What's your favourite Defender?


Alvan

 

Posted

damn right myst!!!!


 

Posted

Empahty the best... Bwahahahahahahahahaha.

The "I can't do anything without others, plz team."-powerset is hardly the best at anything. It can be an ok backup for something useful like Radiation Emission or Kinetics though.


 

Posted

mine can do things without anyone rather well actually


 

Posted

[ QUOTE ]
mine can do things without anyone rather well actually

[/ QUOTE ]
We already know that it's technically possible to solo from level 1 to 50 using nothing but Brawl.


 

Posted

Not played any of the other sets as a defender (have Kin on my controller and dark miasma on my Corruptor) but STORM rocks. Primarily as it's an immensly active set, I spend half my time running/teleporting around, ensuring all baddies are appropriatly pinned in corners. Makes it look all very frantic and chaotic, yet it's immensly controlled chaos.


 

Posted

[ QUOTE ]
We already know that it's technically possible to solo from level 1 to 50 using nothing but Brawl.

[/ QUOTE ]

...and Apprentice Charm!! Show some love for the magic origins!!

-*-*-HAPPY BIRTHDAY TYLANTIA-*-*-


 

Posted

[ QUOTE ]
mine can do things without anyone rather well actually

[/ QUOTE ]

yes, but I bet I could solo my rad/psi/power faster than you could solo your emp/psi/psi.


 

Posted

Kinetics/Archery/Psychic Mastery FTW!


 

Posted

[ QUOTE ]
After reading all your posts...if I decide to roll another Def, then will probably have to be a storm/dark one...

[/ QUOTE ]

Huraaaaah!! You will love it!

Anyway, some numbers to wet your whistle. Just snow storm and freezing rain are absolutely crippling but add hurricane and the mobs are well and truly gimped. Throw in tentacle and nightfall spam and you've got another 20% accuracy debuff and immobilisation. I'm loving my storm/dark to bits.

Snow Storm
62.5% speed debuff
62.5% recharge debuff

Hurricane
37.5% accuracy debuff
60% range debuff

Freezing Rain
35% resist debuff
30% defence debuff
70% speed debuff
50% recharge debuff
and.. knockdown

Radiation Infection
31.25% accuracy debuff
31.25% defence debuff

Enervating Field
25% damage debuff
30% resist debuff

Lingering Rad
75% speed debuff
75% recharge debuff
100% regen debuff

Darkest Night
17.5% accuracy debuff
37.5% damage debuff

Tar Patch
90% speed debuff
30% resist debuff

Fearsome Stare
18.75% accuracy debuff
and... terror

As much as I love trick arrow I'm not even going to post the embarrasingly bad debuff values. They really are quite bad indeed and considerably less than what you see above. Freezing Rain alone makes the whole TA set look comical imo.


 

Posted

[ QUOTE ]

As much as I love trick arrow I'm not even going to post the embarrasingly bad debuff values. They really are quite bad indeed and considerably less than what you see above. Freezing Rain alone makes the whole TA set look comical imo.

[/ QUOTE ]
I thought this too.

But if you factor in the fact the TA debuffs last twice as long (30 seconds for Glue & Disruption compared to Freezing Rains 15, 20 seconds for acid, which is also its base recharge) and thus the Disruption Arrow debuff can stack with itself for about 10 seconds with Haste & 3 recharges : combine with Acid Arrow for a 60% resistance debuff. Acid Arrows AOE is pretty poor but Disruption & Glue are slightly bigger than FR.

Tar Patch does last absolute ages though, it really is a kick-[censored] power.

Also Acid & Disruption don't cause scattering (indeed they can't even run out of Acid Arrow since its a direct attack) and the Knock-Down & Slow component (Oil Slick) can be fired up to cause Flame Damage. Disruption Arrow only has a -DmgResist component though, a -recharge (say 40% or 50% or something) would really equate it with some of the other sets for AV fighting.

Poison Gas Arrow is a bit useless though, personally I think if it was a 60% fear with a 10% ToHit debuff to those affected it would be a lot more use on teams. Compared to the safety offered by Rad, Dark or Storm this is Trick Arrows achilles heel.

Also the Endurance consumption of TA is much lower than any other Buff set I've played (Kinetics, Dark, Storm & Rad). I'm level 28 and I still only have one-slotted Stamina.

But I do believe TA is a better Controller set than a Defender one, when you start stacking up the TA debuffs along with the controller mezzes is where it really shines.


 

Posted

Oh definately. I like TA but it seriously falls short. They could fix it so easily by just upping some values and durations.

For damage mitigation you have 20% recharge debuff on the glue, 31% damage debuff on poison gas, 6.25% accuracy on flash and the oil slick knockdown... That's... it. They seriously need to boost glue to the kind of defence that snow storm and lingering rad give, make poison gas a static cloud pet that pulses sleep and last longer than 20 seconds. Flash arrow needs to be replaced with an equivalent that has an accuracy check and does an accuracy debuff around 20-30%

For aggressive debuffs they need to make acid arrow the same radius as disruption arrow. There are no two ways about it. It's an 8 feet radius aoe.

The bottom line on the entire set though is.... you can make a burn patch pet, identical in damage to the fire tanker summoned burn patch pet, only it's a 25 foot radius instead of 8 feet. It's truly sick and probably the reason they won't touch the debuffs. I can solo large spawns of mobs on my TA/A because the burn patch just wipes the little fellas out so fast it's silly. It's even better in I8 because the graphics for oil slick are really nice now and when it sets on fire it has outrageous graphics to match its damage.


 

Posted

I have a level 40 TA/Archery Defender, and on a team of 8. I barely have time to lay down disruption arrow and ice any stragglers, before they are all dead.
Oil slick + Blazing Arrow = more dead villains.
I was sk up to level 48 against 51/52s.

I can't complain about the set.


I also have a level 50 Kinetic/Electric and a level 50 Sonic/Sonic. Each one is useful, maybe more so on different teams.


 

Posted

If you barely have time to lay down a disruption arrow (20% resist debuff) and ice a straggler then team was amazing without you so that's not really indicative of how good the set is.

Any number of AoE resist debuff patch defenders/controllers would have been even better. Freezing rain would have been the best thing you could have done had you time for only one aoe debuff as it does 5 things very well. Disruption Arrow is junk in comparison. *shrug* Like I said, I like my TA/A but other defenders can debuff faster and better, which is sad for a set comprised of mostly aoe debuffs. Most defender secondaries using an AoE or cone would have done comparative damage to (or possibly more than) the oil slick if the mobs were dying so quickly anyway as oil slick takes 15 seconds to do all its damage.


 

Posted

[ QUOTE ]
If you barely have time to lay down a disruption arrow (20% resist debuff) and ice a straggler then team was amazing without you so that's not really indicative of how good the set is.

[/ QUOTE ]
Unless the two powers take 8+ seconds to activate

Don't try to use Time Bomb in a team...


 

Posted

Rad/Psy 4 ever.


 

Posted

[ QUOTE ]
In terms of PvP, in teams I love playing my sonic/sonic. With my buffs, my team are damn near unkillable and thanks to Mind Over Body + Sonic Dispertion, so am I. I can stack over -150% resistance with my two blasts and sonic siphon, which renders granite tanks useless. I have sonic cage, which I know annoys people, plus TK which is absolutely awesome as well.

In fact, my favorite moment was when one of the people I'd been fighting sent me a tell saying "How can a defender shrug off as much damage as a granite tank!?"


[/ QUOTE ]

Yay, another sonic! My defender is only lvl 31 so just sirens call for me but it's great every time I could get a team going. The last two times I entered sirens the heroes were outnumbered and villains were waiting outside of drone range. After I got my toggles up and my bubbles passed around we could easily beat whole packs of villains. Most of their fire was concentrating on scrappers and tankers while we went for the target of which I debuffed his resistance.

Also, it's great fun seeing all those one trick pony's (Bu + As + Et) trying to wrap their head around the fact they only knocked of half of my hp

It's also one of the most under appreciated sets tho. "Wow, these IR goggles are really great" did the blaster say, after she was running around with clarity for the past minute...

I also love kinetics but I feel it's better suited for a controller...*runs* (don't shoot me !!)

Only other set I have experience with is empathy tho so I can't really say anything about the other sets.


 

Posted

I agree with Chillblaze, Kinetics is better on a Controller although it is very good with Defenders its just not for me. I have a FF/Dark Deffender that is great, with the huge buffs and -Acc i can help a team fight +3's easy and even help those squishy blasters with Bubs and Grant Invis. However i have played with him solo and he is good but it would take untill the cows came home to lvl him to 50 (currently 33). Although i always have fun palying with him, when i cannot get a team i just simply log to a different char.

Now her comes my favourite and hes not even in his teens! Yes prob the most rarest of all Deffender sets, Trick Arrow / Archery. I have so much fun! With single target attacks and great AoE, i feel he is the most versitile Archtype i have palyed and i can see myself being content with him.

So yeah my fav has to be Trick Arrow and in healthy second Force Field, finaly if i have a thrid it would be Storm just becuase its crazy


 

Posted

Heh. I can testify that a fire/kin controller will probably do more than a kin/ defender damagewise, though they are different playstyles.


 

Posted

Storm/Elec is no doubt my favorite... you mark a scrapper or a tank and use him to target enemys wich you attack, and you use O2 boost to heal him...


(\__/)
(O.o )
(> < )
This is Bunny. Copy Bunny into your profile to help him on his way to world domination.

 

Posted

Lots of great comments. I'd just like to bump up Dark/Dark and Kin/Elec. Kinetics is busy busy busy, sometimes incredibly frantic, and if you're in the mood for it there's nothing like it, plus everyone loves you (well everyone apart from melee types who haven't discovered the 'F' key ). Dark/Dark is probably my all-round favourite though. The combo is just so darn well-rounded, and feels so "whole". The only down side is that people generally don't really know what you do. (I often approach it like "I'm a bubbler in reverse".)

Storm is great but I've only had experience of that on my Mind/Storm Controller.

TA is great fun, and the low end usage is a definite plus for certain combos.

I agree with the comment that while Rad looks great on paper, there's something about it that's a bit boring to play (although again, great as a Controller secondary - I have Fire/Rad Controller where it works brilliantly).

I've only just recently rolled an Emp/Psi, so can't comment much on Emp. It's nice to be loved and spread the love!

Ah feck it, they're all great


 

Posted

[ QUOTE ]
[ QUOTE ]
mine can do things without anyone rather well actually

[/ QUOTE ]

yes, but I bet I could solo my rad/psi/power faster than you could solo your emp/psi/psi.

[/ QUOTE ]

why is everything a competition with u? >.>

btw only just noticed this reply, hence the time delay xD


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
mine can do things without anyone rather well actually

[/ QUOTE ]

yes, but I bet I could solo my rad/psi/power faster than you could solo your emp/psi/psi.

[/ QUOTE ]

why is everything a competition with u? >.>


[/ QUOTE ]

Why do you have to type like a twelve year old girl?

There are some questions that I suppose we'll never know the answer to.


 

Posted

I only needed to use Disruption Arrow. I think you under value TA


 

Posted

I play two now...

One is a Force Field / Energy Blast. I combo him with TP, Medicine, Flight, concealment... making him slow in playing but practicly invulnerable so he can always help his team. Solo will still work very well..

The other is an Archery / Trick Arrow... Combined with Speed (Hasten), Tp (lateron), fitness. By taking archery it is less heavy on the animation time (Ihe doesnt have to put away / take his bow every time), hasten and swift makes him so fast in shooting... all damage stack... combined with fitness the end drain is the lowest I have ever seen on any AT. Just slot lots of acc and damage though... And I keep away from the close combat arrows.


- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

 

Posted

I have had most fun so far with my emp/elec in pickup teams.. At least theres something to do.

I like the (rp point of view) concept of my new dark/dark a lot too, unfortunately soloing seems a bit slow atm.