Blapper or Blaster?
Well mate, in my opinion, it depends on your playstyle. I used to be a bit of both, En/En, AoE heavy with some good blapping moves. Then I switched to full blapper and only kept Nova in as my only AoE. I like the high dmg to single target playstyle, and also if not done right, all those AoE's can lead to more aggro than you desire (trust me i've been there! ^^) Now with fire, I'm not the most knowledgeable, but from havin quite a few mates who had fire primary and showed me their skills, i gathered that fire has alot of AoE potential, plenty of DoT also. So with your Fire/Elec build, I would most likely keep a nice balance, 6 slotted inferno 3dmg 3rech, as for elec secondary, again energy is my specialty, but just max out your slots on the important attacks; again it links back to playstyle, go for whatever you feel comfortable with Take your character over to the test server and experiment with a few builds there, sorry I cannot be of much help being an energy man But I garuntee there is other forumites here willing to share their experiences with you
Good luck,
Capt A
I'd take both AoE's and melee powers, and go for a build like:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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01) --> Fire Blast==> Empty(1)
01) --> Electric Fence==> Empty(1)
02) --> Charged Brawl==> Empty(2)
04) --> Fire Ball==> Empty(4)
06) --> Hasten==> Empty(6)
08) --> Fire Breath==> Empty(8)
10) --> Havoc Punch==> Empty(10)
12) --> Hurdle==> Empty(12)
14) --> Super Speed==> Empty(14)
16) --> Health==> Empty(16)
18) --> Blaze==> Empty(18)
20) --> Stamina==> Empty(20)
22) --> Aim==> Empty(22)
24) --> Build Up==> Empty(24)
26) --> Aid Other==> Empty(26)
28) --> Thunder Strike==> Empty(28)
30) --> Aid Self==> Empty(30)
32) --> Inferno==> Empty(32)
35) --> Power Sink==> Empty(35)
38) --> Shocking Grasp==> Empty(38)
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I can't see any reason not to take both either, I'd definitely get the main AOEs and the single target attacks and hold from the secondary.
I'd personally probably take the leaping pool for a PvE build, rather than Superspeed and the Medicine pool. That really depends on what you're after.
I'd probably also take Rain of Fire in at some point, although it might be quite late on, I like it a lot more than most, but then I probably team with a lot more controllers/dark defenders than most people do in your average pick up team. With lock down, Rain of Fire is the dogs nads. If you're relying on a Tanker to hold aggro, it's not a good idea to use it.
I had thought of taking both AoE's and my blapper moves but atm, just not enough slots lol. Rain of Fire I can't say I like, too end heavy and not enough damage imo. Got SJ, Acrobatics too, atm running Superjump and Acrobatics while fighting and no end troubles at all lol.
I use my Fire/Fire as what I believe to be a reasonable mixture of single target, AoE and Blapper. Regardless of primary, there will always be a few enemies who get too close, especially on a crowded map. So I have tried over a few respecs to build a blaster who can dish AoE goodness, has good single target damage and at the same time is able to polish off those few eneies who get close. Fire Sword and FSC do that job for me.
My build seems at present to work well for teams and is excellent solo on the middle setting. I am of the belief that specialised blasters are at a slight disadvantage and if it is possible to build powers that offer a balanced approach to dealing damage, you will have a blaster you can have fun both in teams and solo.
Don't forget also that an AoE attack is just as viable as a single target attack against one enemy when thats all you have for the range or is all thats recharged.
I have also taken great care to choose powers that do not scatter enemies. There seems little point in having any AoE's if your early attacks spread the bad guys out too much for them to effective. For that reason, I have not taken Rain of Fire, Blazing Aura, Combustion and will not take Burn or Hot Feet, all of which can cause enemy groups to scatter. The only reason I can see for taking such powers is to get bad guys away from your personal space and I find that Build-Up, Fireball, FSC sends a clear message where that sort of behaviour is concerned.
"Pride is all well and good but a sausage is a sausage"
For Lent I gave up...
Hope
[ QUOTE ]
I have also taken great care to choose powers that do not scatter enemies. There seems little point in having any AoE's if your early attacks spread the bad guys out too much for them to effective. For that reason, I have not taken Rain of Fire, Blazing Aura, Combustion and will not take Burn or Hot Feet, all of which can cause enemy groups to scatter.
[/ QUOTE ]Combustion is PBAoE clicky damage power, like FSC, it shouldn't scatter. And blazing aura shouldn't have any scatter effect either, I believe.
Aside from Max usually being right, I can confirm that Combustion dosent cause scatter. Its a joyous power up there with FCS.
I have heard whispers that Hotfeet slotted liberally with slow enhancers (2 or 3) can make the use of Burn, Rain of Fire, and Hotfeet itself, rather tasty by limiting scatter.
I can doubly confirm that both Combustion and Blazing Aura do not cause mobs to scatter.
I'm running both on my Fire/Fire Blaster (Lev 46) at the moment - to great effect.
Proud member of FOXBASE ALPHA and coalition associates.
Hero 50's - 25
Villain 50's - 1
You're right, combustion doesn't. My mistake. I just took FSC because it fitted better with the Fire Sword.
Blazing Aura I will argue against though. It lacks the gauntlet component of a Fire Tank's PBAoE. Mobs tend to run from such effects in my experience unless there is a reason for them to stay. Beating on the blaster is not a good reason to stay, especially when it's my blaster.
"Pride is all well and good but a sausage is a sausage"
For Lent I gave up...
Hope
[ QUOTE ]
Blazing Aura I will argue against though. It lacks the gauntlet component of a Fire Tank's PBAoE. Mobs tend to run from such effects in my experience unless there is a reason for them to stay.
[/ QUOTE ]What power are you basing this on? Because if it's hot feet, foes run from it because the power has a 4 second "Afraid" component applied when it hits. Blazing aura doesn't have that.
I've never seen Blazing Aura cause the mobs to run away.
It normally causes the mobs to turn their attention on you - if no Tanker is about.
Proud member of FOXBASE ALPHA and coalition associates.
Hero 50's - 25
Villain 50's - 1
One of two things happens with Blazing Aura, and I used to swear by it on my /fire.
1) The mobs hit you a lot because they haven't taken any or much damage and you are ticking away just enough to get their attention.
2) The mobs are damaged already and move away from AoE effects.
So either you get hit or the mob effectively scatters. Not scatters like Rain Of Fire scatters, but moves away enough to effect the efficacy of Fire Sword Circle, Fireball and Blazing Aura itself meaning there are mobs alive after you have fired off your attacks because they have moved away alive because blazing aura doesn't damage fast enough to stop them doing so. I call that scattering.
"Pride is all well and good but a sausage is a sausage"
For Lent I gave up...
Hope
I was using my Fire/Fire Blaster all day yesterday and took a close look at mob reaction to Blazing Aura. The problem is that the minions basically don't last long enough for me to see any movement away from BA.
This was in a team of 6-8 players most of the day.
One thing I would say is that I have seen some (1 or 2) of the mobs try and do a runner from most of the Fire AoE powers. Not all the time but sometimes. Perhaps you're seeing this with BA?
I can't really comment on other Blaster AoE powers, though.
Has anyone else seen anything like this, in Fire or other Blaster sets?
Proud member of FOXBASE ALPHA and coalition associates.
Hero 50's - 25
Villain 50's - 1
[ QUOTE ]
Has anyone else seen anything like this, in Fire or other Blaster sets?
[/ QUOTE ]Not spesifically for fire, but whatever powers you're using some mobs tend to run away every now and then.
[ QUOTE ]
It normally causes the mobs to turn their attention on you - if no Tanker is about.
[/ QUOTE ]
I don't have a fire, But with My Elec/Dev, even if there is a tanker I still manage to get aggro
Especially from the Turrets in Damned RV... They don't attack my pet much, they go for me and PFF can't hold them off for that long...
Not good..
Murf.
Well, I would be very surprised if the turrets in RV suddenly started running away...
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
You live and work in a city where half the population fly, shoot rays from their fingertips, turn invisible and grow spikes from their bodies instantly and you'd be surprised if a turret got up and ran off? Sheesh!
And yes Cobra_Man, thats exactly what I meant, the annoying one or two who run away from PBAoE's and take just that extra shot or two to clean up. Hence, scatter effect.
"Pride is all well and good but a sausage is a sausage"
For Lent I gave up...
Hope
[ QUOTE ]
You live and work in a city where half the population fly, shoot rays from their fingertips, turn invisible and grow spikes from their bodies instantly and you'd be surprised if a turret got up and ran off? Sheesh!
And yes Cobra_Man, thats exactly what I meant, the annoying one or two who run away from PBAoE's and take just that extra shot or two to clean up. Hence, scatter effect.
[/ QUOTE ]
Ok, I'm with you now. I thought you meant the whole mob scattered when they met Blazing Aura.
Proud member of FOXBASE ALPHA and coalition associates.
Hero 50's - 25
Villain 50's - 1
Hi all just wanted some peoples opinions. I have a nearly level 35 Blaster (Fire/Elec) and have, since level 1 been a blapper. Seemed wise, I wanted high single target damage. So heres my real question: Get rid of some blapper moves and pick up the AoEs and fully slot them or keep my full blapper moves? Any tips/constructive critism appreciated