War Mace....what are the pros and cons?


davidg_EU

 

Posted

I'm trying to decide on a secondary for a new Invuln/**** Tanker and i'm looking for peoples thoughts and opinions on the War Mace set, i think i've only ever teamed with one in nearly 2 years which leads me to believe its a bit Meh!

Reason for Mace is i already have Super Strength on a toon, played Energy Melee till early 40s on a Brute, currently playin Stone Melee on a Brute and played with my G/Fs Fire/Fire Tanker a lil...so its only Ice Melee, Battle Axe and War Mace i haven't tried and War Mace looks like it'll fit my concept a lil better.

Oh...and one more thing, how well does it stand solo for times when teams are in short suply.


 

Posted

War mace...It's like axe, but with less damage and balls.


 

Posted

If ya coped with superstrength which is late on getting its build up (rage) and its pbaoe(footstomp at 38) you should be more than fine with mace in terms of damage and mace is better for cone and aoe attacks. What mace lacks in damage compared to axe it makes up for in survivability.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

mace has an ok disorient element which makes it better than it would be otherwise.

you can also chain knockup and knockback indefinitely on a single target which is great on bosses and in pvp.

make up your own mind by giving it a try... im sure you'll like jawbreaker for the animation which is especially fun if you catch a crey tank halfway through total focus.

is it just me who finds maximillion an insufferable, opinionated [censored]?


 

Posted

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is it just me who finds maximillion an insufferable, opinionated [censored]?

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You cant say that! hes in the forum cartel now

i do find any posts mentioning exactly what other people have already said in the same section annoying as well as replies that are just /em agreed, seconded, thirded and qft.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]

is it just me who finds maximillion an insufferable, opinionated [censored]?

[/ QUOTE ]I aim to please


 

Posted

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i do find any posts mentioning exactly what other people have already said in the same section annoying as well as replies that are just /em agreed, seconded, thirded and qft.

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I agree, second, third or QFT what he said


 

Posted

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is it just me who finds maximillion an insufferable, opinionated [censored]?

[/ QUOTE ]

Nope!


 

Posted

War Mace

pros: It has taunt

cons: It does smashing damage only, the most resisted damagetype in the game, has far too long activations in its attacks, recharge being more or less same as with other sets but because in practise it does less damage than other sets the recharge seems out of place.

One mediocre melee PBAoE and one bad cone as its final power (which does KB so it will scatter enemies off your taunt aura), one melee stun attack (and the only reliable stunner in the set) which does no damage and has far too long recharge for its effect. 2 of its attacks have high chance of knockback, one ST attack does knockup and is the only decent attack in the set imo.


 

Posted

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pros: It has taunt

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Teh Winnar!!!

I've only actually seen Hammer's Tanker in action a few times, but TBH war mace does seem a little underpowered. Hammer's the only high-level Mace tanker I've ever met in the game.

Not so sure about Smashing Damage being the most resisted though. In PvE lethal damage, cold damage, negative energy damage and psionic damage are all very well resisted too by certain mobs. Energy and Fire are definately the least resisted all-around. In PvP it's a different story of course!


 

Posted

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i do find any posts mentioning exactly what other people have already said in the same section annoying as well as replies that are just /em agreed, seconded, thirded and qft.

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Since we are all merely expressing opinions here, I think it is still important to express your own opinion, even if it mirrors what someone else has said. There are no ultimate truths, after all.

ps. Mael, I had to think hard to come up with a 'pro'..


 

Posted

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ps. Mael, I had to think hard to come up with a 'pro'..

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You missed "it's shiny" and "you can pretend it's a microphone in Pocket D"

(Don't give me that look... I picked 'Katana' because it was shiny....)


 

Posted

So i take it Mace is a bit Meh! like i expected....so whats Axe like, i really want this tanker to be weaponed, and if Mace doesn't cut the mustard.....i supose it's onto the Axe.


 

Posted

Axe i think is the best multihit damage dealer overtime with a weapon (foes armours aside). Stone can beat it on a single target but is more high burst. Mace isnt all that far behind Axe and can probably squeeze out extra attacks to make up from better endurance and has disorients to add survivability to do so. Those disorients that mace gives soon knock mezz protection off some ATs in PvP and can better keep a sapper dizzy endgame.

Smash is highly resisted and superstrength is also smash also but i think superstrength lacks more than mace is potential multitarget damage overtime, do you hear people complaining about superstrength? Well ss can be made to pip Axe overtime for singletarget damage whereas Mace cant so "no you dont", because most people i think look at the damage to the single target and not at damage to a group of foes. Superstrength has no weapon but i mention it because I want you to see that people dont look at things in terms of potential damage over time to a group but to a boss, AV or someone in pvp.

Ofcourse its better if you put on an anorak and look for the best attack chain ya can get from axe and mace and see how much damage over a ten minute period you can do and all figures will be potentially speaking.

Energy is the 100 metre sprinter in terms of damage to the single target but that has no weapon. It rocks on the single target so is great in PVP but in PVE against a group it isnt all that much of a king cept for the disorients.

In a choice between Mace and Axe on an invuln i would go Mace PVE but thats without me checking on how much smash is more widely resisted compared to lethal and thinking about how much i love secondary effects.

I say all this with my maths on excel left unfinished from when i got bored after thinking damn these sets are pretty balanced but in different ways partially due to concepts and no, there is no pleasing everyone. Why i started it i dunno, but bcos there is a whole mountain of stuff to look at, i just thought bugger it, i am going back to playing the game.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Superstrength has rage. That might be the reason why people dont complain about SS that much. It also has knockout blow, which afaik does noticeably more damage than Shatter (my builder says about 1,5 times the damage of shatter but im not trusting my builder). And is a hold, whereas shatter has pantsy knockback and no disorient element of any kind. Could go on but im tired.

ps. But ID VERY much like to hear why people keep mentioning 'better survivability' when talking about mace? EM has more and better disorient chances hands down..


 

Posted

Pro: it's a big hitty stick

Cons: it's [censored].


IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG

 

Posted

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Those disorients that mace gives soon knock mezz protection off some ATs in PvP

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EX
CUSE
ME??

edit:..........just exactly WHAT are you basing THIS on??


 

Posted

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Those disorients that mace gives soon knock mezz protection off some ATs in PvP

[/ QUOTE ]
EX
CUSE
ME??

edit:..........just exactly WHAT are you basing THIS on??

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well it will knock off acrobatics but thats not really mez protection, but seeing as each attack seems to have a disorient effect if all secondary effects land it would technically only need 3 attacks to land to knock off mez protection


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Posted

[ QUOTE ]
[ QUOTE ]
Those disorients that mace gives soon knock mezz protection off some ATs in PvP

[/ QUOTE ]
EX
CUSE
ME??

edit:..........just exactly WHAT are you basing THIS on??

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My statement is true. Even jab from superstrength set can knock of acrobatics and acrobatics does offer mezz protection to holds and what stalkobot said about stacking disorients.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

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Superstrength has rage. That might be the reason why people dont complain about SS that much. It also has knockout blow, which afaik does noticeably more damage than Shatter (my builder says about 1,5 times the damage of shatter but im not trusting my builder). And is a hold, whereas shatter has pantsy knockback and no disorient element of any kind. Could go on but im tired.

ps. But ID VERY much like to hear why people keep mentioning 'better survivability' when talking about mace? EM has more and better disorient chances hands down..

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Lets see, mace gets build up at 16 and ss get rage late at 28 but ok priorities may make you take build up late. Superstrength gets 1 pbaoe that hits 10 every 20 secs what does mace get? Whirling mace and Crowd control which both are multihitters that both recharge faster than footstomp. Mace makes up in damage to a group what it lacks in damage to a single target. Not as much as Axe though, whose level of damage can do much more than Mace on a single target. When faced with end draining foes a Mace tanker can slap them with clobber and then beat them, an Axe tanker has kbs, how great arent kbs? But the axe can take a hold from the epic pool whilst the mace tanker can more easily afford conserve energy which would mean it can keep beating up opponents whilst the axe tanker is tired because of it, not to mention that mace isnt as end heavy as Axe anyway. Flexibility is a bonus. Ive said Mace can have more survivability than Axe, not comparing it to anything else because of disorients. Ice melee is the real poo damage dealer but everyone would agree that icepatch is such a great power for tanks to have, thats a sacrifice. Mace is less damaging than Axe but more disorientating. I compare Mace to Axe cos they are so similar.
The thing with rage, is it has a downside when it crashes it hurts in end drain and defense and just because its always up but for 10 secs doesnt mean its constantly of value for a ss tanker as there are often gaps between groups, gaps where you wouldnt have build up running and times in some missions where you would think twice about using it. There are times when you just have to stop, keep above 35 points of endurance despite end drains.
Mace cant reach the level of Axe or Superstrength in damage to a single target in a short period of time. Ive said that but i think you have to look beyond that, some things are balanced in ways people may not like for concept variation.
Energy does win hands down on high burst single target damage with secondary effects but not multiple targets, it really does pale there. Its great damage in short time but it does mean it goes through its end bar sooner and so the end recovery doesnt really stand as much of a chance. If end rec had a good fight against end cost then it would have more attack chains to its end bar.
Perhaps now there is the PVP element in the game since the sets were made a change should be made, i think clobber is a bit silly in being so disorientating but not very damaging, the disorient is good so perhaps a trade of in the level of aoe damage would be better if as far as the devs are concerned there isnt really anything wrong with the set.
I havent made any attack chains up atm i am basing my opinions on the figures i have on my excel with which i min/max so i am not 100% and i maynt be totally correct.
I think they could very well put more damage in clobber and lower the damage in aoes to compensate providing there isnt any misbalances.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

You call acrobatics mez protection in PvP. Right.
I think I had best stay quiet now. Not a good way to start a day especially after suffering from insomnia.

ps. You HAVE a mace tanker, dont you?


 

Posted

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You call acrobatics mez protection in PvP. Right.
I think I had best stay quiet now. Not a good way to start a day especially after suffering from insomnia.

ps. You HAVE a mace tanker, dont you?

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well acro does give you protection from one hold so is limited form of mez protection, you can also knock "real" mez protection off with 3 of the same status effects stacked, I have had integration dropped by a EM stalker before as the secondary stun effects all landed.


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Posted

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well acro does give you protection from one hold so is limited form of mez protection, you can also knock "real" mez protection off with 3 of the same status effects stacked, I have had integration dropped by a EM stalker before as the secondary stun effects all landed.

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Iirc acro doesnt protect you from proper holds like those of troller or dominator. (not counting telekinesis)

Secondly, EM has way better disorient chances in its attacks than mace. Id swear the disorient chances cant be better than 5-10% for most of mace attacks excluding clobber. I have never ever ever anywhere dropped any toggles out of bloody anybody with mace. Not even my blaster cant drop for instance dispersion bubble unless you get extremely lucky with the 5% toggledrop chance so dont give me that [censored]. NOTE TANKS DONT HAVE TOGGLEDROP CHANCES IN THEIR ATTACKS UNLIKE BLASTERS OR STALKERS

If somebody starts to argue about usefulness of Maces disorients in PvP I label them headcases before resorting to stronger words. ANd I bloody had to keep my fionger off the cap button becuase you dont seem to have a clue.


 

Posted

Fight me in PvP with a mace tanker. Anytime, anywhere, any lvl. And thanks for [censored] me off for the rest of the day.


 

Posted

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well acro does give you protection from one hold so is limited form of mez protection, you can also knock "real" mez protection off with 3 of the same status effects stacked, I have had integration dropped by a EM stalker before as the secondary stun effects all landed.

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Iirc acro doesnt protect you from proper holds like those of troller or dominator. (not counting telekinesis)

Secondly, EM has way better disorient chances in its attacks than mace. Id swear the disorient chances cant be better than 5-10% for most of mace attacks excluding clobber. I have never ever ever anywhere dropped any toggles out of bloody anybody with mace. Not even my blaster cant drop for instance dispersion bubble unless you get extremely lucky with the 5% toggledrop chance so dont give me that [censored]. NOTE TANKS DONT HAVE TOGGLEDROP CHANCES IN THEIR ATTACKS UNLIKE BLASTERS OR STALKERS

If somebody starts to argue about usefulness of Maces disorients in PvP I label them headcases before resorting to stronger words. ANd I bloody had to keep my fionger off the cap button becuase you dont seem to have a clue.

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Doesnt matter if the number is .0000001% per attack to land a disorient, its like when you fire off aim and build up with 2 acc SOs in your attacks and STILL miss, the fact remains the chance is there and that was the only point I was making.Is the set useful in PVP? its probably at the bottom of the pile for any attack set IMO but thats not the point. Shannon said it can drop mez protection and the simple fact of the matter is it can

Acrobatics will protect you from ONE controller hold or ONE dominator hold and thats it, if its a domination hold acro will fall, if not then acro will resist ONE hold from ANY AT. You have an inherant hold resistance built into each and every AT which alone is not enough to stop any hold from any AT but coupled with acro you have resistence to a mag 3 hold which is as strong as holds get UNLESS domination is running. Acro also offers zero protection Vs telekenesis, its KB protection not repel, only unyeilding and entropy sheild have repel resistence in the game AFAIK. Acrobatics is only KB resistance and minimal hold resistance, sleeps, disorients and immobilises still get through.

And there really is no point in getting upset over this or making assumptions over what I have a clue about.


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