/Fire, boost it pls.


Cognito

 

Posted

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Even with a good team, with a good tanker, its just too dangerous

[/ QUOTE ]With a good tanker, it's NOT dangerous. A good tank can keep 99% of the aggro on themselves.

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How would any tanker save a fire blaster from Pbaoes, AoEs or cones directed at the tank?

[/ QUOTE ]they wouldn't. If there's a lot of those flying around (Which is only when facing few spesific groups), the blaster should apply common sense and not get close to the tank.

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So to clarify you should of said to Dawn pick better moments to move into melee. Unless a controller has mobs under control or the mobs are sufficiently debuffed or say the blaster is forted and cmed i prefer not to have them near my tank and when doing AVs i prefer my tank not near the team without such circumstances.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I had frozen fists 2acc/3dmg, its alot weaker then charged/nrg punch, according NoFuture

55.61 Smashing Damage
53.39 Energy Damage if (target = critter)

55.61 Smashing Damage
35.59 Cold Damage if (target = critter)

55.61 Smashing Damage
53.39 Energy Damage if (target = critter)

Ice/fire sword are the powers that have damage as Charged/Punch. Bonesmasher/Havoc are the highest ones at low lvl.

Thats base already 20 damage lower, SO's added makes 40, BU/Aim hits nearly 100 damage less. And the -slow/recharge doesnt compensate the -end/rec or stun from the other 2.

As said, shivers doesnt suit the blaster. Its what poison MM has as poison breath. Its like Frost breath but without damage. Not to mention activation time. They still can do their set of attacks, but you are still standing there blowing out some cold air. (i had the power, dropped it the first respec i could find).

Freezing touch, fromout hide/stealth/whatever, the mob 9/10 times still does an attack before frozen, unlike all other holds (i have tested 8 holds - ice/elec/fire/munition). As ice/ you dont even need it, they got base 2 holds plus epic if u want

Frozen Aura would have been usefull, yet Ice Epic's one overrules this one by far. 10ft is really tiny, unlike the 25ft one of Ice (i believe epic has 100% acc bonus, FA hasnt).

Its indeed the more 'control' set, but thats what ice/ is already made for. Kinda like fire, its way too much melee based without proper reward (risk vs reward system). Its a great set at lower lvl and solo (slow) pace, but in the higher lvl scene, you see /nrg /elec and even /dev going far beyond it.


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Posted

I got shivers as a powerpick.

Blaster = Ranged/Support

Shivers = -recharge and slow = Support

Wouldnt people will be better off with someone doing that to mobs. I havent worked out if picking it would be superfluous to what id already do though as Ice/Ice but i would rather fire and forget than take chilling embrace!


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Ok, agreed on the support. Yet on the website i read about blasters:
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The Blaster is an offensive juggernaut. Whether up close or afar, he can deal out tremendous amounts of damage. In comparison to the other Archetypes, the Blaster is by far the most damaging to the enemy.

[/ QUOTE ]
Minor problem there


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Posted

[ QUOTE ]
The Blaster is an offensive juggernaut. Whether up close or afar, he can deal out tremendous amounts of damage. In comparison to the other Archetypes, the Blaster is by far the most damaging to the enemy with Buffs or in a high burst sense.

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edited for my sense of math fu


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

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I had frozen fists 2acc/3dmg, its alot weaker then charged/nrg punch

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I said "similar". Might be slightly lower. In any case, I agree it's not that great anymore since the toggle-dropping nerf.

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As said, shivers doesnt suit the blaster. Its what poison MM has as poison breath. Its like Frost breath but without damage. Not to mention activation time. They still can do their set of attacks, but you are still standing there blowing out some cold air. (i had the power, dropped it the first respec i could find).

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Maybe it doesn't suit your blaster, but I can't see how a decent-sized cone that reduces foe recharge and movement by 2/3rds is not useful! It does overlap a bit with CE, but each has its (dis)advantages. I find it very useful in PvE and definitely a must-have in PvP.

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Freezing touch, fromout hide/stealth/whatever, the mob 9/10 times still does an attack before frozen, unlike all other holds (i have tested 8 holds - ice/elec/fire/munition). As ice/ you dont even need it, they got base 2 holds plus epic if u want

[/ QUOTE ]
I'd have to check that, but it's certainly riskier since it's melee. Bitter Freeze Ray is not that great (talk about a slow animation) and in any case, it's useful to have a melee one to stack holds quickly. Sure you can take an epic one, but I prefer Force or Ice.

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Its indeed the more 'control' set, but thats what ice/ is already made for. Kinda like fire, its way too much melee based without proper reward (risk vs reward system). Its a great set at lower lvl and solo (slow) pace, but in the higher lvl scene, you see /nrg /elec and even /dev going far beyond it.

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I just see it as a "safe" set with extra synergy with ice/ because of stacking slows. Nothing more, nothing less.

And I don't see the point in quoting the AT descriptions to argue how toons "should" perform. These might be useful for the newcomer who wants to get an overall sense of how they play and what they can expect in a general way, but hardly guidance for players with a bit of experience. And more often than not just leads to things like "zomg the website says I should do the most damage and that <XYZ>* is out-damaging me! N3rf!!!111!!!". I don't mind that not all the blaster secondaries are focused on damage: some people will like the extra control of /ice, others prefer the utility of /elec or /dev. It's more a matter of making sure there are no obvious imbalances like a Tier 9 which most people skip.

* pick you favourite AT/sets to nerf.


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Posted

I agree on most points on that, good arguements Although the pvp-aspect should not be the baseline of wich a power would good or not, as pvp is still optional.

BFR is great for opening, followed by a FR and you got ranged boss-holding. Luckely we do agree on 1 point, Tier 9 power needs some lovin

I have 3 /ice blasters (26, 38 and 41 - fire, AR and nrg), chosen for the safe solo pace of lvling. Each having their range of powers given them a great synergy (burn ftw), but its 1 of the lesser sets (next to /fire) that i cannot benefit each power fully. I gues its part of playstyle, as i am original born as ice/nrg, then most sets feel 'weaker'


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Posted

/fire is insane damage!!!! Nothing can chew up mobs like a fire/fire.

I respecd my fire/fire/fire into STF spec for test and man Im so glad I did, its absolutely fantastic. I have every secondary power, blazing aura and hotfeet with my AOEs throw out sick sick numbers and burn is awesome. Sure I need perma adrenaline boost and SB to keep my endurance ticking over but hey, that damage has to come at some expense


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Its your fault
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Posted

[ QUOTE ]
Ice/fire sword are the powers that have damage as Charged/Punch. Bonesmasher/Havoc are the highest ones at low lvl.

Kinda like fire, its way too much melee based without proper reward (risk vs reward system). Its a great set at lower lvl and solo (slow) pace, but in the higher lvl scene, you see /nrg /elec and even /dev going far beyond it.

[/ QUOTE ]

Fire sword available at lvl 2 is closer to havok punch and bonesmasher than it is to charged punch and does nearly twice what ice sword does.

As I said in the post before this, nothing churns out damage like my fire/fire, the fire/kin on our team reckoned I could farm faster than his toon could. In the higher level scene /dev /nrg /elec bring nothing but that my fire/fire cant equal AND do in AOE. Next time I run the STF with it Im gonna have hero stats running just so i can laugh at the numbers


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Posted

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As I said in the post before this, nothing churns out damage like my fire/fire, the fire/kin on our team reckoned I could farm faster than his toon could.

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Let's see your fire/fire solo the mobs without dieing on the alpha every time

Fire/fire is overall better for damage, but only survivability mez effect is dead, which doesn't help much in alpha strikes.


 

Posted

First it was elec/elec, then ice/nrg and now fire/fire claimed to be 'dah uber dmger'. Its play style, teamsetup and mezz-buffs and very important, mob spawn size (great to have aoe's versus 1 mob is it? ). As Spirit say, you also have to look at sets solo or in 'less ubah' teams.

and for the swords, its roughly 100 (+ slow) vs 100+20 DoT. Bone Smasher goes 140 but with stun chance. Outside the DoT, its exact same damage as charged brawl, ice sword and energy punch. Exact numbers are on the first page


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Posted

So... /fire should be made into a clone of /nrg or /elec with prettier graphics? No thanks, I'd rather have some variety in the sets thanks. I'd also rather not have every set be the alpha and omega, one of the fun aspects of the game is trying to make two sets that supposedly don't compliment each other, work for you. If I want an "I win" toon in Sirens I'll roll an ice/nrg, if I want aoe induced mayhem in PvE I'll roll fire/fire, variety is the spice of life.

My 2c.


 

Posted

AoE mayhem is only possible in teams that are viable to do so. Second to that, PvP has very little to do with 'possible' inbalance of the secondairies. Though funny, if you post this topic 1,5 year ago and everyone would have agreed.


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