Knight Stalker The Ultimate Spines/Regen


Alphane

 

Posted

[ QUOTE ]
Id change the Accuracy IO in Impale,Lunge,Ripper and Throw spines for either a range/dam HO, or range IO, or just slot the procĀ“s wich gives an extra nice damage pretty often. Since you allready have MASSIVE acc bonus from the purp sets.

[/ QUOTE ]

The Acc is because of a certain FUSION! that prayed on me when i was ikle stalker

NEVER AGAIN!!!


 

Posted

btw KS your build has the wrong HOs in tactics and FA


 

Posted

Yeah i noticed that when i posted the build. Its right in game tho dont you worry


 

Posted

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btw KS your build has the wrong HOs in tactics and FA

[/ QUOTE ]

Enzymes still work in them.


 

Posted

No offense, but I made a few adjustments. Bumbed into your post and got lost in Mids. Fought your scrapper tonight and was pretty curious.

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

KS: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Acc/Rchg:50(5), Hectmb-Dmg/EndRdx:50(5)
Level 1: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(7), Heal-I:50(7), Heal-I:50(9)
Level 2: Reconstruction -- Numna-EndRdx/Rchg:50(A), Numna-Heal/Rchg:50(9), Numna-Heal/EndRdx/Rchg:50(11), Numna-Heal:50(11), Tr'ge-Heal/Rchg:30(13), Tr'ge-Heal/EndRdx/Rchg:30(13)
Level 4: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(15), Efficacy-EndMod/Acc/Rchg:50(15), Efficacy-EndMod/Acc:50(50)
Level 6: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(17), AdjTgt-ToHit/EndRdx/Rchg:50(17), AdjTgt-EndRdx/Rchg:50(48), AdjTgt-Rchg:50(50)
Level 8: Impale -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(19), Apoc-Acc/Rchg:50(19), Apoc-Dmg/EndRdx:50(21), Apoc-Dmg:50(21), Acc-I:50(23)
Level 10: Dull Pain -- Numna-EndRdx/Rchg:50(A), Numna-Heal/Rchg:50(23), Numna-Heal/EndRdx/Rchg:50(25), Numna-Heal:50(25), Tr'ge-Heal/Rchg:30(27), Tr'ge-Heal/EndRdx/Rchg:30(27)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 14: Super Speed -- Clrty-Stlth:50(A)
Level 16: Integration -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(31), Numna-Heal/EndRdx/Rchg:50(31), Numna-Heal:50(31)
Level 18: Quills -- TmpRdns-Acc/Slow:50(A), TmpRdns-Dmg/Slow:50(33), TmpRdns-Acc/EndRdx:50(33), TmpRdns-Rng/Slow:50(33), TmpRdns-Acc/Dmg/Slow:50(34)
Level 20: Assault -- EndRdx-I:50(A)
Level 22: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(34), AdjTgt-ToHit/EndRdx/Rchg:50(36), AdjTgt-EndRdx/Rchg:50(36), AdjTgt-ToHit/EndRdx:50(36)
Level 24: Hurdle -- Jump-I:50(A)
Level 26: Ripper -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(37), Armgdn-Acc/Dmg/Rchg:50(37), Armgdn-Acc/Rchg:50(37), Armgdn-Dmg/EndRdx:50(39), Acc-I:50(39)
Level 28: Health -- RgnTis-Regen+:30(A), Heal-I:50(34), Heal-I:50(39), Heal-I:50(40)
Level 30: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(40), Efficacy-EndMod/Acc/Rchg:50(40), Efficacy-EndMod/Acc:50(50)
Level 32: Throw Spines -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(42), Ragnrk-Acc/Dmg/Rchg:50(42), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(43), Acc-I:50(43)
Level 35: Instant Healing -- Numna-EndRdx/Rchg:50(A), Numna-Heal/Rchg:50(43), Numna-Heal/EndRdx/Rchg:50(45), Numna-Heal:50(45), Tr'ge-Heal/Rchg:30(45), Tr'ge-Heal/EndRdx/Rchg:30(46)
Level 38: Moment of Glory -- RechRdx-I:50(A)
Level 41: Focused Accuracy -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx:50(46), AdjTgt-ToHit/EndRdx/Rchg:50(46), AdjTgt-EndRdx/Rchg:50(48), AdjTgt-ToHit/Rchg:50(48)
Level 44: Combat Jumping -- Jump-I:50(A)
Level 47: Super Jump -- Jump-I:50(A)
Level 49: Resilience -- Aegis-Psi/Status:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

Can you please justify the adjustments you made?

You give up on +hp,+res and acc in powers for 20% regen which aint important anyway in pvp and some fractions of a second in recharge.


 

Posted

I liked your ideas. Just a couple of things.

No point in slotting Nums 4 times as the +heal doesnt work on regen heals or dp.. Also for your build id have to give up tatics as well.

I like your idea of using triage in heals i dont use them currently.

Thanks again for your ideas.


 

Posted

To justify; I copied the build to see what he was using, I went tinkering with it and saw no reason not to post it. Never said it was better because he's allready really pushing it.

I know +heals don't work with regen, but I didn't know they also don't work with just the healing portion of dull pain and reconstruction.


 

Posted

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Never said it was better because he's allready really pushing it.

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Ok the reason i ask is cause didnt figure if there was something different or improving a lot uppon the previous build


 

Posted

Surely the 'Scrappers' or 'PvP' sections would be more appropriate for this thread. I fail to see what about the OP is a 'guide'.


 

Posted

[ QUOTE ]
Surely the 'Scrappers' or 'PvP' sections would be more appropriate for this thread. I fail to see what about the OP is a 'guide'.

[/ QUOTE ]

A guide/build to building a PvP regen scrapper?


 

Posted

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[ QUOTE ]
Surely the 'Scrappers' or 'PvP' sections would be more appropriate for this thread. I fail to see what about the OP is a 'guide'.

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A guide/build to building a PvP regen scrapper?

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Yes


 

Posted

Peronsally never understood the desire of two travel pools. But then again i don't pvp.


 

Posted

[ QUOTE ]
Peronsally never understood the desire of two travel pools. But then again i don't pvp.

[/ QUOTE ]

Well in PvP mobility is everything Combination of SS/SJ/CJ/hurdle is essential to have unsupressed movement at all times.You know when you fire a power and after that cant jump around for a bit or run away. This in PvP is bad


 

Posted

[ QUOTE ]
Peronsally never understood the desire of two travel pools. But then again i don't pvp.

[/ QUOTE ]

Personally I never understood how people can choose all those other powers, without having enough slots to max em out. But then again I use two travelpowers in pve.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Surely the 'Scrappers' or 'PvP' sections would be more appropriate for this thread. I fail to see what about the OP is a 'guide'.

[/ QUOTE ]

A guide/build to building a PvP regen scrapper?

[/ QUOTE ]
Yes

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Perhaps but given the OP experience with PvP builds some commentry at least would have been appreciated,
Why those powers were chosen
Why slotting with x set is better than y
The most important parts of the build and those that may be optional

No disrespect to KS but given his experience I feel he could have had a lot more to give to the less experienced amongst us who aren't just copy/paste players.


 

Posted

[ QUOTE ]
[ QUOTE ]
Peronsally never understood the desire of two travel pools. But then again i don't pvp.

[/ QUOTE ]

Well in PvP mobility is everything Combination of SS/SJ/CJ/hurdle is essential to have unsupressed movement at all times.You know when you fire a power and after that cant jump around for a bit or run away. This in PvP is bad

[/ QUOTE ]

Thing is, you're going to hit each other anyway, so why don't you just stand toe-to-toe? Y'know, instead of looking like a pogo stick?


Contact Information!

Twitter: @TonyParkeze

Facebook: www.facebook.com/anthonyjp91

Email: anthonyjp91@gmail.com

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Peronsally never understood the desire of two travel pools. But then again i don't pvp.

[/ QUOTE ]

Well in PvP mobility is everything Combination of SS/SJ/CJ/hurdle is essential to have unsupressed movement at all times.You know when you fire a power and after that cant jump around for a bit or run away. This in PvP is bad

[/ QUOTE ]

Thing is, you're going to hit each other anyway, so why don't you just stand toe-to-toe? Y'know, instead of looking like a pogo stick?

[/ QUOTE ]

Its exactly to avoid toe to toe and keep range.Also mobility allows things like +regen and +recovery come into play.

In many cases squishies need to keep moving to avoid being stationary for stalkers and blasters melee powers mainly.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Peronsally never understood the desire of two travel pools. But then again i don't pvp.

[/ QUOTE ]

Well in PvP mobility is everything Combination of SS/SJ/CJ/hurdle is essential to have unsupressed movement at all times.You know when you fire a power and after that cant jump around for a bit or run away. This in PvP is bad

[/ QUOTE ]

Thing is, you're going to hit each other anyway, so why don't you just stand toe-to-toe? Y'know, instead of looking like a pogo stick?

[/ QUOTE ]

Its exactly to avoid toe to toe and keep range.Also mobility allows things like +regen and +recovery come into play.

In many cases squishies need to keep moving to avoid being stationary for stalkers and blasters melee powers mainly.

[/ QUOTE ]

Sorry.

I'm a PvP nooblet.


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Twitter: @TonyParkeze

Facebook: www.facebook.com/anthonyjp91

Email: anthonyjp91@gmail.com