/Fire, boost it pls.


Cognito

 

Posted

Im the only one who think that /Fire need some good power up?

My /Fire blaster apprecieted the + DoT DMG in the last patch...but i still feel too weak comparated to other blasters secondary sets...expecially /nrg and /elec.
Every secondary set has secondary effects nrg=stun/kockback (nrg stun powers can easily stun a tanker, quicly than a troller -.-) elec=end drain, ice=slow -rech etc...
/Fire doesnt have a very secondary effect, but DoT.
So, if /Fire only does dmg, shouldn't it be supposed to do the best DMG in game? i would say yes... (Same thing for primary powers...Fire blast only does DMG but it already does the best DMG so its ok) but /NRG and /ELEC totally outdamage it, and have have great secondary effects too.
Why? I dont accept that...
I dont like power's nerfs (well..i honestly think /nrg would need a nerf), so im not going to suggest a nerf for /nrg or /elec... but i would say that /fire really need a GOOD boost. It doenst have very secondary effects, it only has attacks with moderate DMG(no attacks with high DMG...every set has one -.-), no hold/stun/sleep powers..
And Aura's powers are really bad on a blaster...we all know that...
What do you think guys?
This is not about pve or pvp...because /fire seems to sucks (comparated to others sets) both...pvp and pve


 

Posted

/Fire outdamages anything else by miles.

/Energy and /Elec may have huge single target damage, but they are awful in comparison to damage from a /Fire.

Stick a /Fire blaster in an 8 man team with a good solid tank to take the aggro, and some method of immobilising the enemy (Tar patch, ice slick, chilling embrace, AoE immob)... run in with blazing aura, hotfeet, burn patch and you may have time to set of combustion and fire sword circle.

Seriously, ,in the right team that can manage aggro and control movement, your primary may as well be the feather duster set.

Just find the right team and shine.


 

Posted

Fire/ and /Fire are both AoE sets, and for AoE damage they clerly outperform the other blaster sets. I fail to see a problem there.


 

Posted

Im not talking about Fire blast. Im just sayng Fire manipulation is obviously underperforming, expecially if comparated to /elec or /nrg.
It doesnt have high DMG attacks and not secondary effetcs (only DoT).
Using Hot Feet + Blazing Aura + Burn is very dangerous, and full slot that powers is a very big investiment... hot feet and Balzing need 3 dmg and 3 endredux, they drain a lot of endurance.
Even if you get all 3 of them, and spend a all that slots....are we sure it worth it? Im not.
You'll hardly use that powers, unless you wanan die, cause they'll aggro every mobs on you.
Even with a good team, with a good tanker, its just too dangerous and even with stamina, your endurance will be all drained soon if you keep all that toggles up.
And lets talk about the DMG they do: it's DoT, so its SLOW! very slow....and it become something "good" only with aim+BU up...so...for 6-7 seconds...
Primary blasts can do better DMG, faster, and safer -.-

My /fire blaster use hot feet and burn (i've dropped blazing aura, its just not good...i had better power to choose from epic and ice blast), but i hardly use them because they are dangerous and sometimes totally worthless...

Do not talk about pvp.
/Fire has a lot of AoE attacks, that doesnt mean it always outdamage other sets (but Others set do better dmg in single target, always) because /fire its all about DoT, no fast and extreme damaging powers like total focus or thunder strike.
you're telling me Hot Feet is good as total focus or Shocking Grasp? -.-
Combustion is good as Bone smasher or Havoc Punch?-.-
Burn is helpful as power boost or Thunder Strike?-.-

I know /fire powers have they uses... i've found them cause my /fire blaster is 50. But i think its so obvious that /fire powers are not helpful or good like other sets..


 

Posted

Concept and Aesthetics mean that you dont always get the type of balance you maybe looking for.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

In PvE, AoE damage has always been, is and will always be king.

Combustion is miles ahead of bone smasher and havoc punch. Combustion deals up to 1400 damage without BU or Aim (140 damage x 10 targets hit), Total Focus isn't even 800 damage with BU and Aim.

FSC is even stronger than Combustion.

Hotfeet and Blazing aura have amazing DPE and add damage on top on your attacks.

Fire manip is by far the best PvE secondary, however the team needs to adjust (which probably doesn't work well in a PuG). A fire/fire blaster can deal all the damage needed for a 8-man team (and this isn't fire/ doing all the work, fire/nrj looks gimp in pve compared to fire/fire).

While this secondary does need help in PVP, we could argue every other secondary needs help in PVE. Fire manip is just fine ; not as newbie-friendly as the others, but awesome if played right, and downright godly with some emp/kin buffs.


 

Posted

Its abouut Risk / Benefit.

THe problem with many "uber" sets like /fire is they are absolutely awful in many teams when aggro is not handled well. BUT put yourself in a team which REALLY knows how to work and you (and they) will be laughing.

Seriously, do the maths. /Fire makes everything else look absolutely gimp if you fight in an 8 man spawn. The DPE and DPS is absolutely frightning.

/Fire is the only secondary of choice for PvE teaming. Hook up with an Ice tank and a Rad defender. Then you can forget every one of your primary fire blasts except aim .

I really cant see what the problem is. The maths just bears out that /Fire is by far the best for PvE teams. It should really be nerfed IMO.

I have a sonic/Fire blaster and love it. I wouldnt use my fire secondary in bad teams because it accomplishes little but my death. In a good team - Sonic for -res, jump in, combustion/burn/blazing aura/hotfeet... game over.


 

Posted

[ QUOTE ]

Even with a good team, with a good tanker, its just too dangerous

[/ QUOTE ]With a good tanker, it's NOT dangerous. A good tank can keep 99% of the aggro on themselves.

/Fire is not weaker than any other secondary, it just doesn't do that SAME things as the other ones. If you want the highest AoE damage, you take /fire. If you want utility, or ST damage, you don't.


 

Posted

Agree. The only thing you need fear with a good tank is AoE


 

Posted

The only thing you need to fear with a good tank is when you run off in the other direction and aggro a mob and die in 5 seconds.

Anyway, if they're to buff any Blaster Secondary it needs to be Ice Manipulation and Devices.


 

Posted

/Ice, boost it pls.


 

Posted

[ QUOTE ]
/Ice, boost it pls.

[/ QUOTE ]
Cant agree more, /ice is really the weakest of em all. (no aoe sleep is close to useless, shivers makes no sence, single target hold is badly bugged).

I think those 2 sets need a fresh view from devs, they cant even get close to /nrg /elec or even /devs.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Ice Slick?

Wow, that must be the worst power of any blaster secondary

*walks away hands in pockets whistling tunelessly*


 

Posted

they dont get ice slick..... its ice patch


 

Posted

Even better!


 

Posted

[ QUOTE ]
Even better!

[/ QUOTE ]
You actualy been using it? You dont need icepatch if mobs are down already..


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

I find those poor tanks who didnt take ice secondary are rather grateful for a blaster darting in and out and laying a nice patch for them


 

Posted

[ QUOTE ]
[ QUOTE ]

Even with a good team, with a good tanker, its just too dangerous

[/ QUOTE ]With a good tanker, it's NOT dangerous. A good tank can keep 99% of the aggro on themselves.

[/ QUOTE ]

How would any tanker save a fire blaster from Pbaoes, AoEs or cones directed at the tank? I try to point cones away from people but it doesn't stop someone from jumping in next to me at a bad time. Ideally a tanker would have mobs tight enough and then a controller holds them all and then its safest for a fireblaster to get in there. There are less safe but survivable scenarios but ultimately safety comes from the whole team.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

Even with a good team, with a good tanker, its just too dangerous

[/ QUOTE ]With a good tanker, it's NOT dangerous. A good tank can keep 99% of the aggro on themselves.

[/ QUOTE ]

How would any tanker save a fire blaster from Pbaoes, AoEs or cones directed at the tank?

[/ QUOTE ]they wouldn't. If there's a lot of those flying around (Which is only when facing few spesific groups), the blaster should apply common sense and not get close to the tank.


 

Posted

Example a CoT temple map, you have virtualy no chance of getting near, unless you like to be squashed under a huge ammount of AoE's. Council can do some nice stuff too (as wolfies have a small cone hit, dont even try to be near that.. squishy time). The ammount of times i started to inspect the floor closeby when i try put a icepatch next to the tanker.. more often then i did BU+Aim-ice sword

Ice patch (also chilling embrance, the knockback thing, etc) are more usefull to protect the 'stick behind team'. But that doesnt come in line with a blaster, he's not the 'protector'.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

[ QUOTE ]
Even better!

[/ QUOTE ]
How is Patch better than Slick?

Overall /ice is not that bad if you don't mind blapping, what really needs to go is the Tier 9 power .


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

Recharge is better IIRC. Ive never made slick perma without +rcharge buff


 

Posted

[ QUOTE ]
Recharge is better IIRC. Ive never made slick perma without +rcharge buff

[/ QUOTE ]
Slick is basically perma with 3 recharges and Hasten (which most trollers will have). But more importantly it's ranged, has double the radius, lasts longer and comes 8 levels earlier!


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

Ice patch is stacking (few seconds) with hasten / 2 recharge SO. But its way smaller Not sure of ice slick, but with ice patch they often can still walk or attack.

[ QUOTE ]
Overall /ice is not that bad if you don't mind blapping, what really needs to go is the Tier 9 power .

[/ QUOTE ]
Powers like frozen fist (puny damage), shivers (no damage, CE does better), useless frozen aura, bugged freezing touch, decent ice sword (yet no compare with damage of other sets) and chillblain.. yeah it needs some attention


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

[ QUOTE ]

Powers like frozen fist (puny damage), shivers (no damage, CE does better), useless frozen aura, bugged freezing touch, decent ice sword (yet no compare with damage of other sets) and chillblain.. yeah it needs some attention

[/ QUOTE ]
- Frozen Fists does similar damage to Charged Brawl or Energy Punch. It used to be OK back in the toggle-dropping days, now it's a bit meh except for stacking some slows.
- Shiver is a great (control) power! -65% recharge (and movement) in a cone! CE is a good complement since it has -14% dmg, -70% movement and -40% recharge (but is PbAoE).
- Frozen Aura: agree. Might've been OK to get in low 20s for soloing, mostly useless at 38.
- Freezing Touch: haven't played my /ice blaster in a while, but what's bugged? It used to be a decent melee hold, nice to stack especially if you were also ice/ and even a bit of damage.
- Ice Sword: good power. Same damage as Fire Sword (OK, definitely not TF...)
- The immobs are all pretty similar. OK for dropping flyers and keeping melee-heavy foes at range but not much more.

I find /ice to be a nice set if you want some extra control (not damage). It could certainly use some tweaking, but certainly not a gimped set.


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>