Ice/kin or Energy/kin for PVP?


Animal_Mutha_EU

 

Posted

Any hints what to take? Already started an Ice/kin (8 only), but i was wondering whether Energy/Kin might be better for pvp? I really dont like any of the other sets so its just energy or ice for me. already got a ice/dark to 40, and i love ice/, but the toon is on the wrong server


 

Posted

ice all the way, the slows are evil and ruin peoples attack chains


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Posted

Ice/Kin is an awesome combo great single target attack chain, nice secondary effects, and best corruptor nuke in the game


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

just the kind of replies i was hoping for

quick question about /kin: will siphon speed boost recovery as well like speed boost does? according to hero builder its just +recharge +spd


 

Posted

No end recovery unfortunately but transference to come at 35 will solve any end problems


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Alright. Thanks.


 

Posted

The knockback from Energy is a real pain as well with Kin. particularly the heal.


 

Posted

Any suggestions for patron powers? (still for pvp only)
i thought about taking boxing/tough along with charged armor, making a total of 50% s/l res and 35% energy. im taking acrobatics too, to have at least some hold/KB res. recovery is still above 2.0, which is more than most of my other builds, plus i can have 2 end drains with transference/power sink.

but then again theres black scorp, who offers -fly powers, which, combined with ice/kin could be really great in pvp.
imagine web cocon - freeze ray (-rech -spd) - siphon speed - and [add ice chaingun here]
stop it from running, stop it from flying, kill it
but. his armor gives 20% (slotted) s/l def instead of res, making boxing/tough useless.
im coming from a couple of brutes, so i like beeing able to take a good amount of damage before faceplanting. is that any reasonable? or would boxing/tough be a waste of powers really for a corruptor?

ghost widow: good armor, but soul drain probably isnt good for pvp. plus i dont need another hold.

mako: good armor, but the other powers dont offer any convincing advantages like -fly, end drain or something.

i dont plan to take pets, and i dont need holds or something. so basically i would take armor+tool only from PPP.

help anyone?


 

Posted

[ QUOTE ]
Any suggestions for patron powers? (still for pvp only)
i thought about taking boxing/tough along with charged armor, making a total of 50% s/l res and 35% energy. im taking acrobatics too, to have at least some hold/KB res. recovery is still above 2.0, which is more than most of my other builds, plus i can have 2 end drains with transference/power sink.

but then again theres black scorp, who offers -fly powers, which, combined with ice/kin could be really great in pvp.
imagine web cocon - freeze ray (-rech -spd) - siphon speed - and [add ice chaingun here]
stop it from running, stop it from flying, kill it
but. his armor gives 20% (slotted) s/l def instead of res, making boxing/tough useless.
im coming from a couple of brutes, so i like beeing able to take a good amount of damage before faceplanting. is that any reasonable? or would boxing/tough be a waste of powers really for a corruptor?

ghost widow: good armor, but soul drain probably isnt good for pvp. plus i dont need another hold.

mako: good armor, but the other powers dont offer any convincing advantages like -fly, end drain or something.

i dont plan to take pets, and i dont need holds or something. so basically i would take armor+tool only from PPP.

help anyone?

[/ QUOTE ]

Hard one for PvP, its really between two sets, mu mastery and black scorpion. Mu mastery if you want to play sapper, and drain endurance with the power sink/transference combination, which should be really effective, or black scopion for the -jump, that coupled with ice blast and siphon speed slows should be really nasty. All together mu mastery has the better armour and the endurance drain so i'd be inclined to take that, but -jump is just so nasty in PvP.


 

Posted

[ QUOTE ]

Hard one for PvP, its really between two sets, mu mastery and black scorpion. Mu mastery if you want to play sapper, and drain endurance with the power sink/transference combination, which should be really effective, or black scopion for the -jump, that coupled with ice blast and siphon speed slows should be really nasty. All together mu mastery has the better armour and the endurance drain so i'd be inclined to take that, but -jump is just so nasty in PvP.

[/ QUOTE ]Yup, and BS also gives -recharge, -spd.


 

Posted

If only you could respec PPP

power sink/transference could probably detoggle easily, then hold with freeze rays... but you can still escape quickly with super jump when youre slowed down, so -fly -jump would be so good...

i still got some levels to go before i need to make a decision, but i think im taking sirocco...


 

Posted

I took scirroco decent shield, and powersync is great for draining end (autohit too ) and if you have leadership, or acrobatics you will run out of end very quickly.


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Heres my build:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Saphex
Level: 50
Archetype: Corruptor
Primary: Ice Blast
Secondary: Kinetics
---------------------------------------------
01) --> Ice Bolt==> Acc(1) Acc(3) Dmg(5) Dmg(15) Dmg(29) EndRdx(45)
01) --> Transfusion==> Acc(1) Acc(7) Heal(7) Heal(9) Heal(46) Acc(46)
02) --> Ice Blast==> Acc(2) Acc(3) Dmg(5) Dmg(9) Dmg(17) EndRdx(23)
04) --> Siphon Power==> Acc(4)
06) --> Combat Jumping==> Jump(6)
08) --> Swift==> Run(8)
10) --> Siphon Speed==> Acc(10) Acc(11) Rechg(11) Rechg(13) Rechg(13) Acc(42)
12) --> Freeze Ray==> Acc(12) Acc(15) Hold(17) Hold(29) Rechg(36) Rechg(36)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16)
18) --> Bitter Ice Blast==> Acc(18) Acc(19) Dmg(19) Dmg(23) Dmg(25) EndRdx(25)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Speed Boost==> EndMod(22) EndMod(27)
24) --> Aim==> Rechg(24) Rechg(27) Rechg(31) TH_Buf(31)
26) --> Increase Density==> EndRdx(26)
28) --> Ice Storm==> Rechg(28) Slow(34) Slow(37) EndRdx(46) EndRdx(48)
30) --> Acrobatics==> EndRdx(30) EndRdx(31) EndRdx(40)
32) --> Blizzard==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Rechg(34) Rechg(34)
35) --> Transference==> Acc(35) Acc(36) EndMod(37) EndMod(37) Acc(42) EndMod(45)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(39) Rechg(39) Rechg(40) Acc(40)
41) --> Charged Armor==> EndRdx(41) EndRdx(42) DmgRes(43) DmgRes(43) DmgRes(43) EndRdx(45)
44) --> Kick==> Empty(44)
47) --> Tough==> EndRdx(47) EndRdx(48) EndRdx(48) DmgRes(50)
49) --> Power Sink==> Rechg(49) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------

Recovery (all toggl. but sprint/SJ): 2.018
Res:
S/L: 50%
Energy: 35%

Im 18 atm, just bot bitter ice blast.


 

Posted

[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
just bot bitter ice blast.

[/ QUOTE ]
Sorry, no bots allowed.

But seriously, I miss some things in your build. First of all, where is Hasten? As a /kin you have the chance to get perma-hasten, so why forego it? Hasten + Syphon Speed = evil heal/attack-barrage... and later in the game you could blizzard every other group of enemies (if you like to play it fast ).
And this acrobatics &amp; tough combination just bores me to tears. If this was just any secondary powerset but /kin I could perhaps accept it as a rather safe way to go. But for a /kin this combination is nearly useless... except if you are the kind of guy who buys a fire insurance for his swimming pool and wears a seatbelt in his lawnchair, but in this case /kin would not be the right powerset for you anyway.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

''As a /kin you have the chance to get perma-hasten''


not at all:P..but its a must have indeed


 

Posted

[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
just bot bitter ice blast.

[/ QUOTE ]
Sorry, no bots allowed.


[/ QUOTE ]

Oh well, didnt know its not allowed to have bots level up for you

[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
But seriously, I miss some things in your build. First of all, where is Hasten? As a /kin you have the chance to get perma-hasten, so why forego it? Hasten + Syphon Speed = evil heal/attack-barrage... and later in the game you could blizzard every other group of enemies (if you like to play it fast ).
And this acrobatics &amp; tough combination just bores me to tears. If this was just any secondary powerset but /kin I could perhaps accept it as a rather safe way to go. But for a /kin this combination is nearly useless...

[/ QUOTE ]

yeah well as said before, coming from multiple brutes, i like taking damage, along with the charged armor i can get pretty good res.
if, however, you said its utterly useless, and i dont need it at all, ill just trust you and put it away. ive got no experience with /kins of any kind, so feel free to correct my build.
as for hasten, i thought stacked SS would be good enough, but perma hasten + stacked SS sounds even better tbh. ill get rid of boxing/tough then, and take hasten/inertial reduction instead. i would, however, keep acro, i dont like beeing knocked across the whole map

[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
except if you are the kind of guy who buys a fire insurance for his swimming pool and wears a seatbelt in his lawnchair, but in this case /kin would not be the right powerset for you anyway.

[/ QUOTE ]

so far my villainous lifeinsurance was SMASH combined with res capped shields


 

Posted

Well, if you lack /kin experience yet but like playing "brutish" I can promise you one thing: you will love the kinetic way of speedoholism.
I found Hasten to be quite essential because it acts like a kind of turbo for Syphon Speed and you raise the benefits of both by using both. It will give you quite a boost to your overall performance (even more speed-stacking, perma-Hasten, perma-Fulcrum Shift, health and endu whenever you need them...). With the right (and utterly fearless) playstyle you can "tank" EBs (and some AVs)... although it will look terribly, terribly wrong when your health starts jumping up and down like a rabbit on crack.
And this acrobatics thing... I guess it´s just a matter of taste. I prefer Hover for KB protection. This little backflip animation does not hurt too much and with four stacked Speeds (additional speed boosts from kinetic team members excluded) I really want some kind of (normally) slow movement for maneuverability. So I have Super-Hover (at flight speed cap) which is less endu-consuming than acrobatics (ice will eat a lot of it) and is suppression-less on top of that.
The downside is that you have to play like an insane brute on acid to get the most benefit, but as soon as you are getting the hang of it it´s highly addictive.

Edit: Beware of kinetic´s dark brother: overconfidence. When you get to the higher levels you might get the impression of being almost unkillable. Although that may be true for the most part of the game, that is just the time before your heal and Syphon Speed will miss three times in a row and you will be f****d.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />

The downside is that you have to play like an insane brute on acid to get the most benefit

[/ QUOTE ]

This, Sir, will be no problem at all.

[edit] actually, with 4 siphon speeds, i think i dont need another -fly attack. even if they start running, they wont come far with stacked siphon speeds on them. so im rather going to get siroccos charged armor and power sink.


 

Posted

I highly doubt that the opponent´s activity will even qualify as "running". It most certainly looks more like a slapstick parody of someone trying to pretend to run.
The funniest moments are those when an EBs endurance hits bottom. One moment he is chasing you in bullet-time then he turns and suddenly starts running away. He regenerates a little bit of endu and thinks he can perhaps stop your evil deeds... but then you drain him again and once more he can do nothing but run... etc. etc. etc.
And something I already mentioned in a different thread: In PvP you can peel those stone armour tankers out of their granite like it wasn´t even there. ("Sorry, sir, no armour toggles without endu.") And they will need a teleport...




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

Gonna take you a while when they got rooted running though


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Posted

Yeah, I noticed that some seem to be a little bit harder to drain than others. In this case it´s likely that the first full drain needs some thirty seconds. After that they are all equally screwed.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

One thing: ive noticed siphon speed wont help against slowing effects like caltrops, but speed boost does. is that correct?


 

Posted

[ QUOTE ]
One thing: ive noticed siphon speed wont help against slowing effects like caltrops, but speed boost does. is that correct?

[/ QUOTE ]Speed boost has slow resistance, siphon speed doesn't, IIRC.


 

Posted

[ QUOTE ]
Yeah, I noticed that some seem to be a little bit harder to drain than others. In this case it´s likely that the first full drain needs some thirty seconds. After that they are all equally screwed.

[/ QUOTE ]

Correct me if have just been seeing things, but im pretty sure that the amount of end you drain can be affected by FS and siphon Power. i'll run some tests tonight if no one clears this up


 

Posted

This could very well be, but unfortunately I could not verify this yet as I am constantly syphoned/fshifted and most enemies are just sucked dry of endu in one go. So I could not tell if they would have been drained to -20 or to -80 or something like that.

And for Syphon Speed and the -slow of Caltrops: Syphon Speed does not have a res to -slow, but since you are that fast the enemy needs some hefty -slow to make you really slow (like really large groups of tsoo). Also I noticed that -slow does not seem to affect you for too long as I had various occurrences of me slowing down for half a second or so before going back to insane speed. (Could be that these were some slows with a kind of hidden area of effect, not like those obvious Caltrops...)




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.