Offensive ice/energy build


Brimmy

 

Posted

Hey, I'm really interested in the powers from the ice primary, and I want a more offensive character- but still one able to tank with a little support. I went for ice, because it's a set that interests me, looks cool, and the powers just seem to suit me. I went for energy because of the two big hitters, and the nice PBAoE.
So, I've rolled up a build. How badly'd I do? Never really gotten far on a tank so far...

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Tanker
Primary Powers - Ranged : Ice Armor
Secondary Powers - Support : Energy Melee

01 : Barrage acc(01)
01 : Hoarfrost recred(01) recred(3) recred(3) hel(5) hel(11)
02 : Chilling Embrace endred(02) slw(34)
04 : Energy Punch acc(04) dam(5) dam(13) dam(15)
06 : Wet Ice defbuf(06) defbuf(7) defbuf(7) endred(17)
08 : Frozen Armor defbuf(08) defbuf(9) defbuf(9) endred(17) endred(46)
10 : Bone Smasher acc(10) dam(11) dam(13) dam(15)
12 : Combat Jumping Empty(12)
14 : Super Jump Empty(14)
16 : Hurdle Empty(16)
18 : Health hel(18) hel(19) hel(19)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Whirling Hands dam(22) acc(23) dam(23) dam(29) recred(33) recred(37)
24 : Glacial Armor defbuf(24) defbuf(25) defbuf(25)
26 : Energy Absorption recred(26) recred(27) recred(27) defbuf(29) defbuf(33)
28 : Build Up recred(28) recred(34) recred(40)
30 : Icicles acc(30) endred(31) dam(31) dam(31) dam(34)
32 : Hibernate recred(32) recred(33) recred(43)
35 : Energy Transfer acc(35) dam(36) dam(36) dam(36) recred(37) recred(37)
38 : Total Focus acc(38) dam(39) dam(39) dam(39) recred(40) endred(40)
41 : Block of Ice acc(41) hlddur(42) hlddur(42) recred(42) recred(43) hlddur(43)
44 : Ice Blast acc(44) dam(45) dam(45) dam(45) recred(46) recred(46)
47 : Ice Storm dam(47) dam(48) dam(48) recred(48) recred(50) recred(50)
49 : Permafrost damres(49) damres(50)

-------------------------------------------

01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)


 

Posted

I know its a brute I'm using, but DEF has definately got better. My EM/EA brute seems to be doing rather well at not getting hit, especially with the help of a /cold corr, which probably takes my DEF up to the same lvls as an Ice/ tank (without EA that is hehe).

Just one point, I slot my attacks with 2 accuracy, not the 1 you've gone for, an end disc, and 3 damage, having an energy drain power firing off ever 30 secs or so is useful, but I can slot my drain with end mods, you need def in there, and hasten might be a bit of use to you to get those big hitters cycling faster. 20 seconds is an awful long time to wait, and probably of more use than permafrost.

Have fun.


 

Posted

the problem youd have with that build would be endurance, ice is a very endheavy set and so is energy meele so spreading some endurance reductions around should be done earlier on.



i'd probably go something like this. i know the slotting might be a little bit off on this one as well (Glacial Armor might need some looking at) but i only threw it together before simpson came back on


---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Energy Melee
---------------------------------------------
01) --> Frozen Armor
* End Reduction(1)
* Defense Buff(3)
* Defense Buff(5)
* Defense Buff(7)
* End Reduction(13)
* End Reduction(46)

01) --> Barrage
* Accuracy(1)

02) --> Energy Punch
* Accuracy(2)
* Damage(3)
* Damage(13)
* Damage(42)
* Recharge Reduction(42)

04) --> Chilling Embrace
* End Reduction(4)
* End Reduction(5)
* Taunt Duration(17)
* Taunt Duration(37)

06) --> Wet Ice
* End Reduction(6)
* End Reduction(7)
* End Reduction(46)

08) --> Bone Smasher
* Accuracy(8)
* Damage(9)
* Damage(9)
* Damage(23)
* Recharge Reduction(40)

10) --> Hoarfrost
* Recharge Reduction(10)
* Recharge Reduction(11)
* Recharge Reduction(11)
* Healing(15)
* Healing(15)
* Healing(17)

12) --> Hasten
* Recharge Reduction(12)
* Recharge Reduction(43)
* Recharge Reduction(43)

14) --> Super Speed
* Run Speed(14)
* Run Speed(43)

16) --> Hurdle
* Jump(16)

18) --> Health
* Healing(18)
* Healing(19)
* Healing(19)

20) --> Stamina
* Endurance Modification(20)
* Endurance Modification(21)
* Endurance Modification(21)

22) --> Glacial Armor
* End Reduction(22)
* End Reduction(23)
* Defense Buff(33)
* Defense Buff(34)
* Defense Buff(34)
* End Reduction(46)

24) --> Whirling Hands
* Accuracy(24)
* End Reduction(25)
* Damage(25)
* Damage(34)

26) --> Energy Absorbtion
* Recharge Reduction(26)
* Recharge Reduction(27)
* Endurance Modification(27)
* Endurance Modification(29)
* Defense Buff(29)
* Defense Buff(31)

28) --> Taunt
* Recharge Reduction(28)

30) --> Icicles
* Accuracy(30)
* Accuracy(31)
* End Reduction(31)
* End Reduction(33)
* End Reduction(33)

32) --> Hibernate
* Recharge Reduction(32)
* Recharge Reduction(37)

35) --> Energy Transfer
* Accuracy(35)
* End Reduction(36)
* Damage(36)
* Damage(36)
* Damage(37)
* Recharge Reduction(40)

38) --> Total Focus
* Accuracy(38)
* End Reduction(39)
* Damage(39)
* Damage(39)
* Damage(40)
* Recharge Reduction(42)

41) --> Char
* Accuracy(41)

44) --> Fire Blast
* Accuracy(44)
* Damage(45)
* Damage(45)
* Damage(45)

47) --> Fire Ball
* Accuracy(47)
* End Reduction(48)
* End Reduction(48)
* Damage(48)
* Damage(50)
* Damage(50)

49) --> Build Up
* Recharge Reduction(49)
* Recharge Reduction(50)

---------------------------------------------
01) --> Sprint
* Empty Enhancement(1)

01) --> Brawl
* Empty Enhancement(1)

02) --> Rest
* Empty Enhancement(2)

01) --> Gauntlet
* Empty Enhancement(1)

---------------------------------------------


@EU Brimmy - Union and Exalted servers

 

Posted

Well, I'll probably be slotting a few more end reds, slotting is not definate, will adjust to playstyle. But anyway, I thought energy absorbtion was great or something, without extra end mod. Ah well. Will get powers in the order I have roughly, and see how it goes.


 

Posted

well enegry absobrtion is great as it is on a bigger mob (tested a friends ice tank for a bit) but with 2 endmods in it youll be able to recover most of your endurance from 2-3 enemies.

and as you said, altering the build as you go will help you as well since its hard to establish a solid build just out of the blue since different playstyles need different slottings, powers etc


@EU Brimmy - Union and Exalted servers

 

Posted

What do you need?

A tank that can hold its own,

3 def, 3 res, 3 heal, 3 end mod, 3 rechg what you can (within reason ie im not suggesting recharge in wet ice). If you take something like haste you can maybe afford to swap an enhancement for something else other than a recharge.

Then?

An attack chain.

So start with looking at 1 acc, 1 end, 3 dam, 1 rechg as optimal slotting.

But you may have too may powers to choose from whilst attacking so you may not need all that recharge and can swap for an acc. Regard a recharge slot as equal to a damage slot just to fill an attack chain if you must but on lightest attacks, stuns, holds, cones or aoe. Fast recharge cones and aoes are always nice.

Either way in my already calculated opinion and one of experience Ice/ itself isnt really end heavy at all. The heal costs about 50% more than other heals of other sets and thats it. You get energy absorption and even hibernate to put endurance back anyway.

Your attack chain is end heaviest thats why when you stand still with all armours on your endurance bar doesnt disappear to 0 even if you dont have endurance slotted in your armour. Its not till you start attacking that your endurance suddenly works its way down which is why attacks should have an endurance slot (unless perhaps if your stone/ because of -recharge and res to end drain reasons). /Energy isnt a bad damage per endurance set its a good one, what makes it look bad from peoples point of view is its fast action times meaning your attack chain will use up more endurance per second than other tanker secondaries will. Dont even bother slotting toggles for endurance until you have attacks slotted for it. Sure toggles are nice to keep on at low endurance but id rather take longer to get to low endurance. By the time you start facing the serious end drainers you should easily afford one endurance slot on a toggle which wont necessarily save you anymore than 2 will. But on every type of tank i would not slot toggles for endurance until i have slotted the attacks.

Stick an endurance slot in your travel power if you fight with it on.

Damage auras need an endurance slot but they are great dpe whilst you have herded 10. You are also going to add survivability from shortening overall fight duration. They dont matter so much on a fast kill team but on a slow one they do.

1 end, 1 slow, 1 taunt at least i think in chilling embrace.

You have to look at the overall build during a fight for endurance cost, not individual powers and not by blaming it on 1 powerset by slotting primaries and not secondaries.

If i went the same route as deathdude my pve build wouldnt be far off from this:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: icenergy
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Energy Melee
---------------------------------------------
01) --> Hoarfrost==> Rechg(1) Rechg(3) Rechg(3) Heal(5) Heal(5) Heal(7)
01) --> Barrage==> Acc(1) Rechg(11)
02) --> Frozen Armor==> DefBuf(2) DefBuf(7) DefBuf(9) EndRdx(40)
04) --> Chilling Embrace==> EndRdx(4) Slow(9) Taunt(11)
06) --> Wet Ice==> EndRdx(6)
08) --> Hurdle==> Jump(8)
10) --> Taunt==> Rechg(10) Rechg(15) Taunt(15) Taunt(45)
12) --> Hasten==> Rechg(12) Rechg(13) Rechg(13)
14) --> Super Speed==> EndRdx(14)
16) --> Whirling Hands==> Acc(16) EndRdx(17) Rechg(17) Dmg(19) Dmg(19) Dmg(23)
18) --> Health==> Heal(18) Heal(34) Heal(37)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Icicles==> Acc(22) EndRdx(23) Dmg(31) Dmg(33) Dmg(33) Acc(46)
24) --> Glacial Armor==> DefBuf(24) DefBuf(25) DefBuf(25) EndRdx(43)
26) --> Energy Absorbtion==> Rechg(26) Rechg(27) Rechg(27) DefBuf(29) DefBuf(29) DefBuf(31)
28) --> Build Up==> Rechg(28) Rechg(37) Rechg(40)
30) --> Bone Smasher==> Acc(30) EndRdx(31) Dmg(33) Dmg(34) Dmg(34) Acc(46)
32) --> Hibernate==> Rechg(32)
35) --> Energy Transfer==> Acc(35) EndRdx(36) Dmg(36) Dmg(36) Dmg(37) Acc(45)
38) --> Total Focus==> Acc(38) EndRdx(39) Dmg(39) Dmg(39) Dmg(40) Acc(46)
41) --> Block of Ice==> Acc(41) Acc(42) Hold(42) Hold(42) EndRdx(43) Rechg(43)
44) --> Ice Blast==> Acc(44) EndRdx(45)
47) --> Ice Storm==> Rechg(47) Rechg(48) Rechg(48) Dmg(48) Dmg(50) Dmg(50)
49) --> Air Superiority==> Acc(49) EndRdx(50)
---------------------------------------------
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Gauntlet==> Empty(1)
---------------------------------------------

and then id look at it more deeply when i level:P


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
01) --> Barrage==> Acc(1) Rechg(11)

[/ QUOTE ]

acc, endredux, rechg before id even slot end reduxes in toggles sorry.

Build eps standing still could be 1 eps and attack chain eps could be just over twice that without the toggles.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Good build, except for the lack of early attacks. Already taken bone smasher, and I like the general order I have now. And I'm not taking taunt, I will be more likely to rely on punchvoke/Chilling embrace for that, and I'm being a bit scrankerish anyway. Thanks for the advice on end reds though!


 

Posted

If you PvP take hibernate and 3x recharge slot it. Hibernate is a monsterously good power in PvP for a tank.

If you PvE/Team, end problems are not so bad if you have a well slotted energy absorbtion (id suggest defx3, rechx2, endx1 or something similar).

These days, you can't really tank AV's without taunt. So get it by level 40+ if you want to be worth your salt. Personally, i always get taunt at level 10 and never look back. If I want to solo I play a scrapper.

Permafrost is perhaps the worst power there is. You will laugh of practically any cold attack without you, and its a piddly resistance to fire even fully slotted. Only take if you have a spare slot and seriously want to max out your protection. Given the rarity of fire in PvP, it isnt really attractive in this regard either.

Just my 2inf.


 

Posted

[ QUOTE ]
Good build, except for the lack of early attacks. Already taken bone smasher, and I like the general order I have now. And I'm not taking taunt, I will be more likely to rely on punchvoke/Chilling embrace for that, and I'm being a bit scrankerish anyway. Thanks for the advice on end reds though!

[/ QUOTE ]

it wasnt a build advice it was just if i picked same sets.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Given the rarity of fire in PvP, it isnt really attractive in this regard either.

[/ QUOTE ]

Slowing powers aren't rare in PVP though and seeing that people tend to stack slows, it can be very handy to have 3 forms of slow protection. That's the only reason I took this power.

I agree with Shannons build as a pure PVE build, except maybe for 1 thing. I don't understand the reason for slotting Chilling Embrace with slow in PVE. I don't see the point in slowing PVE mobs as they don't exactly move very fast.


 

Posted

[ QUOTE ]

I agree with Shannons build as a pure PVE build, except maybe for 1 thing. I don't understand the reason for slotting Chilling Embrace with slow in PVE. I don't see the point in slowing PVE mobs as they don't exactly move very fast.

[/ QUOTE ]Personally would never put slow in it for PvE, since it has a negative impact on grouping them as they move so darn slow.


 

Posted

Only 1 taunt in CE? definately too little in my books
CE is a really key power in PVE (& pvp) for an ice tank IMO

3 slot Hibernate - most definately

maybe that extra slot in barrage is wasted, don't reckon it makes it much different from the 1 slot, only for attack chain recharge.


 

Posted

[ QUOTE ]
[ QUOTE ]

I agree with Shannons build as a pure PVE build, except maybe for 1 thing. I don't understand the reason for slotting Chilling Embrace with slow in PVE. I don't see the point in slowing PVE mobs as they don't exactly move very fast.

[/ QUOTE ]Personally would never put slow in it for PvE, since it has a negative impact on grouping them as they move so darn slow.

[/ QUOTE ]

And only putting 1 taunt in CE is negative to grouping - I've tried it


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

I agree with Shannons build as a pure PVE build, except maybe for 1 thing. I don't understand the reason for slotting Chilling Embrace with slow in PVE. I don't see the point in slowing PVE mobs as they don't exactly move very fast.

[/ QUOTE ]Personally would never put slow in it for PvE, since it has a negative impact on grouping them as they move so darn slow.

[/ QUOTE ]

And only putting 1 taunt in CE is negative to grouping - I've tried it

[/ QUOTE ]I have 0 and I group just fine

Much better putting those than slows there tho'


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

I agree with Shannons build as a pure PVE build, except maybe for 1 thing. I don't understand the reason for slotting Chilling Embrace with slow in PVE. I don't see the point in slowing PVE mobs as they don't exactly move very fast.

[/ QUOTE ]Personally would never put slow in it for PvE, since it has a negative impact on grouping them as they move so darn slow.

[/ QUOTE ]

And only putting 1 taunt in CE is negative to grouping - I've tried it

[/ QUOTE ]I have 0 and I group just fine

Much better putting those than slows there tho'

[/ QUOTE ]

I do notice a difference though. You don't really need extra taunts for getting aggro, but keeping it over time. I go into Hibernate for 10 seconds sometimes and not lose the aggro, because I slot a lot of taunt durations on CE. Very handy if you plan on using Hibernate in PVE.


 

Posted

Yup, not saying they're useless, just that I haven't had enough slots to put them in, yes.


 

Posted

[ QUOTE ]
[ QUOTE ]

I agree with Shannons build as a pure PVE build, except maybe for 1 thing. I don't understand the reason for slotting Chilling Embrace with slow in PVE. I don't see the point in slowing PVE mobs as they don't exactly move very fast.

[/ QUOTE ]Personally would never put slow in it for PvE, since it has a negative impact on grouping them as they move so darn slow.

[/ QUOTE ]

I actually dont herd with chilling embrace, i use icicles. Its when the herd start to reach the herdpoint i turn on chilling embrace. They get to herdpoint quicker that way. So the slow is for after i have herded to prevent them getting away.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

I agree with Shannons build as a pure PVE build, except maybe for 1 thing. I don't understand the reason for slotting Chilling Embrace with slow in PVE. I don't see the point in slowing PVE mobs as they don't exactly move very fast.

[/ QUOTE ]Personally would never put slow in it for PvE, since it has a negative impact on grouping them as they move so darn slow.

[/ QUOTE ]

I actually dont herd with chilling embrace, i use icicles. Its when the herd start to reach the herdpoint i turn on chilling embrace. They get to herdpoint quicker that way. So the slow is for after i have herded to prevent them getting away.

[/ QUOTE ]

and from personal experience teaming with her Ice Tanker.. it damn well works a treat.

To think, the VERY first toon I ever made when I started this game was an Ice/(I forget what secondary I was) ...

...makes me wish I kept him these days, before I made the Claws/Regen and then 'DX.

Them's the breaks.


 

Posted

Because I play different types of tankers at different times i sometimes mix up how i need to play each one and can be over-ambitious versus certain enemy with one type of tank cos i can afford to be with another. Should concentrate on one really.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Because I play different types of tankers at different times i sometimes mix up how i need to play each one and can be over-ambitious versus certain enemy with one type of tank cos i can afford to be with another. Should concentrate on one really.

[/ QUOTE ]

You could do, hun. Yes. But knowing you

Unlikely.. and I don't see many problems that you have.. and there is nothing wrong with being a lil "ambitious" sometimes.


 

Posted

[ QUOTE ]
[ QUOTE ]
Because I play different types of tankers at different times i sometimes mix up how i need to play each one and can be over-ambitious versus certain enemy with one type of tank cos i can afford to be with another. Should concentrate on one really.

[/ QUOTE ]

You could do, hun. Yes. But knowing you

Unlikely.. and I don't see many problems that you have.. and there is nothing wrong with being a lil "ambitious" sometimes.

[/ QUOTE ]

all i have to say is O_O


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Because I play different types of tankers at different times i sometimes mix up how i need to play each one and can be over-ambitious versus certain enemy with one type of tank cos i can afford to be with another. Should concentrate on one really.

[/ QUOTE ]

You could do, hun. Yes. But knowing you

Unlikely.. and I don't see many problems that you have.. and there is nothing wrong with being a lil "ambitious" sometimes.

[/ QUOTE ]

all i have to say is O_O

[/ QUOTE ]

Shannon, knows what I mean