Defenders in PvP


Captain_Morgan_EU

 

Posted

Ill/emp is great, but not for the reasons listed so far. Its powerboost.

Ill/emp better for zones? Depends on zone. I would prefer the defender version in sirens since ill/emp doesnt have all the required powers at that point.
RV, I prefer ill/emp.


A Paragon Defender

 

Posted

I'd just like to add to this discussion; that the debuffs a defender applies in pvp are unresistable, whereas a controllers are not.

Particularly with sets like Rad and TA (to a lesser degree Kinetics and Sonic) this could mean a big difference.

Against people using SR, for example, a Rad defender can better debuff their defence and speed than a controller can.


Also I find that my Kinetics/Rad defender is quite effective in pvp, both solo and in teams. Obviously there are some powerset combo's and Archetypes I cannot beat due to my lack of mez protection, however due to kinetics slows and damage buffs/debuffs I find I do a fair amount of damage against most people and using transference can also end drain people effectively (particularly useful against Brutes and Tanks). I do, however, have particular weakness for all you damned electric brutes
All my attacks are energy damage, to which you have capped res, and my end drain is equally uneffective against them.


 

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You ever played an empath. you're the primary target. and if you've got superiour invis people can't see you. well some people and therefor it's easier for the empath to stay alive.


 

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pvp teams are much better with defenders...If I only use me secondairy on my troller (primary on defenders) we get soooo many more kills..and seeing as defender version of those buffs/debuffs are usualy better they are just great to have..


 

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Illusion/empathy controller is better then empath defender in the pvp zones.

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Because?

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they are more vunerable imo


 

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Illusion/empathy controller is better then empath defender in the pvp zones.

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Because?

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they are more vunerable imo

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an invisible healer can be a real pain in the [censored] especially if they have fly, if someone drops them they can pet spawn in seconds. If I was making an emp again it would be ill/emp


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Illusion/empathy controller is better then empath defender in the pvp zones.

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Because?

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they are more vunerable imo

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an invisible healer can be a real pain in the [censored] especially if they have fly, if someone drops them they can pet spawn in seconds. If I was making an emp again it would be ill/emp

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I meant empath defs tho stalk


 

Posted

the empath is more defended invisible then the visable empath. even though the defenders healing aura is a bit stronger.


 

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the empath is more defended invisible then the visable empath. even though the defenders healing aura is a bit stronger.

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Translates: invis+fear+pets+holds are a bigger defence then heals 25% (?) better:P


 

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Illusion/empathy controller is better then empath defender in the pvp zones.

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Because?

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they are more vunerable imo

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an invisible healer can be a real pain in the [censored] especially if they have fly, if someone drops them they can pet spawn in seconds. If I was making an emp again it would be ill/emp

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I meant empath defs tho stalk

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oops sorry I was siding with u then


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All the fun of an empath defender, but with a) superior invisibility/group invisibility, b) spectral terror, c) PA for fire and forget additional damage/making targeting more difficult for the opposition, d) spammable hold is far more useful than weedy defender blasts for when you aren't forting/CMing/healing, e) containment damage all helps.

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If you fire any of those things in a match apart from invis and heal/buffs, the illupath becomes a target though As was demonstrated by 3vP match I was on, heh. As a concept Illupath is nice though.

Empath defender still got more muscle when it comes to defending though per reasons listed PB+heal whoo (plus Illupath mayybe not so good if theres an empath/sonic on the other side too, hehe)


 

Posted

Defenders in PvP should be more about buffing and causing problems for the other side than healing. In PvP, being able to heal vast amounts of damage in a split second is more important than having a higher sustained heal/second. Controllers do this better because Powerboost is up way more than Power Build Up.

On top of this, Controller primaries are way more useful than Defender secondaries in PvP. Essentially you're trading off 20% of healing power for a powerset which is WAY more useful than a few piddly blasts.

The best Defender primaries for PvP are FF and Sonic imo, since they definitely cause the most problems for the opposite side (force bubble, Sonic Cage etc).


 

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The best Defender primaries for PvP are FF and Sonic imo, since they definitely cause the most problems for the opposite side (force bubble, Sonic Cage etc).

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I agree, if you allready have an empath, a kinetics and a rad.


A Paragon Defender

 

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Essentially you're trading off 20% of healing power for a powerset which is WAY more useful than a few piddly blasts.

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Not sure I entirely agree (disagree with Xanth oh dear I may regret that ) but as I stated before I think its a matter of play style and I cant disagree with the fact that control kicks the proverbial in PvP. Still I like my blasts but all personal taste I guess.

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The best Defender primaries for PvP are FF and Sonic imo, since they definitely cause the most problems for the opposite side (force bubble, Sonic Cage etc).

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On this one I will heartly agree, FF and Sonic can be a royal ---- to deal with and can turn a good team into something truly scary, of course its all Xanths fault after a Shards TF a ways back that I have a Sonic def now, far too many alts....

Cheers,

White

All in all I think both ideas have merit and of course being an Emp Def at heart I have my view slightly coloured.


 

Posted

Yes, PVP is more about buffing than heals, that is my opinion as well. Thus buffing defenders work best in PVP imo, be those empath,kinetic,forcefield or sonic. Not counting certain combos I think debuffing defender primaries would work better as a controller secondary. Note that Im not trying to find out the best combos, im thinking which sets are viable under which conditions.

As for usefulness, yes, troller primary is more useful than defenders blasts, but in my opinion it should be more about playing assigned roles than overall effectiveness.. Defenders are there to defend, if they get kills thats a bonus Imo trollers that ive seen tend to make choices whether to play aggressively concentrating on using their primary or defensively with their secondary. (besides its pretty impossible getting all good stuff from both pools on a pvp toon) In a 2v2 match maybe.. but add up teammembers and lets see you do both at once You can order your centre back stoppers forward to score goals but if they have to run back to defend all the time somethings gonna happen sooner or later

This discussion started from a rad/elec defender, well for sure you can try PVP, might be a good idea to side with good controllers so the damage mitigation would synch well together..as rad defender propably might have trouble with survivability otherwise in a team pvp situation. Im not sure before seeing the characters in action.

...anybody ever make a defender-only pvp team?

dark,rad,empath..forcefield..


 

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Bear in mind that defender "Blasts" are far from just damage. Defenders have a very good multiplier for secondary effects.

Getting you accuracy debuffed from several dark blasts is far from pleasant, or getting end drained by elec can be annoying to say the least.

I think the high values of secondary effects from defender blasts are often discounted, everyone being hypnotised by the solid reality of red numbers.


 

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...anybody ever make a defender-only pvp team?

dark,rad,empath..forcefield..

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Yes

The SNHS from the 1AT coalition (that's a all defender SG in case you didn't know) which I was/am a part of fought Art Of War in a SG match. We lost the first match I believe with everyone at different levels, and when we made it so all the levels were the same we won. Was great fun as I recall!


 

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Enervator is a very good kinetic defender and if he's left in a zone to buff, becomes a real pain.

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Thanks, I try my best.
Buffing sets like kinetics and Forcefield are probably the easiest Defender sets to play in PvP because you chase your team mates around buffing. The enemy chasing you (because you have 'gank me' written on your back) makes it difficult however. Then theres the debuffers, I'd say Trick Archery, Radiation and Sonic Resonance were the main ones. With these sets, focus on the enemy targetted by your other team mates. Sonic has some buffing, but they last alot longer than a Kinetics buffs. Trick Archery is different to the other debuff sets because most of the powers are AoE that are fired at a specific area not an enemy. So you can set up safe zones (most people won't enter an area that will 'nerf' them), you can lure some people to their doom if you have back up with you as bait.
I've never played Dark or Empathy, but Empaths get chased the same as all the other defenders and are very team orientated with all the healing and buffs.