Granite without TP?


Augury

 

Posted

Quick question. Just wondering if a granite brute without TP is at all feasible. I'm taking and 3 slotting swift but I've basically used up all my powerpool slots already and thus can't get TP.

I am however taking Health and Aid Self, so I'll be fine just cycling Rooted, and when I really need to stay in it I have Taunt and Mud Pots, and will probably be tanking an AV or something and won't need to move in a hurry.

Feasible? I hope so. o_o


 

Posted

Care to post your planned build?


 

Posted

This will be after I respec at 38 when I get granite. My current build doesn't quite look like this.


Name: Balaah
Level: 50
Archetype: Brute
Primary: Super Strength
Secondary: Stone Armor
---------------------------------------------
01) --> Punch==> Dmg(1) Dmg(3) Acc(3) EndRdx(5) Rechg(5) Rechg(7)
01) --> Rock Armor==> DefBuf(1) DefBuf(7) DefBuf(9) EndRdx(9)
02) --> Stone Skin==> DmgRes(2) DmgRes(11) DmgRes(11)
04) --> Earth's Embrace==> Heal(4) Heal(13) Heal(13) Rechg(15) Rechg(15) Rechg(17)
06) --> Haymaker==> Dmg(6) Dmg(17) Acc(19) EndRdx(19) Rechg(21) Rechg(21)
08) --> Knockout Blow==> Dmg(8) Dmg(23) Dmg(23) Acc(25) Rechg(25) Rechg(27)
10) --> Hasten==> Rechg(10) Rechg(27) Rechg(29)
12) --> Swift==> Run(12) Run(29) Run(31)
14) --> Super Speed==> EndRdx(14)
16) --> Rooted==> Heal(16) Heal(48) Heal(48)
18) --> Hurdle==> Jump(18)
20) --> Stamina==> EndMod(20) EndMod(31) EndMod(31)
22) --> Rage==> Rechg(22) Rechg(33) TH_Buf(33) TH_Buf(33) TH_Buf(34)
24) --> Boxing==> Dmg(24) Dmg(34) Acc(34) EndRdx(36) Rechg(36) Rechg(36)
26) --> Tough==> DmgRes(26) DmgRes(37) DmgRes(37) EndRdx(37) EndRdx(40)
28) --> Weave==> DefBuf(28) DefBuf(39) DefBuf(39) EndRdx(39)
30) --> Aid Other==> IntRdx(30) IntRdx(50)
32) --> Aid Self==> IntRdx(32) IntRdx(40) Heal(40) Heal(42) Heal(42) Rechg(42)
35) --> Foot Stomp==> Dmg(35) Dmg(43) Acc(43) EndRdx(43) EndRdx(45) Rechg(45)
38) --> Granite Armor==> DmgRes(38) DmgRes(45) DmgRes(46) DefBuf(46) DefBuf(46) DefBuf(48)
41) --> Taunt==> Taunt(41)
44) --> Mud Pots==> EndRdx(44) EndRdx(50) EndRdx(50)
47) --> Health==> Heal(47)
49) --> Minerals==> DefBuf(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> EndRdx(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)


 

Posted

To be honest I think that you can switch Super Speed out, for Teleport Foe/Recall Friend and switch Weave for Teleport. I think as a Rock Brute you will get alot more use out of the mobility offered by Teleport than that of just swift and prayer, and I think that Weave ins't that great anymore anyway.

But hell, what do I know, I'm just a silly Stone Tank whose so stupid as to actually use the other armours when possible....I know, the cheek

P.S. I'm so good at slotting that in to any remotely Stone Armour related posts...aren't I?

EDIT: I can't read...../e cry


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

[ QUOTE ]
I think more importantly its a brute without stamina

[/ QUOTE ][ QUOTE ]
20) --> Stamina==> EndMod(20) EndMod(31) EndMod(31)

[/ QUOTE ]
Um, no it isn't? O_o


 

Posted

I stand corrected

(was looking at health @ lvl 40 whateveritwas)

tbh, I don't see much point in Hurdle... I know it boosted the maneuverability of SS but I would think that presidence should be taken with health... Regen/Stone tanks ftw


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

Drop SS and weave (Weave=teh crap, really), get recall at 10, TP at 14, hasten 24, boxing 26 and tough 28.

Also, take health instead of hurle.


 

Posted

See I would do that but as far as I know you only get 4 powerpools you can tap into, unless I'm mistaken which would be lovely, and I've already got:

1. Fighting
2. Fitness
3. Speed
4. Medicine

I know people will say Medicine is overkill, but with the upcoming recluse TF I'd rather have overkill on damage mitigation than too little.

And I am taking health. Remember this is a post 38 respec, and I'm getting it at 47.

And Weave might be "teh crap", as you put it, but it is 5% more defense. Coupled with granite this puts me at about 29% defense, and it gives me a higher chance of getting Aid Self off when needed. Defense will also be far more effective in I7 and between Granite and Weave I'll be as defensive as an SR scrapper who takes all their secondary powers.

Not really willing to compromise on my defenses, I'm building this character to be invulnerable. If I could've I would have even taken CJ for another 3% defense.

Really I'm happy for the comments on my build but as it stands I'm pretty much satisfied with it. I just need to know if it's at all viable to get away with not taking TP. To get TP I would have to drop my entire speed pool (and lose Hasten and perma Earth's Embrace, ick) and take TP and TP friend or foe instead.


 

Posted

Well, If you plan on being a villainous tank, without TP, don't plan on being that good.

Sure, you can take damage which would wipe a team of 20 outright, but how are you supposed to punchvoke the enemy into attacking you? the most likely outcome will be multiple team wipes with you left as the only one standing, and generally being the envy of the rest of your team, and not in a good way


Exaggeration I know, but meh....

Basically your ability to control and maintain agro is severely hindered by a lack of TP (thinking when everyone gets spread out, which happens all too often ), not impossible, just unnecessarily harder...

EDIT: Also I'm all for going for teh unstoppable invulnerable hulking piece of granite (w00t, ironic pun ), but I think Fighting AND Medicine is a little OTT, but thats just my point of view....

Da dee dum...


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

That's what I'm wondering about. I never found that punchvoking anything is a decent substitute for aggro management powers on a brute. Sure it works for a little bit, but since we lack Gauntlet it's a lot of work to keep aggro that way.

My plan was to basically jump into the fray. Lock down the biggest meanest mob in there through punchvoke, then manage the fray with Footstomp/Mud Pots, and throwing out taunts to things not in my AoE range.

Would that not be sufficient? o.o

Mind you: I'll only be using Rooted in extreme fights, like when tanking a nasty AV. Normally I feel I should be able to get away with Granite's mez protection and Aid Self for regen. That means most of the time I'll be slow, but at least I can decently move between mobs.


 

Posted

Damn 4 pool limit...

A stoner without TP and with 3 slotted swift CAN be viable, but only barely...

And dropping fitness pool wouldn't be too good move either... Meh


 

Posted

I hold agro with my brute just because of my AoEs, if I wasn't doing more damage than most things I wouldn't cause Gauntlet is only on one foe for a Brute, where as tanks affect the 5 around that one


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
Damn 4 pool limit...

A stoner without TP and with 3 slotted swift CAN be viable, but only barely...

And dropping fitness pool wouldn't be too good move either... Meh

[/ QUOTE ]
Well like I said before. I expect to only pop Rooted when I'm tanking an AV or a mob similarly ugly in mez effects and damage. Otherwise I'll mostly cycle it if I feel like it, or just stay out of rooted and rely on Aid Self for any necesary regen.

With 3 slotted swift I'm hoping that'll basically cut it, since it puts me at base movement speeds.

Mind you I should've mentioned that my stoner will have two modes:

1. Tanking mode. In Granite with 3 slotted swift. Throwing out taunts for fringe mobs, while running Mud Pots to keep AoE aggro as well as Footstomping for more. Punchvoking biggest baddy. Use Aid Self to top up health every now and then; pop rooted if it's a heavy mez/damage situation and I need the extra mez protection and regen. (shouldn't be that often since Aid Self is incredible for self heals) So I can still move a little most of the time. I read 3 slot swift and granite basically puts you at base speed.

2. Damage beast: Rock armor augmented with stone skin, tough and weave. Still 25% defense, enough to pop Aid Self. Hastened along with my 70% recharge slotted attacks. Kill everything in side. Cycle rooted if any when necesary for mez protection. So definately don't need TP for this.


 

Posted

[ QUOTE ]
jump into the fray

[/ QUOTE ]

erm...I guess you mean that metaphorically?

Also I meant punchvoke also to mean Footstomp+Mud Pots, they attract agro by things that arent directly 'Taunt', i.e. Taunt + such , but still, grouping spread out mobs would be quite alot harder with no TP (try walking through a sea of mobs to save that squishy in the distance...not so easy )

Problem would be those more eager than to wait for you to baywatch (yes, that is now a verb ) into a mob + lock them all down, rushing in all guns blazing, which imo is good, makes tanking a little bit more of a challenge

[/digress]


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

[ QUOTE ]
Cycle rooted

[/ QUOTE ]

Like Practised Brawling? *confussled a little*

Also playing without Rooted or GA on for me is really annoying, Rooks no like Knockback
But that's just me...


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

Sorry, I just meant throw it up and take it down to move and throw it up again. Like I did for a couple levels before swift.

Anyway it seems the jury is still out on how well I'll be able to hold aggro without TP. I'll try to see how well this works without TP then. If it does work I'll be one happy camper since according to my calculations I'll basically be the best of SR/Regen/Invul sets put together. Meanwhile the -dam is negated by perma-Rage and the -recharge by Hasten and recharge SOs. Just leaves that pesky slow.

If it works I fully intend for this char to go toe-to-toe with Statesman.


 

Posted

Couple of points to throw into the mix, hasten still has a cooldown of about 2 mins in granite (or seems that long), so you need to be able to function a bit outside of that, or the team will get annoyed

I have not tried Rage with Granite, but I'm sure the recharge will be affected again by quite a bit, so it may be tough to keep it perma, so make sure your accuracy is passable without it!

If footstomp does knockback, it may be harder to keep the agro around you if it knocks everyone away (and out of mudpots), so the taunt is handy, but you will need to be able to move a bit!

I have been knocked over in granite before (without rooted on) in a big team, so be careful in large spawns

Granite and 3 slotted swift isn't too bad, but turn rooted on and the 3 slotted swift still means pretty much immobile!

I have to confess I wouldn't be without teleport Can't beat teleporting into the spawn to beat that pesky Unstoppable /Inv brute who's trying to steal your alpha strike! You need that alpha to generate your fury (or I do at least), wheras the others can rely on a decent attack chain, which is tough with granite.

Overall your thinking is sound, but as others have said holding agro for a brute is about doing a bit of damage too, so don't skimp on attacks too much to fit in your extra defensive bits

I went fire for the aoe's from FSC and Firebreath to hold agro, as they do great damage and no knockback so they stay in mudpot range and fire really annoys mobs a lot!


 

Posted

I need to team with you Brute to Brute Kal, I wanna see if I can steal your agro


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
Sorry, I just meant throw it up and take it down to move and throw it up again. Like I did for a couple levels before swift.

Anyway it seems the jury is still out on how well I'll be able to hold aggro without TP. I'll try to see how well this works without TP then. If it does work I'll be one happy camper since according to my calculations I'll basically be the best of SR/Regen/Invul sets put together. Meanwhile the -dam is negated by perma-Rage and the -recharge by Hasten and recharge SOs. Just leaves that pesky slow.

If it works I fully intend for this char to go toe-to-toe with Statesman.

[/ QUOTE ]
I can already tell you, hasten only helps you when its up, but its far far far far far far far from even close to perma. 2 recharge SO in each power only brings it back to nearly base value's, making powers minor slower then they normaly are. Having hasten gives you great time of attacking, but once it runs out all powers become annoying slow on recharge.

The -dmg from Granite should be easily overcome with upgoing Fury, since you can take quite alot of mobs to get that Fury running.

Outside that, how are you able to get up higher or lower places in Granite? You need to go out of Granite/rooted to get up some places, making you totaly unresisted to any form of Mezz. And the most important thing you forget, -slow debuffs.. Ice attacks, kinetics, TA, many sets can slow you down to a nearly halt.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

Thanks for the thoughts Kalgoras and Sinergy.

Well I know it'll be a tough ride and if I need to get up a ledge I'll have to go into rock armor and hope I don't get mezzed while I speed up. But that should (hopefully be okay).

I took hasten mostly for earth's embrace and rage. My attacks are actually all 2 slotted for recharge to get them up to base when hasten isn't up, so that should probably be okay.

I did some calculations and if I start a fight with Rage and Haste recharged I will have 4 minutes of continuous Rage. After that a 30 second gap, then another 2 minutes of Rage. I'm figuring that's good enough, I hope, and if I don't have enough fury to compensate after 4 minutes of fighting, I'm doing something wrong.

As for -slow sets. Well, isn't that mostly PVP? I figure if I suck at it, I just won't do it a lot.

The only thing I overlooked was that Earth's Embrace won't be up all the time with granite's -rech penalty. I'll just have to pray that I don't get one hitted while it's down.


 

Posted

Little concerned about Mudpots as well. Damage is actually nice and Slow is teh win to stop them getting away. Or you can always bully Syra to make a Kin Controller to come with you


 

Posted

[ QUOTE ]
Little concerned about Mudpots as well. Damage is actually nice and Slow is teh win to stop them getting away. Or you can always bully Syra to make a Kin Controller to come with you

[/ QUOTE ]
The thought definately crossed my mind. >_>

EDIT: Hmmm... I wonder if Inertial Reduction means a stoner could jump.


 

Posted

Hehe, nice thought, but IR doesn't overcome Granites -Fly

Syn mentioned something I forgot about there, the 'Ledge' problem!

In a team you have no chance of turning off granite/rooted if you are the spawn's focus (without dying a swift death), being able to TP up on a ledge (even if you only move a few feet) is awesome!

And as Syn says, there are a few 'slow' powers from mobs...Tsoo inkmen = YUCK with siphon speed, so TP is invaluable there!

[ Cynic, Yeh I bet you could! my only chance is my 3 slotted taunt which recharges pretty quick even without hasten , however your damage output probably far exceeds mine hehe! ]


 

Posted

[ QUOTE ]
This will be after I respec at 38 when I get granite. My current build doesn't quite look like this.


Name: Balaah
Level: 50
Archetype: Brute
Primary: Super Strength
Secondary: Stone Armor
---------------------------------------------
01) --> Punch==> Dmg(1) Dmg(3) Acc(3) EndRdx(5) Rechg(5) Rechg(7)
01) --> Rock Armor==> DefBuf(1) DefBuf(7) DefBuf(9) EndRdx(9)
02) --> Stone Skin==> DmgRes(2) DmgRes(11) DmgRes(11)
04) --> Earth's Embrace==> Heal(4) Heal(13) Heal(13) Rechg(15) Rechg(15) Rechg(17)
06) --> Haymaker==> Dmg(6) Dmg(17) Acc(19) EndRdx(19) Rechg(21) Rechg(21)
08) --> Knockout Blow==> Dmg(8) Dmg(23) Dmg(23) Acc(25) Rechg(25) Rechg(27)
10) --> Hasten==> Rechg(10) Rechg(27) Rechg(29)
12) --> Swift==> Run(12) Run(29) Run(31)
14) --> Super Speed==> EndRdx(14)
16) --> Rooted==> Heal(16) Heal(48) Heal(48)
18) --> Hurdle==> Jump(18)
20) --> Stamina==> EndMod(20) EndMod(31) EndMod(31)
22) --> Rage==> Rechg(22) Rechg(33) TH_Buf(33) TH_Buf(33) TH_Buf(34)
24) --> Boxing==> Dmg(24) Dmg(34) Acc(34) EndRdx(36) Rechg(36) Rechg(36)
26) --> Tough==> DmgRes(26) DmgRes(37) DmgRes(37) EndRdx(37) EndRdx(40)
28) --> Weave==> DefBuf(28) DefBuf(39) DefBuf(39) EndRdx(39)
30) --> Aid Other==> IntRdx(30) IntRdx(50)
32) --> Aid Self==> IntRdx(32) IntRdx(40) Heal(40) Heal(42) Heal(42) Rechg(42)
35) --> Foot Stomp==> Dmg(35) Dmg(43) Acc(43) EndRdx(43) EndRdx(45) Rechg(45)
38) --> Granite Armor==> DmgRes(38) DmgRes(45) DmgRes(46) DefBuf(46) DefBuf(46) DefBuf(48)
41) --> Taunt==> Taunt(41)
44) --> Mud Pots==> EndRdx(44) EndRdx(50) EndRdx(50)
47) --> Health==> Heal(47)
49) --> Minerals==> DefBuf(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> EndRdx(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)

[/ QUOTE ]

i look at this and think poor fury builder on teams. Until you get mudpots the corrupters, dominators and other brutes will steal aggro, with granite 3 slotted defense you have easily enough defense to pull off aid self. It really aint that bad. Use it first when you are 1/3rd to a half from full health and failing that then use earths embrace as an emergency back up. Come in and out of granite between groups or asap to raise recharge times and id definately take tp foe and tp self to boot about with and have no mezz protection lost. For me itll be hurdle out, ss out, fight pool out, any 3rd end slot out, all attacks 66% accuracy, 2 recharge 1 endurance 1 dam per attack, rage 3 recharge, hurl (beautiful damage, range and -fly in) and just get out there and kill or be killed!


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Drop SS and weave (Weave=teh [censored], really), get recall at 10, TP at 14, hasten 24, boxing 26 and tough 28.

Also, take health instead of hurle.

[/ QUOTE ]

Isn't that the large one out of lost?