Dark Melee Question: Slotting Siphon Life
I have mine 3 heal, 3 accuracy atm. I also have aid self, 3 heal, 2 interupt, 1 recharge. Its heavy on endurance cost but I have power sink which is uber, 3 rch, 3 endurance mod.
Only change I would make is swapping a heal for a endurance reducer, if I had stamina problems.
I'd recommend not taking it in the first place, but if you want it, 1/2 ACC, 3 heal, 1-2 END, and 0-1 dam/rech.
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I'd recommend not taking it in the first place, but if you want it, 1/2 ACC, 3 heal, 1-2 END, and 0-1 dam/rech.
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Thanks. I'm curious, why would you not recommend Siphon Life?
Small heal %, high cost, neglible damage. Pales in comparison to, say, aid self.
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Running around with a DM/Fire Brute has proven a lot of fun for me, and finally gotten me interested in CoV again after a long period on CoH.
Anyway, I just wondered, in your opinions how is it best to slot Siphon Life?
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On my DM/SR Scrapper I had it slotted 2xAcc, 3xHeal, 1xEndRec.
As a /Fire Brute, you should have access to a better self heal from your secondary and Siphon Life is very End expensive to use just to keep Fury building - although I can see that the frequent top-ups of small amounts of HP will help a bit. There are probably better powers to pick at most points, though. With a DEF based set it can be worthwhile as it allows you to keep stacking -ToHit debuffs, which helps with staying alive, but it doesn't really complement /Fire too well.
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Small heal %, high cost, neglible damage. Pales in comparison to, say, aid self.
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Frequent top-ups, cannot be interupted, allows nervous people to save their aid self till they need it. Doesnt have the disadvantage that if ur interupted u still use endurance. If u spam aid self in the middle of a few mobs u will loose all endurance and ur toggles will drop, siphon health doesnt have this problem.
Frequently powers in this game have undesirable effects but in this case the gains far outweigh the negatives.
The reason for 3 accuracy is because I play on relentless settings and get purple bosses. 3 accuracy to keep yourself in the fight, since its indirectly adding to your damage since ur fury bar will remain high, rather than running to use aid self.
Aid self with interupt reducers can be used mid fight and with 1 dot, but siphon health will work aslong as u dont miss.
Also its much easier to use than dark regeneration (/dark armour) since it has maxium effectiveness from a single target.
Brute = Rage = Higher damage + Small heal thrown in for free.
Aid self, much bigger heal, no damage to enemy, needs all 6 slots filled to be uber.
On a res tank Siphon life is a nice attack chain filler/minor heal.
If your a def tank you'll probably be able to get off aid self easier, mine does.
Dark is also lacking in decent attacks, Shadow Mauls animation for its attack is horrendous, made the mistake of taking it eary on a Stalker I tried hehe, so I suppose it would substitute as a minor attack, with rage up and slotted 2 acc, 2 heal and 2 rech I suppose it could be ok as a Heal, but only that.
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Brute = Rage = Higher damage + Small heal thrown in for free.
[/ QUOTE ]300% of pitiful damage=still pitiful damage. If you want a fast, cheap attack, AS is superior.
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Brute = Rage = Higher damage + Small heal thrown in for free.
[/ QUOTE ]300% of pitiful damage=still pitiful damage. If you want a fast, cheap attack, AS is superior.
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However, a 20% heal is very handy if your sets don't provide any other heal. Aid Self is useful, but having 2 heals is even more useful - especially having an uninteruptable one that doubles as an acc debuff *and* does a small amount of damage (About the same as Shadow Punch). Handy for finishing off mobs and getting a heal kick out of it.
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Brute = Rage = Higher damage + Small heal thrown in for free.
[/ QUOTE ]300% of pitiful damage=still pitiful damage. If you want a fast, cheap attack, AS is superior.
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The damage from Siphon Life is nowhere near that poor - it's moderate damage and roughly the same as AS per. attack. Sure it costs more and recharges more slowly - but then AS isn't a Heal or a ToHit debuff, and 15s is a pretty reasonable recharge for a Heal - 20% 3-slotted, which isn't too tiny a heal, either.
SL is nowhere near as bad as you're suggesting.
By my 50s shall ye know me:
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Howler Monkey
Siphon life is not that bad a power it helps with a heal when its just not worth firing your main heal.
I have mine slotted 3 heal 1acc 1 end red 1 recahrge.
IIRC, it works out to about the same as Reconstruction, if you slot it 3heal/rech.
So 1acc 3heal 2 rech SURELY can't be worse than aid self, if you think of it as a Reconstruction/negative air superiority combo. Sure, air supe is up more often. As part of a full attack chain, SL will do the same damage, all negative, with a heal.
The end I see as a drawback still, though.
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Brute = Rage = Higher damage + Small heal thrown in for free.
[/ QUOTE ]300% of pitiful damage=still pitiful damage. If you want a fast, cheap attack, AS is superior.
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However, a 20% heal is very handy if your sets don't provide any other heal. Aid Self is useful, but having 2 heals is even more useful - especially having an uninteruptable one that doubles as an acc debuff *and* does a small amount of damage (About the same as Shadow Punch). Handy for finishing off mobs and getting a heal kick out of it.
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Air superiority is nice but I had to drop it for aid self. I cant do a staminaless build with TP as my travel power. Haste is mandatory. Air superiority has to be kicked to the curb. Fear is much more useful anyhow.
All AVs get the fear into them after 2 applications, air superiority wont even work on some EB; its rarely resisted in PvP too.
Also the immobilize from midnight grasp stacks with every immobilize from patron powers, which brutes have access to as a first choice. Better yet, black scorpion's is an AoE, so freeze the lieutenants and minions with 1 shot, and go to work with shadow maul (its best to wait till they run round a corner after u and bunch up).
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Brute = Rage = Higher damage + Small heal thrown in for free.
[/ QUOTE ]300% of pitiful damage=still pitiful damage. If you want a fast, cheap attack, AS is superior.
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Hehe, i can tell from the other post's what people think, and the damage is on a par with AS actually. What other people are discussing is the other benefits of the power, 20% heal and acc debuff. On it's own it's a nice power.
Plus would be nice to have you comment on a whole post rather than pick 1 line. If you'd have read the rest you'd have seen the full opening discussion.
Having a decent heal in the secondry I would bother with a substandard, must hit, costs the earth in end for such small benefit, tickles foes heal from the primary.
I'd 6 slot it with "not in my build please" SOs
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Calling Healing Flames decent and Siphon Life substandard is... interesting.
SL has better "healing over time" (SL 2Acc,3Heal,1End - HF 3 Rech,3 Heal.Substituting End with Rech in SL and it's getting even worse.).
HFs only saving grace is not requiring to hit an enemy.
Endurance should be no problem due to Consume and DarkConsumption.
Whether SL is worth it for a particular build depends on what the secondary is (does it have a heal), have u got aid self (which really for a brute is mandatory), and what lvl you have access to your other heal in 2ndary.
Its not often a primary gets a heal and SL should *never* be written off.
The damage unslotted (for damage) with both air sup and SL, SL is hugely more damaging, its all negative energy. Air superiority is better than touch of fear only at lower lvls when grinding.
Lets reiterate that SL damage > Air Sup no question. Its negative energy instead of one of the most heavily resisted damage types.
Lets not start saying I think SL is better than total focus, Im not, but relatively to dark's smite its on a par.
If u come up against an AV which can 2 shot u (i.e. minx) with shields up, I know which primary Id rather be using, if there is a lack of corr/doms.
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I'd recommend not taking it in the first place, but if you want it, 1/2 ACC, 3 heal, 1-2 END, and 0-1 dam/rech.
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I listed my slotting in the 2nd reply. For a person without SO, 1 accuracy is madness. If u really need a heal and its ur only form of healing, u want it to hit, and worry about the endurance as u escape. Its doubley important since u need to be next to the mob(s) that are making u need to heal, so if it misses and u were relying on that heal ur dead lol. 1 acc makes no sence whatsoever.
Sure if u want to grind on 1 or 2 even cons with no danger u dont need a heal anyhow, but its a long grind to lv50.
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I'd 6 slot it with "not in my build please" SOs
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Just what will your attack chain consist of? Even with haste, if I get the order wrong with smite, SP, SM, MG I rarely have no attack charged (and no heal planned) so SL is another smite (unslotted) lvl damage. With this occation popping up so rarely I wouldnt waste more than 1 slot on rch in shadow punch. SP, smite, brawl is ur fast fury builder (with brawl on auto).
People saying if u cant do damage a primary is useless, dont have a clue. I used energy melee on a fire dom to lv32 and energy melee/ dark on a stalker to lv41. Dark is a welcome change if u will use it to its potential.
Dark isnt a cookie/cutter template but the way it rounds out in the past 40 bracket, I wouldnt be surprised if more people didnt take it. Not to say its useless at low lvl, u can get access to ToF which has a 20% acc bonus, and can fear anything in 2 hits, although personally I skipped it for air sup at low lvl.
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I'd recommend not taking it in the first place, but if you want it, 1/2 ACC, 3 heal, 1-2 END, and 0-1 dam/rech.
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I listed my slotting in the 2nd reply. For a person without SO, 1 accuracy is madness.
[/ QUOTE ]My slotting recommendations are ALWAYS SO's, I'm not concerned with the pre-22 stages.
95% accuracy vs 66%, 3 vs 2 Acc so, on a heal for me its a no brainer. Nice that it works in PvP too. Even with 3 acc, on an EB using MOG of similar, I still needed soul drain for the ToHit bonus or the EB will simply be unkillable (solo).
I agree most of the time 2 Acc is enough, but u will see how much 3 acc helps when u stand between a few +3 purple mobs and do an area attack.
BTW, why quote 1 sentance? To mention SO, was not even the major point I was making in the sentance u quote. Id remove "SO" from that statement and stand by it, especially on a heal. What happens when u get an acc debuff?
How about commenting on how much damage SL does compared to Smite? Id be intereted in hearing considering u think its an inferior damage attack, do u think air sup does more damage?
Also how would u slot soul drain, considering my first paragraph? 3 acc in soul drain is a no brainer, will give over 100% accuracy but 2 would give 85% (SD has 20% acc bonus), if u cant hit a mob without the soul drain, would u still feel confident about 1 slotting it for acc?
Finally if SL is so mediocre, what DPS difference do u think there is between topping up 20% health, and in 1 move doing smite level damage, or using 1 aid self and being unable to attack for a further 3-4 seconds?
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Whether SL is worth it for a particular build depends on what the secondary is (does it have a heal), have u got aid self (which really for a brute is mandatory), and what lvl you have access to your other heal in 2ndary.
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Heh,if DarkRegen can't save a /DA-Brute,added AidSelf won't do the trick either.
And AS may be mandatory for absolute Min/Maxing,for normal PvE gameplay it defintively isn't.
It's a nice addition if you have the spare power slots,not more.
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Whether SL is worth it for a particular build depends on what the secondary is (does it have a heal), have u got aid self (which really for a brute is mandatory), and what lvl you have access to your other heal in 2ndary.
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Heh,if DarkRegen can't save a /DA-Brute,added AidSelf won't do the trick either.
And AS may be mandatory for absolute Min/Maxing,for normal PvE gameplay it defintively isn't.
It's a nice addition if you have the spare power slots,not more.
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If people come here looking for advice on their build, Im pretty sure they want to get the best. I would choose aid self with dark, debatable wether its of use with a dark/dark build.
If u dont take aid self, u will find a point on a simple mayhem, that u will be relying in inspirations. Im repeating myself now, but for the benifit of people who dont read posts then blabber, u need to be in melee range to use either of the dark heals. Which if ur in PvP against a range opponent who is kiting u, ur SOOL, and on a mayhem; when u get into trouble which u do frequently on mayhems, u will need to run and heal. For some dying is just not an option, so dont bother telling me u dont need aid self, just go to the jail, cause Ill give u a virtual dunce cap.
What next u will start saying conductive shield is a waste a power? I think Im out of this thread- u cranks can say what u want.
... you have never actually tried to use Dark Regen, have you?
A) it's a far superior heal to aid self. It can't be interrupted, and 3 minions and you heal to full, unslotted. And you can just kite them back using it, you only need to ACTIVATE in melee range.
B) I have absolutely no idea how you get into trouble in a mayhem that DR, the god-mode heal can't fix, yet aid self could. Because if you were running away, odds are you'd have had enough time to use DR. It's up every 11 seconds anyway.
Seriously, saying Aid Self > DR is madness. Next YOU'LL be saying "OG is useless, it stops fury. Terrible power".
And just to be relevant: In a "quirk" of design, Aid Self is SUPERIOR (in terms of healing/time) than healing flames, so if it's an option take aid self. But I'm also sure that Siphon Life is superior to both of them.
Healing flames will heal just under 100% health a minute (3rech/3heal)
Aid Self will heal just under 150% in a minute (2heal/2rech/2int redux)
Siphon Life will heal just under 125% health a minute (2acc/2rech/2heal)
Gah, maybe not.
It really depends on what you fight. If you fight even cons, odds are 1acc/3heal/2rech will be best, since you're cappped anyway to +1s, and the heal goes to 140% a minute. If you fight +2s and higher, then 2 acc is pretty much needed.
/end ramble, but I do wonder how the HELL a pool power ends up superior to both heals from 2 powersets? Does that toxic resistance matter that much?
Running around with a DM/Fire Brute has proven a lot of fun for me, and finally gotten me interested in CoV again after a long period on CoH.
Anyway, I just wondered, in your opinions how is it best to slot Siphon Life?