Is Trick Arrow that bad?!
Well i have a level 23 Ninjas/TA, and i think its rubbish, im gonna remake him to Ninjas/Dark because has self heal, Debuffs, slows etc.
When i play an MM i like to not have to attack just let my pets kill while i heal them/debuff enemies.
There are some good attacks but i really don't like trick arrow, i think anything else would be better.
Not on Masterminds, but I have an Ice/TA controller on COH which I absolutely love. The debuffs from TA are enough to keep me and my team alive.
There are some incredible powers in TA - I'm currently at level 28 and am looking forward to the next few levels.
Dark is probably a better powerset, but I find TA far more interesting.
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Trick Arrow works for Masterminds. It works in any situation when you are dealing with multiple foes, and not single-targets as a large number of its early powers are AoE.
And if debuffs keep a team alive, it'll keep your henchmen alive.
I'd rather take dark, but that's not because TA is bad, rather because dark is VERY good.
Masterminds are a pretty powerful AT as it is, you would have to go some to gimp one. I would play what feels right for you and not what is considered to be uber. If you like the feel of TA then I say go for it.
I find TA not only keeps me busy in a fight, but also has exceptional debuffs. Once a group of mobs is Glued, Poisoned, covered in acid and oil slick is set blaze by my Assault Bot's flame thrower there realy isn't much left to do other than watch them writhe and die.
Not only that but Ice Arrow is awesome, get it slotted with a couple of accuracies, 3 recharges and a hold duration and it's probably the most useful power of the set.
TA is a hands on powerset. No, it's not as "uber" as dark, but it's still very good. There is more to this game than getting the FOTM ultra power combination. If TA fits your character then you will have a lot of fun with it.
I have a thugs/dark MM and a Bots/TA, and they are both just as much fun to play, and just as effective, only in different ways. I've played both my MMs at top difficulty level since about level 20 and they both handle themselves fine.
Thanks very much for the responses guys, much appreciated. I've enjoyed TA so far so I'm going to stick with it.
Now I've just got to get out of work early so I can go and level.....
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Now I've just got to get out of work early so I can go and level.....
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If you figure out a way, let me know. I've been trying that one for years
Hope you enjoy TA going on. Bots/TA.... sounds like fun actually.
"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon
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Lvl 37 Bots / TA here...
Oil Slick isn't over powered in anyway whatsoever... no sirree! *walks away whistling tunelessly*
Seriously, you will never be a higher damage MM than with a TA... not possible... Acid Arrow -res, Disruption Arros -res... tops Dark anyday...
And of course Oil Slick Arrow
*Hugs Oil Slick Arrow...mmmmm*
When this is fired off and alight, along with a disruption arrow, combined with AoE attacks the rate of killing is absolutely sick...
Dark may be safer, but if you are after speed of killing, TA is unbeatable...
From the day i had my oil slick upto this day i just cant get my commando clear that he should use his flametrower the moment i patch down Oil slick.
Outside the annoying animation time (and weapon swap), TA is a pretty enjoyable set to play with. Then again, flash arrow.. outside the -perc i never seen a single change in the accuracy of the mobs (3 SO slotted acc-debuff).
Why not just give a Patron set that can do fire damage?
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Why not just give a Patron set that can do fire damage?
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Energy damage also works (unless you run into a bug that thinks it shouldn't).
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Oil Slick isn't over powered in anyway whatsoever... no sirree! *walks away whistling tunelessly*
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chance to burn is a bit low imo, too low, its gutting when it dont go off
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I have never ever had a problem with igniting Oil Slick within about 2 seconds of it being laid down.
If my robots AoE energy attacks dont ignite it, my innate taser (tech origin temp) always does.
Just hasnt ever been a problem for me at all *shrug*
TA!!! BADD!!!??? ON A MASTERMIND!!??? well for pvp, no, and i dont think it is for pve either, next time you see a scrapper try this, its simple, bring him into melee with oyu, carry a few respites if possible, incase he lands you a critical, when he is close, use your glue arrow..its auto hit so u won't be gambling. Ok now back up out of his range. and send in your pets. and watch him die..unable to escape
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TA!!! BADD!!!??? ON A MASTERMIND!!???
[/ QUOTE ]In comparison to dark, yes.
In principle Id agree that /Dark is better, and in fact over powered.
However, in very large teams spewing out AoE, I would say TA is better. Dark has marginally less AoE effects, and fear effects are less useful when enemies are getting constantly hit.
The problem with CoV is that large teams are exceptionally rare...
Anyway, rather than TA being overpowered, its a case of /Dark being overpowered (particularly solo/small teams) compared to anything else. Personally, I think it was a pretty bad call to give Masterminds a /Dark power. It needs rethinking. The main problem is the horrible effectiveness of its heal (or any team members AoE heal). A subtle rebalance like -25% effectiveness of heals on minions would go a long way to redress this.
But then /Poison can take down AVs and even GMs better than /Dark can. There are benefits to all the sets.
I tried TA but mine got deleted because I didn't like robots, not because I didn't like TA. The fact TA is so beautifully end light is a true bonus for an MM, where as Dark can have issues in longer fights. The only MM secondry I wouldn't use is forcefield, the rest are fine by me. I dont want to spend all day buffing everything
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They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
/Poison is all or mostly single target effects. Marvellous for soloing, marvellous for AV's, and unmarvellous for big teams.
And yeah, it must be said /TA is VERY end light. I'm a stamina-less mastermind and I have no end worries spamming EVERY TA power (per, got all three), some of them with three recharges in, and all with 1xEnd reducer. AND im running two leadership toggles. Pretty much no way I could do that with /dark.
I'd say they all have advantages and disadvantages.
/Poison
Single Target (Good Solo/AVs, Bad big teams)
Excellent debuffing, including -regen for AVs.
/TA
Lots of BIG AoE (reverse of above)
End light
Debuffs a bit lacklustre
Highest damage secondary (Oil Slick, Disruption, Acid)
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In comparison to dark, yes.
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I wouldnt agree, a TA mastermind played correctly could take down any AT
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In comparison to dark, yes.
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I wouldnt agree, a TA mastermind played correctly could take down any AT
[/ QUOTE ]And dark couldn't?
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In comparison to dark, yes.
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I wouldnt agree, a TA mastermind played correctly could take down any AT
[/ QUOTE ]And dark couldn't?
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Whats advantage dark has then?
(I know dark, im just being cheeky )
Dark has many advantages, but TA is just as effective.
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TA!!! BADD!!!??? ON A MASTERMIND!!???
[/ QUOTE ]In comparison to dark, yes.
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In your opinion and playstyle that is
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Hey guys,
Just started playing an MM (and I'm loving it). I've gone for Ninjas/Trick Arrow but I've heard a few bad things about the Trick Arrow secondary and how Dark is the only really decent secondary power.
Is it really that bad? Admittedly I'm still at a low level but it's working fine so far (the Genin are doing most of the work anyway) but obviously I don't want to gimp myself for later on.
I know it shouldn't be but aesthetics is a large part of any game for me and I really felt the bow and arrow worked well with the archaic and low-tech feel of the Ninjas.
Ok and I'll admit to passing up an epic or two on Warcraft because the colours clashed with my existing armour....
Any thoughts or relatively amusing abuse much appreciated!