Alternative to Defiance
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That said, I like defiance as it is. It is a life saver in many ocasions. Yeaas, situational, but it does its work when needed imo. The most useless inherent for me is the defenders one, or even the kheldians one (mainly because they only work in human form)
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So, defiance is not useless. It's just VERY situationnal.
As for kheldians' inherent: it's usefull... depending on your build. Tri-shape builds will rarely use it, Pure human builds will heavily rely on it.
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Yes, defiance is not useless but using it is very situational. This has been discussed before, theres been awful many "change defiance" threads here in EU boards.
Personally I'm not complaining, I like it the way it is.
One of my thoughts was to introduce a cascading mez resist that would increase as your hp went down, ensuring that you had a chance to use your defiance-boosted attacks before you died. Unfortunately that would be totally broken in pvp against some characters that already have it hard.
Or just make it trigger earlier.
I look at the hours some of you post, dudes, and I think it is amazing ^_^. Do you wake up early in the morning to post? Or do you go to sleep at some pretty late hours?
Anyway, some replies:
To SINEGY X: Hey man, I am actually saying that defiance is less useful that those other inherents, and that's the reason I set those examples.
I think you made a point here with the word "sacrifice". Yes, it's very interesting. Most other inherents do not require any sacrifice at all, but a Blaster needs to be almost dead to use his. Even a Defender, whose inherent is linked to the health of OTHERS needs no sacrifice on his part for his inherent to be useful.
To GLOWWORM: "People in the forums are not representative"... well, I know the difference in the numbers in forumites and players in CoH, but then we MUST look where we CAN look. Also, let's say the game has 50.000 players and the forum have 500 posters (to say some numbers not actually based in any given fact, just for the sake of numbers). Why can't we say this 1% IS representative of the community? The opinion polls we see everyday in the news are made using much smaller percentages of the real population. And yes, I know about statistics (the "science") and know the deviation is bigger the smaller the sample is, but then, even the developers use what is said in the forums as an indicator of what the player base thinks-feels-complains about...
The more I think about it, the more convinced I am that there has to be a mechanic already set in the game that determines at every moment your distance to the target. Let's see: you try to fire a blast to one enemy that is carging towards you after you sniped him. At first, the game says "NOT IN RANGE" but when the mob approaches enough, your blaster finally fires without you actually activating the attack again (it was queued). To me, it demonstrates that there is a mechanism in place that constantly tracks range between character and target.
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I look at the hours some of you post, dudes, and I think it is amazing ^_^. Do you wake up early in the morning to post? Or do you go to sleep at some pretty late hours?
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Don't know where you live, but I live in Finland, which is two hours ahead of London. So I wake up two hours earlier than Brits even if I wake up at the same 'time'..
Lately RL stress has given me insomnia which is making my head a mess though Sorry for possible typos.
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Lotsa untrue
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Then at least make some constructive post why it would be untrue, or just dont post at all.
[/ QUOTE ]Umm... Was that a reply to me, or did you just reply to me becuase I was the last person to post?
Sorry Max, really thought i pressed the reply button on Valens post.
@Inercia, i was only giving additional examples incase people would misread.
But lets face it, they will never change it
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
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To GLOWWORM: "People in the forums are not representative"... [...] Why can't we say this 1% IS representative of the community?
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Well, we can only use forum posters if they are the only ones speaking their minds.
But we all have to know two things:
- Representativeness needs your sample to keep some percentage stable from the whole community to the sample: same proportion of men/women, of casual/nolife, of unemployed/working, etc... If you say those infos are not relevant for the conversation, you'd be wrong.
- That said, we can't force people to tell us about their opinion. So, as unrepresentative as this might be, we work with what we have. Acknowledging it is what I wanted.
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[...]To me, it demonstrates that there is a mechanism in place that constantly tracks range between character and target.
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Exactly what I said.
And nobody made an objection to it being possible.
"Not trivial", maybe, but not "impossible".
Ok, in general I have no issues with defiance and am neither pro or con to the idea in the OP. Having said that, I can think of 2 possible problems that might arise from it.
The 1st problem is a bias in favour of Energy Blasters.The NRG blaster gets in real close to the target, blasts the mob for maximum damage and then, the knockback means they are safe(er) from retaliation should the mob survive.
A fire blaster (or pretty much any other) trying the same thing would most likely get swatted very hard.
The other is a weakening of the AT concept should the idea be implemented. If it did come in, the most obvious tactic would be to use a hold or immob on the target mob first, get in close for the damage bonus, then blast it. In this case you might just as well solo a Controller or play a Dominator in CoV.
Make a anti-type-system like the controller,
IF $mob = Mezzed THEN $inheret->fail.
Basicly only pure clean hits will then give inheret, as the risk for a blaster is very low when a mob is mezzed. So risk vs reward remains high, but not with a nearly dead experience.
As for range, as far i see the skills, all AT's have about the same close/long range powers. That a NRG blaster would benefit abit more then others would compensate the lack of mezz in the set. (knockback i dont really see as mezz, since several other sets can do knockback also, but they have mezz - not taking secondairy in this).
Add up the affect only apply to primairy (secondair is 99% melee range, wich already have risk vs reward), you are somewhat forced to go back to the 'concept' of the blaster.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
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Ok, in general I have no issues with defiance and am neither pro or con to the idea in the OP. Having said that, I can think of 2 possible problems that might arise from it.
The 1st problem is a bias in favour of Energy Blasters.The NRG blaster gets in real close to the target, blasts the mob for maximum damage and then, the knockback means they are safe(er) from retaliation should the mob survive.
A fire blaster (or pretty much any other) trying the same thing would most likely get swatted very hard.
The other is a weakening of the AT concept should the idea be implemented. If it did come in, the most obvious tactic would be to use a hold or immob on the target mob first, get in close for the damage bonus, then blast it. In this case you might just as well solo a Controller or play a Dominator in CoV.
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Well, it will also be more difficult for Energy blasters (which is my main, btw) to connect two consecutive hits getting benefits from this inherent if their target was sent flying away.
I agree, from a gameplay and balance point of view, that a mezzed mob should not be subject to this inherent because this would be an abuse of the mechanic but I would find difficult to find some "logic" (inside the suspension of disbelief of the game) for that...
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I agree, from a gameplay and balance point of view, that a mezzed mob should not be subject to this inherent because this would be an abuse of the mechanic but I would find difficult to find some "logic" (inside the suspension of disbelief of the game) for that...
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Let's say the blaster wouldn't feel the same thrill nearing a mezzed mob or a free one.
Just ignoring the slightly OT stuff about semantics and getting to the suggestion...I'm not sure a range/damage thing is the answer but something could definately do with changing. It's not that defiance is *useless*, it's just not very useful for quite a lot of the time. I rarely feel a sense of satisfaction finishing off that boss only to die moments later because i've been unsuccessfully (yet again) trying to use defiance rather than popping that green like i should have.
I like the idea of a vigilance power for blasters, only based on your own health. The lower it gets, the less attacks cost. It would have to scale up a bit better than defiance though, meaning that when yo get to say 30% health your attacks are virtually free for example. Of course you could just use that as a fix for current defiance. It's so frustrating seeing your health in the red and your defiance bar is up to a whopping 10%, it's just not good enough, you may as well pop a red.
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
I like Defiance the way it is.
What about linking defiance to the end bar instead of health bar?. Im not saying I like this idea and to be honest I havnt even thought it through. Just thought at least it be easy to change
So when you have no endurance you have full defiance????????????????????????
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So when you have no endurance you have full defiance????????????????????????
[/ QUOTE ]Yeah, so you can unleash your big hitter with huge damage boost and kill things easily...except that you won't have any END to use the power >_>
come on now, he did say he hadn't thought it through, and he wasn't kidding
Not sure an inherant that boosts damage is really what blasters need at all tbh. Lack of damage has never exactly been a failing, more like lack of defence, mitigation, endurance etc.
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
Maybe an idea that i noticed is becoming a little hype in the MMO world, combo's. Cabal Online for one is a great example, you need to 'buildup' your combo bar and once it is ready you get a timer screen where you have to time your powers like in golf games. Each combo you do, the margin of error becomes closer, untill you basicly cant time it anymore or when you dont have any power available (they recharge normaly). Unfortunatly this is close to impossible to build in current CoH, but imaging the ability a blaster unleashes his 'blaster fury' in a 5 combo chain :P
Specialy in CoH its hard to 'exploit' this, since you normaly are moving nonstop, you have nonstop mezz/damage comming in, so you kinda need a clean hit to perform a combo.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
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Maybe an idea that i noticed is becoming a little hype in the MMO world, combo's. Cabal Online for one is a great example, you need to 'buildup' your combo bar and once it is ready you get a timer screen where you have to time your powers like in golf games. Each combo you do, the margin of error becomes closer, untill you basicly cant time it anymore or when you dont have any power available (they recharge normaly). Unfortunatly this is close to impossible to build in current CoH, but imaging the ability a blaster unleashes his 'blaster fury' in a 5 combo chain :P
Specialy in CoH its hard to 'exploit' this, since you normaly are moving nonstop, you have nonstop mezz/damage comming in, so you kinda need a clean hit to perform a combo.
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Ive played rogue in WOW myself and they essentially have a sort of combo system, where normal attacks build up 'combo points' on a target, and then a 'finisher' type of attack will do more damage or other effect according to how many combo points there are on the target. Too bad points vanish if you switch targets..
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Not sure an inherant that boosts damage is really what blasters need at all tbh. Lack of damage has never exactly been a failing, more like lack of defence, mitigation, endurance etc.
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You don't play PvP if you think that blasters can sometimes do 'enough' damage
Anyway, I had an idea, which could be applicable to all ATs even.
Character specific combos, which would have a menu window of their own. It would have 'create a combo', in which you could drag-and-drop copy powers from your power tab to it, so that the icons would form a sequence, 3-5 powers long. Then you have one combo. Now after this, if you perform the attacks of the combo on a single target in that order, you get some sort of reward, a buff. Such as 25 endurance points straight back, a non-stackable damage buff for 10 seconds, or something.
There could be room to make more than one such combo.
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come on now, he did say he hadn't thought it through, and he wasn't kidding
Not sure an inherant that boosts damage is really what blasters need at all tbh. Lack of damage has never exactly been a failing, more like lack of defence, mitigation, endurance etc.
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Lack of damage has certainly been an issue for some blasters since ED (yay, got my mention of ED in for this week ). My scrapper can easily out damage my blaster and has more defence and more hit points to boot. The only thing my blaster has that my scrapper doesn't is ranged attacks but their damage is low and mobs very quickly cover the ground to get within melee range anyway. Even a snipe hardly affects the average minion (apart from making it very angry) unless it's a lower level than the blaster.
I just created a new blaster with a fire primary, the difference between that and my AR primary blaster is astounding. The fire blaster can kill bunches of mobs with ease that the AR blaster wouldn't even contemplate. Something needs to be done to bring power sets more into line with each other damage wise. AR is poor at the moment.
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I just created a new blaster with a fire primary, the difference between that and my AR primary blaster is astounding. The fire blaster can kill bunches of mobs with ease that the AR blaster wouldn't even contemplate. Something needs to be done to bring power sets more into line with each other damage wise. AR is poor at the moment.
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That is an entirely other subject.
You're talking about Blaster balance between its own primaries where this thread is about Blaster balance in its inherent compared to other AT inherents.
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My scrapper can easily out damage my blaster and has more defence and more hit points to boot.
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My tanker can outdamage my Blaster. And don't even talk about my Mastermind.
Personally my view is that defiance can really save your [censored] in pvp only, especially in duels it can sway the battle in your favor.
In PvE I have found it serverly disapointing. I find it hard to use the inherant because I retreat rather than risk debt. Because I tend to find faceplanting is very easy with my blaster
Guys, as I've said many times before, it is perfectly possible to disagree with someone's idea without aiming comments at them as a person. Likewise, someone disagreeing with your idea does not, in and of itself, qualify as a personal attack on you, and does not need to be treated as one.
If everyone tries to remember this and act accordingly, these boards will become a much more pleasant place for all of us.
As far as blastin goes i personnaly have no problem with defiance, i think it can b used to gr8 effect in pve as much as in pvp at ne lvl of the game, especially in teams and used with large AoEs on large mobs, i mean yeah u might die doin it but sometimes the sacrifice for the team can b worth it after all blasters are heroes and sometimes heroes sacrifice themselves to save their teamates right?
On the other hand, if i think of someone being defiant, i tend to think of situations where ppl have stood defiant in the face of overwhelmin odds, such as rourkes drift or the battle of britain, so may b as an alternative instead of dealin more dmg, which in my opinion is more like goin into some sort of beserk rage like a cornered animal, the defianced blasters defence shld b increased the more dmg he takes, makin him harder to hit but meanin that when he does get hit hes goin down. to me thats more like being defiant than doin more dmg the weaker u get
Problem is the siuation is being under level 20; which as has been explained at length, is the fastest levelling time for a Blaster anyway.
However
If some form of mez/disorient resist is available in Inventions; THEN it may become useful in general.