The_Spad - EA Brute ??


Boy_Wonder_EU

 

Posted

I noticed some time ago, a thread that looked at the /EA Brute. I was wondering how you got on with it ? Having happily begun to level one of my own ( DM/EA Brute in fact) ! Any info. On this would be greatly appreciated.


@Boy Wonder

Quantum Flash - Ill/Kin Controller
Leader of the Legion of Heroes

 

Posted

Take all the DEF powers. Love them.

Slots:

S/L/En/Neg/Fire/Ice Shields - 3 Def, 1 End
Ent - 1 End
Energy Cloack - 3 Def 1 End
Energy Drain - 3 Rech, 3 End Mod
Overload : 3 Rech, 1 Def, 2 Heals (1 Def enhance maxs it with the other shields. I've slotted 3 Heals and seem pretty unhitable with the other shields running.

Thoughts:

Get use to be being a bit squishy until SO's.

Skip on the passives until later, if at all. They only give 11% res with 3 SO's (I took instead of patron powers).

Energy Cloak can help turn you into a mini-stalker, Love it.

Conserve power. With Stamia and End Drain you shouldn't need this. Although you could take a different combination of the 3 powers.

Aid Self - With no self-heal I strongly recommend that you take Aid Other/Aid Self. 6 slot it, particulary with and Interuption Reduction or 2. As a DEF you have an advantage for this power


 

Posted

Hey Kin,

Thanks for the feed-back. Quick question, how many toggles are you running ??

Also agree with you DEF powers and slot, as well as passives instead of PP’s. The nice thing about Dark Melee is that it has a small heal, which has become part of my attack chain.

I hit lvl 18 with-out a single faceplant, but that was no thanks to EA. So I am hoping it is a late bloomer, in fact as yet I only turn on the DEF powers for the end boss.

Cheers


@Boy Wonder

Quantum Flash - Ill/Kin Controller
Leader of the Legion of Heroes

 

Posted

I generally have:

Power Field
Kinetic Field
Entropy Field
Energy Cloak

toggles running. With 3 slotted stamia and 6 slotted Energy Drain (as above, will give you full end from 2 minions every 30 seconds).

I've also taken Hasten (3 SO's, to set to autofire after Overload, to get it back up ASAP)

Edit - here's my build. Obviously ignore the attacks :P

---------------------------------------------
Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: pk
Level: 50
Archetype: Brute
Primary: Energy Melee
Secondary: Energy Aura
---------------------------------------------
01) --> Barrage==> Dmg(1)Dmg(11)Dmg(13)Acc(27)
01) --> Kinetic Shield==> DefBuf(1)DefBuf(3)DefBuf(3)EndRdx(7)
02) --> Energy Punch==> Dmg(2)Dmg(9)Dmg(13)Acc(17)
04) --> Power Shield==> DefBuf(4)DefBuf(5)DefBuf(5)EndRdx(7)
06) --> Air Superiority==> Dmg(6)Dmg(46)Dmg(46)Acc(46)
08) --> Bone Smasher==> Dmg(8)Dmg(9)Dmg(11)Acc(17)
10) --> Entropy Shield==> EndRdx(10)
12) --> Swift==> Run(12)
14) --> Fly==> Fly(14)Fly(15)Fly(15)
16) --> Health==> Heal(16)Heal(43)Heal(43)
18) --> Total Focus==> Dmg(18)Dmg(19)Dmg(19)Acc(25)Rechg(25)Rechg(27)
20) --> Energy Cloak==> EndRdx(20)DefBuf(21)DefBuf(21)DefBuf(50)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Build Up==> Rechg(24)Rechg(36)Rechg(48)
26) --> Aid Other==> Heal(26)
28) --> Energy Drain==> EndMod(28)EndMod(29)Rechg(29)Rechg(34)EndMod(42)Rechg(43)
30) --> Aid Self==> Heal(30)Heal(31)IntRdx(31)IntRdx(31)Rechg(33)Rechg(34)
32) --> Energy Transfer==> Dmg(32)Dmg(33)Dmg(33)Acc(34)Rechg(36)Rechg(36)
35) --> Whirling Hands==> Dmg(35)Dmg(37)Dmg(37)Acc(37)Rechg(40)
38) --> Overload==> DefBuf(38)Heal(39)Heal(39)Rechg(39)Rechg(40)Rechg(40)
41) --> Hasten==> Rechg(41)Rechg(42)Rechg(42)
44) --> Stun==> Acc(44)DisDur(45)DisDur(45)Rechg(45)
47) --> Dampening Field==> DmgRes(47)DmgRes(48)DmgRes(48)
49) --> Energy Protection==> DmgRes(49)DmgRes(50)DmgRes(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


 

Posted

Don't forget, DM has siphon life, which can give you back 20% of your HP every 20 seconds or so. It also hase Soul Drain as awell as Energy Transfer. Along with Conserve power I can manage just fine on a stamina-less build.

My build, without slotting, cos I can't remember. order is probably wrong too, but you get the gist!

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 38
Archetype: Brute
Primary: Dark Melee
Secondary: Energy Aura
---------------------------------------------
01) --> Shadow Punch==> Empty(1)
01) --> Kinetic Shield==> Empty(1)
02) --> Dampening Field==> Empty(2)
04) --> Smite==> Empty(4)
06) --> Hasten==> Empty(6)
08) --> Shadow Maul==> Empty(8)
10) --> Power Shield==> Empty(10)
12) --> Entropy Shield==> Empty(12)
14) --> Super Speed==> Empty(14)
16) --> Touch of Fear==> Empty(16)
18) --> Energy Protection==> Empty(18)
20) --> Air Superiority==> Empty(20)
22) --> Fly==> Empty(22)
24) --> Siphon Life==> Empty(24)
26) --> Energy Cloak==> Empty(26)
28) --> Energy Drain==> Empty(28)
30) --> Dark Consumption==> Empty(30)
32) --> Soul Drain==> Empty(32)
35) --> Conserve Power==> Empty(35)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Name ?
Level: 50
Archetype: Brute
Primary: Energy Melee
Secondary: Energy Aura
---------------------------------------------
01) --> Energy Punch==> Acc(1) Acc(3) EndRdx(3) EndRdx(11) Rechg(15) Rechg(17)
01) --> Kinetic Shield==> DefBuf(1) DefBuf(5) DefBuf(5)
02) --> Bone Smasher==> Acc(2) Acc(9) EndRdx(9) Rechg(11) Rechg(15) Rechg(17)
04) --> Power Shield==> DefBuf(4) DefBuf(7) DefBuf(7)
06) --> Swift==> Run(6) Run(43)
08) --> Combat Jumping==> Jump(8)
10) --> Entropy Shield==> EndRdx(10) EndRdx(46)
12) --> Build Up==> Rechg(12) Rechg(13) Rechg(13)
14) --> Super Jump==> Jump(14) Jump(40)
16) --> Health==> Heal(16)
18) --> Total Focus==> Acc(18) Acc(19) EndRdx(19) EndRdx(23) Rechg(25) Rechg(25)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Energy Cloak==> EndRdx(22) EndRdx(23)
24) --> Stimulant==> IntRdx(24)
26) --> Aid Self==> Rechg(26) IntRdx(27) IntRdx(27) Heal(29) Heal(31) Rechg(34)
28) --> Energy Drain==> Rechg(28) Rechg(29) Rechg(31) EndMod(33) EndMod(36) EndMod(37)
30) --> Hasten==> Rechg(30) Rechg(31) Rechg(33)
32) --> Energy Transfer==> Acc(32) Acc(33) Dmg(34) Dmg(34) Rechg(36) Rechg(36)
35) --> Taunt==> Rechg(35) Rechg(37) Rechg(37) Taunt(50) Taunt(50)
38) --> Overload==> Rechg(38) Rechg(39) DefBuf(39) Rechg(39) Heal(40) Heal(40)
41) --> Electrifying Fences==> Acc(41) Acc(42) EndMod(42) EndMod(42) Rechg(43) Rechg(43)
44) --> Ball Lightning==> Acc(44) Acc(45) Dmg(45) Dmg(45) EndMod(46) EndMod(46)
47) --> Summon Striker==> Acc(47) Dmg(48) Dmg(48) Dmg(48) Rechg(50)
49) --> Super Speed==> Run(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------

My build for Recessive Gene - works an absolute treat so far (just got energy transfer) - one thing I will say, Energy cloak is an awesome power, and allows you to play as a "heavy stalker", but it can be difficult to get your share of the fury in a multiple brute situation. The solution: taunt. Highly recommended to improve your fury generation.


 

Posted

[ QUOTE ]
I generally have:

Power Field
Kinetic Field
Entropy Field
Energy Cloak

toggles running. With 3 slotted stamia and 6 slotted Energy Drain (as above, will give you full end from 2 minions every 30 seconds).

I've also taken Hasten (3 SO's, to set to autofire after Overload, to get it back up ASAP)
[/b]

[/ QUOTE ]

why AFTER..


 

Posted

[ QUOTE ]
why AFTER..

[/ QUOTE ]

Because once Kinetik has used Overload, he wants it ready to use again as soon as possible.


 

Posted

I'm generally happy with my DPS. I'd prefer to get overload up ASAP.

Atm I can spend approx 40-50 of in overload.

Off the top of my head, Hasten can be fired off 2 times in Overloads recharge cycle. But setting it to Auto I can be ready quicker.

The only problem is remembering to take it off auto fire so you can be ready with it for next overload.

I'm thinking of making an En guide soon, I'll post detailed things there.


 

Posted

[ QUOTE ]
[ QUOTE ]
why AFTER..

[/ QUOTE ]

Because once Kinetik has used Overload, he wants it ready to use again as soon as possible.

[/ QUOTE ]

so indeed why after if you run hasten atm you use it, it will recharge already..so after would only make the recharge longer..


 

Posted

Fire Overload,
Fire Hasten
Overload Crashes
Fire Hasten
Both Recharged

I dont understant the confusion?


 

Posted

Ok, I got what you mean (Overload / hasten combo)...However i've a question comcening overload...Is it's carsh as painful as unstoppable (inv. set)?
I mean, as per COH Planner its crash is the same, but if so i cannot get how you can fire it as much as possible and not as a panic button...
I've a lvl 14 SS/EA brute, and as soon as my main def gets 50 i'll get him again... although I like the character very much, up to now it has been totally [censored]... Def powers are not noticed and I run out of end pretty often (i cannot fight more than 4 enemies at the same time withouth end issues)... Thanks good we have fury... I cannot wait to get SOs and start shinning!


 

Posted

[ QUOTE ]
I noticed some time ago, a thread that looked at the /EA Brute. I was wondering how you got on with it ? Having happily begun to level one of my own ( DM/EA Brute in fact) ! Any info. On this would be greatly appreciated.

[/ QUOTE ]

Listen to what Kin says

Don't get too excited though, according to all the survival charts and sustainable damage comparisons out there, /EA is the worst brute secondary for taking damage - although electric comes pretty close!


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

[ QUOTE ]
Ok, I got what you mean (Overload / hasten combo)...However i've a question comcening overload...Is it's carsh as painful as unstoppable (inv. set)?
I mean, as per COH Planner its crash is the same, but if so i cannot get how you can fire it as much as possible and not as a panic button...
I've a lvl 14 SS/EA brute, and as soon as my main def gets 50 i'll get him again... although I like the character very much, up to now it has been totally [censored]... Def powers are not noticed and I run out of end pretty often (i cannot fight more than 4 enemies at the same time withouth end issues)... Thanks good we have fury... I cannot wait to get SOs and start shinning!

[/ QUOTE ]

Overload's HP boost is proportional (i.e. if you wereat 50% health before hand you'll still be at 50% health after firing it, although you can have many more hps).

It's crash ONLY drains all your end, not your hp. However the boost disappears so you have to be weary. E.g. 20% hp before crash could be 500hp, but after crash it may only be 200hp. So even though you bar doesn't move you are "suffering" if you arent prepared.

You can work around the end crash with a carefully timed end drain, keeping all your other shields up, but I've yet to perfect this. (I assume CaB's would also work).
If you're on a team with a corrup it's alot less painful (e.g. kin who can transference (or is it transfusion) you right back up and sheilds recharge fast).

So it's not that much of a bad thing when you crash as long as you are ready for it (I LOVE the new I7 blinky icons ).

Solo I use it as an Oh-**** power when facing bosses/EBs. (Relentless). Teams I try and keep it up as much as I can!

[ QUOTE ]

Listen to what Kin says


[/ QUOTE ]

Definaltly Sigged!

You are an end hog, most brutes are. Once you get stamia (3 slot) and end drain you'll be fine-ish.


 

Posted

Ty mate!
On the other hand... would you mid to take a look to my up to lvl 40 forecasted build? At present i'm still 14, but any advice will be highly appreciated.
On the other hadn, wht to get after 40? Epic pools or Dam res auto powers?
Thanks in advance!

Primary Powers - Ranged : Super Strength
Secondary Powers - Support : Energy Aura

01 : Kinetic Shield defbuf(01) defbuf(3) defbuf(3) recred(11)
01 : Punch dam(01)
02 : Haymaker dam(02) dam(13) dam(15) acc(17) endred(23) recred(23)
04 : Power Shield defbuf(04) defbuf(5) defbuf(5) endred(11)
06 : Hasten recred(06) recred(7) recred(7)
08 : Knockout Blow dam(08) dam(9) dam(9) endred(13) recred(15) hlddur(17)
10 : Entropy Shield endred(10)
12 : Combat Jumping defbuf(12)
14 : Super Jump jmp(14)
16 : Swift runspd(16)
18 : Health hel(18) hel(19) hel(19)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Aid Other inttim(22)
24 : Aid Self inttim(24) hel(25) hel(25) recred(36) recred(37) recred(37)
26 : Rage recred(26) recred(27) recred(27)
28 : Energy Drain recred(28) recred(29) recred(29) endrec(31) endrec(31) acc(31)
30 : Energy Cloak defbuf(30) defbuf(33) defbuf(33) endred(33)
32 : Foot Stomp dam(32) dam(34) dam(34) acc(34) recred(36) endred(36)
35 : Hurl dam(35) acc(37) dam(40)
38 : Overload defbuf(38) hel(39) hel(39) recred(39) recred(40) recred(40)

-------------------------------------------


 

Posted

I know nothing about Super Strength!

Your shields all look fine.

I'd suggest trying to take Energy Cloak earlier, but thats a personal preference.

Switch the acc in end drain for endrec.

I personally didn't take hasten until 41 (see below), but then I planned to get at least one RecRed is each attack AND had Air Sup so had a good enough attack chain already.

Aid Self - Consider switching one RecRed to a IntRed, or even dropping it altogether.

Overload: See how you do, I found I had enough INF to keep all my DEFBuffs green. And decided that with all sheilds + overload I didn't need to enhance overload much more, and found a 3rd heal more usefull. But then I teamed alot so had shields/buffs. Although I can still solo +1 EB's with that set up.

Post 40:

I HATED the Brute PPP choices. None of them really appealed (tempted to take a lookie on test though).

So I took Hasten(41), the Passives(47 & 49) and Stun(44) from energy Melee. But then I was more than happy with the way my build was built and wanted to enhance that set up, rather than use the PPP to diversive. I did take ghost widow though, simply cus I'm tempted to slot the attacks for -acc do reduce tohit chances even more.


 

Posted

I know this post is bout the EA part, but when I take a look at ur attack powers, I notice U don't slot for ACC much. I know Rage can be made perma and gives a +50% toHit, but no Accuracy in ur haymaker and Knockout blow (which is ur best power) is a bit risky imho.
Ur going to be missing like hell when they debuff ur accuracy (many enemies can do that 2 U, example, spectrals COT, Council, ...)

I slotted my SS, 3 ToHit Buffs on Rage so I get +78% ToHit on all powers, and 1 ACC on all powers.
To check my build (SS/INV) : http://www.thesocpages.net/phpnuke/m...wtopic&t=9

Have Fun Smashing up things!

Mad Dave
Shadow Society


 

Posted

100% I'd say was overkill, Rage's base ToHit is equivalent to 1.5 Acc SO's, which would be easily enough for me. 100% ToHit increase I'd only need against heavily vengeanced nemeses, +10 villains, or in PvP against eluded scrappers with force fields cast on them.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

Yay! Soz, actually the hold duration at KO Blow is a typing mistake, it is in fact an Acc enh.
So basically i've slotted both KOB and Hay with 3 dmg/ 1 end red/ 1 rech red and 1 Acc...
Is not enough? On my Inv/Eng tank this works pretty well(well, i've Invincibility on it but it does not buff acc as much as rage -you will need to be surrounded by 25 enemies to get +50% acc)...


 

Posted

[ QUOTE ]
100% I'd say was overkill, Rage's base ToHit is equivalent to 1.5 Acc SO's, which would be easily enough for me. 100% ToHit increase I'd only need against heavily vengeanced nemeses, +10 villains, or in PvP against eluded scrappers with force fields cast on them.

[/ QUOTE ]

I think there's a slight difference between accuracy and tohit buff. Rage increases ur toHit, an enhacement increases ur accuracy.

difference tohit - accuracy?
Accuracy : the accuracy of the power
tohit : the quality of the player
For example : 2 guys go duck hunting, the first one has a great gun (accuracy 90%), but is a crappy shooter (tohit Buff 20%) The second guy has a bad gun (accuracy 60%), but is a great shooter (tohit Buff 95%). I don't wanne go into dept here, but there's a difference when it comes to calculating the hit% .

I've tested with no accuracy enhancements and I seem to miss more than I want.

Mad Dave


 

Posted

[ QUOTE ]
I know this post is bout the EA part, but when I take a look at ur attack powers, I notice U don't slot for ACC much. I know Rage can be made perma and gives a +50% toHit, but no Accuracy in ur haymaker and Knockout blow (which is ur best power) is a bit risky imho.

[/ QUOTE ]

Rage does not give a +50% to hit buff. It is between 18% and 20%. I think it is 18.75%, the same as Focussed Accuracy for scrappers.

See scrapper FA thread here for actual to hits.


@Unthing ... Mostly on Union.

 

Posted

In any case, Rage + 1 SO Acc enh in the attack power should be eoungh is not it?


 

Posted

[ QUOTE ]
In any case, Rage + 1 SO Acc enh in the attack power should be eoungh is not it?

[/ QUOTE ]

Yes. For hitting anything that won't splat you straight away if it hits you.

You can get away with no accs for less important powers if you slot to hit buffs in Rage.


@Unthing ... Mostly on Union.

 

Posted

Thanks mate!