Energy Transfer and Aid Self?
Not really necessary for an inv I guess, as you will also find it hard to find time to heal yourself in battle since invul is dmg resist based, not def. Anyway, you should be ok without it, with dull pain and unstoppable as a panic button (and tough).
ET doesn't really need endred imo, its end cost is minimal, to make up for the hp drain. Nevertheless I agree with you, TF is an end hog.
Hmm, hero builder lists it as 10 end cost, that doesn't sound like it's right if the cost is minimal.
10 is about the right number. The high damage is countered with draining your own life, but comparatively speaking lower endu costs. Just look at TF, it costs about 20 endu and does not drain your life. And as a Invul Tanker you will be playing in a team most of the team anyway, probably needing at least one supporter to cancel out your weak spots like everything that isn't S/L ;P
Kaiser
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since invul is dmg resist based, not def.
[/ QUOTE ]It's both, due to invinc.
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since invul is dmg resist based, not def.
[/ QUOTE ]It's both, due to invinc.
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Was dying to post that earlier but the forums were borked!
Tough hide also stacks with it, you can hit the 45% soft cap in big herds with proper slotting and "weave".
My SS/Inv relies on defense over resistance when he's fighting anything that doesn't do S/L damage.
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since invul is dmg resist based, not def.
[/ QUOTE ]It's both, due to invinc.
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Was dying to post that earlier but the forums were borked!
[/ QUOTE ]So was I, but luckily they were borked for others as well
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Hmm, hero builder lists it as 10 end cost, that doesn't sound like it's right if the cost is minimal.
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Yup, it's correct, sorry if I didn't explain properly.
ET deals more damage than TF, it has a much quicker animation and needs, roughly, half the end that TF does (so it will need less end without endrdx than tf with 2 of them, as you said you meant to slot it. So, 10 is really little demanding within the context imho.
Okay, thanks everyone. Mind you I will be mostly soloing this character, so if aid self is more helpful when solo, I'd like to know. >_>
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Okay, thanks everyone. Mind you I will be mostly soloing this character, so if aid self is more helpful when solo, I'd like to know. >_>
[/ QUOTE ]Aid self will, in most cases, up your survivability more than the passives. It's especially useful post-unstoppable, Since it will provide healing to go along with capped RES and high DEF. I'd definitely take it if I was making an invul tank.
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Aid self will, in most cases, up your survivability more than the passives.
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Not really.
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I'd definitely take it if I was making an invul tank.
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and I thought you had it on everything as it is
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I'd definitely take it if I was making an invul tank.
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and I thought you had it on everything as it is
[/ QUOTE ]Just on chars without a self heal
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Just wondering if energy transfer makes aid self pretty much required. I'm planning out an inv/em and the taking damage to use it thing without a reliable heal scares me. Dull pain cycles slooooow and I have a tendency to use HP boosters to boost my max HP rather than heal myself.
So. Yeah. Necesary, or not really? I can fit aid self in pretty comfortably although it would require skipping Conserve Power. But then I'm hoping with an end reducer in all my attacks (and two in total focus) as well as all my toggles and stamina, I should be fine endurance wise.
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Aid self is not needed on any tank. Just pop a Heal Insp when you feel you need some extra health and dull pain isn't up.
Also, the actual amount of health drained by ET isn't that big.
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Just wondering if energy transfer makes aid self pretty much required. I'm planning out an inv/em and the taking damage to use it thing without a reliable heal scares me. Dull pain cycles slooooow and I have a tendency to use HP boosters to boost my max HP rather than heal myself.
So. Yeah. Necesary, or not really? I can fit aid self in pretty comfortably although it would require skipping Conserve Power. But then I'm hoping with an end reducer in all my attacks (and two in total focus) as well as all my toggles and stamina, I should be fine endurance wise.
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Aid self is not needed on any tank. Just pop a Heal Insp when you feel you need some extra health and dull pain isn't up.
Also, the actual amount of health drained by ET isn't that big.
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aid self is going on my ice/em tank
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my tank hasn't needed it granted the hp drain can be tiresome but having DP handy and a few greens you should be good to go
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Okay, thanks everyone. Mind you I will be mostly soloing this character, so if aid self is more helpful when solo, I'd like to know. >_>
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You`ve got to be careful here. The problem is the en/ inv build itself.
See, if you use energy transfer (especially on hasten) then aid self is a good thing because it counters the 10% per hit health loss.
But, the problem with aid self on En melee Tankers specifically, comes from the fact there is no "knockback and stun " attack that can give you the extra second needed for a non interupted aid. (whirling hands doesnt really count here.It has little range.)
My SS Tanker does a footstomp and can trigger aid self almost every time.
My en/ melee Tanker also uses it, but with more mixed results for the reasons ive listed.
So, the conclusion has to be if youre soloing, as you say, then it should be fine. But if you do team it becomes more iffy, because en/ melee doesnt really have a sufficent aoe to give you those few seconds to fire successfully.
Thinking about it, it`s actually unfair that en/ melee doesnt have a decent aoe strike but thats another topic.
Don't get into a flap. It's only my opinion and I'm thick
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In terms of buying time to use Aid Self on a Tank, in addition to the above noted strategies, I've found the following powers or strategies will buy you enough time in a fairly reliable fashion:-
- For Fire Tankers, the fear effect on Burn is perfect for small-to-medium sized groups.
- Epic pool powers that cause Fear (e.g. Ice Storm) or mass mez (e.g. Salt Crystals - a much-underrated power for a tanker).
And, of course, the old reliable of running around a corner.
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Just wondering if energy transfer makes aid self pretty much required. I'm planning out an inv/em and the taking damage to use it thing without a reliable heal scares me. Dull pain cycles slooooow and I have a tendency to use HP boosters to boost my max HP rather than heal myself.
So. Yeah. Necesary, or not really? I can fit aid self in pretty comfortably although it would require skipping Conserve Power. But then I'm hoping with an end reducer in all my attacks (and two in total focus) as well as all my toggles and stamina, I should be fine endurance wise.
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Aid self is not needed on any tank. Just pop a Heal Insp when you feel you need some extra health and dull pain isn't up.
Also, the actual amount of health drained by ET isn't that big.
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aid self is going on my ice/em tank
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that's to compensate for you sucking . Normally speaking, it's not needed
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Just wondering if energy transfer makes aid self pretty much required. I'm planning out an inv/em and the taking damage to use it thing without a reliable heal scares me. Dull pain cycles slooooow and I have a tendency to use HP boosters to boost my max HP rather than heal myself.
So. Yeah. Necesary, or not really? I can fit aid self in pretty comfortably although it would require skipping Conserve Power. But then I'm hoping with an end reducer in all my attacks (and two in total focus) as well as all my toggles and stamina, I should be fine endurance wise.
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Aid self is not needed on any tank. Just pop a Heal Insp when you feel you need some extra health and dull pain isn't up.
Also, the actual amount of health drained by ET isn't that big.
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Yes, and people can pop purples, oranges and BFs instead of armours. And use reds instead or damage SOs. And blues instead of stamina.
Just wondering if energy transfer makes aid self pretty much required. I'm planning out an inv/em and the taking damage to use it thing without a reliable heal scares me. Dull pain cycles slooooow and I have a tendency to use HP boosters to boost my max HP rather than heal myself.
So. Yeah. Necesary, or not really? I can fit aid self in pretty comfortably although it would require skipping Conserve Power. But then I'm hoping with an end reducer in all my attacks (and two in total focus) as well as all my toggles and stamina, I should be fine endurance wise.