Are my minions suicidal or what....!?


Brimmy

 

Posted

Hi folks.

I have a level 20 Necro/Dark Mastermind and recently the behaviour of my undead minions has been starting to bug me. I use the exremely useful keypad control system and tend to order them into melee (as they're often reluctant) on either an agressive or defensive stance, chosing a location on which to fight. However, whenever one of their foes decides to flee, the whole bunch of them ups and runs after them, inevitably aggroing the rest of the map, a situation which often results in instant death. This of course is not made any easy by the fact that I have to be close to them to be able to fire off my heal.

Is there any way in which I can order them to a location to fight and get them to stay there without them running off or do I simply have to order them back the moment any of my foes look like they're about to do a runner (often there is no time to do this)?

I do use tar patch as much as possible but it's not always up for every fight and some foes seem to be remarkably resistant to slow effects.

Any advice would be gratefully received. Thanks.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

i always have 1 mob targeted, incase i get a 'runner'. The moment i see him go, i order all pets to attack my target, so they wont run off. Without a mob, i just keep ordering them to a spot near me or put them on passive a second.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Always give target for your henches to attack, if not using bodyguard. This both eliminates the runner problem, and makes them concentrate fire, reducing the number of foes faster.


 

Posted

Got a necro/poison mm and although at lvl 13 I find the same with pets not always even attacking the correct target and being good at generating lots of agro when they decide to stretch their legs and chase something! The best option I find is Max's in always targeting something when out of bodyguard - not perfect but the best option so far.


Altitus doesnt have a cure just more alts

 

Posted

when playing my bots MM i tend to send them after one foe at a time (while i keep the rest at bay with Force Bolt from FF) and with the pets concentrating on one enemy at a time they will deal with a full spawn faster then if i just let them shoot as they wish.

for your specific problem i think simply sending them to the location you have chosen while they are on aggressive then putting them on Stay should be plenty enough, if the enemy they are attacking runs out of their range they will simply start attacking another that is in range.


@EU Brimmy - Union and Exalted servers

 

Posted

[ QUOTE ]
Always give target for your henches to attack, if not using bodyguard. This both eliminates the runner problem, and makes them concentrate fire, reducing the number of foes faster.

[/ QUOTE ]

I most often do this. Except maybe when there are lots of mobs and I want them to tank, or theres a bug in the pathfinding I use goto aggressive.

Goto aggressive next to an enemy can also be used when you want henchies engage in melee, cause otherwise they might resort to ranged attacks.

I just push follow-defensive button quickly if the henchies are going after a runner, and order a new target.


 

Posted

I wish my pets were suicidal, but actually they are quite the opposite. Currently I encounter many pathfinding problems in those dark warehouses. Recently I faced Silver Mantis in one of those warehouses and as soon as I set my pets to follow+defensive they did the clever thing... they ran as fast as they could. So, there I was, standing right before Silver Mantis looking at my pets disappear behind a distant corner...


She was not amused.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

Caltrops, Thorntrops and er Icetrops make your pets do stupid things, same ways the burn patches do.

One of my pets is a bit daft though, while the others switch to the nearest foe he tends to vomit on the furthest he can reach and then run in. On the plus side, I get a ghost every now and then


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Hmmmyes, normally I would have thought that it was the caltrops/thorntrops thing (I hate those Knives of Artemis missions with a passion when I play my MM), but the fight hadn´t even really started and there were no thorntrops to be seen. It was really in one instant that I swiched my pets to bodyguard-mode and drew aggro from Silver Mantis with the first debuff and it was that very moment when my pets ran off.
On top of that the pets had behaved strangely before in that mission. They ran in circles on a staircase and couldn´t find a way off the staircase of their own. At other times they didn´t want to follow when ordered to do so and even tried to run off away from enemy mobs when set to "follow" (and the freakshows didn´t have anything like caltrops or burn patches). I had to "force" them into the big room (It was the room with the big storage boards and a bridge connecting two parts of the upper level.) with Silver Mantis in it by using "Go to" and "Attack". And the first time I set them to follow in that room they not only left the room but ran all the way down the corridor to that room, round the corner and I think they would have run all the way back to the entrance if I hadn´t died before they could do so.
And, as a bonus, it was not the first time I have seen this kind of behaviour on a warehouse map. Very strange...

The next day I had a just slightly different mission layout and had no such problem at all. Mantis´ thorntrops were centered on me, pets entering the patch by accident just left it and everything just went smoothly. I don´t have to understand that...




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

[ QUOTE ]
the freakshows didn´t have anything like caltrops or burn patches

[/ QUOTE ]
Freakshows have autorez. Henchmen seem to always know when a fallen freak rez himself.. and they love to go and kill him one more time.Maybe it can explain your problem.


 

Posted

Sometimes, even if I press my macro for the recall/Bodyguard to kick in, they run off and ignore me, they'll aggro future mobs and most likely die.

Not often they do this, but once in a while...


"Like War_Hero said, leave it as it is, it toughens up the softies." - Naz Nomad

Union Heroes
War Borg - Leader of The Paragon Knights

Union Villains
McCabe - Co-leader of The Rogue Knights

Defiant - Supreme Hero