie in all power to get as much recharge as possible to perma dullpain. With it perma surley your regen rate would be awsome?
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I was thinking why not go with doctor thingie in all power to get as much recharge as possible to perma dullpain. With it perma surley your regen rate would be awsome?
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Docs wounds were not the best heal IO to use Num's is.
bah, x's mum could beat on that build..
..and i believe she does....regularly.
maybe you should put the unique regenertive tissue in your build
was looking at that but they harder to come by
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bah, x's mum could beat on that build..
..and i believe she does....regularly.
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Seri ure obsessed lol
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was looking at that but they harder to come by
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Everything can be bought for the right ammount :P
Indeed but i was happy with what i decided apon
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..I could be wrong but after testing im impressed with the results.
Results:
Can stand toe to toe with Monster in PI and withstand the damage indefinitely. might not be a big thing to you was great to me.
Can withstand a full fury attack from a EM brute only hurting 15% from a ET attack. without DP.
...
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OMG, an unkillable scrapper. No more duels for you
Knight Stalker my first toon on union when CoH first hit the EU. After all the Regen nerfs and restructuring. I now believe this is KS's Strongest build ever and it fulfills my concept that I orignally wanted for him.
KS's build is made up of a combination of HO's and IO's
which i believe is the way forwards. with the added accolades that KS has makes him virtually impossible to kill in a 1 v 1 PvP battle.
I aimed for Key features in Building KS's i9 build in prioty order
*Regeneration
*Maximum Health
*Recovery
*Slows
Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
KS: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- P'ngTtl--Rchg%:50(A)
Level 1: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(3), Numna-Heal/Rchg:50(3), Numna-Heal/EndRdx/Rchg:50(25), Dct'dW-Heal:50(27)
Level 2: Reconstruction -- Numna-Heal:50(A), Numna-Heal/Rchg:50(5), Numna-EndRdx/Rchg:50(5), Dct'dW-Heal:50(42), Dct'dW-Rchg:50(42), Dct'dW-Heal/Rchg:50(42)
Level 4: Quick Recovery -- EndMod(A), EndMod(19), EndMod-I:50(19)
Level 6: Build Up -- HO:Membr(A), HO:Membr(7), HO:Membr(7)
Level 8: Impale -- HO:Endo(A), HO:Endo(9), HO:Centri(9), HO:Nucle(17), HO:Centri(37), RechRdx-I:50(40)
Level 10: Hasten -- RechRdx(A), RechRdx(11), RechRdx-I:50(11)
Level 12: Dull Pain -- Numna-EndRdx/Rchg:50(A), Numna-Heal:50(13), Numna-Heal/Rchg:50(13), Dct'dW-Heal:50(15), Dct'dW-EndRdx/Rchg:50(15), Dct'dW-Rchg:50(17)
Level 14: Super Speed -- Clrty-RunSpd:50(A), Clrty-EndRdx:50(31), Clrty-Stlth:50(48)
Level 16: Integration -- HO:Golgi(A), HO:Golgi(25), HO:Golgi(27)
Level 18: Quills -- HO:Nucle(A), TmpRdns-Acc/Dmg/Slow:50(43), TmpRdns-Dmg/Slow:50(43), TmpRdns-Acc/EndRdx:50(43), TmpRdns-Rng/Slow:50(45), EndRdx-I:50(46)
Level 20: Resilience -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-EndRdx/Rchg:50(21), TtmC'tng-ResDam:50(21), Aegis-ResDam:50(23), Aegis-Psi/Status:50(34)
Level 22: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(23), RedFtn-Def/EndRdx:40(50), RedFtn-Def:40(50)
Level 24: Tactics -- HO:Enzym(A), HO:Enzym(46), HO:Enzym(46)
Level 26: Swift -- Run-I:50(A)
Level 28: Health -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(29), Numna-Heal:50(29), Dct'dW-Heal/EndRdx:50(50)
Level 30: Stamina -- EndMod(A), EndMod(31), EndMod-I:50(31)
Level 32: Instant Healing -- Numna-Heal:50(A), Numna-Heal/Rchg:50(33), Numna-Heal/EndRdx:50(33), Dct'dW-Rchg:50(33), Dct'dW-Heal:50(34), Dct'dW-Heal/Rchg:50(34)
Level 35: Throw Spines -- HO:Nucle(A), Dmg-I:50(36), Posi-Dmg/Rchg:50(36), Posi-Dmg/Rng:50(36), Acc-I:50(37), RechRdx-I:50(37)
Level 38: Ripper -- HO:Nucle(A), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Dmg:50(39), C'ngBlow-Acc/Dmg:50(39), C'ngBlow-Acc/Rchg:50(40), Dmg-I:50(40)
Level 41: Combat Jumping -- ULeap-Jump:50(A)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx(45), RechRdx(45)
Level 47: Focused Accuracy -- HO:Enzym(A), HO:Enzym(48), HO:Enzym(48)
Level 49: Super Jump -- ULeap-Jump:50(A)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 1: Critical Hit
Level 2: Rest -- RechRdx-I:50(A)
[u] KS's set bonuses[u]
+0.9% Max Endurance
+6% Enhancement(Heal)
+7.5% Enhancement(RechargeTime)
+1.5% Enhancement(Slow)
+165.7 (12.4%) HitPoints
+MezResist(Confused) (Mag 20%)
+MezResist(Held) (Mag 20%)
+MezResist(Immobilize) (Mag 24.4%)
+MezResist(Sleep) (Mag 22.2%)
+MezResist(Stun) (Mag 20%)
+MezResist(Terrorized) (Mag 26.6%)
+5% Recovery
+80% Regeneration
+3.78% Resistance(Fire)
+3.78% Resistance(Cold)
+3% Resistance(Psionic)
+5% RunSpeed
[u] Breakdown of IO used [u]
Numina's Convalescence
(Fast Healing)
+12% Regeneration
+25.1 (1.88%) HitPoints
+6% Enhancement(Heal)
Numina's Convalescence
(Reconstruction)
+12% Regeneration
+25.1 (1.88%) HitPoints
Doctored Wounds
(Reconstruction)
+MezResist(Terrorized) (Mag 2.2%)
+1.26% Res(Fire, Cold)
Numina's Convalescence
(Dull Pain)
+12% Regeneration
+25.1 (1.88%) HitPoints
Doctored Wounds
(Dull Pain)
+MezResist(Terrorized) (Mag 2.2%)
+1.26% Res(Fire, Cold)
Celerity
(Super Speed)
+MezResist(Immobilize) (Mag 2.2%)
+20.1 (1.5%) HitPoints
Tempered Readiness
(Quills)
+1.5% Recovery
+1.5% Enhancement(Slow)
+0.9% Max Max Endurance
Titanium Coating
(Resilience)
+MezResist(Sleep) (Mag 2.2%)
+20.1 (1.5%) HitPoints
Aegis
(Resilience)
+5% RunSpeed
+3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)
Luck of the Gambler
(Maneuvers)
+10% Regeneration
+7.5% Enhancement(RechargeTime)
Red Fortune
(Maneuvers)
+MezResist(Immobilize) (Mag 2.2%)
Numina's Convalescence
(Health)
+12% Regeneration
+25.1 (1.88%) HitPoints
Numina's Convalescence
(Instant Healing)
+12% Regeneration
+25.1 (1.88%) HitPoints
Doctored Wounds
(Instant Healing)
+MezResist(Terrorized) (Mag 2.2%)
+1.26% Res(Fire, Cold)
Positron's Blast
(Throw Spines)
+2.5% Recovery
Scirocco's Dervish
(Ripper)
+10% Regeneration
Cleaving Blow
(Ripper)
+1% Recovery
KS cost about 250 Mill to put together. Heals aint cheap
I hope this helps you in one way or another to build your builds with the I9 system. Its been entertaining and hard to figure out the best build and figure out how to implement what i wanted.
Thanks to mid for creating a great Hero Designer to help me figure out the build.
Remember when ever rebuilding a toon always test it on test first!
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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