Broadsword Secondary?


Aurrius

 

Posted

My favourite scrapper primary is claws generally, however I have a katana one that is great too....I've decided to create a Broadsword scrapper now...and am wondering what secondary to take....regen is obvious and I know how this works. My katana had DA which is fine, but I think this secondary is better for dealing damage rather than resistance, as fewer healing powers. Have tried SR on my stalker and not convinced...yet! So before I roll out my 20th active toon, any thoughts as to what secondary will suit my BS best?


Main 50 & Badger Nine Claws Claws/Regen/Body

Other 50's Ph10x Brute Unjust Law Tanker Samantha Urai Scrapper Codename 1250 Scrapper
Cepheus
Defender Nilus Scrapper
Electro Field Blaster S.PONGE Tanker

 

Posted

Probably Regen or SR. Parry's fantastic with either.

Personally I'd opt for Regen because Broadsword is a bit more endurance intensive... but Quickness could help the recharge rate too, so it's a bit of a toss-up.

I'm not a big fan of INV Scrappers, but you could get it to work if you're careful with endurance slotting.


 

Posted

BS/SR is a really fun toon but as said is quite heavy on blue stuff but there are plenty of kins around


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Regeneration.

Pwn.


 

Posted

I have an Invuln Scrapper, and yes, it's very end hungry until you get stamina, and even then it can still be a bit of a nightmare in protracted fights. In the plus side you can manage without Damage and just slot for acc, end redux and recharge to begin with if you wanted to, and IO end redux will make a huge difference.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

Regen will make things much easier for pve.
SR will make things much funnier.

Up to personal choice tho, you can't go wrong with either one


 

Posted

Embrace the pain, go for BS/DA.

If you want a easy life go regen.

I currently have a BS/DA @ lvl 11, a BS/INV at lvl 9 and I have deleted a lvl 17 BS/RGN.


 

Posted

[ QUOTE ]
Embrace the pain, go for BS/DA.

If you want a easy life go regen.

I currently have a BS/DA @ lvl 11, a BS/INV at lvl 9 and I have deleted a lvl 17 BS/RGN.

[/ QUOTE ]

A friend of mine is Broadsword/Dark Armour and he pwns. Well, he does since he has Stamina. He's 46 now.


 

Posted

I had already ruled out Invulnerability, as don't like this on my Tank (only lvl 20 at mo.) Not got much experience of SR (apart from my lvl 17 stalker), but seems ok. Have a lvl 24 Kat/DA scrapper, which is ok...but undecided as too it's effectiveness with my play style. I have 3 scrappers/stalkers with Regen...and works best for me.

Thx for your advice, will plump for the regen most likely. All I need now is a name and a concept, lol.


Main 50 & Badger Nine Claws Claws/Regen/Body

Other 50's Ph10x Brute Unjust Law Tanker Samantha Urai Scrapper Codename 1250 Scrapper
Cepheus
Defender Nilus Scrapper
Electro Field Blaster S.PONGE Tanker

 

Posted

I am pretty sure there is almost nothing in the difference between SR and Invulns for toggle costs however Invuln is more likely to suffer from being effected by endurance drain.

My bs/regen is squishie but then i slot up attacks first. I figured id of been better off invuln as it allows more time for me to get healed and the action times of bs get in the way of heal clicking (but then when ya barely have any slots in regen side it would).


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Regen is a good secondary for Broadsword as it allows you to slot your attacks without concern for endurance. That way you get more "bang for buck" earlier while others Bs combos are fiddling with EndRdx slotting. I've found regen to be very stubborn in the survivability stakes and clicky heals aren't a worry as the only one you have to think about is Reconstruction. The others (instant healing and Dull Pain) are, in my experience of playing and teaming with regen scrappers, more often employed as pre-fight buffs.


 

Posted

Just commenting on Steampunk - for me, Dull pains usually a heal power, well, thats how i use it, and i use it first instead of reconstruct- so if i have to heal in a fight, ill get the bonus health


 

Posted

[ QUOTE ]
Just commenting on Steampunk - for me, Dull pains usually a heal power, well, thats how i use it, and i use it first instead of reconstruct- so if i have to heal in a fight, ill get the bonus health

[/ QUOTE ]

I'll "me too" this. Dull Pain is a level on my DEFCON ladder higher than Reconstruction, I hold it back for when I need a big heal and a boosted regen rate.

The only situation I'd use it pre-fight is if I think I'm going to have trouble surviving the Alpha; in everyday terms I usually use it mid-fight as and when I need to.


 

Posted

Well, make yourself a toon that can pull its weight in a team.

That would be a defender. Or a tank. Or a controller. Or a blaster.


 

Posted

[ QUOTE ]
A friend of mine is Broadsword/Dark Armour and he pwns. Well, he does since he has Stamina. He's 46 now.

[/ QUOTE ]

I only got stamina in the mid-twenties for my BS/DA. It wasn't that tough before then - I just had to be careful, but I changed around my slotting a lot, since I'd been pretty heavily slotted with endurance reduction and wasn't using all the shields all the time.

Getting stamina kind of changed DA for me (Death Shroud usable - woohoo!) and getting Oppressive Gloom convinced me that BS/DA was just awesome. Leap into group of mobs, firing Build Up as you go. Headsplitter, Disembowel and Slice the lieutenant/boss to two or three shot him.... and everyone else is standing around stunned, so you don't even get hurt. And if you had Death Shroud running before you hit Build Up, everyone is nearly dead... I mean, arrested.

spidermonster.


 

Posted

I dont think many people realise this but Quick Recovery has a base end recovery of 30% whilst stamina starts at 25%.

This means fully slotted QR is giving you 59% end rec whilst stamina is only giving 49%.

Stamina is defiantly not really needed now if you are a /regen as QR is better, saves 2 powers and there are so many +recovery bonuses now


 

Posted

My first character was a BS/Inv Scrapper/terrier. I've ran him up to lvl 50 now. Got a bit shakey around the mid thirties, but Unstoppable more than made up for it. If you don't take Resist Elements or Resist Energy then expect non-smashing/lethal damage to sting.

On the other hand nothing dishing out smashing/lethal isn't going to bother you.

You are a rock with a sword.


 

Posted

[ QUOTE ]
Well, make yourself a toon that can pull its weight in a team.
That would be a defender. Or a tank. Or a controller. Or a blaster.

[/ QUOTE ]Bit harsh that Cognito...my lvl 50 claws/regen is a great team player....vital to DPS like blasters are...and can even tank at times...! Scrappers get too much stick....but regens have great survivability, and are generally the last to faceplant...except for granite tanks!

And agree 100% with Jackal_Ripper, I respecced stamina out of my main...as didn't need it...[u]but[u] in the higher lvls endurance recovery (from body mastery) comes in handy when scrapping EBs or AVs.


Main 50 & Badger Nine Claws Claws/Regen/Body

Other 50's Ph10x Brute Unjust Law Tanker Samantha Urai Scrapper Codename 1250 Scrapper
Cepheus
Defender Nilus Scrapper
Electro Field Blaster S.PONGE Tanker

 

Posted

My first scrapper was BS/Regen, and did very well indeed. Regen is good if you like getting the damage-taken badges sooner, and it's click heals and +HP are very nice indeed. I did find that when I started regularly fighting against AV's and the like at level forty plus, that I needed stamina just to be able to solo (Yes, SOLO AV's) on invincible setting, due to BS being so thirsty.

My newer broadsworder has Super Reflexes, and I am having an absolute ball. While Regen is nice for constant healing and endurance recovery, reflexes has defences across the board, meaning psionics have to hit you before they can affect you. Regen just heals the after effects of being hit in the first place.

They both have strengths and weaknesses: endurance crash with SR means you faceplant, endurance crash with Regen means you have to wait a few seconds longer to be able to hit something back. SR has a clicky mez resistance power, while Regen has a toggle.

Dark Armour has resistance to everything and has something the other secondaries don't have: Crowd Control, but is endurance thirsty until you get stamina.

Invuln makes you a Scranker, or Scrapper-Tank, but struggles against non-smashing/lethal attacks, and one of the resistance toggles makes you easier to hit until you get Tough Skin, which imbalances it slightly imho. (Tanks get far more hitpoints than scrappers, and can sortof mitgate this)

I have two SR scrappers, used to have a Regen, and have one Invuln scrapper. My SR scrappers are lvl's 30 and 26, and my Invuln scrapper has yet to get to lvl 19, despite having been rolled before the reflexives.

I enjoyed regen, as properly slotted you sometimes outlast teamwipes thanks to your click heals. I am enjoying Reflexes very much, as even though the char doesn't have a travelpower, she can still zip around at a frantic pace chasing down runners and doesn't really need recharge enhancements in any primary powers.

Overall, go with what you think will be the most fun for your style of play. Everyone is unique, just like everybody else.