Elec/Elec build question


Alvan

 

Posted

I've read a few posts and seen a few builds but none that I've seen include flight as a travel power. The ones I've seen use speed and jumping. Is there a reason for this.

Oh, and if anyone has a straight forward none pvp build for me too look at I'd be grateful.

Thanks
BF


 

Posted

The reason is that most people like to get hasten and acrobatics, and they dont want to use more than 2 pools on travel powers.

I always take fly and ss personally.

Elec/Elec PvE talk


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The [b]Retribution[/b] is coming.
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Posted

[ QUOTE ]
The reason is that most people like to get hasten and acrobatics, and they dont want to use more than 2 pools on travel powers.

I always take fly and ss personally.

Elec/Elec PvE talk

[/ QUOTE ]Clicky above is good.

Basically elec is a melee focussed set, everything works ewll in a PBAoE environment (Player Based/Point BLank Area of Effect), fly is slow as hell in fights and Hover is not really fast enough, acrobatics is abetter pick to stop you from being knocked back and stops some holds. There aren't many situations an elec blaster would want to be moving once inside a mob anyway. If you choose to play ranged then this is less true, but once you look at elec's defining powers it's easy to see that range was nowhere in sight of the devs plan when making the set IMO at least.

The snipes ok but I'd not take it personally, get 2 blasts 1 AoE 2 drains 3 melees and 2 holds minimum, the rest you could play with.

Remove the date limits from searches and search for the word elec, you will find plenty

Plight


 

Posted

Thanks Bind and Valens


 

Posted

well my primary is elec and i have taken most of the pwoers from the pool except the amazingly awful voltaic sentinal.

I would highly recommend the snipe, tesla cage is great as is short circuit. I can drain most of a boss's end with it.

Of course there is thunderous blast which one of 2 ranged nukes iirc and does great damage.


 

Posted

[ QUOTE ]
well my primary is elec and i have taken most of the pwoers from the pool except the amazingly awful voltaic sentinal.

I would highly recommend the snipe, tesla cage is great as is short circuit. I can drain most of a boss's end with it.

Of course there is thunderous blast which one of 2 ranged nukes iirc and does great damage.

[/ QUOTE ]Yeah VS is so aweful that my incredibly minmaxed build has it but not Zapp... "Why?" I hear you ask. Well you could read the other threads about it, or you could believe me when I say it cranks your DPS far more than Zapp ever will. Whyyyyyy just last night I fought a regen who I could barely floor, number of times I had him within a few hundred HPs of death, several at least, VSs total output of damage in its life, several hundred... whilst you carry on with your normal chains.

For PvE large teams VS won't add a lot, for solo it won't add loads but will almost certainly add more than Zapp. Zapp is good lower down when your control is limited to one hold and one drain, after you start to get into the realm of 3 6 slotted melees (level 31 minimum) Zapp is pretty redundant.

All said, it's up to you, it's far far from a bad power

Plight


 

Posted

Well im a blaster holder due to ice secondary not a blapper and i would never think of wasting slots on VS, the damage tickles enemies and i know for a fact it wouldnt bother my regen.

If you use zap combined with build up it can whack a fair amount off the hp of any enemy, i know this from personal experience and many respecs.

6 slotting zap with 3 dam,1 recharge and 2 acc make it much more useful imho.


 

Posted

[ QUOTE ]
Well im a blaster holder due to ice secondary not a blapper and i would never think of wasting slots on VS, the damage tickles enemies and i know for a fact it wouldnt bother my regen.

If you use zap combined with build up it can whack a fair amount off the hp of any enemy, i know this from personal experience and many respecs.

6 slotting zap with 3 dam,1 recharge and 2 acc make it much more useful imho.

[/ QUOTE ]I'm not trying to be big headed here when I say I have hundreds more wins vs /regens than you as a blaster in the arena, and if you do then you obviously haven't bothered rating anything . On another note you are elec/ice, not the build in question. I have had Zapp I have had VS, I have had both and I have had neither, VS in my personal and varied experience adds far more to your DPS and DPE due to the fact that you summon it once and it does all of it's damage without any more need to worry about it, Zapp allows people to run or hit you, can be interrupted, slows your DPS down and can burn more end than required in some circumstances.

VS is also totally unbuffalble, it will hi through any debuff or phase/mez power and often gives you the edge of debuff characters who can't heal themselves.

Take Zapp for PvE, levelling and team PvP, for soloing and duels take VS... or neither, as there are other picks that can give you more utility.

Plight


 

Posted

Elec primary is in question though and i know for a fact that zap is a better power than VS which is why i respec'd it out a long time ago.
As you just stated it gives you the edge against characters who cant heal themselves but im sure the regen set has at least 2 self heals?? Contradicting yourself???

And what is gloating about your pvp kills got to do with VS being more useful than zap?


 

Posted

[ QUOTE ]
As you just stated it gives you the edge against characters who cant heal themselves but im sure the regen set has at least 2 self heals?? Contradicting yourself???

[/ QUOTE ]

You cant heal if you have no endurance and VS is a every little bit helps power in that area im sure. Well anyway if Neuron gets his VS out, my tank moves elsewhere and brings Neuron to a new location cos staying near the VS would be stupid.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Elec primary is in question though and i know for a fact that zap is a better power than VS which is why i respec'd it out a long time ago.
As you just stated it gives you the edge against characters who cant heal themselves but im sure the regen set has at least 2 self heals?? Contradicting yourself???

And what is gloating about your pvp kills got to do with VS being more useful than zap?

[/ QUOTE ]I don't think that you can categorically say that Zapp is better than VS, as you can see I said that one was better for solo and the other for teams and diffferent for PvE and PvP. As a regen your biggest problem is damage coming in, now VS is more DPS than Zapp due to recharge, animations, rooting, travelling issues in PvP, and as I said, I have fought plenty of regens where I have had them at 10% or so HP and the extra damage from VS either kills them, or if it's not out, doesn't.

I wasn't contradiciting myself, I was saying that vs people who cannot heal VS can almost solo them, vs people who can heal the extra DPS is a great help. If Zapp was better in the elec primary at perpetual single target damage in duels then don't you think that maybe a build I made to handle melee ATs would have it in rather than VS?

Both are good powers, neither are essential, I've just done a hell of a lot of testing and IMXP what I have stated is true.

With regard to gloating, I wasn't trying to, as I said, it is mere evidence of what I have found through hundreds and hundreds of fights and 1000s of hours on an elec/elec blaster.

Also what Dawnie said about the extra drain is very true, VS is actually a far better drainer than slotted Lightning Field and does more -end/time than Zapp, regens don't have heals without end

Plight


 

Posted

Imo VS if used right can be very good for pvp, but in pve id say zapp wins hands down.

Since playing shockwave ive had over time both VS and zapp but i now have dropped VS from his build down to not doing alot of pvp.

Slotted right for pvp VS will deal more damage over time, while zapp will do more one time damage however in a pvp fight the odds of getting of a snipe attack with out being interupted are very small.

Oh and one more thing ive never seen plight once gloat or contadicting himself on these forums, and he is one of the best elec/elec blasters out there so id say he knows abit about what hes talking about, id even go as far to say hes almost as good as me


 

Posted

True Shock, i also find that in the movement centric PvP environment the large amount of time need for a snipe allows people, especially regenners and empaths, to run and heal up, this is compounded by the melee focus of my own and many other blasters. Hence my comments on Zapp dont only consider DPS and DPE but also positional advantage and tactics.

Thanks for the kind words, and your blaster is a fun 1 to fight, blasters are some of the most fun ATs to duel against the same AT due to balance and high scores on both sides, fast paced is what its about for spectator sports

oooh, and I'd go as far as saying that HOs work harder for your money in VS too than Zapp

Plight


 

Posted

[ QUOTE ]
True Shock, i also find that in the movement centric PvP environment the large amount of time need for a snipe allows people, especially regenners and empaths, to run and heal up, this is compounded by the melee focus of my own and many other blasters. Hence my comments on Zapp dont only consider DPS and DPE but also positional advantage and tactics.

Thanks for the kind words, and your blaster is a fun 1 to fight, blasters are some of the most fun ATs to duel against the same AT due to balance and high scores on both sides, fast paced is what its about for spectator sports

oooh, and I'd go as far as saying that HOs work harder for your money in VS too than Zapp

Plight

[/ QUOTE ]

Just to help back up what Plight is saying here:

I just tested this out; both Zapp and Voltaic Sentinal had 3 Damage, 2 Accuracy and 1 Recharge SO.

And so without further ado, the facts.

Zapps brawl index: 15.12 Energy Damage
VS brawl index: 43.83 Energy damage

With BU and Aim Zapp gets: 22.8
With BU and Aim VS gets: 54.43


Case closed on whether Zapp is more useful than Zapp for a single target encounter such as PvP


 

Posted

[ QUOTE ]
[ QUOTE ]
True Shock, i also find that in the movement centric PvP environment the large amount of time need for a snipe allows people, especially regenners and empaths, to run and heal up, this is compounded by the melee focus of my own and many other blasters. Hence my comments on Zapp dont only consider DPS and DPE but also positional advantage and tactics.

Thanks for the kind words, and your blaster is a fun 1 to fight, blasters are some of the most fun ATs to duel against the same AT due to balance and high scores on both sides, fast paced is what its about for spectator sports

oooh, and I'd go as far as saying that HOs work harder for your money in VS too than Zapp

Plight

[/ QUOTE ]

Just to help back up what Plight is saying here:

I just tested this out; both Zapp and Voltaic Sentinal had 3 Damage, 2 Accuracy and 1 Recharge SO.

And so without further ado, the facts.

Zapps brawl index: 15.12 Energy Damage
VS brawl index: 43.83 Energy damage

With BU and Aim Zapp gets: 22.8
With BU and Aim VS gets: 54.43


Case closed on whether Zapp is more useful than Zapp for a single target encounter such as PvP

[/ QUOTE ]

But Zapp does that damage in one hit.
Also BU and Aim don't last the duration of VS - do i doubt the actual total is anywhere near that - and even if it is, it's done in 10 or so attacks by VS.

Against a squishie that huge damage done by Zapp can be an advantage.
However in a prolonged fight, i'd VS is probably more useful.


 

Posted

Your numbers are out unfortunately, aim and BU do not affect VS, but then neither do any debuffs , nother reason it is better than Zapp.

VS does something like 8 attacks in it's lifetime, I've never counted I just make sure it's when it can be!

I hear what Kronos is saying, true that that snipe would be great, and in a match at 40 without my accolades or resists I would suffer massively against a ranged blaster with half a clue as to how to beat me (I do not think my blaster would beat me fighting me on a range elec, hypothetically speaking, knowledge is power). I would laugh at the damage of Zapp in a duel with all my accolades and res shields on, it just simply isn't viable. Blazing Bolt I take marginally more seriously though, never midn that for now.

It still boils down to the positional issue. There is a great video of me kite sniping squishies in S4 last year, why? 'cos it works in teams, but in duels it just doesnt cut it at 50.

Is there a conclusion to make? For soloing to 50 take both, at 50 drop Zapp. That's what I'd do, hell it's almost waht I did

Plight


 

Posted

Sorry about this thread Necromancy, but I have a related question - I've just started a new elec/elec blaster and I was wondering about the slotting of power sink.

At the moment I'm planning 2 rech, 2 endmod, the middle road from what I can figure out - or am I missing something? A third rech only shaves about 6 seconds off the recharge time, and that hardly seems worth it. At the same time, I've no idea what effect the endmods have on the drain-effect. Can anyone help? (I'm assuming the endrdx are pointless, since it gives you end back and doesn't cost *that* much to fire...)

TIA


 

Posted

[ QUOTE ]

At the moment I'm planning 2 rech, 2 endmod, the middle road from what I can figure out - or am I missing something? A third rech only shaves about 6 seconds off the recharge time, and that hardly seems worth it.

[/ QUOTE ]When you don't have any END, 6 seconds is a long time. [ QUOTE ]
At the same time, I've no idea what effect the endmods have on the drain-effect.

[/ QUOTE ]They boost the amount foes lose and you gain.


 

Posted

[ QUOTE ]
Sorry about this thread Necromancy, but I have a related question - I've just started a new elec/elec blaster and I was wondering about the slotting of power sink.

At the moment I'm planning 2 rech, 2 endmod, the middle road from what I can figure out - or am I missing something? A third rech only shaves about 6 seconds off the recharge time, and that hardly seems worth it. At the same time, I've no idea what effect the endmods have on the drain-effect. Can anyone help? (I'm assuming the endrdx are pointless, since it gives you end back and doesn't cost *that* much to fire...)

TIA

[/ QUOTE ]I'd definately want to go 3/3 for this power for soloing and PvP, if you play casual then I wouldn't worry about it, in teams you may be better of with a few slots of damage, but you only have 2 real AoEs you can cycle and one of them I wouldn't slot damage in anyways.

Without hasten you will defo want the 3rd slot, with, again, you won't notice that much, but when I was twiddling iwth it and the numbers I could see the difference, but that was without stamina, relying totally on PS to keep going in fights.

Plight


 

Posted

I am only level 22, and have only 1 main character, so you guys are probably thinking what does he know?" but he does happen to be an elec/elec blaster. I Use Fly as my travel power and really like it. I have slotted Fly heavily with SO speed enhancers, so it is now 110% faster than it was when unslotted. This gets me across a zone fairly fast, and is perfectly acceptable for normal travel.

I use HOVER alot when in missions with other people etc. I like being able to be out of melee range, and shoot people. I use Hover for this due to it giving me a def bonus, and not having the acc penalty that Fly does. I have 3 SO slotted HOVER to give me more manouvreability and so i can quickly get out of trouble if necessary. The rest of the slots in Hover i have filled with def bonus increases, meaning that I am much harder to hit while hovering.

Fly just looks so cool, and i like how safe it is. You can fly through a zone which is much too high for you to cross normally and be perfectly safe in the air! It is like a Rolls Royce, slow, but safe and comfortable!

One of my favourite tricks with it is to use hover and get a decent way away from my target, then pull off my trusty AIM, BUILDUP, ZAPP combo, which tends to knock a target for six...


 

Posted

im an elec/elec and currently 27(lvled up lastnight), i have Both VS and Zapp, i cant see why people are questioning which is better when the way i see it - each power is for totally different situations:

Zapp: Sniper
VS: Mob Battling

although i admit that where as Zapp only has one slot which is a Damage SO, VS has 3 damage SO's - mainly because VS is more helpful mid battle.

although i too have a few questions: is it worth having more than 3 Damage SO's on one power? i currently have Ball Lightning with 6 slots (all Damage SO's) but im wondering would it be better with 3 different SO's? if so can anyone suggest which ones? same with stamina - worth giving Stamina 6 END SO's? or keep 3 slots for something else?


 

Posted

[ QUOTE ]
Is it worth having more than 3 Damage SO's on one power?

[/ QUOTE ]

No.

[ QUOTE ]
i currently have Ball Lightning with 6 slots (all Damage SO's) but im wondering would it be better with 3 different SO's?

[/ QUOTE ]

Yes.

[ QUOTE ]
if so can anyone suggest which ones?

[/ QUOTE ]

1 accuracy, 1 endurance reduction, 1 recharge, 3 damage


[ QUOTE ]
same with stamina - worth giving Stamina 6 END SO's? or keep 3 slots for something else?

[/ QUOTE ]

No use in putting 6 slots to stamina. Just have 3 slots there and use the spares in another power.


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Posted

thanks alvan


 

Posted

Here is the Dev post about Enhancement Diversification.

It's a bit technical, but helps understanding the "why".


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

After respec'ing my elec/elec the most amount of possible times, 6 i believe to date on live, i have tried everything.

I did have Zapp when i was mainly focus'd on PvE, as it was useful as the opener and to take a step back and do some good damage. VS was useful until ED, then it became to slow and the damage it done was not worth keeping as i had many other things to get. When you have got medicine and the powers that are now considered a must you tend to run in and attack with melee, as zapp will alert them to your prescence and they will run. Unless your quick and sneaky there is no point. When im chasing down a stalker with nearly the top speed in the game, there is no point in VS at all. Both are not very good for the speed/fast killing aspect that the elec/elec has. I have found there are many more useful powers that can be used more universally than a little floating ball lightning that does about the damage of charged bolts.

In quick, proper PvP fighting no good player aware player would even lewt you get zapp away, and the battle is usually over before VS gets a few shots away.

For PvE, both are useful, but not to be taken over more important powers like power pools or holds etc. For PvP, neither.