Knight Stalker The Ultimate Spines/Regen
maybe
Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- Acc-I(A)
Level 1: Fast Healing -- Regen/Rcvry+(A), Heal(37), Heal-I(37)
Level 2: Reconstruction -- Heal(A), Heal/Rchg(3), Heal/EndRdx/Rchg(3), Rchg(25), Heal/EndRdx(25), RechRdx-I(48)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(5), EndMod-I(5)
Level 6: Build Up -- HO:Membr(A), HO:Membr(7), HO:Membr(7)
Level 8: Combat Jumping -- Rchg+(A), Jump-I(9), Jump-I(9)
Level 10: Impale -- Acc/Dmg/Rchg(A), Acc/Dmg(11), Dmg/Rchg(11), Acc/Dmg/EndRdx/Rchg(15), Range-I(39), Range-I(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Stlth(A), Run-I(15), Run-I(48)
Level 16: Integration -- Heal/EndRdx(A), Heal(17), Heal-I(17)
Level 18: Dull Pain -- Heal(A), Rchg(19), Heal/Rchg(19), Heal/EndRdx/Rchg(42), Heal/EndRdx(43), RechRdx-I(43)
Level 20: Hurdle -- Jump-I(A), Jump-I(21), Jump-I(21)
Level 22: Health -- Regen+(A), Heal(23), Heal/EndRdx(23)
Level 24: Super Jump -- Jump-I(A), Jump-I(43)
Level 26: Ripper -- Acc/Rchg(A), Dmg/Rchg(27), HO:Nucle(27), HO:Nucle(39), RechRdx-I(40), Acc/Dmg/EndRdx(40)
Level 28: Instant Healing -- EndRdx/Rchg(A), Heal/EndRdx/Rchg(29), Heal(29), Heal/Rchg(31), Rchg(34), Heal-I(40)
Level 30: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 32: Throw Spines -- Acc/Dmg(A), Dmg/Rchg(33), Dmg/Rng(33), Acc/Dmg/EndRdx(33), Acc/Dmg/EndRdx(34), Dmg/EndRdx(34)
Level 35: Confront -- Acc-I(A), Acc-I(36), Taunt-I(36), Taunt-I(36), Taunt-I(37)
Level 38: Resilience -- Psi/Status(A), ResDam(46), ResDam/Rchg(48), ResDam/EndRdx(50)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Laser Beam Eyes -- Acc/Dmg(A), Dmg/Rchg(45), Acc/Dmg/Rchg(45), Acc/Dmg/EndRdx/Rchg(45), Acc/Dmg/Rchg(46), Dmg/EndRdx/Rchg(46)
Level 47: Maneuvers -- Rchg+(A)
Level 49: Tactics -- HO:Cyto(A), HO:Cyto(50), HO:Cyto(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Critical Hit
Level 2: Rest -- Empty(A)
+6% DamageBuff
+9% Enhancement(Accuracy)
+12% Enhancement(Heal)
+36,3% Enhancement(RechargeTime)
+80,3 (6%) HitPoints
+MezResist(Confused) (Mag 20%)
+MezResist(Held) (Mag 20%)
+MezResist(Immobilize) (Mag 20%)
+MezResist(Sleep) (Mag 22,2%)
+MezResist(Stun) (Mag 20%)
+MezResist(Terrorized) (Mag 26,6%)
+4,5% Recovery
+70% Regeneration
+5,36% Resistance(Fire)
+5,36% Resistance(Cold)
+3,13% Resistance(Negative)
+3% Resistance(Psionic)
I have no idea if it's any better than yours but I think i'd do something like that no idea if its any good either just something i threw together
Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- Acc-I(A)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(37), Heal-I(37)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Rchg(25), Dct'dW-Heal/EndRdx(25), RechRdx-I(48)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(5), EndMod-I(5)
Level 6: Build Up -- HO:Membr(A), HO:Membr(7), HO:Membr(7)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Jump-I(9), Jump-I(9)
Level 10: Impale -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg(11), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Range-I(39), Range-I(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Clrty-Stlth(A), Run-I(15), Run-I(48)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(17), Heal-I(17)
Level 18: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal/EndRdx(43), RechRdx-I(43)
Level 20: Hurdle -- Jump-I(A), Jump-I(21), Jump-I(21)
Level 22: Health -- RgnTis-Regen+(A), Numna-Heal(23), Numna-Heal/EndRdx(23)
Level 24: Super Jump -- Jump-I(A), Jump-I(43)
Level 26: Ripper -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(27), HO:Nucle(27), HO:Nucle(39), RechRdx-I(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(29), Dct'dW-Heal/Rchg(31), Dct'dW-Rchg(34), Heal-I(40)
Level 30: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33), Det'tn-Acc/Dmg/EndRdx(34), Posi-Dmg/EndRdx(34)
Level 35: Confront -- Acc-I(A), Acc-I(36), Taunt-I(36), Taunt-I(36), Taunt-I(37)
Level 38: Resilience -- Aegis-Psi/Status(A), TtmC'tng-ResDam(46), TtmC'tng-ResDam/Rchg(48), TtmC'tng-ResDam/EndRdx(50)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A)
Level 49: Tactics -- HO:Cyto(A), HO:Cyto(50), HO:Cyto(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Critical Hit
Level 2: Rest -- Empty(A)
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
--------------------------------------------------------------------------
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^0``
Here with IO names and to import the thingie
its more of what you want to get from your Spines/Regen i achieved my goal. Your build has more DMG in it and lower regen and HP i wasnt concerned about the DMG in my build i was more interested in my defence,recovery and slows.
my build has a bit more recharge with that you can perma dull pain maybe isnt that better for defense? and you've got 10& more regen id guess
Again depends what you want i dont want to have perma DP kinda takes the skill away from playing a Regen again.
Maybe. As I said I haven't tried my build no idea if it good but it looks ok on paper now slows like ks build has though.
or recovery. Like i said we are aiming for different goals!
ur build looks really impressive KS would be fun to duel you sometime with my brute to see how good your IO-HO build is :P
Just ask TG he'll tell ya hehe
[ QUOTE ]
+6% Enhancement(Heal)
[/ QUOTE ]
I'm not sure that actually works for /Regen. As far as I recall it has no effect on regeneration or things like Dull Pain, and there was some issue with it as far as Reconstruction went due to the way it's heal worked.
[ QUOTE ]
[ QUOTE ]
+6% Enhancement(Heal)
[/ QUOTE ]
I'm not sure that actually works for /Regen. As far as I recall it has no effect on regeneration or things like Dull Pain, and there was some issue with it as far as Reconstruction went due to the way it's heal worked.
[/ QUOTE ]
that probebly just came as a bonus and it should work on reconstruction and dull pain
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
+6% Enhancement(Heal)
[/ QUOTE ]
I'm not sure that actually works for /Regen. As far as I recall it has no effect on regeneration or things like Dull Pain, and there was some issue with it as far as Reconstruction went due to the way it's heal worked.
[/ QUOTE ]
that probebly just came as a bonus and it should work on reconstruction and dull pain
[/ QUOTE ]
Doesn't with Reconstruction for sure, they can't get it to work because of the +Res (Toxic) component.
Don't think it works for Dull Pain properly either.
Sorry KS, didn't see this thread til you told me about it last night...
I started developing my spines/regen scrapper with IOs after finishing Blastor and I went with perma Dull Pain option like Tainted Greek & Psydock suggested. I managed to receive 50% recharge set bonus (on the planner) on top of Hasten and once the build is completed Dull Pain will be recharged 8 seconds faster than its actual duration...
Btw, recharge bonus option isn't only to have a perma DP but to be able to have more chance against -recharge attacks...
You'll see it on the list below that I have no regen at all (only from Unique IOs like Numina and Regen. Tissue) but I hope fast recharge on click heal powers will compensate it.
Investing on slow is an interesting idea and I'd really like know if it brings any significance on top of a spine's inherent slow in PvP.
One thing I don't understand about your aim though. I appreciate the skill factor in not having a perma DP but according to what you say: "Can stand toe to toe with Monster in PI and withstand the damage indefinitely" it looks to me that you have something better than Perma Dull Pain
Anyway, here's my build (I completed around 60% of it so far):
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Blasting Spines: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Presence
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- B'ngBlow-Dmg/EndRdx:30(A), B'ngBlow-Dmg/Rchg:30(3), HO:Nucle(48)
Level 1: Fast Healing -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:40(7), Dct'dW-Heal:40(9), Numna-Regen/Rcvry+:50(11)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal:50(11), Dct'dW-Heal/Rchg:40(15), Dct'dW-Heal/EndRdx/Rchg:30(25), Mrcl-Rcvry+:40(34)
Level 4: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(5), EndMod-I:50(34)
Level 6: Challenge -- EndRdx-I:50(A)
Level 8: Impale -- Decim-Acc/Dmg:40(A), Decim-Acc/Dmg/Rchg:30(9), Decim-Dmg/EndRdx:40(13), Decim-Dmg/Rchg:40(15), Decim-Acc/EndRdx/Rchg:40(27), HO:Centri(37)
Level 10: Dull Pain -- RechRdx-I:40(A), RechRdx-I:40(23), RechRdx-I:30(37), Mrcl-Heal:30(37), Mrcl-EndRdx/Rchg:30(40)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(17)
Level 14: Super Speed -- Clrty-EndRdx:50(A), Clrty-RunSpd:50(17), Clrty-Stlth:50(21)
Level 16: Integration -- Dct'dW-Heal/EndRdx:30(A), Dct'dW-EndRdx/Rchg:30(19), Dct'dW-Heal/Rchg:40(21), Dct'dW-Heal/EndRdx/Rchg:40(27), Dct'dW-Heal:40(40)
Level 18: Quills -- C'ngBlow-Acc/Dmg:30(A), C'ngBlow-Dmg/EndRdx:30(19), HO:Nucle(43)
Level 20: Hurdle -- Jump-I:50(A)
Level 22: Health -- Dct'dW-Heal/EndRdx:30(A), Dct'dW-EndRdx/Rchg:30(23), Dct'dW-Heal/Rchg:40(25), Dct'dW-Heal/EndRdx/Rchg:40(29), Dct'dW-Heal:40(36), RgnTis-Regen+:30(36)
Level 24: Stamina -- EndMod-I:50(A), EndMod-I:50(31), EndMod-I:50(34)
Level 26: Ripper -- C'ngBlow-Acc/Dmg:30(A), C'ngBlow-Dmg/Rchg:30(29), HO:Nucle(42)
Level 28: Assault -- EndRdx-I:50(A)
Level 30: Tactics -- HO:Cyto(A), HO:Cyto(31), HO:Cyto(31)
Level 32: Instant Healing -- Dct'dW-Heal/EndRdx:30(A), Dct'dW-EndRdx/Rchg:30(33), Dct'dW-Heal/Rchg:40(33), Dct'dW-Heal/EndRdx/Rchg:40(33), Dct'dW-Heal:40(45)
Level 35: Throw Spines -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(40), Posi-Dam%:50(43)
Level 38: Intimidate -- Abys-Acc/Rchg:30(A), Abys-EndRdx/Fear:30(39), Abys-Acc/EndRdx:30(39), Abys-Fear/Rng:30(43), Abys-Dam%:30(45)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Laser Beam Eyes -- Decim-Acc/Dmg:30(A), Decim-Dmg/EndRdx:30(45), Decim-Acc/Dmg/Rchg:30(46), Decim-Dmg/Rchg:30(46), Decim-Build%:30(46), HO:Centri(48)
Level 47: Conserve Power -- RechRdx-I:30(A), RechRdx-I:30(48), RechRdx-I:30(50)
Level 49: Build Up -- HO:Membr(A), HO:Membr(50), HO:Membr(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4,5% Max Endurance[*]+18% Enhancement(Accuracy)[*]+20% Enhancement(Heal)[*]+50% Enhancement(RechargeTime)[*]+2,75% Enhancement(Terrorized)[*]+67,8 (5,63%) HitPoints[*]+MezResist(Immobilize) (Mag 7,7%)[*]+MezResist(Terrorized) (Mag 11%)[*]+8% Recovery[*]+7,88% Resistance(Fire)[*]+7,88% Resistance(Cold)[/list]------------
[u]Set Bonuses:[u]
[u]Bruising Blow[u]
(Lunge)<ul type="square">[*] +1% Recovery[/list][u]Doctored Wounds[u]
(Fast Healing)<ul type="square">[*] +MezResist(Terrorized) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Reconstruction)<ul type="square">[*] +MezResist(Terrorized) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Decimation[u]
(Impale)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +13,6 (1,13%) HitPoints[*] +2,25% Max Max Endurance[*] +6,25% Enhancement(RechargeTime)[/list][u]Miracle[u]
(Dull Pain)<ul type="square">[*] +2,5% Recovery[/list][u]Celerity[u]
(Super Speed)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +18,1 (1,5%) HitPoints[/list][u]Doctored Wounds[u]
(Integration)<ul type="square">[*] +MezResist(Terrorized) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Cleaving Blow[u]
(Quills)<ul type="square">[*] +1% Recovery[/list][u]Doctored Wounds[u]
(Health)<ul type="square">[*] +MezResist(Terrorized) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Cleaving Blow[u]
(Ripper)<ul type="square">[*] +1% Recovery[/list][u]Doctored Wounds[u]
(Instant Healing)<ul type="square">[*] +MezResist(Terrorized) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Positron's Blast[u]
(Throw Spines)<ul type="square">[*] +2,5% Recovery[*] +1,575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6,25% Enhancement(RechargeTime)[/list][u]Glimpse of the Abyss[u]
(Intimidate)<ul type="square">[*] +2,75% Enhancement(Terrorized)[*] +22,6 (1,88%) HitPoints[*] +9% Enhancement(Accuracy)[*] +6,25% Enhancement(RechargeTime)[/list][u]Decimation[u]
(Laser Beam Eyes)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +13,6 (1,13%) HitPoints[*] +2,25% Max Max Endurance[*] +6,25% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr />
@blastor
The Intrepids SG & The Institution VG
Retribution SG
After seeing KS stalker in action and beeing impaled in butt many many times i have to say his build is tough as hell! Defo a good build to keep an eye on!
The good thinh about IOs are theres so many different ways that people can go and proves there still builds to be found and devised. I like your build looks good but i still like mine more. And after testing Killing TG hehe i really feel more confident about him.
ooops i said stalker there when i meant to type scrapper! sorry for that But your stalker is just....an irritation
Would Pace Of The Turtle's chance of -rec be nice in Quills? It triggers pretty consistently. Could stack nicely?
I always slot my Quils with slows! its best way to slow down attackers and prey
Nice pun TG
Yep, and I wondered if the -rec proc would work as a nice way to possibly stack additional -rec. It's a 20% of -20% recharge.
Heres a update with KS since the purples came into play. I find him very accurate these days as many Forts and Night Widows will tell you
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
KS: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- Hectmb-Dmg:50(A), Hectmb-Dmg/EndRdx:50(29), Hectmb-Dmg/Rchg:50(34), Hectmb-Acc/Dmg/Rchg:50(45), Hectmb-Acc/Rchg:50(45)
Level 1: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(3), Numna-Heal/EndRdx/Rchg:40(3), Numna-Regen/Rcvry+:50(25), RgnTis-Regen+:30(27), Numna-Heal:40(50)
Level 2: Reconstruction -- Numna-Heal:50(A), Numna-Heal/Rchg:50(5), Numna-EndRdx/Rchg:50(5), Dct'dW-Heal:40(42), Dct'dW-Rchg:40(42), Dct'dW-Heal/Rchg:40(42)
Level 4: Quick Recovery -- Efficacy-EndMod:40(A), Efficacy-EndMod/Rchg:40(19), Efficacy-EndMod/Acc/Rchg:50(19), Efficacy-Acc/Rchg:40(21), Efficacy-EndMod/Acc:40(21), Efficacy-EndMod/EndRdx:40(23)
Level 6: Build Up -- HO:Membr(A), HO:Membr(7), HO:Membr(7)
Level 8: Impale -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(9), Apoc-Acc/Dmg/Rchg:50(9), Apoc-Acc/Rchg:50(17), Apoc-Dmg/EndRdx:50(37), Acc-I:50(40)
Level 10: Hasten -- RechRdx-I:40(A), RechRdx-I:40(11), RechRdx-I:50(11)
Level 12: Dull Pain -- Numna-EndRdx/Rchg:50(A), Numna-Heal:50(13), Numna-Heal/Rchg:50(13), Dct'dW-Heal:50(15), Dct'dW-EndRdx/Rchg:50(15), Dct'dW-Rchg:50(17)
Level 14: Super Speed -- Clrty-RunSpd:50(A), Clrty-Stlth:40(23)
Level 16: Integration -- HO:Golgi(A), HO:Golgi(25), HO:Golgi(27)
Level 18: Quills -- HO:Nucle(A), TmpRdns-Acc/Dmg/Slow:50(43), TmpRdns-Dmg/Slow:50(43), TmpRdns-Acc/EndRdx:50(43), TmpRdns-Rng/Slow:50(45), TmpRdns-EndRdx/Rchg/Slow:50(46)
Level 20: Resilience -- Aegis-Psi/Status:40(A)
Level 22: Assault -- EndRdx-I:40(A)
Level 24: Tactics -- HO:Enzym(A), HO:Enzym(46), HO:Enzym(46)
Level 26: Swift -- Run-I:50(A)
Level 28: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(29), Numna-Heal/Rchg:50(50)
Level 30: Stamina -- Efficacy-EndMod:40(A), Efficacy-EndMod/Rchg:40(31), Efficacy-EndMod/Acc:50(31), Efficacy-EndMod/Acc/Rchg:40(31), Efficacy-Acc/Rchg:40(48), Efficacy-EndMod/EndRdx:40(50)
Level 32: Instant Healing -- Numna-Heal:50(A), Numna-Heal/Rchg:50(33), Numna-Heal/EndRdx:50(33), Dct'dW-Rchg:50(33), Dct'dW-Heal:50(34), Dct'dW-Heal/Rchg:50(34)
Level 35: Throw Spines -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(36), Ragnrk-Acc/Dmg/Rchg:50(36), Ragnrk-Acc/Rchg:50(36), Ragnrk-Dmg/EndRdx:50(37), Acc-I:50(37)
Level 38: Ripper -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(40), Acc-I:50(40)
Level 41: Combat Jumping -- ULeap-Jump:50(A)
Level 44: Moment of Glory -- RechRdx-I:50(A)
Level 47: Focused Accuracy -- HO:Enzym(A), HO:Enzym(48), HO:Enzym(48)
Level 49: Super Jump -- ULeap-Jump:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]9% DamageBuff(Smashing)[*]9% DamageBuff(Lethal)[*]9% DamageBuff(Fire)[*]9% DamageBuff(Cold)[*]9% DamageBuff(Energy)[*]9% DamageBuff(Negative)[*]9% DamageBuff(Toxic)[*]9% DamageBuff(Psionic)[*]0.9% Max End[*]53.8% Enhancement(RechargeTime)[*]1.5% Enhancement(FlySpeed)[*]1.5% Enhancement(RunSpeed)[*]1.5% Enhancement(JumpSpeed)[*]1.5% Enhancement(JumpHeight)[*]6% Enhancement(Heal)[*]45% Enhancement(Accuracy)[*]195.8 HP (14.6%) HitPoints[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 2.2%[*]MezResist(Terrorized) 6.6%[*]16.5% (0.28 End/sec) Recovery[*]96% (5.37 HP/sec) Regeneration[*]11.3% Resistance(Fire)[*]11.3% Resistance(Cold)[*]2.25% Resistance(Psionic)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Id change the Accuracy IO in Impale,Lunge,Ripper and Throw spines for either a range/dam HO, or range IO, or just slot the procĀ“s wich gives an extra nice damage pretty often. Since you allready have MASSIVE acc bonus from the purp sets.
Very nice build Knight Stalker!
Although I personally would of waited till after X4:Evolution - as handing your foes detailed blueprints of your build is the surest way to someone being able to adapt theirs to beat you!
You've certainly thrown down the Gauntlet though!
Good Luck!.
[ QUOTE ]
[ QUOTE ]
..I could be wrong but after testing im impressed with the results.
Results:
Can stand toe to toe with Monster in PI and withstand the damage indefinitely. might not be a big thing to you was great to me.
Can withstand a full fury attack from a EM brute only hurting 15% from a ET attack. without DP.
...
[/ QUOTE ]
OMG, an unkillable scrapper. No more duels for you
[/ QUOTE ]
Meh thats if the brute is not IO'd up .
Heros
Max Powerz: Lv 50 Tanker
Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.
My Brute - http://maxy-khaos.mybrute.com/
LF SG! Arc ID# 193083