whats the most Dominating


Alvan

 

Posted

hey guys i was jus actually wonding which combo in cov is actually the best, i no they all do diffrent things but for the best crowd control what would u suggest , ive always wonderd peoples thoughts on this and would love 2 make a uber PvE dom to purely help teams


 

Posted

"The best crowd control" you say?
Mind/* no question, Infact some people say that it has too much control


 

Posted

And for the secondary, /ice or /energy, to get Power Boost, which boosts your crowd control skills even more.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

kool i wil do with mind but atm bit loopy on the build so ill post mine

Hero Plan by Mids' Hero Designer
Program Version: 0.2
Data File Version: June 2006

: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Mu Mastery

Hero Profile
Level 1: Mesmerize -- None(A), None(3)
Level 1: Power Bolt -- None(A), None(5)
Level 1: Domination
Level 1: Brawl -- None(A)
Level 1: Sprint -- None(A)
Level 1: Prestige Power Slide -- None(A)
Level 1: Prestige Power Quick -- None(A)
Level 2: Dominate -- None(A), None(3), None(7), None(11), None(37)
Level 2: Rest -- None(A)
Level 4: Bone Smasher -- None(A), None(5), None(15), None(48)
Level 6: Hasten -- None(A), None(7), None(15)
Level 8: Mass Hypnosis -- None(A), None(9), None(9), None(11), None(36)
Level 10: Swift -- None(A)
Level 12: Telekinesis -- None(A), None(13), None(13), None(25), None(25), None(43)
Level 14: Health -- None(A), None(43), None(43)
Level 16: Power Boost -- None(A), None(17), None(17), None(23), None(46)
Level 18: Total Domination -- None(A), None(19), None(19), None(23), None(29), None(37)
Level 20: Stamina -- None(A), None(21), None(21)
Level 22: Combat Jumping -- None(A)
Level 24: Super Jump -- None(A)
Level 26: Terrify -- None(A), None(27), None(27), None(34), None(40)
Level 28: Acrobatics -- None(A), None(29)
Level 30: Total Focus -- None(A), None(31), None(31), None(31), None(37), None(48)
Level 32: Mass Confusion -- None(A), None(33), None(33), None(33), None(34), None(34)
Level 35: Sniper Blast -- None(A), None(36), None(36)
Level 38: Power Burst -- None(A), None(39), None(39), None(39), None(40), None(40)
Level 41: Power Sink -- None(A), None(42), None(42), None(42), None(48)
Level 44: Charged Armor -- None(A), None(45), None(45), None(45), None(46), None(46)
Level 47: Recall Friend -- None(A)
Level 49: Ball Lightning -- None(A), None(50), None(50), None(50)


i didnt put the ench i yet cos i will decide later ty


 

Posted

Mind/Ice is the most controling as Mind/* is very high on control, but "sacrifices" a pet, (meaning a lot less aggro onto you. "Sacrifices" should really read "Gets rid of a useless" .) and the soft control from */Ice (the slows etc...) mount up into a formidable controling machine. Not sure on the damage this set dishes but at least nothing will be fighting back, for a long long time.


 

Posted

have you got any advice on mind/ice then cos id rather keep at range cos doms are squishy lol but any help on builds would be great


 

Posted

Well, /Energy gets more hard control (in form of the Stuns), which sort of balances things out a bit. I'd go with /Ice myself, but since I seem to be cheering for /Ice in every post I make, I thought to give an option this time


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

Thing about keeping at range is a dominators melee attacks do significantly more damage than their ranged attacks.

Also Ball Lightning sucks, but Mu Guardian rocks.


I really should do something about this signature.

 

Posted

hehe ty for the help

in mind/ice is there powers i should def get and not get

and same goes for mind/nrg


 

Posted

Get Power Boost in either secondary, but I expect you already know that.


I really should do something about this signature.

 

Posted

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Dominator
Primary: Mind Control
Secondary: Icy Assault
---------------------------------------------
01) --> Mesmerize==> Acc(1) Acc(46)
01) --> Ice Bolt==> Acc(1)
02) --> Dominate==> Acc(2) Hold(3) Hold(3) Hold(5) Rechg(5) Rechg(7)
04) --> Ice Sword Circle==> Acc(4) Acc(7) Slow(9) Slow(9) Rechg(11) EndRdx(11)
06) --> Hasten==> Rechg(6) Rechg(13) Rechg(13)
08) --> Combat Jumping==> EndRdx(8)
10) --> Swift==> Run(10) Run(15)
12) --> Hurdle==> Jump(12) Jump(15)
14) --> Super Jump==> EndRdx(14)
16) --> Confuse==> Acc(16) ConfDur(17) ConfDur(17) ConfDur(19) Rechg(19) Rechg(21)
18) --> Power Boost==> Rechg(18) Rechg(21) Rechg(23)
20) --> Acrobatics==> EndRdx(20) EndRdx(23)
22) --> Stamina==> EndMod(22) EndMod(25) EndMod(25)
24) --> Stimulant==> IntRdx(24)
26) --> Telekinesis==> EndRdx(26) EndRdx(27) EndRdx(27) Rechg(29) Rechg(29) Rechg(31)
28) --> Chilling Embrace==> EndRdx(28) EndRdx(31) Slow(31) Slow(33)
30) --> Total Domination==> Acc(30) Acc(33) Hold(33) Hold(34) Hold(34) Rechg(34)
32) --> Terrify==> Acc(32) Acc(36) Fear(36) Fear(36) Fear(37) Rechg(37)
35) --> Mass Confusion==> Acc(35) Acc(37) Rechg(39) ConfDur(39) ConfDur(39) ConfDur(40)
38) --> Aid Self==> IntRdx(38) IntRdx(40) IntRdx(40) Rechg(42) Heal(42) Heal(42)
41) --> Power Sink==> Rechg(41) Rechg(43) Rechg(43) EndMod(43) EndMod(45) EndMod(45)
44) --> Charged Armor==> DmgRes(44) DmgRes(45) DmgRes(46) EndRdx(46)
47) --> Summon Guardian==> Heal(47) Heal(48) Heal(48) Rechg(48) Rechg(50) Rechg(50)
49) --> Frost Breath==> Acc(49) Slow(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Domination==> Empty(1)
---------------------------------------------


That's about the most Controllery Mind/Ice I can come up in a moment's notice. Mass Hypnosis is fun, but for team play, I'd skip it.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

For team play id sooner skip stimulant and aid self. Mass hypnosis can be good for teaming or soloing (alpha and ambush removal). You could say well someone in the team will wake them up again anyway and yes i agree, when mass hypnosis is preventing a potential teamwipe with a benefit of no aggro effect to caster it is often the idiot that will wake them all up anyway and Id rather use them as good vengeance fodder.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Ah, true, Aid self could be skipped for Vengeance. Would probably drop Frost breath as well to get it in. Power Boosted, it's a great buff.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

I've already got a mind/ice elfling dominator, get yer own!


 

Posted

[ QUOTE ]
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Dominator
Primary: Mind Control
Secondary: Icy Assault
---------------------------------------------
01) --> Mesmerize==> Acc(1) Acc(46)
01) --> Ice Bolt==> Acc(1)
02) --> Dominate==> Acc(2) Hold(3) Hold(3) Hold(5) Rechg(5) Rechg(7)
04) --> Ice Sword Circle==> Acc(4) Acc(7) Slow(9) Slow(9) Rechg(11) EndRdx(11)
06) --> Hasten==> Rechg(6) Rechg(13) Rechg(13)
08) --> Combat Jumping==> EndRdx(8)
10) --> Swift==> Run(10) Run(15)
12) --> Hurdle==> Jump(12) Jump(15)
14) --> Super Jump==> EndRdx(14)
16) --> Confuse==> Acc(16) ConfDur(17) ConfDur(17) ConfDur(19) Rechg(19) Rechg(21)
18) --> Power Boost==> Rechg(18) Rechg(21) Rechg(23)
20) --> Acrobatics==> EndRdx(20) EndRdx(23)
22) --> Stamina==> EndMod(22) EndMod(25) EndMod(25)
24) --> Stimulant==> IntRdx(24)
26) --> Telekinesis==> EndRdx(26) EndRdx(27) EndRdx(27) Rechg(29) Rechg(29) Rechg(31)
28) --> Chilling Embrace==> EndRdx(28) EndRdx(31) Slow(31) Slow(33)
30) --> Total Domination==> Acc(30) Acc(33) Hold(33) Hold(34) Hold(34) Rechg(34)
32) --> Terrify==> Acc(32) Acc(36) Fear(36) Fear(36) Fear(37) Rechg(37)
35) --> Mass Confusion==> Acc(35) Acc(37) Rechg(39) ConfDur(39) ConfDur(39) ConfDur(40)
38) --> Aid Self==> IntRdx(38) IntRdx(40) IntRdx(40) Rechg(42) Heal(42) Heal(42)
41) --> Power Sink==> Rechg(41) Rechg(43) Rechg(43) EndMod(43) EndMod(45) EndMod(45)
44) --> Charged Armor==> DmgRes(44) DmgRes(45) DmgRes(46) EndRdx(46)
47) --> Summon Guardian==> Heal(47) Heal(48) Heal(48) Rechg(48) Rechg(50) Rechg(50)
49) --> Frost Breath==> Acc(49) Slow(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Domination==> Empty(1)
---------------------------------------------


That's about the most Controllery Mind/Ice I can come up in a moment's notice. Mass Hypnosis is fun, but for team play, I'd skip it.

[/ QUOTE ]

Sorry Alvan, but Elfling don't follow this build if you wanna have an effective domi. 2 slots in jump and swift? 6 slot confuse, with 2 rechr (and even only 1 accu)? Only 1 accu in dominate?... etc

Is this seemingly random slotting provided by a quick ojiba board session


 

Posted

Mind/ice sounds like the prime candidate for crowd control in teams, along with mu mastery as patron set seen as u get heal bot (makes up for the loss of a pet) and power sink and a toggle which IMO are great assets to almost any dominator.
Don't forget carnies will make you cry with thier psi resistance and annoying battle styles. But I guess that is where /ice would help.
Not gonna criticise ur build as I have no experience with these power ets.


 

Posted

Hiya, im gonna give you my personal point of view in mind/ set, and in /ice afterwards...

Defaults in Mind/:

1) Levitate: I preefer this one over mesmerize, because if It is properly slotted you can perma-knockup an enemy... And all in all, it is a hold of 4 secs aprox, time more than enough for heal your self,... Bosses can be knocked with 1 apply untill 40s, so go for it. Actually, mesmerize is having a boom because the 'sleeping-squad' from the LRSF, but its a long way untill it, so I wouldnt go for mesmerize...

2) Dominate: 6 slot it asap, ur ST hold. Spam it.

3) Telekinesis: 10' radius AoE auto-hit hold... In heroes, they could grabb it in their PPPs, before lvl40, and we can go for it at lvl 12... It is just awesome being in domination and seeing all that 'Domination' words over the enemies each second... Also, it needs 3 endrdx, and little use untill getting Stamina. But believe, this power is still cheap, and friginly imppresive to ownz enemies

4) Terrify: Depending the slotting, it can be made perma. With PB, it will last all the fight. Just awesome, but take care with alphas. Maybe you can apply Mass Hypnosis before, to avoid alphas... I have learned to just launch Terrify jumping back, trying to get out of range of the enemies, reducing the alpha to 1/4 of my HP each time... Other way is to stay in a corner, out of the line of sight (LoS), queing terrify, and appear and dissapear as fast as I can, reducing the alpha too... It is safer using MH, but I dont want to waste a power and endurance in a power when i can get a little pain not using it... Ive been practicing for 8 lvls and now it works really good.

5) Mass confuse: The 'I win' power. Use it ALWAYS with PB firtstly. 2 Accs at least, and confuse/recharge slots as you want to. This power will make ppl say I luv you and all that dominating feeling...

In Ice set:
I woudlnt skip the Ice Sword lvl2 power, you can put it in auto, and when u enter in melee, you will attack enemies automatically... 3 dmg slotted it can do 110 dmg at lvl30 (aprox), which is OK considering we arent big dmg dealers...

Also, dont skip Power Boost never, 3 slot it for recharge, and make a bind to use it before terrify always, or before Mass confusion, or just when you want to go crazy, u can eat 2 purples, and go for the alpha PowerBoosted, and look at the enemies missing the hits on you... You will feel tough...

And never skip the 3 ranged shooters (Ice Bolt, Ice Blast, Bitter Ice Blast) because you will be spamming them continously...

In pools, IMHO, powerboost + aidself (in lvl34) = 410 hp healed, no vengance or whatever anymore... If you can fit Medicine and Leadershit (hehe) go for them, but this set combo are end hog enough to consider getting more toggles end suxers... This is just my opinion...

Im more with Medicine (again, PB+aid other is better than cauterize, eat that u Therm corrs!!), leaping (Actually, trying to hit the perma-domination style and skip acrobatics...), Speed (hasten is a must actually) and, of course, acrobatics...

In PPP, i will go for sciroco, as many other ppl have stated b4...

And finally, I just want to say that if you have a nice and solid build, you will DOMINATE in pvp, that it is usually nice to ownz with dominators hehehehe

About the tactics, Im always leading the team... I like to be the opener of the fights, always taking dmg, but making life easier to all my mates... I just feel what my AT means... I use to say myself, 'Ey, IM A DOMINATOR, that is my job...'. If you dont want to take alphas, to be aggressive, maybe you will not get so much fun...

Cheers, and have fun with your dominator.


 

Posted

[ QUOTE ]
3) Telekinesis: 10' radius AoE auto-hit hold... In heroes, they could grabb it in their PPPs, before lvl40, and we can go for it at lvl 12...

[/ QUOTE ]
So at 12... just like Mind controllers then, right?

On my Mind/icy I will probably be skipping Frost Breath, ISC and Chilling Embrace but plan to take Aid Self. Vengeance would be nice, but don't think I can fit it in. Good to know that the Mu Guardian is not bad since I was planning to take that patron.


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

Too right Okt. Mu mastery is a great set- the only one really . And the pet is quite nice as pseudo healbot.
And about ISC, take it if you can. Tis a great power, and the animation is really cool. Also your main AoE damage.


 

Posted

[ QUOTE ]
And about ISC, take it if you can. Tis a great power, and the animation is really cool. Also your main AoE damage.

[/ QUOTE ]
*has flashbacks of Blue's high level doms faceplanting... repeatedly... due to some reckless mega-aggroing... to the joy of my Vengeance thirsty thugs*

But point well taken, I still have a hard time thinking of doms as AoE damage dealers. Control? Yes. Damage? We'll see


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

[ QUOTE ]
And never skip the 3 ranged shooters (Ice Bolt, Ice Blast, Bitter Ice Blast) because you will be spamming them continously...

[/ QUOTE ]

I would (and have) drop the middle blast in favour of mesmerize. You can't drop the first and bitter ice blast is very nice (to hit debuff also) but the second you can easily get rid of. Mezmerize for the extra control when needed and variety of damage (psi). I went a long time without mesmerize and I soarly wish I;d had it fromt he beggining. Slot it as an attack thgouh, it can't be enchanced for recharge but with all the other attacks to fit in thats really not a problem. Its duration is also really long anyway.

It can be used in the same way as levitate (to temporarily take soemhtign out the battle while confuse recharges).

definatly power boost and mu mastery, really wasn't sure about power boost to begin with but I use it so much now. Power boost and power sink will easily drain all the endurance from a group (depending how far apart they are).


 

Posted

[ QUOTE ]
[ QUOTE ]
And about ISC, take it if you can. Tis a great power, and the animation is really cool. Also your main AoE damage.

[/ QUOTE ]
*has flashbacks of Blue's high level doms faceplanting... repeatedly... due to some reckless mega-aggroing... to the joy of my Vengeance thirsty thugs*

But point well taken, I still have a hard time thinking of doms as AoE damage dealers. Control? Yes. Damage? We'll see

[/ QUOTE ]

You cheeck! Stop spreading lies nimmer n00b!

And damage? Oh yessss!!!! Can't compeat with those annoying chicken, easy to play, fun taking away uber damage kings MM's are ofcourse, but can be good rivals to any brute or corr damage wise.